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Diffstat (limited to 'src/mesa/tnl/t_vb_texmat.c')
-rw-r--r--src/mesa/tnl/t_vb_texmat.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 49fb2e1753e..6fd08d480bc 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -1,10 +1,10 @@
-/* $Id: t_vb_texmat.c,v 1.3 2001/03/07 05:06:13 brianp Exp $ */
+/* $Id: t_vb_texmat.c,v 1.4 2001/03/12 00:48:44 gareth Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
- * Author:
+ * Authors:
* Keith Whitwell <keithw@valinux.com>
*/
@@ -44,7 +44,7 @@
/* Is there any real benefit seperating texmat from texgen? It means
* we need two lots of intermediate storage. Any changes to
* _NEW_TEXTURE will invalidate both sets -- it's only on changes to
- * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
+ * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
*
* However, the seperation of this code from the complex texgen stuff
* is very appealing.
@@ -63,27 +63,27 @@ static void check_texmat( GLcontext *ctx, struct gl_pipeline_stage *stage )
if (ctx->_Enabled & ENABLE_TEXMAT_ANY) {
GLuint flags = 0;
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->_Enabled & ENABLE_TEXMAT(i))
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->_Enabled & ENABLE_TEXMAT(i))
flags |= VERT_TEX(i);
-
+
stage->active = 1;
stage->inputs = flags;
stage->outputs = flags;
}
}
-static GLboolean run_texmat_stage( GLcontext *ctx,
+static GLboolean run_texmat_stage( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
/* ENABLE_TEXMAT implies that the texture matrix is not the
* identity, so we don't have to check that here.
*/
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
if (ctx->_Enabled & ENABLE_TEXMAT(i)) {
if (stage->changed_inputs & VERT_TEX(i))
(void) TransformRaw( &store->texcoord[i], &ctx->TextureMatrix[i],
@@ -97,10 +97,10 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
/* Called the first time stage->run() is invoked.
*/
-static GLboolean alloc_texmat_data( GLcontext *ctx,
+static GLboolean alloc_texmat_data( GLcontext *ctx,
struct gl_pipeline_stage *stage )
{
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct texmat_stage_data *store;
GLuint i;
@@ -132,11 +132,11 @@ static void free_texmat_data( struct gl_pipeline_stage *stage )
stage->privatePtr = 0;
}
}
-
-const struct gl_pipeline_stage _tnl_texture_transform_stage =
-{
+
+const struct gl_pipeline_stage _tnl_texture_transform_stage =
+{
"texture transform",
_NEW_TEXTURE|_NEW_TEXTURE_MATRIX,
_NEW_TEXTURE|_NEW_TEXTURE_MATRIX,