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path: root/src/gallium/drivers/vc4/vc4_context.h
AgeCommit message (Expand)AuthorFilesLines
2018-05-17broadcom/vc4: Native fence fd supportStefan Schake1-0/+5
2018-05-17broadcom/vc4: Store job fence in syncobjStefan Schake1-1/+4
2018-03-09broadcom/vc4: Add an accelerated path to turn raster R8/RG88 into tiled.Eric Anholt1-0/+4
2018-03-09broadcom/vc4: Allow binding non-zero constant buffers.Eric Anholt1-0/+1
2018-03-05broadcom/vc4: Add support for HW perfmonBoris Brezillon1-0/+18
2017-12-01broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HANDLES.Eric Anholt1-0/+3
2017-10-10broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDEREric Anholt1-0/+6
2017-09-26broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt1-0/+7
2017-06-30vc4: Replace a couple of magic numbers with #define usage.Eric Anholt1-2/+2
2017-06-30vc4: Move rasterizer state packing to CSO creation time.Eric Anholt1-12/+5
2017-05-10gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák1-2/+1
2017-03-08Revert "vc4: Lazily emit our FS/VS input loads."Eric Anholt1-4/+4
2017-02-24vc4: Lazily emit our FS/VS input loads.Eric Anholt1-4/+4
2017-01-05vc4: Flush the job early if we're referencing too many BOs.Eric Anholt1-0/+7
2016-11-16vc4: Try compiling our FSes in multithreaded mode on new kernels.Eric Anholt1-0/+3
2016-11-16vc4: Add support for ETC1 textures if the kernel is new enough.Eric Anholt1-0/+4
2016-11-12vc4: Mark threaded FSes as non-singlethread in the CL.Eric Anholt1-0/+2
2016-11-12vc4: Add support for register allocation for threaded shaders.Eric Anholt1-4/+5
2016-11-09vc4: Don't abort when a shader compile fails.Eric Anholt1-1/+7
2016-10-21vc4: Move simulator memory management to a u_mm.h heap.Eric Anholt1-0/+2
2016-10-21vc4: Restructure the simulator mode.Eric Anholt1-0/+11
2016-10-06vc4: Fix simulator when more than one vc4_screen is opened.Eric Anholt1-0/+1
2016-10-05vc4: use the new parent/child pools for transfersNicolai Hähnle1-1/+1
2016-09-14vc4: Implement job shufflingEric Anholt1-6/+33
2016-09-14vc4: Move the render job state into a separate structure.Eric Anholt1-18/+33
2016-09-14vc4: Fix incorrect clearing of Z/stencil when cleared separately.Eric Anholt1-0/+1
2016-09-06gallium: switch drivers to the slab allocator in src/utilMarek Olšák1-2/+2
2016-08-25vc4: Add register allocation support for MUL output rotation.Eric Anholt1-0/+1
2016-08-04vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.Eric Anholt1-7/+14
2016-07-26vc4: Disable early Z with computed depth.Eric Anholt1-0/+2
2016-07-15vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.Eric Anholt1-0/+1
2016-07-15vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.Eric Anholt1-1/+0
2016-07-15vc4: Remove dead dirty_samplers field.Eric Anholt1-1/+0
2016-05-17vc4: Drop the dead export_linkage array.Eric Anholt1-5/+0
2016-04-18vc4: Don't flush on read-only access of buffers read by the CL.Eric Anholt1-1/+2
2015-12-08vc4: Add support for drawing in MSAA.Eric Anholt1-0/+11
2015-10-23vc4: Convert blending to being done in 4x8 unorm normally.Eric Anholt1-1/+4
2015-10-23vc4: Add a workaround for HW-2116 (state counter wrap fails).Eric Anholt1-3/+3
2015-10-06vc4: use nir two-sided-color loweringBoyan Ding1-1/+0
2015-09-16vc4: convert from tgsi semantic/index to varying-slotEric Anholt1-5/+4
2015-08-26gallium: add flags parameter to pipe_screen::context_createMarek Olšák1-1/+1
2015-08-21vc4: Actually allow math results to allocate into r4.Eric Anholt1-0/+1
2015-08-04vc4: Make r4-writes implicitly move to a temp, and allocate temps to r4.Eric Anholt1-0/+1
2015-07-28vc4: Skip re-emitting the shader_rec if it's unchanged.Eric Anholt1-1/+15
2015-07-14vc4: Cache the texture p1 for the sampler.Eric Anholt1-0/+11
2015-07-14vc4: Cache texture p0/p1 setup for the sampler view.Eric Anholt1-0/+12
2015-06-17vc4: Move tile state/alloc allocation into the kernel.Eric Anholt1-3/+0
2015-06-17vc4: Move RCL generation into the kernel.Eric Anholt1-1/+14
2015-05-27vc4: Just stream out fallback IB contents.Eric Anholt1-0/+2
2015-04-15vc4: Hook up VC4_DEBUG=perf to some useful printfs.Eric Anholt1-0/+5