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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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amd
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vulkan
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radv_shader_info.c
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Author
Files
Lines
2022-01-19
mesa/*: use an internal enum for tessellation primitive types.
Dave Airlie
1
-1
/
+1
2022-01-12
radv: Use 16-bits to store push constant indices.
Bas Nieuwenhuizen
1
-1
/
+1
2022-01-05
ac: move ac_exp_param.h to ac_nir.h
Marek Olšák
1
-1
/
+1
2022-01-04
radv: Note when a mesh shader writes the primitive shading rate.
Timur Kristóf
1
-2
/
+8
2021-12-31
radv: Add support for per-primitive mesh shader outputs.
Timur Kristóf
1
-11
/
+43
2021-12-31
radv: Cleanup VS output param assignment.
Timur Kristóf
1
-39
/
+41
2021-12-31
radv: Add mesh shader specific info.
Timur Kristóf
1
-0
/
+5
2021-12-03
radv: Use util_widen_mask.
Timur Kristóf
1
-10
/
+1
2021-10-18
radv: fix OpImageQuerySamples with non-zero descriptor set
Samuel Pitoiset
1
-1
/
+2
2021-10-13
radv: implement dynamic vertex input state using vertex shader prologs
Rhys Perry
1
-1
/
+12
2021-10-12
radv: stop gathering output GS info for vertex shaders
Samuel Pitoiset
1
-2
/
+0
2021-10-12
radv: rename needs_multiview_view_index to uses_view_index
Samuel Pitoiset
1
-1
/
+1
2021-10-12
radv: remove no-op about the view index in the shader info pass
Samuel Pitoiset
1
-2
/
+0
2021-10-12
radv,aco: remove nir_intrinsic_load_layer_id
Samuel Pitoiset
1
-4
/
+0
2021-10-08
radv,aco: compute and store the SPI PS input in radv_shader_info
Samuel Pitoiset
1
-0
/
+2
2021-10-08
radv: gather more information about PS in the shader info pass
Samuel Pitoiset
1
-11
/
+48
2021-10-04
radv: get the float controls execution mode from NIR for LLVM
Samuel Pitoiset
1
-2
/
+0
2021-10-01
radv: determine the VS output parameters in the shader info pass
Samuel Pitoiset
1
-7
/
+74
2021-09-29
radv: remove radv_shader_variant_key completely
Samuel Pitoiset
1
-1
/
+1
2021-09-29
radv: stop using vs_common_out.{as_es/as_ls/as_ngg*} shader keys
Samuel Pitoiset
1
-15
/
+7
2021-09-29
radv: pass the pipeline key to the shader info pass
Samuel Pitoiset
1
-5
/
+6
2021-09-29
radv: remove vs_common_out:export_clip_dists
Samuel Pitoiset
1
-18
/
+0
2021-09-28
radv: remove vs_common_out:export_prim_id
Samuel Pitoiset
1
-13
/
+0
2021-09-28
radv: remove unnecessary init of outinfo.export_prim_id for GS
Samuel Pitoiset
1
-3
/
+0
2021-09-28
radv: remove unnecessary radv_shader_info:{vs,tes}.export_prim_id
Samuel Pitoiset
1
-2
/
+0
2021-09-28
radv: remove unnecessary vs_common_out.export_layer_id
Samuel Pitoiset
1
-17
/
+0
2021-09-28
radv: remove unnecessary vs_common_out.export_viewport_index
Samuel Pitoiset
1
-17
/
+0
2021-09-24
radv: add export_clip_dists for VS and TES to radv_shader_info
Samuel Pitoiset
1
-0
/
+17
2021-09-21
radv: Add support for ray launch size.
Bas Nieuwenhuizen
1
-0
/
+3
2021-07-27
radv: implement VK_EXT_shader_atomic_float2
Samuel Pitoiset
1
-1
/
+9
2021-06-08
nir: Move workgroup_size and workgroup_variable_size into common shader_info
Caio Marcelo de Oliveira Filho
1
-1
/
+1
2021-06-07
nir: Rename WORK_GROUP (and similar) to WORKGROUP
Caio Marcelo de Oliveira Filho
1
-3
/
+3
2021-06-07
compiler: Rename local_size to workgroup_size
Caio Marcelo de Oliveira Filho
1
-1
/
+1
2021-05-18
radv: Add sbt descriptors user SGPR input.
Bas Nieuwenhuizen
1
-0
/
+3
2021-05-10
radv,aco: use per-attribute vertex descriptors for robustness
Rhys Perry
1
-5
/
+14
2021-04-10
radv: Format.
Bas Nieuwenhuizen
1
-612
/
+585
2021-03-31
radv: track whether gl_BaseInstance is used
Mike Blumenkrantz
1
-1
/
+6
2021-03-22
radv: determine if a pipeline is candidate for flat shading
Samuel Pitoiset
1
-0
/
+14
2021-03-22
radv: gather if the FS uses perspective or linear interpolations
Samuel Pitoiset
1
-1
/
+21
2021-03-22
radv: restore previous MRT CB_SHADER_MASK logic
Samuel Pitoiset
1
-29
/
+0
2021-01-06
nir,spirv: add sparse image loads
Rhys Perry
1
-0
/
+1
2020-12-14
radv: implement VK_KHR_fragment_shading_rate
Samuel Pitoiset
1
-0
/
+6
2020-12-07
radv: fix using FS sample shading if the linker optimized inputs away
Samuel Pitoiset
1
-12
/
+1
2020-10-12
radv: remove one leftover TODO in the shader info pass
Samuel Pitoiset
1
-3
/
+0
2020-10-12
radv/llvm: reduce LDS size for tess by using NIR IO assigned locations
Samuel Pitoiset
1
-47
/
+2
2020-10-12
radv/llvm: reduce the ESGS itemsize by using NIR IO assigned locations
Samuel Pitoiset
1
-22
/
+5
2020-10-12
radv/llvm: switch to NIR IO assigned locations
Samuel Pitoiset
1
-1
/
+1
2020-10-05
radv: remove dead deref code in the shader info pass
Samuel Pitoiset
1
-157
/
+0
2020-10-05
radv: remove unused gs.writes_memory in the shader info pass
Samuel Pitoiset
1
-2
/
+0
2020-10-05
radv/llvm: gather VS input usage mask from load_input
Samuel Pitoiset
1
-0
/
+22
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