index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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log
tree
commit
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path:
root
/
src
/
compiler
/
glsl
/
standalone.cpp
Age
Commit message (
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Author
Files
Lines
2017-04-05
mesa: Replace program locks with atomic inc/dec.
Matt Turner
1
-2
/
+0
2017-02-09
glsl: add param to force shader recompile
Timothy Arceri
1
-1
/
+2
2017-02-09
st/mesa/i965: create link status enum
Timothy Arceri
1
-1
/
+1
2017-01-20
glsl: Move builtin_function related prototypes to a separate file
Ian Romanick
1
-0
/
+1
2017-01-06
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
1
-4
/
+0
2017-01-06
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
1
-3
/
+4
2016-12-30
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
1
-1
/
+0
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-6
/
+8
2016-11-19
glsl: add new program driver function to standalone compiler
Timothy Arceri
1
-18
/
+43
2016-11-10
glsl/standalone: Add the ability to generate ir_builder code
Ian Romanick
1
-0
/
+12
2016-11-10
glsl/standalone: Enable par-linking
Ian Romanick
1
-2
/
+43
2016-11-10
glsl/standalone: Optimize dead variable declarations
Ian Romanick
1
-0
/
+61
2016-11-10
glsl/standalone: Optimize add-of-neg to subtract
Ian Romanick
1
-0
/
+4
2016-11-03
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
1
-1
/
+1
2016-10-07
glsl: add enable flags for ARB_compute_variable_group_size
Samuel Pitoiset
1
-0
/
+4
2016-09-27
glsl/standalone: Enable GLSL 4.00 through 4.50
Ian Romanick
1
-0
/
+12
2016-09-27
glsl/standalone: Use API_OPENGL_CORE if the GLSL version is >= 1.40
Ian Romanick
1
-1
/
+5
2016-09-12
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
1
-1
/
+1
2016-07-02
glsl/standalone: initialize MaxUserAssignableUniformLocations
Rob Clark
1
-0
/
+4
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-2
/
+2
2016-06-16
mesa/glsl: stop using GL shader type internally
Timothy Arceri
1
-1
/
+1
2016-05-26
glsl: add just-log option for the standalone compiler.
Alejandro PiƱeiro
1
-4
/
+16
2016-05-25
glsl: split out libstandalone
Rob Clark
1
-0
/
+433