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2009-10-15r600: use CB_TARGET_MASK instead of CB_SHADER_MASK for setting color maskAndre Maasikas1-3/+3
makes blend functions work better Signed-off-by: Dave Airlie <airlied@linux.ie>
2009-10-15r600: user correct alpha blend factorAndre Maasikas1-2/+2
Signed-off-by: Dave Airlie <airlied@linux.ie>
2009-10-15r600: clear position enable bit when when wpos is not used by FPAndre Maasikas1-0/+5
Makes doom3 alot nicer..
2009-10-15mesa: regenerated lex.yy.c w/ _mesa_strtod()Brian Paul1-192/+193
2009-10-15mesa: Use _mesa_strtod in the lexer for assembly shadersNeil Roberts1-4/+5
See bug 24531.
2009-10-14progs/Makefile: remove extra quotingBrian Paul1-1/+1
This reverts part of commit 115edf24a9128b79dfa5f30482c990e2cb898357 and fixes the error: "/bin/sh: line 0: test: too many arguments".
2009-10-14trace: Handle transfer returning nullJakob Bornecrantz1-1/+2
2009-10-15st/xorg: fix most of the composition modesZack Rusin1-8/+32
2009-10-14r300g: Move ZTOP to its own state atom.Corbin Simpson4-7/+12
It may seem pointless, but this avoids a fair amount of predicted CSO pain.
2009-10-14progs/demos: try different depth formats in fbo_firecube.cBrian Paul1-8/+28
2009-10-14docs: document more MESA_GLSL env var optionsBrian Paul2-1/+8
2009-10-14mesa: assorted top-level Makefile clean-upsBrian Paul1-11/+11
2009-10-14mesa: added VERBOSE_SWAPBUFFERSBrian Paul3-2/+6
2009-10-14vbo: clean-ups, reformattingBrian Paul1-25/+24
2009-10-14mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.Brian Paul3-1/+34
2009-10-14mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it doesBrian Paul3-3/+3
2009-10-14mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul4-10/+0
2009-10-14mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul3-9/+0
2009-10-13Fix build when PROGRAM_DIRS is empty.Tom Fogal1-11/+15
SUBDIRS just takes PROGRAM_DIRS value. If PROGRAM_DIRS gets set to the empty string (as can happen when building only OSMesa), a 'for' loop will lack anything to iterate over, causing a parse error. This fixes the issue by making sure SUBDIRS is the null string when PROGRAM_DIRS is, and wrapping the for loops in if's, causing them only to execute if there are directories to iterate over.
2009-10-13ac: Fix AIX shared library builds.Tom Fogal1-0/+2
AIX uses ".a" for both static and shared library extensions.
2009-10-13st/xorg: Fix dpms include problemsJakob Bornecrantz2-3/+2
2009-10-15autoconf: Fix case for not having packageJakob Bornecrantz1-2/+2
2009-10-14st/xorg: get transparency on fills working (fixes Qt/KDE apps)Zack Rusin2-7/+15
2009-10-14i915g: Fix warningsJakob Bornecrantz2-2/+2
2009-10-14r600: enable EXT_vertex_array_bgra extensionsAlex Deucher1-0/+1
2009-10-14util: Fix cpu detection on Windows. Cleanup.José Fonseca1-10/+9
2009-10-14llvmpipe: Use ALIGN_STACK.José Fonseca1-0/+1
2009-10-14gallium: New ALIGN_STACK macro to tell gcc to align stack pointer.José Fonseca1-0/+6
2009-10-14scons: Disable SSE intrinsics on MinGW.José Fonseca1-2/+10
-mstackrealign causes stack corruption on MinGW. And without it the ability to use SSE instrinsics goes down the drain. Even if we use __attribute__((force_align_arg_pointer)) for the functions we explicitly use SSE instrinsics, the SSE code automatically generated by gcc will cause assertion failures. What a nightmare. Thankfully LLVM gets this right, so all runtime generated SSE code just works. rtasm code doesn't assume 16byte alignment. Therefore the bulk of our performance sensitive code is not affected by this. Still, intrinsics can be convenient, and it would be nice to get this working again some day, sp will try to get a reduced test case.
2009-10-14Merge branch 'mesa_7_6_branch'Brian Paul1-1/+1
2009-10-14Merge branch 'mesa_7_6_branch'Brian Paul3-14/+20
2009-10-14mesa: remove left-over debug printfBrian Paul1-1/+0
2009-10-14prog/tests: Fix MSVC build.Vinson Lee1-14/+5
2009-10-14r300g: Move ztop to derived state.Corbin Simpson2-10/+36
Need to get it into its own atom instead of piggybacking on DSA.
2009-10-14r300g: Compiler warning cleanup.Corbin Simpson4-11/+3
2009-10-14r300g: remove buffer add that should be unnecessary.Dave Airlie1-6/+0
This should be handled in the emit fine
2009-10-14r300g: add QUERY to KITCHEN_SINKDave Airlie1-1/+1
I missed this, thanks to Corbin for pointing it out.
2009-10-14r300g: add one more ZTOP disable bit.Dave Airlie2-1/+9
Still missing the frag uses kill support, hopefully nha can point that out.
2009-10-14r300g: port over last parts of oq support.Dave Airlie5-9/+16
Add support for begin/end in each CS so we don't get any other processes rendering in between. TODO: blame other parts of driver for this not working like Z.
2009-10-14r300g: convert query to a state for emitting.Dave Airlie3-5/+20
This means we don't emit in the begin query but when we have to flush. Similiar to classic. TODO: make query object actually work.
2009-10-14r300g: fixup arb occulsion query support.Dave Airlie11-43/+134
1: add rv530 support - num z pipes cap - add proper start/finish query options for rv530 2: convert to use linked list properly. 3: add flushing required check. 4: initial Z top disabling support. TODO: make it actually work on my rv530.
2009-10-14r300g: attempt to make bo space check sane.Dave Airlie4-3/+38
This attempts to make r300g do proper bo space checking as opposed to whatever it was doing now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-10-14r300g: fix case where texture unit 0 is disabled but unit 1 is enabled.Dave Airlie1-7/+9
to reproduce, start texrect, disable 0 texture in menu. Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-10-13mesa: minor tweak to printf stringBrian Paul1-1/+1
2009-10-13mesa: rework _mesa_read_shader() debug hookBrian Paul1-12/+12
Look for shaders named "newshader_<CHECKSUM>" to replace the incoming shader text. For debug purposes.
2009-10-13mesa: don't print pointer in _mesa_fprint_parameter_list()Brian Paul1-1/+2
2009-10-13Store clipping distance for user clip planes as part of vertex processingIan Romanick4-18/+132
Once the clipping distance is calculated and stored per vertex, the distances can be re-used when clipping is actually performed. This doesn't have any immediate benefit, but it paves the way for implementing gl_ClipDistance in vertex shaders and result.clip[] in vertex programs. This has not produces any oglconform regressions on my G31 system which uses software TNL. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2009-10-13nouveau: nv30: use texture width,height for render target dimensionsPatrice Mandin1-3/+2
2009-10-13egl: Improve logging facility.Chia-I Wu3-54/+145
Add _eglSetLogger and _eglSetLogLevel to allow drivers to change the message logger or report level. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-13egl: Allow binding to any client API.Chia-I Wu5-42/+19
As a result, EGL_NONE is no longer a valid client API. And it is possible that no config supports the current bound API. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>