index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
gallium
/
drivers
/
vc4
/
vc4_context.h
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Commit message (
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Author
Files
Lines
2018-12-20
vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.
Eric Anholt
1
-0
/
+2
2018-12-20
vc4: Wire up core pipe_debug_callback
Rhys Kidd
1
-0
/
+1
2018-11-02
vc4: Use the normal simulator ioctl path for CL submit as well.
Eric Anholt
1
-3
/
+0
2018-11-01
vc4: Drop the winsys_stride relayout in the simluator
Eric Anholt
1
-2
/
+1
2018-05-17
broadcom/vc4: Native fence fd support
Stefan Schake
1
-0
/
+5
2018-05-17
broadcom/vc4: Store job fence in syncobj
Stefan Schake
1
-1
/
+4
2018-03-09
broadcom/vc4: Add an accelerated path to turn raster R8/RG88 into tiled.
Eric Anholt
1
-0
/
+4
2018-03-09
broadcom/vc4: Allow binding non-zero constant buffers.
Eric Anholt
1
-0
/
+1
2018-03-05
broadcom/vc4: Add support for HW perfmon
Boris Brezillon
1
-0
/
+18
2017-12-01
broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HANDLES.
Eric Anholt
1
-0
/
+3
2017-10-10
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Eric Anholt
1
-0
/
+6
2017-09-26
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
Eric Anholt
1
-0
/
+7
2017-06-30
vc4: Replace a couple of magic numbers with #define usage.
Eric Anholt
1
-2
/
+2
2017-06-30
vc4: Move rasterizer state packing to CSO creation time.
Eric Anholt
1
-12
/
+5
2017-05-10
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
1
-2
/
+1
2017-03-08
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
1
-4
/
+4
2017-02-24
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
1
-4
/
+4
2017-01-05
vc4: Flush the job early if we're referencing too many BOs.
Eric Anholt
1
-0
/
+7
2016-11-16
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
1
-0
/
+3
2016-11-16
vc4: Add support for ETC1 textures if the kernel is new enough.
Eric Anholt
1
-0
/
+4
2016-11-12
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
1
-0
/
+2
2016-11-12
vc4: Add support for register allocation for threaded shaders.
Eric Anholt
1
-4
/
+5
2016-11-09
vc4: Don't abort when a shader compile fails.
Eric Anholt
1
-1
/
+7
2016-10-21
vc4: Move simulator memory management to a u_mm.h heap.
Eric Anholt
1
-0
/
+2
2016-10-21
vc4: Restructure the simulator mode.
Eric Anholt
1
-0
/
+11
2016-10-06
vc4: Fix simulator when more than one vc4_screen is opened.
Eric Anholt
1
-0
/
+1
2016-10-05
vc4: use the new parent/child pools for transfers
Nicolai Hähnle
1
-1
/
+1
2016-09-14
vc4: Implement job shuffling
Eric Anholt
1
-6
/
+33
2016-09-14
vc4: Move the render job state into a separate structure.
Eric Anholt
1
-18
/
+33
2016-09-14
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
1
-0
/
+1
2016-09-06
gallium: switch drivers to the slab allocator in src/util
Marek Olšák
1
-2
/
+2
2016-08-25
vc4: Add register allocation support for MUL output rotation.
Eric Anholt
1
-0
/
+1
2016-08-04
vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.
Eric Anholt
1
-7
/
+14
2016-07-26
vc4: Disable early Z with computed depth.
Eric Anholt
1
-0
/
+2
2016-07-15
vc4: Speed up glGenerateMipmaps by avoiding shadow baselevel.
Eric Anholt
1
-0
/
+1
2016-07-15
vc4: Drop VC4_DIRTY_TEXSTATE in favor of the per-stage flags.
Eric Anholt
1
-1
/
+0
2016-07-15
vc4: Remove dead dirty_samplers field.
Eric Anholt
1
-1
/
+0
2016-05-17
vc4: Drop the dead export_linkage array.
Eric Anholt
1
-5
/
+0
2016-04-18
vc4: Don't flush on read-only access of buffers read by the CL.
Eric Anholt
1
-1
/
+2
2015-12-08
vc4: Add support for drawing in MSAA.
Eric Anholt
1
-0
/
+11
2015-10-23
vc4: Convert blending to being done in 4x8 unorm normally.
Eric Anholt
1
-1
/
+4
2015-10-23
vc4: Add a workaround for HW-2116 (state counter wrap fails).
Eric Anholt
1
-3
/
+3
2015-10-06
vc4: use nir two-sided-color lowering
Boyan Ding
1
-1
/
+0
2015-09-16
vc4: convert from tgsi semantic/index to varying-slot
Eric Anholt
1
-5
/
+4
2015-08-26
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
1
-1
/
+1
2015-08-21
vc4: Actually allow math results to allocate into r4.
Eric Anholt
1
-0
/
+1
2015-08-04
vc4: Make r4-writes implicitly move to a temp, and allocate temps to r4.
Eric Anholt
1
-0
/
+1
2015-07-28
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
1
-1
/
+15
2015-07-14
vc4: Cache the texture p1 for the sampler.
Eric Anholt
1
-0
/
+11
2015-07-14
vc4: Cache texture p0/p1 setup for the sampler view.
Eric Anholt
1
-0
/
+12
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