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2019-01-14v3d: Add support for CS barrier() intrinsics.Eric Anholt3-0/+61
2019-01-14v3d: Add support for CS shared variable load/store/atomics.Eric Anholt3-13/+83
2019-01-14v3d: Add support for CS workgroup/invocation id intrinsics.Eric Anholt5-1/+67
2019-01-14v3d: Add support for shader_image_load_store.Eric Anholt8-3/+652
2019-01-14v3d: Add SSBO/atomic counters support.Eric Anholt3-6/+143
2019-01-14v3d: Add support for matrix inputs to the FS.Eric Anholt1-13/+14
2019-01-14v3d: Fix txf_ms 2D_ARRAY array index.Eric Anholt1-8/+10
2019-01-14v3d: Add support for the early_fragment_tests flag.Eric Anholt1-0/+10
2019-01-14v3d: Add support for flushing dirty TMU data at job end.Eric Anholt1-0/+23
2019-01-08nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.Eric Anholt1-0/+2
2019-01-04v3d: Use the core tex lowering.Eric Anholt3-123/+10
2019-01-04v3d: Stop scalarizing our uniform loads.Eric Anholt2-102/+57
2019-01-04v3d: Do UBO loads a vector at a time.Eric Anholt2-35/+99
2019-01-04v3d: Remove dead switch cases and comments from v3d_nir_lower_io.Eric Anholt1-8/+3
2019-01-04v3d: Reinstate the new shader-db output after v3d_compile() refactor.Eric Anholt1-1/+18
2019-01-02v3d: Refactor compiler entrypoints.Eric Anholt2-163/+164
2019-01-02v3d: Handle dynamically uniform IF statements with uniform control flow.Eric Anholt1-1/+65
2019-01-02v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt5-12/+57
2019-01-02v3d: Don't try to fold non-SSA-src comparisons into bcsels.Eric Anholt1-1/+17
2019-01-02v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.Eric Anholt1-6/+9
2019-01-02v3d: Simplify the emission of comparisons for the bcsel optimization.Eric Anholt1-37/+24
2018-12-30v3d: Add support for gl_HelperInvocation.Eric Anholt1-0/+8
2018-12-30v3d: Add support for textureSize() on MSAA textures.Eric Anholt1-0/+1
2018-12-30v3d: Add support for non-constant texture offsets.Eric Anholt1-8/+24
2018-12-30v3d: Force sampling from base level for tg4.Eric Anholt1-3/+3
2018-12-30v3d: Add a note for a potential performance win on multop/umul24.Eric Anholt1-0/+4
2018-12-30v3d: Dead-code eliminate unused flags updates.Eric Anholt1-4/+42
2018-12-30v3d: Don't generate temps for comparisons.Eric Anholt1-12/+14
2018-12-30v3d: Move "does this instruction have flags" from sched to generic helpers.Eric Anholt6-55/+48
2018-12-30v3d: Drop incorrect dependency for flpop.Eric Anholt1-4/+0
2018-12-30v3d: Drop unused count_nir_instrs() helper.Eric Anholt1-18/+0
2018-12-30v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt3-2/+43
2018-12-29v3d: Add a "precompile" debug flag for shader-db.Eric Anholt2-0/+2
2018-12-29v3d: Fix uniform pretty printing assertion failure with branches.Eric Anholt1-0/+3
2018-12-20v3d: Drop shadow comparison state from shader variant key.Eric Anholt1-2/+0
2018-12-19v3d: Add a fallthrough path for utile load/store of 32 byte lines.Eric Anholt1-12/+16
2018-12-19vc4: Move the utile load/store functions to a header for reuse by v3d.Eric Anholt2-0/+223
2018-12-17nir/opt_peephole_select: Don't peephole_select expensive math instructionsIan Romanick1-1/+1
2018-12-17nir/opt_peephole_select: Don't try to remove flow control around indirect loadsIan Romanick1-1/+1
2018-12-17v3d: Fix the argument type for vir_BRANCH().Eric Anholt1-1/+1
2018-12-16nir: Add a bool to int32 lowering passJason Ekstrand1-0/+2
2018-12-16nir: Rename Boolean-related opcodes to include 32 in the nameJason Ekstrand1-22/+22
2018-12-16v3d: Use the original bit size when scalarizing uniform loads.Eric Anholt1-1/+2
2018-12-14v3d: Drop in a bunch of notes about performance improvement opportunities.Eric Anholt3-1/+61
2018-12-14v3d: Do uniform pretty-printing in the QPU dump.Eric Anholt3-1/+62
2018-12-14v3d: Move uniform pretty-printing to its own helper function.Eric Anholt2-71/+77
2018-12-14v3d: Avoid assertion failures when removing end-of-shader instructions.Eric Anholt1-0/+6
2018-12-14v3d: Add support for draw indirect for GLES3.1.Eric Anholt1-0/+39
2018-12-14v3d: Add missing flagging of SYNCB as a TSY op.Eric Anholt1-0/+1
2018-12-14v3d: Make sure that a thrsw doesn't split a multop from its umul24.Eric Anholt1-0/+1