index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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broadcom
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Author
Files
Lines
2019-01-14
v3d: Add support for CS barrier() intrinsics.
Eric Anholt
3
-0
/
+61
2019-01-14
v3d: Add support for CS shared variable load/store/atomics.
Eric Anholt
3
-13
/
+83
2019-01-14
v3d: Add support for CS workgroup/invocation id intrinsics.
Eric Anholt
5
-1
/
+67
2019-01-14
v3d: Add support for shader_image_load_store.
Eric Anholt
8
-3
/
+652
2019-01-14
v3d: Add SSBO/atomic counters support.
Eric Anholt
3
-6
/
+143
2019-01-14
v3d: Add support for matrix inputs to the FS.
Eric Anholt
1
-13
/
+14
2019-01-14
v3d: Fix txf_ms 2D_ARRAY array index.
Eric Anholt
1
-8
/
+10
2019-01-14
v3d: Add support for the early_fragment_tests flag.
Eric Anholt
1
-0
/
+10
2019-01-14
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
1
-0
/
+23
2019-01-08
nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
Eric Anholt
1
-0
/
+2
2019-01-04
v3d: Use the core tex lowering.
Eric Anholt
3
-123
/
+10
2019-01-04
v3d: Stop scalarizing our uniform loads.
Eric Anholt
2
-102
/
+57
2019-01-04
v3d: Do UBO loads a vector at a time.
Eric Anholt
2
-35
/
+99
2019-01-04
v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
Eric Anholt
1
-8
/
+3
2019-01-04
v3d: Reinstate the new shader-db output after v3d_compile() refactor.
Eric Anholt
1
-1
/
+18
2019-01-02
v3d: Refactor compiler entrypoints.
Eric Anholt
2
-163
/
+164
2019-01-02
v3d: Handle dynamically uniform IF statements with uniform control flow.
Eric Anholt
1
-1
/
+65
2019-01-02
v3d: Fold comparisons for IF conditions into the flags for the IF.
Eric Anholt
5
-12
/
+57
2019-01-02
v3d: Don't try to fold non-SSA-src comparisons into bcsels.
Eric Anholt
1
-1
/
+17
2019-01-02
v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.
Eric Anholt
1
-6
/
+9
2019-01-02
v3d: Simplify the emission of comparisons for the bcsel optimization.
Eric Anholt
1
-37
/
+24
2018-12-30
v3d: Add support for gl_HelperInvocation.
Eric Anholt
1
-0
/
+8
2018-12-30
v3d: Add support for textureSize() on MSAA textures.
Eric Anholt
1
-0
/
+1
2018-12-30
v3d: Add support for non-constant texture offsets.
Eric Anholt
1
-8
/
+24
2018-12-30
v3d: Force sampling from base level for tg4.
Eric Anholt
1
-3
/
+3
2018-12-30
v3d: Add a note for a potential performance win on multop/umul24.
Eric Anholt
1
-0
/
+4
2018-12-30
v3d: Dead-code eliminate unused flags updates.
Eric Anholt
1
-4
/
+42
2018-12-30
v3d: Don't generate temps for comparisons.
Eric Anholt
1
-12
/
+14
2018-12-30
v3d: Move "does this instruction have flags" from sched to generic helpers.
Eric Anholt
6
-55
/
+48
2018-12-30
v3d: Drop incorrect dependency for flpop.
Eric Anholt
1
-4
/
+0
2018-12-30
v3d: Drop unused count_nir_instrs() helper.
Eric Anholt
1
-18
/
+0
2018-12-30
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
3
-2
/
+43
2018-12-29
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2
-0
/
+2
2018-12-29
v3d: Fix uniform pretty printing assertion failure with branches.
Eric Anholt
1
-0
/
+3
2018-12-20
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
1
-2
/
+0
2018-12-19
v3d: Add a fallthrough path for utile load/store of 32 byte lines.
Eric Anholt
1
-12
/
+16
2018-12-19
vc4: Move the utile load/store functions to a header for reuse by v3d.
Eric Anholt
2
-0
/
+223
2018-12-17
nir/opt_peephole_select: Don't peephole_select expensive math instructions
Ian Romanick
1
-1
/
+1
2018-12-17
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
Ian Romanick
1
-1
/
+1
2018-12-17
v3d: Fix the argument type for vir_BRANCH().
Eric Anholt
1
-1
/
+1
2018-12-16
nir: Add a bool to int32 lowering pass
Jason Ekstrand
1
-0
/
+2
2018-12-16
nir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand
1
-22
/
+22
2018-12-16
v3d: Use the original bit size when scalarizing uniform loads.
Eric Anholt
1
-1
/
+2
2018-12-14
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
3
-1
/
+61
2018-12-14
v3d: Do uniform pretty-printing in the QPU dump.
Eric Anholt
3
-1
/
+62
2018-12-14
v3d: Move uniform pretty-printing to its own helper function.
Eric Anholt
2
-71
/
+77
2018-12-14
v3d: Avoid assertion failures when removing end-of-shader instructions.
Eric Anholt
1
-0
/
+6
2018-12-14
v3d: Add support for draw indirect for GLES3.1.
Eric Anholt
1
-0
/
+39
2018-12-14
v3d: Add missing flagging of SYNCB as a TSY op.
Eric Anholt
1
-0
/
+1
2018-12-14
v3d: Make sure that a thrsw doesn't split a multop from its umul24.
Eric Anholt
1
-0
/
+1
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