diff options
Diffstat (limited to 'src/mesa/drivers/dri/r200/r200_fragshader.c')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_fragshader.c | 550 |
1 files changed, 0 insertions, 550 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c deleted file mode 100644 index 77ebc854be5..00000000000 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ /dev/null @@ -1,550 +0,0 @@ -/************************************************************************** - * - * Copyright 2004 David Airlie - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL DAVID AIRLIE AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "main/glheader.h" -#include "main/atifragshader.h" -#include "main/macros.h" -#include "main/enums.h" -#include "tnl/t_context.h" -#include "program/program.h" -#include "r200_context.h" -#include "r200_ioctl.h" -#include "r200_tex.h" - -#define SET_INST(inst, type) afs_cmd[((inst<<2) + (type<<1) + 1)] -#define SET_INST_2(inst, type) afs_cmd[((inst<<2) + (type<<1) + 2)] - -static void r200SetFragShaderArg( GLuint *afs_cmd, GLuint opnum, GLuint optype, - const struct atifragshader_src_register srcReg, - GLuint argPos, GLuint *tfactor ) -{ - const GLuint index = srcReg.Index; - const GLuint srcmod = srcReg.argMod; - const GLuint srcrep = srcReg.argRep; - GLuint reg0 = 0; - GLuint reg2 = 0; - GLuint useOddSrc = 0; - - switch(srcrep) { - case GL_RED: - reg2 |= R200_TXC_REPL_RED << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos)); - if (optype) - useOddSrc = 1; - break; - case GL_GREEN: - reg2 |= R200_TXC_REPL_GREEN << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos)); - if (optype) - useOddSrc = 1; - break; - case GL_BLUE: - if (!optype) - reg2 |= R200_TXC_REPL_BLUE << (R200_TXC_REPL_ARG_A_SHIFT + (2*argPos)); - else - useOddSrc = 1; - break; - case GL_ALPHA: - if (!optype) - useOddSrc = 1; - break; - } - - if (index >= GL_REG_0_ATI && index <= GL_REG_5_ATI) - reg0 |= (((index - GL_REG_0_ATI)*2) + 10 + useOddSrc) << (5*argPos); - else if (index >= GL_CON_0_ATI && index <= GL_CON_7_ATI) { - if ((*tfactor == 0) || (index == *tfactor)) { - reg0 |= (R200_TXC_ARG_A_TFACTOR_COLOR + useOddSrc) << (5*argPos); - reg2 |= (index - GL_CON_0_ATI) << R200_TXC_TFACTOR_SEL_SHIFT; - *tfactor = index; - } - else { - reg0 |= (R200_TXC_ARG_A_TFACTOR1_COLOR + useOddSrc) << (5*argPos); - reg2 |= (index - GL_CON_0_ATI) << R200_TXC_TFACTOR1_SEL_SHIFT; - } - } - else if (index == GL_PRIMARY_COLOR_EXT) { - reg0 |= (R200_TXC_ARG_A_DIFFUSE_COLOR + useOddSrc) << (5*argPos); - } - else if (index == GL_SECONDARY_INTERPOLATOR_ATI) { - reg0 |= (R200_TXC_ARG_A_SPECULAR_COLOR + useOddSrc) << (5*argPos); - } - /* GL_ZERO is a noop, for GL_ONE we set the complement */ - else if (index == GL_ONE) { - reg0 |= R200_TXC_COMP_ARG_A << (4*argPos); - } - - if (srcmod & GL_COMP_BIT_ATI) - reg0 ^= R200_TXC_COMP_ARG_A << (4*argPos); - if (srcmod & GL_BIAS_BIT_ATI) - reg0 |= R200_TXC_BIAS_ARG_A << (4*argPos); - if (srcmod & GL_2X_BIT_ATI) - reg0 |= R200_TXC_SCALE_ARG_A << (4*argPos); - if (srcmod & GL_NEGATE_BIT_ATI) - reg0 ^= R200_TXC_NEG_ARG_A << (4*argPos); - - SET_INST(opnum, optype) |= reg0; - SET_INST_2(opnum, optype) |= reg2; -} - -static GLuint dstmask_table[9] = -{ - /* first slot never used, GL_NONE translated to RGB by mesa and you can't get a 0 dstmask. */ - R200_TXC_OUTPUT_MASK_RGB, - R200_TXC_OUTPUT_MASK_R, - R200_TXC_OUTPUT_MASK_G, - R200_TXC_OUTPUT_MASK_RG, - R200_TXC_OUTPUT_MASK_B, - R200_TXC_OUTPUT_MASK_RB, - R200_TXC_OUTPUT_MASK_GB, - R200_TXC_OUTPUT_MASK_RGB, - R200_TXC_OUTPUT_MASK_RGB, /* alpha ops */ -}; - -static void r200UpdateFSArith( struct gl_context *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLuint *afs_cmd; - const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; - GLuint pass; - - R200_STATECHANGE( rmesa, afs[0] ); - R200_STATECHANGE( rmesa, afs[1] ); - - if (shader->NumPasses < 2) { - afs_cmd = (GLuint *) rmesa->hw.afs[1].cmd; - } - else { - afs_cmd = (GLuint *) rmesa->hw.afs[0].cmd; - } - for (pass = 0; pass < shader->NumPasses; pass++) { - GLuint opnum = 0; - GLuint pc; - for (pc = 0; pc < shader->numArithInstr[pass]; pc++) { - GLuint optype; - struct atifs_instruction *inst = &shader->Instructions[pass][pc]; - - SET_INST(opnum, 0) = 0; - SET_INST_2(opnum, 0) = 0; - SET_INST(opnum, 1) = 