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-rw-r--r--src/mesa/main/context.c41
-rw-r--r--src/mesa/main/context.h3
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/state_tracker/st_context.c15
-rw-r--r--src/mesa/state_tracker/st_framebuffer.c11
5 files changed, 38 insertions, 34 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index a947f69632f..0a4c9acdfe9 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1256,6 +1256,24 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
/**
+ * Check if the viewport/scissor size has not yet been initialized.
+ * Initialize the size if the given width and height are non-zero.
+ */
+void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
+{
+ if (!ctx->ViewportInitialized && width > 0 && height > 0) {
+ /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
+ * potential infinite recursion.
+ */
+ ctx->ViewportInitialized = GL_TRUE;
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+}
+
+
+/**
* Bind the given context to the given drawBuffer and readBuffer and
* make it the current context for the calling thread.
* We'll render into the drawBuffer and read pixels from the
@@ -1372,25 +1390,24 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
ASSERT(drawBuffer->Height > 0);
#endif
- if (newCtx->FirstTimeCurrent) {
- /* set initial viewport and scissor size now */
- _mesa_set_viewport(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height);
- _mesa_set_scissor(newCtx, 0, 0,
- drawBuffer->Width, drawBuffer->Height );
- check_context_limits(newCtx);
+ if (drawBuffer) {
+ _mesa_check_init_viewport(newCtx,
+ drawBuffer->Width, drawBuffer->Height);
}
}
- /* We can use this to help debug user's problems. Tell them to set
- * the MESA_INFO env variable before running their app. Then the
- * first time each context is made current we'll print some useful
- * information.
- */
if (newCtx->FirstTimeCurrent) {
+ check_context_limits(newCtx);
+
+ /* We can use this to help debug user's problems. Tell them to set
+ * the MESA_INFO env variable before running their app. Then the
+ * first time each context is made current we'll print some useful
+ * information.
+ */
if (_mesa_getenv("MESA_INFO")) {
_mesa_print_info();
}
+
newCtx->FirstTimeCurrent = GL_FALSE;
}
}
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 6b3e1b2b973..0531ae8ee86 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -130,6 +130,9 @@ extern void
_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void
+_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height);
+
extern GLboolean
_mesa_make_current( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 50dc2def87f..8872c8963f5 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2947,6 +2947,8 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+ GLboolean ViewportInitialized; /**< has viewport size been initialized? */
+
GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
/** \name Derived state */
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 92ddffc0148..8514b6b3756 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -274,20 +274,11 @@ st_make_current(struct st_context *st,
_glapi_check_multithread();
if (st) {
- GLboolean firstTime = st->ctx->FirstTimeCurrent;
- if(!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
+ if (!_mesa_make_current(st->ctx, &draw->Base, &read->Base))
return GL_FALSE;
- /* Need to initialize viewport here since draw->Base->Width/Height
- * will still be zero at this point.
- * This could be improved, but would require rather extensive work
- * elsewhere (allocate rb surface storage sooner)
- */
- if (firstTime) {
- GLuint w = draw->InitWidth, h = draw->InitHeight;
- _mesa_set_viewport(st->ctx, 0, 0, w, h);
- _mesa_set_scissor(st->ctx, 0, 0, w, h);
- }
+ _mesa_check_init_viewport(st->ctx, draw->InitWidth, draw->InitHeight);
+
return GL_TRUE;
}
else {
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
index 331575660d3..33a90ea7db6 100644
--- a/src/mesa/state_tracker/st_framebuffer.c
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -134,16 +134,7 @@ void st_resize_framebuffer( struct st_framebuffer *stfb,
if (stfb->Base.Width != width || stfb->Base.Height != height) {
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
- if (stfb->InitWidth == 0 && stfb->InitHeight == 0) {
- /* didn't have a valid size until now */
- stfb->InitWidth = width;
- stfb->InitHeight = height;
- if (ctx->Viewport.Width <= 1) {
- /* set context's initial viewport/scissor size */
- _mesa_set_viewport(ctx, 0, 0, width, height);
- _mesa_set_scissor(ctx, 0, 0, width, height);
- }
- }
+ _mesa_check_init_viewport(ctx, width, height);
_mesa_resize_framebuffer(ctx, &stfb->Base, width, height);