index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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compiler
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shader_enums.h
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Author
Files
Lines
2018-08-29
nir: Use a bitfield for image access qualifiers
Jason Ekstrand
1
-4
/
+6
2018-08-14
compiler: add SYSTEM_VALUE_VARYING_COORD
Rob Clark
1
-0
/
+6
2018-07-15
nir/spirv: implement BuiltInWorkDim
Rob Clark
1
-0
/
+1
2018-07-12
nir/spirv: implement BuiltInGlobalSize
Karol Herbst
1
-0
/
+1
2018-05-02
compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
Antia Puentes
1
-0
/
+7
2018-04-19
compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
Antia Puentes
1
-0
/
+14
2018-03-07
compiler: Add two new system values for subgroups
Jason Ekstrand
1
-0
/
+8
2018-03-07
nir/spirv: Add support for device groups
Jason Ekstrand
1
-0
/
+3
2018-02-13
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Marek Olšák
1
-0
/
+6
2018-02-13
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
1
-0
/
+2
2018-02-01
mesa: Put materials at the end of the generic block.
Mathias Fröhlich
1
-1
/
+6
2018-02-01
mesa: Use defines for the aliased material array attributes.
Mathias Fröhlich
1
-0
/
+10
2017-11-25
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
1
-23
/
+23
2017-11-25
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
1
-2
/
+0
2017-11-25
mesa: don't assign numbers to vertex attrib enums manually
Marek Olšák
1
-34
/
+34
2017-10-10
nir: Move vc4's alpha test lowering to core NIR.
Eric Anholt
1
-0
/
+17
2017-07-26
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
1
-0
/
+7
2017-06-08
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
1
-0
/
+1
2017-05-03
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
1
-0
/
+4
2017-04-05
glsl: add gl_SubGroup*ARB builtins
Nicolai Hähnle
1
-0
/
+59
2017-01-07
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
1
-0
/
+8
2016-11-11
mesa/compiler: move MAX_VARYING to shader_enums.h
Kenneth Graunke
1
-0
/
+1
2016-10-26
compiler: update the comment for enum glsl_interp_mode
Timothy Arceri
1
-1
/
+1
2016-10-07
glsl: add gl_LocalGroupSizeARB as a system value
Samuel Pitoiset
1
-0
/
+1
2016-08-30
glsl: add gl_BoundingBox and associated varying slots
Ilia Mirkin
1
-0
/
+4
2016-08-25
glsl: process blend_support_* qualifiers
Ilia Mirkin
1
-0
/
+26
2016-07-17
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
1
-8
/
+8
2016-05-17
glsl: fix location and component packing validation on patches
Timothy Arceri
1
-0
/
+1
2016-05-14
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
1
-0
/
+4
2016-04-11
glsl/shader_enums: Add the other two compute builtins
Jason Ekstrand
1
-0
/
+2
2016-04-11
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
Jason Ekstrand
1
-0
/
+7
2016-04-01
compiler: random comment fixup
Rob Clark
1
-1
/
+1
2016-01-29
glsl: keep track of ssbo variable being accessed, add access params
Ilia Mirkin
1
-0
/
+10
2016-01-26
nir: move shader_enums.[ch] to compiler
Emil Velikov
1
-0
/
+542