index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_jit.h
Age
Commit message (
Expand
)
Author
Files
Lines
2014-01-16
llvmpipe: do constant buffer bounds checking in shaders
Zack Rusin
1
-0
/
+5
2013-12-09
llvmpipe: clamp fragment shader depth write to the current viewport depth range.
Matthew McClure
1
-1
/
+33
2013-06-19
llvmpipe: use 64bit counter for occlusion queries
Roland Scheidegger
1
-1
/
+1
2013-06-07
llvmpipe: add support for layered rendering
Roland Scheidegger
1
-1
/
+1
2013-05-03
llvmpipe: get rid of depth swizzling.
Roland Scheidegger
1
-1
/
+3
2013-02-25
llvmpipe: support GL_ARB_texture_buffer_object/GL_ARB_texture_buffer_range
Roland Scheidegger
1
-2
/
+2
2013-02-08
llvmpipe: refactoring of visibility counter handling
Roland Scheidegger
1
-1
/
+17
2013-01-28
gallivm: split sampler and texture state
Roland Scheidegger
1
-6
/
+18
2012-12-07
gallivm,llvmpipe,draw: Support multiple constant buffers.
José Fonseca
1
-2
/
+3
2012-11-28
llvmpipe: Unswizzled rendering.
James Benton
1
-6
/
+27
2012-11-12
gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointers
Roland Scheidegger
1
-2
/
+4
2012-07-17
gallivm,draw,llvmpipe: Support wider native registers.
José Fonseca
1
-2
/
+3
2011-04-08
llvmpipe: Take the sampler view's first_level into account when sampling.
Fabian Bieler
1
-0
/
+2
2010-11-30
gallivm/llvmpipe: squash merge of the llvm-context branch
Brian Paul
1
-12
/
+16
2010-10-15
llvmpipe: don't pass frontfacing as a float
Keith Whitwell
1
-1
/
+1
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
1
-0
/
+2
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
1
-0
/
+7
2010-07-13
llvmpipe: pass mask into fragment shader
Keith Whitwell
1
-25
/
+1
2010-05-30
llvmpipe: Use pointer_to_func() instead of custom wrappers.
José Fonseca
1
-30
/
+0
2010-05-13
llvmpipe: silence casting warnings
Brian Paul
1
-0
/
+30
2010-05-12
llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places.
José Fonseca
1
-5
/
+0
2010-05-06
llvmpipe: implement occlusion query
Qicheng Christopher Li
1
-2
/
+4
2010-04-19
llvmpipe: get 3D texture image stride from an array rather than computing it
Brian Paul
1
-1
/
+4
2010-04-16
Merge the lp-surface-tiling branch into master.
Brian Paul
1
-2
/
+2
2010-03-18
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
Brian Paul
1
-0
/
+1
2010-03-18
llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TEST
Brian Paul
1
-0
/
+5
2010-03-18
gallivm/llvmpipe: simplify front/back stencil ref value handling
Brian Paul
1
-4
/
+8
2010-03-17
gallivm/llvmpipe: basic stencil testing works
Brian Paul
1
-1
/
+1
2010-03-17
gallivm/llmvpipe: pass stencil refs state into z/stencil build code
Brian Paul
1
-1
/
+1
2010-03-17
llvmpipe: use new LP_JIT_CTX_ enums for jit context field positions
Brian Paul
1
-12
/
+28
2010-03-17
llvmpipe: added stencil ref values to jit context state
Brian Paul
1
-6
/
+11
2010-03-11
gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'
Brian Paul
1
-2
/
+2
2010-03-08
llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels
Brian Paul
1
-1
/
+2
2010-03-05
llvmpipe: added code to set texture depth, max mipmap levels info
Brian Paul
1
-0
/
+4
2010-02-08
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
1
-1
/
+1
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
1
-2
/
+17
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
1
-1
/
+1
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
1
-10
/
+3
2010-01-07
llvmpipe: Remove TGSI sampler pointers from JIT context too.
José Fonseca
1
-9
/
+3
2010-01-07
llvmpipe: Remove more loose ends of TGSI exec sampling.
José Fonseca
1
-6
/
+0
2009-12-16
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
1
-2
/
+7
2009-10-09
llvmpipe: remove dead code
Keith Whitwell
1
-4
/
+0
2009-10-08
llvmpipe: remove some old sampler support structs
Keith Whitwell
1
-1
/
+1
2009-10-08
llvmpipe: Fix up lp_rast_shade_quads.
José Fonseca
1
-2
/
+2
2009-09-11
llvmpipe: Update status in README and TODO/FIXME comments throughout the code.
José Fonseca
1
-2
/
+1
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
1
-0
/
+27
2009-08-29
llvmpipe: Isolate sampling from TGSI translation.
José Fonseca
1
-0
/
+5
2009-08-29
llvmpipe: Better structure dereference naming.
José Fonseca
1
-4
/
+4
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
1
-0
/
+9
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
1
-5
/
+33
[next]