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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
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path:
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src
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gallium
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drivers
/
llvmpipe
/
lp_setup_context.h
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Commit message (
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Author
Files
Lines
2017-06-23
llvmpipe:fix using 32bit rasterization mistakenly, causing overflows
Roland Scheidegger
1
-5
/
+6
2016-02-19
llvmpipe: add a few const qualifiers
Brian Paul
1
-2
/
+2
2016-02-03
llvmpipe: use scissor_planes_needed helper function
Roland Scheidegger
1
-0
/
+15
2016-01-15
llvmpipe: fix "leaking" textures
Roland Scheidegger
1
-0
/
+1
2016-01-07
llvmpipe: use ints not unsigned for slots
Roland Scheidegger
1
-4
/
+4
2015-12-12
llvmpipe: fix layer/vp input into fs when not written by prior stages
Roland Scheidegger
1
-4
/
+4
2014-12-06
llvmpipe: decrease MAX_SCENES from 2 to 1
Roland Scheidegger
1
-1
/
+2
2014-04-25
llvmpipe: fix clearing of individual color buffers in a fb
Roland Scheidegger
1
-1
/
+2
2013-12-14
llvmpipe: (trivial) get rid of triangle subdivision code
Roland Scheidegger
1
-1
/
+0
2013-12-09
llvmpipe: clamp fragment shader depth write to the current viewport depth range.
Matthew McClure
1
-0
/
+2
2013-08-06
draw: fix slot detection
Zack Rusin
1
-1
/
+1
2013-08-02
draw: inject frontface info into wireframe outputs
Zack Rusin
1
-0
/
+1
2013-06-26
llvmpipe: add support for nested / overlapping queries
Roland Scheidegger
1
-1
/
+2
2013-06-07
llvmpipe: add support for layered rendering
Roland Scheidegger
1
-0
/
+1
2013-05-25
llvmpipe: implement support for multiple viewports
Zack Rusin
1
-3
/
+5
2013-05-18
llvmpipe: handle z32s8x24 depth/stencil format
Roland Scheidegger
1
-2
/
+2
2013-04-23
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
1
-0
/
+1
2013-04-01
llvmpipe: use triangle subdivision to avoid fixed-point overflow issues
Brian Paul
1
-0
/
+1
2013-01-28
gallivm: split sampler and texture state
Roland Scheidegger
1
-1
/
+1
2012-12-11
llvmpipe: support pipe_resource-based constant buffers
Brian Paul
1
-1
/
+1
2012-12-07
gallivm,llvmpipe,draw: Support multiple constant buffers.
José Fonseca
1
-1
/
+1
2012-12-06
llvmpipe: EXT_transform_feedback support (v1.1)
Dave Airlie
1
-0
/
+1
2012-12-03
llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.
James Benton
1
-1
/
+1
2012-11-29
llvmpipe: Eliminate color buffer swizzling.
José Fonseca
1
-1
/
+0
2010-10-17
Merge remote branch 'origin/master' into lp-setup-llvm
Keith Whitwell
1
-5
/
+3
2010-10-08
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
1
-4
/
+2
2010-09-20
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
1
-1
/
+1
2010-09-18
llvmpipe: use llvm for attribute interpolant calculation
Keith Whitwell
1
-4
/
+8
2010-09-07
llvmpipe: use opcodes instead of function pointers in bins
Keith Whitwell
1
-8
/
+5
2010-09-07
llvmpipe: enforce fixed memory limit on scenes
Keith Whitwell
1
-1
/
+4
2010-09-07
llvmpipe: clean up deferred zstencil clears
Keith Whitwell
1
-1
/
+2
2010-09-07
llvmpipe: rework fences and queries
Keith Whitwell
1
-0
/
+3
2010-08-27
llvmpipe: point sprites rasterization
Hui Qi Tay
1
-0
/
+2
2010-08-27
llvmpipe: native point rasterization
Hui Qi Tay
1
-0
/
+2
2010-08-27
llvmpipe: update line rasterization code to current master
Keith Whitwell
1
-28
/
+4
2010-08-27
llvmpipe: native rasterization for lines
Hui Qi Tay
1
-0
/
+38
2010-08-25
llvmpipe: track drawing region as a single u_rect
Keith Whitwell
1
-3
/
+4
2010-08-25
llvmpipe: better triangle debugging
Keith Whitwell
1
-0
/
+12
2010-07-13
llvmpipe: move rasterizer to screen instead of setup context
Roland Scheidegger
1
-1
/
+0
2010-07-13
llvmpipe: pass mask into fragment shader
Keith Whitwell
1
-1
/
+0
2010-07-06
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
1
-4
/
+0
2010-07-06
draw: implement vertex texture sampling using llvm
Zack Rusin
1
-0
/
+4
2010-06-30
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
1
-3
/
+4
2010-05-29
llvmpipe: adapt to clear interface changes
Roland Scheidegger
1
-1
/
+1
2010-04-24
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
1
-0
/
+1
2010-04-16
Merge the lp-surface-tiling branch into master.
Brian Paul
1
-1
/
+1
2010-04-10
Squashed commit of the following:
Keith Whitwell
1
-2
/
+2
2010-03-24
llvmpipe: fix texture reference counting bug
Brian Paul
1
-0
/
+1
2010-03-13
llvmpipe: Obey rasterization rules.
José Fonseca
1
-0
/
+1
2010-03-13
llvmpipe: setup_context -> lp_setup_context
José Fonseca
1
-11
/
+11
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