0; - SET_INST_2(opnum, 1) = 0; - - for (optype = 0; optype < 2; optype++) { - GLuint tfactor = 0; - - if (inst->Opcode[optype]) { - switch (inst->Opcode[optype]) { - /* these are all MADD in disguise - MADD is A * B + C - so for GL_ADD use arg B/C and make A complement 0 - for GL_SUB use arg B/C, negate C and make A complement 0 - for GL_MOV use arg C - for GL_MUL use arg A - for GL_MAD all good */ - case GL_SUB_ATI: - /* negate C */ - SET_INST(opnum, optype) |= R200_TXC_NEG_ARG_C; - FALLTHROUGH; - case GL_ADD_ATI: - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][1], 2, &tfactor); - /* A = complement 0 */ - SET_INST(opnum, optype) |= R200_TXC_COMP_ARG_A; - SET_INST(opnum, optype) |= R200_TXC_OP_MADD; - break; - case GL_MOV_ATI: - /* put arg0 in C */ - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 2, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_MADD; - break; - case GL_MAD_ATI: - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][2], 2, &tfactor); - FALLTHROUGH; - case GL_MUL_ATI: - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][1], 1, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_MADD; - break; - case GL_LERP_ATI: - /* arg order is not native chip order, swap A and C */ - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 2, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][1], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][2], 0, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_LERP; - break; - case GL_CND_ATI: - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][1], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][2], 2, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_CONDITIONAL; - break; - case GL_CND0_ATI: - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][1], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, optype, - inst->SrcReg[optype][2], 2, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_CND0; - break; - /* cannot specify dot ops as alpha ops directly */ - case GL_DOT2_ADD_ATI: - if (optype) - SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA; - else { - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][1], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][2], 2, &tfactor); - SET_INST(opnum, 0) |= R200_TXC_OP_DOT2_ADD; - } - break; - case GL_DOT3_ATI: - if (optype) - SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA; - else { - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][1], 1, &tfactor); - SET_INST(opnum, 0) |= R200_TXC_OP_DOT3; - } - break; - case GL_DOT4_ATI: - /* experimental verification: for dot4 setup of alpha args is needed - (dstmod is ignored, though, so dot2/dot3 should be safe) - the hardware apparently does R1*R2 + G1*G2 + B1*B2 + A3*A4 - but the API doesn't allow it */ - if (optype) - SET_INST_2(opnum, 1) |= R200_TXA_DOT_ALPHA; - else { - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 0, - inst->SrcReg[0][1], 1, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 1, - inst->SrcReg[0][0], 0, &tfactor); - r200SetFragShaderArg(afs_cmd, opnum, 1, - inst->SrcReg[0][1], 1, &tfactor); - SET_INST(opnum, optype) |= R200_TXC_OP_DOT4; - } - break; - } - } - - /* destination */ - if (inst->DstReg[optype].Index) { - GLuint dstreg = inst->DstReg[optype].Index - GL_REG_0_ATI; - GLuint dstmask = inst->DstReg[optype].dstMask; - GLuint sat = inst->DstReg[optype].dstMod & GL_SATURATE_BIT_ATI; - GLuint dstmod = inst->DstReg[optype].dstMod; - - dstmod &= ~GL_SATURATE_BIT_ATI; - - SET_INST_2(opnum, optype) |= (dstreg + 1) << R200_TXC_OUTPUT_REG_SHIFT; - SET_INST_2(opnum, optype) |= dstmask_table[dstmask]; - - /* fglrx does clamp the last instructions to 0_1 it seems */ - /* this won't necessarily catch the last instruction - which writes to reg0 */ - if (sat || (pc == (shader->numArithInstr[pass] - 1) && - ((pass == 1) || (shader->NumPasses == 1)))) - SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_0_1; - else - /*should we clamp or not? spec is vague, I would suppose yes but fglrx doesn't */ - SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_8_8; -/* SET_INST_2(opnum, optype) |= R200_TXC_CLAMP_WRAP;*/ - switch(dstmod) { - case GL_2X_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_2X; - break; - case GL_4X_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_4X; - break; - case