index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
auxiliary
/
vl
Age
Commit message (
Expand
)
Author
Files
Lines
2012-01-16
vl: Make array initialization portable.
José Fonseca
1
-1
/
+4
2012-01-15
vl: fix YV12 handling
Christian König
3
-8
/
+48
2012-01-15
vl: move away from state like parameters
Christian König
4
-153
/
+102
2012-01-15
vl/video_buffer: add support for interlaced buffers
Christian König
2
-13
/
+24
2012-01-15
vl/video_buffer: improve constructor
Christian König
2
-45
/
+84
2012-01-15
vl/video_buffer: use template style create params
Christian König
3
-40
/
+43
2012-01-10
Squash-merge branch 'gallium-clip-state'
Marek Olšák
4
-0
/
+4
2012-01-09
vl: replace decode_buffers with auxiliary data field
Christian König
6
-72
/
+112
2012-01-05
gallium: remove deprecated PIPE_TRANSFER_DISCARD
Marek Olšák
5
-11
/
+11
2012-01-04
vl/mpeg2: simple fix to get xine running again
Christian König
1
-4
/
+5
2012-01-02
vl: seperate shader buffers from components
Christian König
7
-64
/
+38
2011-12-26
vl: call decode_bitstream only once
Christian König
3
-5
/
+9
2011-12-24
vl: Fix inverted logic in vlc checks
Maarten Lankhorst
1
-4
/
+4
2011-12-23
vl: improve vlc functions and handling
Maarten Lankhorst
2
-59
/
+156
2011-12-20
vl: Remove unused declaration
Maarten Lankhorst
1
-1
/
+1
2011-12-20
vl: Use pipe clear_render_target instead of util_clear_render_target
Maarten Lankhorst
1
-2
/
+2
2011-12-14
g3dvl/compositor: improve dirty area handling
Christian König
2
-42
/
+70
2011-11-05
g3dvl: Fix memory leaks on error paths.
Vinson Lee
1
-1
/
+4
2011-11-03
state_trackers/vdpau: Implement VdpGenerateCSCMatrix
Maarten Lankhorst
2
-1
/
+21
2011-11-03
g3dvl: remove some stale variable increment
Christian König
1
-1
/
+1
2011-09-25
g3dvl: Don't use SCALED types for iDCT
Christian König
1
-4
/
+4
2011-09-18
gallium: move clear paths from rgba to a pointer to a color union (v2)
Dave Airlie
2
-16
/
+10
2011-09-14
g3dvl: Add max_references parameter to vl_create_decoder()
Emeric Grange
4
-5
/
+6
2011-09-14
g3dvl: Add get_clear_color capability
Emeric Grange
2
-0
/
+18
2011-09-14
g3dvl: Various whitespace cleanups found while reading some code
Emeric Grange
4
-18
/
+20
2011-09-01
g3dvl: extend the functionality of the compositor
Christian König
2
-29
/
+77
2011-08-29
vl: Fix include style
Kai Wasserbäch
20
-63
/
+63
2011-08-29
g3dvl: Fix a bug not decoding the last 32-64 bits of an mpeg2 bitstream.
Christian König
2
-8
/
+7
2011-08-26
g3dvl: use pointer_to_uintptr() to silence a cast warning
Brian Paul
1
-1
/
+2
2011-08-26
g3dvl: s/inline/INLINE/ to fix MSVC build
Brian Paul
1
-3
/
+3
2011-08-26
g3dvl: fix compilation failure on MSVC
Brian Paul
1
-1
/
+2
2011-08-26
g3dvl: Rewrite the mpeg 1&2 bitstream parser
Christian König
4
-1751
/
+923
2011-08-26
g3dvl: Use a single texture for luma and chroma data
Christian König
6
-140
/
+91
2011-08-26
g3dvl: Rework the decoder interface part 5/5
Christian König
1
-4
/
+11
2011-08-26
g3dvl: Rework the decoder interface part 4/5
Christian König
2
-2
/
+0
2011-08-26
g3dvl: Rework the decoder interface part 3/5
Christian König
6
-82
/
+301
2011-08-26
g3dvl: Rework the decoder interface part 2/5
Christian König
2
-0
/
+19
2011-08-26
g3dvl: Rework the decoder interface part 1/5
Christian König
2
-220
/
+254
2011-07-25
g3dvl: remove unused vs output from create_ref_vert_shader
Christian König
1
-4
/
+1
2011-07-21
Revert "g3dvl: Preserve previously rendered components for MC output."
Younes Manton
1
-4
/
+4
2011-07-20
g3dvl: remove unused vertex shader inputs
Marek Olšák
2
-4
/
+4
2011-07-20
g3dvl: Preserve previously rendered components for MC output.
Younes Manton
1
-4
/
+4
2011-07-20
g3dvl: Init/clean pipe fully when a shader-based decoder isn't used.
Younes Manton
2
-0
/
+26
2011-07-15
g3dvl: no need for flushing inside the compositor any more
Christian König
2
-6
/
+2
2011-07-15
g3dvl: correctly distinct dst area and clip area in the compositor
Christian König
2
-10
/
+19
2011-07-15
g3dvl: change picture parameter of decode_bitstream to general version
Christian König
1
-3
/
+5
2011-07-13
g3dvl: Remove non-constant expression array initializers.
Vinson Lee
2
-7
/
+31
2011-07-13
g3dvl: Remove designated initializers.
Vinson Lee
1
-4
/
+4
2011-07-13
g3dvl: s/inline/INLINE/
Vinson Lee
3
-36
/
+40
2011-07-13
[g3dvl] don't upload all quant buffer layers at once
Christian König
3
-21
/
+14
[next]