index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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compiler
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glsl
/
lower_ubo_reference.cpp
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Author
Files
Lines
2017-06-13
glsl: simplify an assertion in lower_ubo_reference
Nicolai Hähnle
1
-1
/
+1
2017-05-06
glsl: teach lower_ubo_reference about samplers inside structures
Samuel Pitoiset
1
-0
/
+15
2017-05-04
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
1
-6
/
+6
2017-01-06
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
1
-1
/
+1
2017-01-06
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
1
-1
/
+1
2017-01-06
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
1
-1
/
+1
2017-01-06
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
1
-1
/
+1
2016-11-03
glsl: fix lowering of UBO references of named blocks
Nicolai Hähnle
1
-5
/
+5
2016-10-04
glsl: Remove ir_function_signature::_is_intrinsic field
Ian Romanick
1
-3
/
+0
2016-10-04
glsl: Add ir_function_signature::is_intrinsic() method
Ian Romanick
1
-3
/
+3
2016-10-04
glsl: Use the ir_intrinsic_* enums instead of the __intrinsic_* name strings
Ian Romanick
1
-9
/
+9
2016-10-04
glsl: Track a unique intrinsic ID with each intrinsic function
Ian Romanick
1
-0
/
+6
2016-08-26
glsl: Silence unused parameter warning
Ian Romanick
1
-1
/
+1
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-3
/
+3
2016-06-06
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
1
-8
/
+8
2016-05-23
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
1
-4
/
+32
2016-04-05
glsl: use has_shader_storage_buffer_objects helper
Ilia Mirkin
1
-2
/
+1
2016-04-03
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
1
-1
/
+2
2016-01-29
glsl: keep track of ssbo variable being accessed, add access params
Ilia Mirkin
1
-2
/
+38
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-0
/
+1042