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path: root/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
AgeCommit message (Expand)AuthorFilesLines
2017-03-07gallium/util: replace pipe_mutex_unlock() with mtx_unlock()Timothy Arceri1-1/+1
2017-03-07gallium/util: replace pipe_mutex_lock() with mtx_lock()Timothy Arceri1-1/+1
2017-03-07gallium/util: replace pipe_mutex_destroy() with mtx_destroy()Timothy Arceri1-1/+1
2017-03-07gallium/util: replace pipe_mutex_init() with mtx_init()Timothy Arceri1-1/+1
2017-03-07gallium/util: replace pipe_mutex with mtx_tTimothy Arceri1-1/+1
2017-01-12nvc0: use sched control codes for gm107 blitter shaderSamuel Pitoiset1-6/+14
2016-09-29nvc0: update GM107 sched control codes formatSamuel Pitoiset1-2/+2
2016-09-03nv50,nvc0: respect render condition enable flag when clearing rt/zsIlia Mirkin1-4/+8
2016-08-10gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák1-2/+4
2016-06-18nvc0: add support for GL_EXT_window_rectanglesIlia Mirkin1-4/+18
2016-04-22gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák1-4/+4
2016-04-09nvc0: handle the case where there are no framebuffer attachmentsIlia Mirkin1-0/+4
2016-03-28nvc0: make sure to disable fetches from previously-set VBOs when blittingIlia Mirkin1-0/+2
2016-03-28nvc0: disable primitive restart and index bias during blitsIlia Mirkin1-0/+11
2016-03-13nvc0: fix blit triangle size to fully cover FB's > 8192x8192Ilia Mirkin1-4/+4
2016-03-09nvc0: rework the validation path for 3DSamuel Pitoiset1-2/+2
2016-03-08nv50,nvc0: make sure to destroy the mutex used for blitsSamuel Pitoiset1-0/+1
2016-02-22nvc0: rename 3d binding points to NVC0_BIND_3D_XXXSamuel Pitoiset1-8/+9
2016-02-22nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXXSamuel Pitoiset1-15/+15
2016-02-22nvc0: rename nvc0_context::dirty to nvc0_context::dirty_3dSamuel Pitoiset1-7/+7
2016-02-16nvc0: switch nvc0_surface.c to updated g80_texture.xml.hBen Skeggs1-7/+11
2016-02-16nvc0: switch nvc0_surface.c to updated g80_defs.xml.hBen Skeggs1-7/+7
2016-02-11nv50,nvc0: remove unused parameter in nvXX_state_validate()Samuel Pitoiset1-2/+2
2016-01-30nv50,nvc0: fix buffer clearing to respect engine alignment requirementsIlia Mirkin1-34/+145
2015-12-27nvc0: don't forget to reset VTX_TMP bufctx slot after blit completionIlia Mirkin1-0/+2
2015-12-01nv50,nvc0: allow to create resources other than buffersSamuel Pitoiset1-0/+4
2015-11-14nv50,nvc0: disable render condition around clear_* functionsIlia Mirkin1-0/+12
2015-11-11nv50,nvc0: add ARB_clear_texture supportIlia Mirkin1-0/+5
2015-11-06nvc0: reintroduce BGRA4 format supportIlia Mirkin1-1/+1
2015-10-31nouveau: get rid of tabsIlia Mirkin1-51/+51
2015-10-28nvc0: add ARB_copy_image supportIlia Mirkin1-6/+10
2015-08-23nv50,nvc0: disable depth bounds test on blitIlia Mirkin1-0/+1
2015-08-17nv50,nvc0: take level into account when doing eng2d multi-layer blitsIlia Mirkin1-4/+10
2015-07-21gallium: replace INLINE with inlineIlia Mirkin1-1/+1
2015-07-21nouveau: use bool instead of booleanSamuel Pitoiset1-27/+27
2015-07-08nvc0: fix wrong use of BLIT_SRC_Y_INT for 2D texture copySamuel Pitoiset1-1/+1
2015-07-07nvc0: turn sample counts off during blitIlia Mirkin1-0/+7
2015-05-09nvc0: reset the instanced elements state when doing blit using 3d engineIlia Mirkin1-0/+6
2015-02-14nvc0: bail out of 2d blits with non-A8_UNORM alpha formatsIlia Mirkin1-2/+5
2015-01-05nvc0: regenerate rnndb headersIlia Mirkin1-11/+11
2014-12-08Remove useless checks for NULL before freeingMatt Turner1-2/+1
2014-08-19nvc0: Handle ARB_conditional_render_inverted and enable itTobias Klausmann1-1/+1
2014-06-19nvc0: remove vport_int hack and instead use the usual state validationIlia Mirkin1-5/+3
2014-06-16nvc0: implement multiple viewports/scissors, enable ARB_viewport_arrayTobias Klausmann1-0/+1
2014-06-06gk110: add in forgotten code for gk110 isaIlia Mirkin1-0/+13
2014-05-26nvc0: implement clear_bufferTobias Klausmann1-0/+141
2014-05-21nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin1-5/+9
2014-05-15nvc0: enable support for maxwell boardsBen Skeggs1-0/+14
2014-05-15nvc0: use vertex arrays for eng3d blitBen Skeggs1-31/+64
2014-05-11nv50,nvc0: leave queries on during blit, turn them on for 2d engineIlia Mirkin1-2/+9