GL_8X_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_8X; - break; - case GL_HALF_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV2; - break; - case GL_QUARTER_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV4; - break; - case GL_EIGHTH_BIT_ATI: - SET_INST_2(opnum, optype) |= R200_TXC_SCALE_INV8; - break; - default: - break; - } - } - } -/* fprintf(stderr, "pass %d nr %d inst 0x%.8x 0x%.8x 0x%.8x 0x%.8x\n", - pass, opnum, SET_INST(opnum, 0), SET_INST_2(opnum, 0), - SET_INST(opnum, 1), SET_INST_2(opnum, 1));*/ - opnum++; - } - afs_cmd = (GLuint *) rmesa->hw.afs[1].cmd; - } - rmesa->afs_loaded = ctx->ATIFragmentShader.Current; -} - -static void r200UpdateFSRouting( struct gl_context *ctx ) { - r200ContextPtr rmesa = R200_CONTEXT(ctx); - const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; - GLuint reg; - - R200_STATECHANGE( rmesa, ctx ); - R200_STATECHANGE( rmesa, cst ); - - for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - if (shader->swizzlerq & (1 << (2 * reg))) - /* r coord */ - set_re_cntl_d3d( ctx, reg, 1); - /* q coord */ - else set_re_cntl_d3d( ctx, reg, 0); - } - - rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_MULTI_PASS_ENABLE | - R200_TEX_BLEND_ENABLE_MASK | - R200_TEX_ENABLE_MASK); - rmesa->hw.cst.cmd[CST_PP_CNTL_X] &= ~(R200_PPX_PFS_INST_ENABLE_MASK | - R200_PPX_TEX_ENABLE_MASK | - R200_PPX_OUTPUT_REG_MASK); - - /* first pass registers use slots 8 - 15 - but single pass shaders use slots 0 - 7 */ - if (shader->NumPasses < 2) { - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[0] == 8 ? - 0xff << (R200_TEX_BLEND_0_ENABLE_SHIFT - 1) : - (0xff >> (8 - shader->numArithInstr[0])) << R200_TEX_BLEND_0_ENABLE_SHIFT; - } else { - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_MULTI_PASS_ENABLE; - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= shader->numArithInstr[1] == 8 ? - 0xff << (R200_TEX_BLEND_0_ENABLE_SHIFT - 1) : - (0xff >> (8 - shader->numArithInstr[1])) << R200_TEX_BLEND_0_ENABLE_SHIFT; - rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= - (0xff >> (8 - shader->numArithInstr[0])) << R200_PPX_FPS_INST0_ENABLE_SHIFT; - } - - if (shader->NumPasses < 2) { - for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; - R200_STATECHANGE( rmesa, tex[reg] ); - rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = 0; - if (shader->SetupInst[0][reg].Opcode) { - GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] - & ~(R200_TXFORMAT_ST_ROUTE_MASK | R200_TXFORMAT_LOOKUP_DISABLE); - GLuint txformat_x = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] & ~R200_TEXCOORD_MASK; - txformat |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) - << R200_TXFORMAT_ST_ROUTE_SHIFT; - /* fix up texcoords for proj/non-proj 2d (3d and cube are not defined when - using projection so don't have to worry there). - When passing coords, need R200_TEXCOORD_VOLUME, otherwise loose a coord */ - /* FIXME: someone might rely on default tex coords r/q, which we unfortunately - don't provide (we have the same problem without shaders) */ - if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { - txformat |= R200_TXFORMAT_LOOKUP_DISABLE; - if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_x |= R200_TEXCOORD_VOLUME; - } - else { - txformat_x |= R200_TEXCOORD_PROJ; - } - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; - } - else if (texObj && texObj->Target == GL_TEXTURE_3D) { - txformat_x |= R200_TEXCOORD_VOLUME; - } - else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { - txformat_x |= R200_TEXCOORD_CUBIC_ENV; - } - else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_x |= R200_TEXCOORD_NONPROJ; - } - else { - txformat_x |= R200_TEXCOORD_PROJ; - } - rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat; - rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x; - /* enabling texturing when unit isn't correctly configured may not be safe */ - if (texObj) - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; - } - } - - } else { - /* setup 1st pass */ - for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; - R200_STATECHANGE( rmesa, tex[reg] ); - GLuint txformat_multi = 0; - if (shader->SetupInst[0][reg].Opcode) { - txformat_multi |= (shader->SetupInst[0][reg].src - GL_TEXTURE0_ARB) - << R200_PASS1_ST_ROUTE_SHIFT; - if (shader->SetupInst[0][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { - txformat_multi |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE; - if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_multi |= R200_PASS1_TEXCOORD_VOLUME; - } - else { - txformat_multi |= R200_PASS1_TEXCOORD_PROJ; - } - rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg; - } - else if (texObj && texObj->Target == GL_TEXTURE_3D) { - txformat_multi |= R200_PASS1_TEXCOORD_VOLUME; - } - else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { - txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV; - } - else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_multi |= R200_PASS1_TEXCOORD_NONPROJ; - } - else { - txformat_multi |= R200_PASS1_TEXCOORD_PROJ; - } - if (texObj) - rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg; - } - rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi; - } - - /* setup 2nd pass */ - for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; - if (shader->SetupInst[1][reg].Opcode) { - GLuint coord = shader->SetupInst[1][reg].src; - GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] - & ~(R200_TXFORMAT_ST_ROUTE_MASK | R200_TXFORMAT_LOOKUP_DISABLE); - GLuint txformat_x = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] & ~R200_TEXCOORD_MASK; - R200_STATECHANGE( rmesa, tex[reg] ); - if (shader->SetupInst[1][reg].Opcode == ATI_FRAGMENT_SHADER_PASS_OP) { - txformat |= R200_TXFORMAT_LOOKUP_DISABLE; - txformat_x |= R200_TEXCOORD_VOLUME; - if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_x |= R200_TEXCOORD_VOLUME; - } - else { - txformat_x |= R200_TEXCOORD_PROJ; - } - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; - } - else if (texObj && texObj->Target == GL_TEXTURE_3D) { - txformat_x |= R200_TEXCOORD_VOLUME; - } - else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { - txformat_x |= R200_TEXCOORD_CUBIC_ENV; - } - else if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI || - shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STQ_ATI) { - txformat_x |= R200_TEXCOORD_NONPROJ; - } - else { - txformat_x |= R200_TEXCOORD_PROJ; - } - if (coord >= GL_REG_0_ATI) { - GLuint txformat_multi = rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL]; - txformat_multi |= (coord - GL_REG_0_ATI + 2) << R200_PASS2_COORDS_REG_SHIFT; - rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi; - rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= 1 << - (R200_PPX_OUTPUT_REG_0_SHIFT + coord - GL_REG_0_ATI); - } else { - txformat |= (coord - GL_TEXTURE0_ARB) << R200_TXFORMAT_ST_ROUTE_SHIFT; - } - rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x; - rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat; - if (texObj) - rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; - } - } - } -} - -static void r200UpdateFSConstants( struct gl_context *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; - GLuint i; - - /* update constants */ - R200_STATECHANGE(rmesa, atf); - for (i = 0; i < 8; i++) - { - GLubyte con_byte[4]; - if ((shader->LocalConstDef >> i) & 1) { - CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]); - } - else { - CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); - CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); - } - rmesa->hw.atf.cmd[ATF_TFACTOR_0 + i] = radeonPackColor ( - 4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] ); - } -} - -/* update routing, constants and arithmetic - * constants need to be updated always (globals can change, no separate notification) - * routing needs to be updated always too (non-shader code will overwrite state, plus - * some of the routing depends on what sort of texture is bound) - * for both of them, we need to update anyway because of disabling/enabling ati_fs which - * we'd need to track otherwise - * arithmetic is only updated if current shader changes (and probably the data should be - * stored in some DriverData object attached to the mesa atifs object, i.e. binding a - * shader wouldn't force us to "recompile" the shader). - */ -void r200UpdateFragmentShader( struct gl_context *ctx ) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - - r200UpdateFSConstants( ctx ); - r200UpdateFSRouting( ctx ); - if (rmesa->afs_loaded != ctx->ATIFragmentShader.Current) - r200UpdateFSArith( ctx ); -} |