diff options
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_tex.c')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_tex.c | 519 |
1 files changed, 0 insertions, 519 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c deleted file mode 100644 index e4d55b54d2b..00000000000 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ /dev/null @@ -1,519 +0,0 @@ -/* -Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. - -The Weather Channel (TM) funded Tungsten Graphics to develop the -initial release of the Radeon 8500 driver under the XFree86 license. -This notice must be preserved. - -Permission is hereby granted, free of charge, to any person obtaining -a copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sublicense, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial -portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE -LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION -OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION -WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -/* - * Authors: - * Keith Whitwell <keithw@vmware.com> - */ - -#include "main/glheader.h" - -#include "main/context.h" -#include "main/enums.h" -#include "main/image.h" -#include "main/teximage.h" -#include "main/texobj.h" -#include "main/samplerobj.h" - -#include "radeon_mipmap_tree.h" -#include "r200_context.h" -#include "r200_ioctl.h" -#include "r200_tex.h" - -#include "util/u_memory.h" -#include "util/driconf.h" - - - -/** - * Set the texture wrap modes. - * - * \param t Texture object whose wrap modes are to be set - * \param swrap Wrap mode for the \a s texture coordinate - * \param twrap Wrap mode for the \a t texture coordinate - */ - -static void r200SetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap ) -{ - GLboolean is_clamp = GL_FALSE; - GLboolean is_clamp_to_border = GL_FALSE; - struct gl_texture_object *tObj = &t->base; - - radeon_print(RADEON_TEXTURE, RADEON_TRACE, - "%s(tex %p) sw %s, tw %s, rw %s\n", - __func__, t, - _mesa_enum_to_string(swrap), - _mesa_enum_to_string(twrap), - _mesa_enum_to_string(rwrap)); - - t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D); - - switch ( swrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_S_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad S wrap mode in %s", __func__); - } - - if (tObj->Target != GL_TEXTURE_1D) { - switch ( twrap ) { - case GL_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_WRAP; - break; - case GL_CLAMP: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad T wrap mode in %s", __func__); - } - } - - t->pp_txformat_x &= ~R200_CLAMP_Q_MASK; - - switch ( rwrap ) { - case GL_REPEAT: - t->pp_txformat_x |= R200_CLAMP_Q_WRAP; - break; - case GL_CLAMP: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_CLAMP_TO_EDGE: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST; - break; - case GL_CLAMP_TO_BORDER: - t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - case GL_MIRRORED_REPEAT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR; - break; - case GL_MIRROR_CLAMP_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; - is_clamp = GL_TRUE; - break; - case GL_MIRROR_CLAMP_TO_EDGE_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST; - break; - case GL_MIRROR_CLAMP_TO_BORDER_EXT: - t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; - is_clamp_to_border = GL_TRUE; - break; - default: - _mesa_problem(NULL, "bad R wrap mode in %s", __func__); - } - - if ( is_clamp_to_border ) { - t->pp_txfilter |= R200_BORDER_MODE_D3D; - } - - t->border_fallback = (is_clamp && is_clamp_to_border); -} - -static void r200SetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max ) -{ - t->pp_txfilter &= ~R200_MAX_ANISO_MASK; - radeon_print(RADEON_TEXTURE, RADEON_TRACE, - "%s(tex %p) max %f.\n", - __func__, t, max); - - if ( max <= 1.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_1_TO_1; - } else if ( max <= 2.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_2_TO_1; - } else if ( max <= 4.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_4_TO_1; - } else if ( max <= 8.0 ) { - t->pp_txfilter |= R200_MAX_ANISO_8_TO_1; - } else { - t->pp_txfilter |= R200_MAX_ANISO_16_TO_1; - } -} - -/** - * Set the texture magnification and minification modes. - * - * \param t Texture whose filter modes are to be set - * \param minf Texture minification mode - * \param magf Texture magnification mode - */ - -static void r200SetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf ) -{ - GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); - - /* Force revalidation to account for switches from/to mipmapping. */ - t->validated = GL_FALSE; - - t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK); - t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK; - - radeon_print(RADEON_TEXTURE, RADEON_TRACE, - "%s(tex %p) minf %s, maxf %s, anisotropy %d.\n", - __func__, t, - _mesa_enum_to_string(minf), - _mesa_enum_to_string(magf), - anisotropy); - - if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { - switch ( minf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST; - break; - case GL_LINEAR_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR; - break; - case GL_LINEAR_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR; - break; - } - } else { - switch ( minf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR; - break; - case GL_NEAREST_MIPMAP_NEAREST: - case GL_LINEAR_MIPMAP_NEAREST: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; - break; - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; - break; - } - } - - /* Note we don't have 3D mipmaps so only use the mag filter setting - * to set the 3D texture filter mode. - */ - switch ( magf ) { - case GL_NEAREST: - t->pp_txfilter |= R200_MAG_FILTER_NEAREST; - t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST; - break; - case GL_LINEAR: - t->pp_txfilter |= R200_MAG_FILTER_LINEAR; - t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR; - break; - } -} - -static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] ) -{ - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] ); -} - -static void r200TexEnv( struct gl_context *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_fixedfunc_texture_unit *texUnit = - &ctx->Texture.FixedFuncUnit[unit]; - - radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, "%s( %s )\n", - __func__, _mesa_enum_to_string( pname ) ); - - /* This is incorrect: Need to maintain this data for each of - * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch - * between them according to _Current->Target. - */ - switch ( pname ) { - case GL_TEXTURE_ENV_COLOR: { - GLubyte c[4]; - GLuint envColor; - _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor); - envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] ); - if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { - R200_STATECHANGE( rmesa, tf ); - rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; - } - break; - } - - case GL_TEXTURE_LOD_BIAS_EXT: { - GLfloat bias, min; - GLuint b; - const int fixed_one = R200_LOD_BIAS_FIXED_ONE; - - /* The R200's LOD bias is a signed 2's complement value with a - * range of -16.0 <= bias < 16.0. - * - * NOTE: Add a small bias to the bias for conform mipsel.c test. - */ - bias = *param; - min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ? - 0.0 : -16.0; - bias = CLAMP( bias, min, 16.0 ); - b = ((int)(bias * fixed_one) - + R200_LOD_BIAS_CORRECTION) & R200_LOD_BIAS_MASK; - - if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { - R200_STATECHANGE( rmesa, tex[unit] ); - rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; - rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; - } - break; - } - case GL_COORD_REPLACE_ARB: - if (ctx->Point.PointSprite) { - R200_STATECHANGE( rmesa, spr ); - if ((GLenum)param[0]) { - rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit; - } else { - rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] &= ~(R200_PS_GEN_TEX_0 << unit); - } - } - break; - default: - return; - } -} - -void r200TexUpdateParameters(struct gl_context *ctx, GLuint unit) -{ - struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit); - radeonTexObj* t = radeon_tex_obj(ctx->Texture.Unit[unit]._Current); - - r200SetTexMaxAnisotropy(t , samp->Attrib.MaxAnisotropy); - r200SetTexFilter(t, samp->Attrib.MinFilter, samp->Attrib.MagFilter); - r200SetTexWrap(t, samp->Attrib.WrapS, samp->Attrib.WrapT, samp->Attrib.WrapR); - r200SetTexBorderColor(t, samp->Attrib.state.border_color.f); -} - -/** - * Changes variables and flags for a state update, which will happen at the - * next UpdateTextureState - */ -static void r200TexParameter(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLenum pname) -{ - radeonTexObj* t = radeon_tex_obj(texObj); - - radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, - "%s(%p, tex %p) pname %s\n", - __func__, ctx, texObj, - _mesa_enum_to_string( pname ) ); - - switch ( pname ) { - case GL_ALL_ATTRIB_BITS: /* meaning is all pnames, internal */ - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_BORDER_COLOR: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - t->validated = GL_FALSE; - break; - - default: - return; - } -} - - -static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - radeonTexObj* t = radeon_tex_obj(texObj); - - radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_NORMAL, - "%s( %p (target = %s) )\n", __func__, - (void *)texObj, - _mesa_enum_to_string(texObj->Target)); - - if (rmesa) { - int i; - radeon_firevertices(&rmesa->radeon); - for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) { - if ( t == rmesa->state.texture.unit[i].texobj ) { - rmesa->state.texture.unit[i].texobj = NULL; - rmesa->hw.tex[i].dirty = GL_FALSE; - rmesa->hw.cube[i].dirty = GL_FALSE; - } - } - } - - radeon_miptree_unreference(&t->mt); - - _mesa_delete_texture_object(ctx, texObj); -} - -/* Need: - * - Same GEN_MODE for all active bits - * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj - * - STRQ presumably all supported (matrix means incoming R values - * can end up in STQ, this has implications for vertex support, - * presumably ok if maos is used, though?) - * - * Basically impossible to do this on the fly - just collect some - * basic info & do the checks from ValidateState(). - */ -static void r200TexGen( struct gl_context *ctx, - GLenum coord, - GLenum pname, - const GLfloat *params ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint unit = ctx->Texture.CurrentUnit; - rmesa->recheck_texgen[unit] = GL_TRUE; -} - - -/** - * Allocate a new texture object. - * Called via ctx->Driver.NewTextureObject. - * Note: this function will be called during context creation to - * allocate the default texture objects. - * Fixup MaxAnisotropy according to user preference. - */ -static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx, - GLuint name, - GLenum target) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj); - - - radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_NORMAL, - "%s(%p) target %s, new texture %p.\n", - __func__, ctx, - _mesa_enum_to_string(target), t); - - _mesa_initialize_texture_object(ctx, &t->base, name, target); - t->base.Sampler.Attrib.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy; - - /* Initialize hardware state */ - r200SetTexWrap( t, t->base.Sampler.Attrib.WrapS, t->base.Sampler.Attrib.WrapT, t->base.Sampler.Attrib.WrapR ); - r200SetTexMaxAnisotropy( t, t->base.Sampler.Attrib.MaxAnisotropy ); - r200SetTexFilter(t, t->base.Sampler.Attrib.MinFilter, t->base.Sampler.Attrib.MagFilter); - r200SetTexBorderColor(t, t->base.Sampler.Attrib.state.border_color.f); - - return &t->base; -} - -static struct gl_sampler_object * -r200NewSamplerObject(struct gl_context *ctx, GLuint name) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - struct gl_sampler_object *samp = _mesa_new_sampler_object(ctx, name); - if (samp) - samp->Attrib.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy; - return samp; -} - - - -void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions ) -{ - /* Note: we only plug in the functions we implement in the driver - * since _mesa_init_driver_functions() was already called. - */ - - radeon_init_common_texture_funcs(radeon, functions); - - functions->NewTextureObject = r200NewTextureObject; - // functions->BindTexture = r200BindTexture; - functions->DeleteTexture = r200DeleteTexture; - - functions->TexEnv = r200TexEnv; - functions->TexParameter = r200TexParameter; - functions->TexGen = r200TexGen; - functions->NewSamplerObject = r200NewSamplerObject; -} |