index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
compiler
/
glsl
/
linker.h
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Author
Files
Lines
2018-07-03
compiler/glsl: refactor empty_uniform_block utilities to linker_util
Alejandro Piñeiro
1
-13
/
+0
2018-06-21
compiler/link: add linker_util.h, move linker_error/warning to it
Alejandro Piñeiro
1
-6
/
+2
2018-04-12
mesa: include mtypes.h less
Marek Olšák
1
-0
/
+4
2017-11-08
glsl: Refactor matrix stride calculation into a utility function
Ian Romanick
1
-0
/
+4
2017-11-08
glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)
Ian Romanick
1
-10
/
+0
2017-08-22
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
1
-2
/
+3
2017-04-21
glsl: get rid of values_for_type()
Samuel Pitoiset
1
-3
/
+0
2017-03-22
glsl: consistently use ifndef guards over pragma once
Emil Velikov
1
-1
/
+0
2017-02-17
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
1
-0
/
+3
2017-01-19
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
1
-2
/
+1
2016-11-10
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
1
-0
/
+9
2016-11-10
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
1
-13
/
+1
2016-09-29
glsl: remove tabs from linker.{cpp,h}
Timothy Arceri
1
-4
/
+4
2016-09-27
glsl: move some uniform linking code to new link_setup_uniform_remap_tables()
Timothy Arceri
1
-3
/
+2
2016-07-05
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
1
-4
/
+0
2016-06-30
glsl: simplify link_uniform_blocks()
Timothy Arceri
1
-2
/
+1
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-5
/
+5
2016-06-06
glsl: use enum glsl_interface_packing in more places. (v2)
Dave Airlie
1
-4
/
+4
2016-04-06
glsl: fully split apart buffer block arrays
Timothy Arceri
1
-2
/
+5
2016-03-31
glsl: generate named interface block names correctly
Timothy Arceri
1
-1
/
+2
2016-03-05
glsl: copy explicit offset to uniform storage
Timothy Arceri
1
-0
/
+2
2016-02-18
compiler/glsl: Fix uniform location counting.
Plamena Manolova
1
-1
/
+16
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-0
/
+205