diff options
Diffstat (limited to 'src/vulkan/runtime/vk_shader_module.c')
-rw-r--r-- | src/vulkan/runtime/vk_shader_module.c | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/src/vulkan/runtime/vk_shader_module.c b/src/vulkan/runtime/vk_shader_module.c new file mode 100644 index 00000000000..556d4f0bf2a --- /dev/null +++ b/src/vulkan/runtime/vk_shader_module.c @@ -0,0 +1,147 @@ +/* + * Copyright © 2017 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "vk_shader_module.h" + +#include "vk_alloc.h" +#include "vk_common_entrypoints.h" +#include "vk_device.h" +#include "vk_log.h" +#include "vk_nir.h" +#include "vk_pipeline.h" +#include "vk_util.h" + +void vk_shader_module_init(struct vk_device *device, + struct vk_shader_module *module, + const VkShaderModuleCreateInfo *create_info) +{ + vk_object_base_init(device, &module->base, VK_OBJECT_TYPE_SHADER_MODULE); + + module->nir = NULL; + + module->size = create_info->codeSize; + memcpy(module->data, create_info->pCode, module->size); + + _mesa_blake3_compute(module->data, module->size, module->hash); +} + +VKAPI_ATTR VkResult VKAPI_CALL +vk_common_CreateShaderModule(VkDevice _device, + const VkShaderModuleCreateInfo *pCreateInfo, + const VkAllocationCallbacks *pAllocator, + VkShaderModule *pShaderModule) +{ + VK_FROM_HANDLE(vk_device, device, _device); + struct vk_shader_module *module; + + assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); + assert(pCreateInfo->flags == 0); + + module = vk_alloc2(&device->alloc, pAllocator, + sizeof(*module) + pCreateInfo->codeSize, 8, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); + if (module == NULL) + return VK_ERROR_OUT_OF_HOST_MEMORY; + + vk_shader_module_init(device, module, pCreateInfo); + + *pShaderModule = vk_shader_module_to_handle(module); + + return VK_SUCCESS; +} + +const uint8_t vk_shaderModuleIdentifierAlgorithmUUID[VK_UUID_SIZE] = "MESA-BLAKE3"; + +VKAPI_ATTR void VKAPI_CALL +vk_common_GetShaderModuleIdentifierEXT(VkDevice _device, + VkShaderModule _module, + VkShaderModuleIdentifierEXT *pIdentifier) +{ + VK_FROM_HANDLE(vk_shader_module, module, _module); + memcpy(pIdentifier->identifier, module->hash, sizeof(module->hash)); + pIdentifier->identifierSize = sizeof(module->hash); +} + +VKAPI_ATTR void VKAPI_CALL +vk_common_GetShaderModuleCreateInfoIdentifierEXT(VkDevice _device, + const VkShaderModuleCreateInfo *pCreateInfo, + VkShaderModuleIdentifierEXT *pIdentifier) +{ + _mesa_blake3_compute(pCreateInfo->pCode, pCreateInfo->codeSize, + pIdentifier->identifier); + pIdentifier->identifierSize = sizeof(blake3_hash); +} + +VKAPI_ATTR void VKAPI_CALL +vk_common_DestroyShaderModule(VkDevice _device, + VkShaderModule _module, + const VkAllocationCallbacks *pAllocator) +{ + VK_FROM_HANDLE(vk_device, device, _device); + VK_FROM_HANDLE(vk_shader_module, module, _module); + + if (!module) + return; + + /* NIR modules (which are only created internally by the driver) are not + * dynamically allocated so we should never call this for them. + * Instead the driver is responsible for freeing the NIR code when it is + * no longer needed. + */ + assert(module->nir == NULL); + + vk_object_free(device, pAllocator, module); +} + +#define SPIR_V_MAGIC_NUMBER 0x07230203 + +uint32_t +vk_shader_module_spirv_version(const struct vk_shader_module *mod) +{ + if (mod->nir != NULL) + return 0; + + return vk_spirv_version((uint32_t *)mod->data, mod->size); +} + +VkResult +vk_shader_module_to_nir(struct vk_device *device, + const struct vk_shader_module *mod, + gl_shader_stage stage, + const char *entrypoint_name, + const VkSpecializationInfo *spec_info, + const struct spirv_to_nir_options *spirv_options, + const nir_shader_compiler_options *nir_options, + void *mem_ctx, nir_shader **nir_out) +{ + const VkPipelineShaderStageCreateInfo info = { + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .stage = mesa_to_vk_shader_stage(stage), + .module = vk_shader_module_to_handle((struct vk_shader_module *)mod), + .pName = entrypoint_name, + .pSpecializationInfo = spec_info, + }; + return vk_pipeline_shader_stage_to_nir(device, &info, + spirv_options, nir_options, + mem_ctx, nir_out); +} |