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2015-05-19glapi: track GL_ARB_program_interface_query.xml10.6-branchpointEmil Velikov1-0/+1
2015-05-19i965: add brw_cs.h to the sources listEmil Velikov1-0/+1
2015-05-18mesa/driver/haiku: Drop Mesa swrast rendererAlexander von Gluck IV6-868/+0
2015-05-18i965: Use NIR by default for vertex shaders on GEN8+Jason Ekstrand1-1/+1
2015-05-18freedreno: fence fixRob Clark1-1/+3
2015-05-18i965: Add gen8 blend stateBen Widawsky1-2/+110
2015-05-18i965: Add renderbuffer surface indexes to debugBen Widawsky1-1/+1
2015-05-18i965: Add Gen9 surface state decodingBen Widawsky6-39/+68
2015-05-18i965: Add gen8 surface state debug infoBen Widawsky2-6/+81
2015-05-18i965: Add gen7+ sampler state to batch debugBen Widawsky2-1/+71
2015-05-18i965: Add viewport extents (gen8) to batch decodeBen Widawsky1-4/+11
2015-05-18i965: Add all surface types to the batch decodeBen Widawsky3-15/+10
2015-05-18i965: Add string for surface format to tableBen Widawsky1-217/+219
2015-05-18i965/fs: Implement integer multiply without mul/mach.Matt Turner1-28/+66
2015-05-18i965/fs: Rework compression control selection.Matt Turner1-3/+6
2015-05-18i965/fs: Support integer multiplication in SIMD16 on Haswell.Matt Turner1-5/+47
2015-05-18i965/fs: Add set_sechalf() method.Matt Turner1-0/+10
2015-05-18i965/fs: Unrestrict constant propagation into integer multiply.Matt Turner1-1/+9
2015-05-18i965/fs: Lower integer multiplication after optimizations.Matt Turner4-64/+70
2015-05-18gk110/ir: switch to gk104-style sched codes rather than all-in-oneIlia Mirkin1-9/+9
2015-05-18glsl: add stage references for UBO uniformsTapani Pälli1-0/+10
2015-05-18i965: Fix textureSize for Lod > 0 with non-mipmap filtersIago Toral Quiroga1-2/+4
2015-05-16mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund1-0/+2
2015-05-16tgsi/dump: fix declaration printing of tessellation inputs/outputsIlia Mirkin1-2/+18
2015-05-16tgsi/ureg: allow ureg_dst to have dimension indicesIlia Mirkin2-8/+75
2015-05-16tgsi/ureg: use correct limit for max input countMarek Olšák1-1/+1
2015-05-16tgsi/sanity: set implicit in/out array sizes based on patch sizesIlia Mirkin1-4/+32
2015-05-16tgsi/scan: allow scanning tessellation shadersIlia Mirkin1-1/+5
2015-05-16gallium: disable tessellation shaders for meta opsMarek Olšák7-2/+44
2015-05-16gallium/cso: set NULL shaders at context destructionMarek Olšák1-0/+7
2015-05-16gallium/cso: add support for tessellation shadersMarek Olšák2-0/+105
2015-05-16gallium/u_blitter: disable tessellation for all operationsMarek Olšák2-1/+42
2015-05-16gallium/util: print vertices_per_patch in util_dump_draw_infoMarek Olšák1-0/+2
2015-05-16trace: implement new tessellation functionsMarek Olšák2-0/+28
2015-05-16gallium: add set_tess_state to configure default tessellation parametersIlia Mirkin2-0/+9
2015-05-16gallium: add vertices_per_patch to draw infoIlia Mirkin1-0/+2
2015-05-16gallium: add tessellation shader propertiesIlia Mirkin4-2/+52
2015-05-16gallium: add interfaces for controlling tess program stateIlia Mirkin1-0/+10
2015-05-16gallium: bump shader input and output limitsMarek Olšák1-2/+2
2015-05-16gallium: add new semantics for tessellationIlia Mirkin3-1/+48
2015-05-16gallium: add new PATCHES primitive typeIlia Mirkin2-2/+4
2015-05-16gallium: add tessellation shader typesIlia Mirkin5-5/+15
2015-05-15glapi: Remove offset from the DTDIan Romanick1-1/+0
2015-05-15glapi: Whitespace clean up after the previous commitIan Romanick11-443/+223
2015-05-15glapi: Remove all offset tags from the XMLIan Romanick60-1289/+1289
2015-05-15glapi: Use the offsets from static_data.py instead of from the XMLIan Romanick1-17/+5
2015-05-15glapi: Add a list of functions that are not used but still need dispatch slotsIan Romanick1-0/+56
2015-05-15glapi: Remove static dispatch for functions that didn't exist in NVIDIAIan Romanick1-46/+0
2015-05-15glapi: Remove static dispatch for functions that didn't exist in fglrxIan Romanick1-121/+0
2015-05-15glapi: Remove static dispatch for functions that didn't exist in 10.3Ian Romanick1-1/+0