index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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amd
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vulkan
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radv_pipeline_cache.c
Age
Commit message (
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Author
Files
Lines
2019-03-20
radv: Implement VK_EXT_pipeline_creation_feedback.
Bas Nieuwenhuizen
1
-2
/
+7
2018-08-14
radv: Add on-demand compilation of built-in shaders.
Bas Nieuwenhuizen
1
-7
/
+9
2018-07-24
radv: Still enable inmemory & API level caching if disk cache is not enabled.
Bas Nieuwenhuizen
1
-2
/
+1
2018-05-31
radv: Add option to print errors even in optimized builds.
Bas Nieuwenhuizen
1
-2
/
+2
2018-03-13
ac/nir: move ac_shader_variant_info and friends to radv folder
Samuel Pitoiset
1
-1
/
+1
2018-02-01
radv: do not insert shaders in cache when it's disabled
Samuel Pitoiset
1
-5
/
+24
2018-01-22
radv: Init variant entry with memset.
Bas Nieuwenhuizen
1
-0
/
+1
2017-11-13
radv: use vk_error() everywhere an error is returned
Samuel Pitoiset
1
-1
/
+1
2017-10-31
radv: use correct alloc function when loading from disk
Timothy Arceri
1
-1
/
+14
2017-10-30
radv: add cache items to in memory cache when reading from disk
Timothy Arceri
1
-70
/
+71
2017-10-29
radv: Implement VK_AMD_shader_info
Alex Smith
1
-3
/
+8
2017-10-26
radv: Add single pipeline cache key.
Bas Nieuwenhuizen
1
-3
/
+3
2017-10-23
radv: Update code pointer correctly if a variant is already created
Alex Smith
1
-0
/
+2
2017-10-21
radv: Fix pipeline cache locking issues
Alex Smith
1
-7
/
+23
2017-10-18
radv: Do not read from the disk cache with RADV_DEBUG=nocache.
Bas Nieuwenhuizen
1
-1
/
+2
2017-10-18
radv: reuse the multiple shader store & load functions for gs copy variant
Timothy Arceri
1
-127
/
+0
2017-10-18
radv: remove some now unused shader compile code
Timothy Arceri
1
-26
/
+0
2017-10-18
radv: add radv_hash_shaders() helper
Bas Nieuwenhuizen
1
-0
/
+33
2017-10-18
radv: Add multiple shader cache store & load functions.
Bas Nieuwenhuizen
1
-0
/
+156
2017-10-18
radv: Change cache datastructures for combined pipelines.
Bas Nieuwenhuizen
1
-38
/
+64
2017-10-12
radv: take unsafe_math and sisched into account when hashing shaders.
Dave Airlie
1
-2
/
+2
2017-10-12
radv: don't crash if cache is disabled.
Dave Airlie
1
-5
/
+9
2017-10-12
radv: remove duplicate line of code
Timothy Arceri
1
-1
/
+0
2017-10-12
radv: make use of on-disk cache
Timothy Arceri
1
-2
/
+25
2017-10-12
radv: remove duplicate debug_flags field
Timothy Arceri
1
-1
/
+1
2017-09-25
Revert "Revert "radv: fallback to an in-memory cache when no pipline cache is...
Bas Nieuwenhuizen
1
-2
/
+5
2017-09-25
radv: make use of ATI_VENDOR_ID everywhere
Samuel Pitoiset
1
-2
/
+2
2017-09-08
radv: move shaders related code to radv_shader.c
Samuel Pitoiset
1
-0
/
+1
2017-09-01
radv: move RADV_TRACE_FILE functions to radv_debug.c
Samuel Pitoiset
1
-0
/
+1
2017-08-31
radv: don't assert on empty hash table
Grazvydas Ignotas
1
-0
/
+3
2017-08-24
ac/nir: Make shader key a struct.
Bas Nieuwenhuizen
1
-1
/
+1
2017-08-03
radv: Add suballocation for shaders.
Bas Nieuwenhuizen
1
-5
/
+2
2017-07-26
radv: rename physical_device->uuid[] to cache_uuid[]
Andres Rodriguez
1
-2
/
+2
2017-06-26
radv: use Mesa's u_atomic.h header
Eric Engestrom
1
-3
/
+4
2017-04-20
radv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen
1
-0
/
+1
2017-03-20
Revert "radv: fallback to an in-memory cache when no pipline cache is provided"
Dave Airlie
1
-5
/
+2
2017-03-17
radv: fallback to an in-memory cache when no pipline cache is provided
Timothy Arceri
1
-2
/
+5
2017-03-17
radv: move cache check inside insert and search functions
Timothy Arceri
1
-1
/
+7
2017-03-15
util/sha1: rework _mesa_sha1_{init,final}
Emil Velikov
1
-10
/
+10
2017-03-15
radv: trivial tidy ups
Timothy Arceri
1
-0
/
+1
2017-03-13
radv: Store shaders in VRAM.
Bas Nieuwenhuizen
1
-1
/
+1
2017-01-31
radv: add pipeline creation support for geometry shaders (v2.1)
Dave Airlie
1
-1
/
+3
2017-01-16
radv: Get physical device from radv_device instead of the instance.
Bas Nieuwenhuizen
1
-6
/
+4
2017-01-09
radv: Create single RADV_DEBUG env var.
Bas Nieuwenhuizen
1
-1
/
+1
2016-11-22
radv: Store UUID in physical device.
Bas Nieuwenhuizen
1
-4
/
+4
2016-10-19
radv: move to using shared vk_alloc inlines.
Dave Airlie
1
-5
/
+5
2016-10-12
radv: fix strict aliasing violation
Grigori Goronzy
1
-2
/
+5
2016-10-07
radv: add initial non-conformant radv vulkan driver
Dave Airlie
1
-0
/
+475