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+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list. Be careful.
+
+# Some compute jobs take more 0.5s, the maximum allowed by the
+# kernel driver
+dEQP-GLES31.functional.draw_indirect.compute_interop.large.*
+
+# fail seen here and in others
+# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/19776551
+dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
+
+# InternalError (Variable pointers requested but feature not returned at
+# vktAmberTestCase.cpp:364)
+dEQP-VK.spirv_assembly.instruction.compute.vector_shuffle.vector_shuffle
+
+# Seems to timeout occasionally
+dEQP-VK.api.object_management.max_concurrent.query_pool
+
+# not implemented
+dEQP-VK.api.copy_and_blit.core.resolve_image.*
+
+# Causes a GPU timeout
+spec@!opengl 1.1@longprim
+
+# OOMs
+spec@!opengl 1.1@streaming-texture-leak
+tex3d-maxsize
+
+# Takes absurdly long, sometimes flaking due to the 60s timeout
+glx@glx-make-current
+
+# These Piglits cause crashes, at least when run with PAN_MESA_DEBUG=sync. For
+# many, the crashes are due to faults. Although Piglits are nominally
+# process-isolated, faults can leak across processes to subpar recovery, meaning
+# these crashes are liable to cause robust passing tests to flakes.
+# So, skip any tests known to crash to make sure the coverage is solid.
+glx@glx-visuals-depth -pixmap
+glx@glx-visuals-stencil -pixmap
+spec@arb_texture_buffer_object@formats (fs- arb)
+spec@arb_texture_buffer_object@formats (vs- arb)
+spec@arb_texture_buffer_object@texture-buffer-size-clamp
+spec@arb_texture_float@fbo-alphatest-formats
+spec@arb_texture_float@fbo-blending-formats
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow
+spec@arb_texture_view@sampling-2d-array-as-cubemap-array
+spec@arb_texture_view@sampling-2d-array-as-cubemap
+spec@ext_transform_feedback@immediate-reuse-index-buffer
+spec@ext_transform_feedback@immediate-reuse-uniform-buffer
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow
+spec@oes_texture_view@sampling-2d-array-as-cubemap
+spec@!opengl 1.0@rasterpos
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object