diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv20_context.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv20_context.c | 583 |
1 files changed, 0 insertions, 583 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c deleted file mode 100644 index 387bb069468..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ /dev/null @@ -1,583 +0,0 @@ -/* - * Copyright (C) 2009-2010 Francisco Jerez. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#include <stdbool.h> -#include "nouveau_driver.h" -#include "nouveau_context.h" -#include "nouveau_fbo.h" -#include "nouveau_util.h" -#include "nv_object.xml.h" -#include "nv20_3d.xml.h" -#include "nv04_driver.h" -#include "nv10_driver.h" -#include "nv20_driver.h" -#include "util/u_memory.h" - -static void -nv20_clear(struct gl_context *ctx, GLbitfield buffers) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_pushbuf *push = context_push(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - uint32_t clear = 0; - - nouveau_validate_framebuffer(ctx); - - nouveau_pushbuf_bufctx(push, nctx->hw.bufctx); - if (nouveau_pushbuf_validate(push)) { - nouveau_pushbuf_bufctx(push, NULL); - return; - } - - if (buffers & BUFFER_BITS_COLOR) { - struct nouveau_surface *s = &to_nouveau_renderbuffer( - fb->_ColorDrawBuffers[0])->surface; - - if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0)) - clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R; - if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1)) - clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G; - if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2)) - clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B; - if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3)) - clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A; - - BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); - PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f)); - - buffers &= ~BUFFER_BITS_COLOR; - } - - if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { - struct nouveau_surface *s = &to_nouveau_renderbuffer( - fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; - - if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) - clear |= NV20_3D_CLEAR_BUFFERS_DEPTH; - if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0]) - clear |= NV20_3D_CLEAR_BUFFERS_STENCIL; - - BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); - PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, - ctx->Stencil.Clear)); - - buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); - } - - BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); - PUSH_DATA (push, clear); - - nouveau_pushbuf_bufctx(push, NULL); - nouveau_clear(ctx, buffers); -} - -static void -nv20_hwctx_init(struct gl_context *ctx) -{ - struct nouveau_pushbuf *push = context_push(ctx); - struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; - struct nv04_fifo *fifo = hw->chan->data; - int i; - - BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); - PUSH_DATA (push, hw->eng3d->handle); - BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); - PUSH_DATA (push, hw->ntfy->handle); - BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); - PUSH_DATA (push, fifo->vram); - PUSH_DATA (push, fifo->gart); - BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); - PUSH_DATA (push, fifo->vram); - PUSH_DATA (push, fifo->vram); - BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); - PUSH_DATA (push, fifo->vram); - PUSH_DATA (push, fifo->gart); - - BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); - PUSH_DATA (push, 0xfff << 16 | 0x0); - BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); - PUSH_DATA (push, 0xfff << 16 | 0x0); - - for (i = 1; i < NV20_3D_VIEWPORT_CLIP_HORIZ__LEN; i++) { - BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(i)), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(i)), 1); - PUSH_DATA (push, 0); - } - - BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_MODE), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, SUBC_3D(0x17e0), 3); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 1.0); - - if (context_chipset(ctx) >= 0x25) { - BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); - PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL | 0xdb0); - } else { - BEGIN_NV04(push, SUBC_3D(0x1e68), 1); - PUSH_DATA (push, 0x4b800000); /* 16777216.000000 */ - BEGIN_NV04(push, NV20_3D(TEX_RCOMP), 1); - PUSH_DATA (push, NV20_3D_TEX_RCOMP_LEQUAL); - } - - BEGIN_NV04(push, SUBC_3D(0x290), 1); - PUSH_DATA (push, 0x10 << 16 | 1); - BEGIN_NV04(push, SUBC_3D(0x9fc), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, SUBC_3D(0x1d80), 1); - PUSH_DATA (push, 1); - BEGIN_NV04(push, SUBC_3D(0x9f8), 1); - PUSH_DATA (push, 4); - BEGIN_NV04(push, SUBC_3D(0x17ec), 3); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 0.0); - - if (context_chipset(ctx) >= 0x25) { - BEGIN_NV04(push, SUBC_3D(0x1d88), 1); - PUSH_DATA (push, 3); - - BEGIN_NV04(push, NV25_3D(DMA_HIERZ), 1); - PUSH_DATA (push, fifo->vram); - BEGIN_NV04(push, NV25_3D(UNK01AC), 1); - PUSH_DATA (push, fifo->vram); - } - - BEGIN_NV04(push, NV20_3D(DMA_FENCE), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, SUBC_3D(0x1e98), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV04_GRAPH(3D, NOTIFY), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, SUBC_3D(0x120), 3); - PUSH_DATA (push, 0); - PUSH_DATA (push, 1); - PUSH_DATA (push, 2); - - if (context_chipset(ctx) >= 0x25) { - BEGIN_NV04(push, SUBC_3D(0x1da4), 1); - PUSH_DATA (push, 0); - } - - BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); - PUSH_DATA (push, 0 << 16 | 0); - PUSH_DATA (push, 0 << 16 | 0); - - BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(ALPHA_FUNC_FUNC), 2); - PUSH_DATA (push, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS); - PUSH_DATA (push, 0); - - for (i = 0; i < NV20_3D_TEX__LEN; i++) { - BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); - PUSH_DATA (push, 0); - } - - BEGIN_NV04(push, NV20_3D(TEX_SHADER_OP), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(TEX_SHADER_CULL_MODE), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(RC_IN_ALPHA(0)), 4); - PUSH_DATA (push, 0x30d410d0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(RC_OUT_RGB(0)), 4); - PUSH_DATA (push, 0x00000c00); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(RC_ENABLE), 1); - PUSH_DATA (push, 0x00011101); - BEGIN_NV04(push, NV20_3D(RC_FINAL0), 2); - PUSH_DATA (push, 0x130e0300); - PUSH_DATA (push, 0x0c091c80); - BEGIN_NV04(push, NV20_3D(RC_OUT_ALPHA(0)), 4); - PUSH_DATA (push, 0x00000c00); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(RC_IN_RGB(0)), 4); - PUSH_DATA (push, 0x20c400c0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(RC_COLOR0), 2); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(RC_CONSTANT_COLOR0(0)), 4); - PUSH_DATA (push, 0x035125a0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0x40002000); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(MULTISAMPLE_CONTROL), 1); - PUSH_DATA (push, 0xffff0000); - BEGIN_NV04(push, NV20_3D(BLEND_FUNC_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(DITHER_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(STENCIL_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(BLEND_FUNC_SRC), 4); - PUSH_DATA (push, NV20_3D_BLEND_FUNC_SRC_ONE); - PUSH_DATA (push, NV20_3D_BLEND_FUNC_DST_ZERO); - PUSH_DATA (push, 0); - PUSH_DATA (push, NV20_3D_BLEND_EQUATION_FUNC_ADD); - BEGIN_NV04(push, NV20_3D(STENCIL_MASK), 7); - PUSH_DATA (push, 0xff); - PUSH_DATA (push, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0xff); - PUSH_DATA (push, NV20_3D_STENCIL_OP_FAIL_KEEP); - PUSH_DATA (push, NV20_3D_STENCIL_OP_ZFAIL_KEEP); - PUSH_DATA (push, NV20_3D_STENCIL_OP_ZPASS_KEEP); - - BEGIN_NV04(push, NV20_3D(COLOR_LOGIC_OP_ENABLE), 2); - PUSH_DATA (push, 0); - PUSH_DATA (push, NV20_3D_COLOR_LOGIC_OP_OP_COPY); - BEGIN_NV04(push, SUBC_3D(0x17cc), 1); - PUSH_DATA (push, 0); - if (context_chipset(ctx) >= 0x25) { - BEGIN_NV04(push, SUBC_3D(0x1d84), 1); - PUSH_DATA (push, 1); - } - BEGIN_NV04(push, NV20_3D(LIGHTING_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); - PUSH_DATA (push, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL); - BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(ENABLED_LIGHTS), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(NORMALIZE_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_PATTERN(0)), - NV20_3D_POLYGON_STIPPLE_PATTERN__LEN); - for (i = 0; i < NV20_3D_POLYGON_STIPPLE_PATTERN__LEN; i++) { - PUSH_DATA (push, 0xffffffff); - } - - BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_POINT_ENABLE), 3); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(DEPTH_FUNC), 1); - PUSH_DATA (push, NV20_3D_DEPTH_FUNC_LESS); - BEGIN_NV04(push, NV20_3D(DEPTH_WRITE_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(DEPTH_TEST_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(POLYGON_OFFSET_FACTOR), 2); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - BEGIN_NV04(push, NV20_3D(DEPTH_CLAMP), 1); - PUSH_DATA (push, 1); - if (context_chipset(ctx) < 0x25) { - BEGIN_NV04(push, SUBC_3D(0x1d84), 1); - PUSH_DATA (push, 3); - } - BEGIN_NV04(push, NV20_3D(POINT_SIZE), 1); - if (context_chipset(ctx) >= 0x25) - PUSH_DATAf(push, 1.0); - else - PUSH_DATA (push, 8); - - if (context_chipset(ctx) >= 0x25) { - BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, SUBC_3D(0x0a1c), 1); - PUSH_DATA (push, 0x800); - } else { - BEGIN_NV04(push, NV20_3D(POINT_PARAMETERS_ENABLE), 2); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - } - - BEGIN_NV04(push, NV20_3D(LINE_WIDTH), 1); - PUSH_DATA (push, 8); - BEGIN_NV04(push, NV20_3D(LINE_SMOOTH_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(POLYGON_MODE_FRONT), 2); - PUSH_DATA (push, NV20_3D_POLYGON_MODE_FRONT_FILL); - PUSH_DATA (push, NV20_3D_POLYGON_MODE_BACK_FILL); - BEGIN_NV04(push, NV20_3D(CULL_FACE), 2); - PUSH_DATA (push, NV20_3D_CULL_FACE_BACK); - PUSH_DATA (push, NV20_3D_FRONT_FACE_CCW); - BEGIN_NV04(push, NV20_3D(POLYGON_SMOOTH_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(CULL_FACE_ENABLE), 1); - PUSH_DATA (push, 0); - BEGIN_NV04(push, NV20_3D(SHADE_MODEL), 1); - PUSH_DATA (push, NV20_3D_SHADE_MODEL_SMOOTH); - BEGIN_NV04(push, NV20_3D(POLYGON_STIPPLE_ENABLE), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(0,0)), - 4 * NV20_3D_TEX_GEN_MODE__ESIZE); - for (i=0; i < 4 * NV20_3D_TEX_GEN_MODE__LEN; i++) - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); - PUSH_DATAf(push, 1.5); - PUSH_DATAf(push, -0.090168); - PUSH_DATAf(push, 0.0); - BEGIN_NV04(push, NV20_3D(FOG_MODE), 2); - PUSH_DATA (push, NV20_3D_FOG_MODE_EXP_SIGNED); - PUSH_DATA (push, NV20_3D_FOG_COORD_FOG); - BEGIN_NV04(push, NV20_3D(FOG_ENABLE), 2); - PUSH_DATA (push, 0); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(ENGINE), 1); - PUSH_DATA (push, NV20_3D_ENGINE_FIXED); - - for (i = 0; i < NV20_3D_TEX_MATRIX_ENABLE__LEN; i++) { - BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); - PUSH_DATA (push, 0); - } - - BEGIN_NV04(push, NV20_3D(VERTEX_ATTR_4F_X(1)), 4 * 15); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 1.0); - PUSH_DATAf(push, 1.0); - for (i = 0; i < 12; i++) { - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 1.0); - } - - BEGIN_NV04(push, NV20_3D(EDGEFLAG_ENABLE), 1); - PUSH_DATA (push, 1); - BEGIN_NV04(push, NV20_3D(COLOR_MASK), 1); - PUSH_DATA (push, 0x00010101); - BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); - PUSH_DATA (push, 0); - - BEGIN_NV04(push, NV20_3D(DEPTH_RANGE_NEAR), 2); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 16777216.0); - - BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 16777215.0); - - BEGIN_NV04(push, NV20_3D(VIEWPORT_SCALE_X), 4); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 0.0); - PUSH_DATAf(push, 16777215.0 * 0.5); - PUSH_DATAf(push, 65535.0); - - PUSH_KICK (push); -} - -static void -nv20_context_destroy(struct gl_context *ctx) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - - nv04_surface_takedown(ctx); - nv20_swtnl_destroy(ctx); - nv20_vbo_destroy(ctx); - - nouveau_object_del(&nctx->hw.eng3d); - - nouveau_context_deinit(ctx); - align_free(ctx); -} - -static struct gl_context * -nv20_context_create(struct nouveau_screen *screen, gl_api api, - const struct gl_config *visual, - struct gl_context *share_ctx) -{ - struct nouveau_context *nctx; - struct gl_context *ctx; - unsigned kelvin_class; - int ret; - - nctx = align_calloc(sizeof(struct nouveau_context), 16); - if (!nctx) - return NULL; - - ctx = &nctx->base; - - if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) - goto fail; - - ctx->Extensions.ARB_texture_env_crossbar = true; - ctx->Extensions.ARB_texture_env_combine = true; - ctx->Extensions.ARB_texture_env_dot3 = true; - ctx->Extensions.EXT_texture_env_dot3 = true; - ctx->Extensions.NV_fog_distance = true; - ctx->Extensions.NV_texture_rectangle = true; - ctx->Extensions.EXT_texture_compression_s3tc = true; - ctx->Extensions.ANGLE_texture_compression_dxt = true; - - /* GL constants. */ - ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS; - ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV20_TEXTURE_UNITS; - ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS; - ctx->Const.MaxTextureMaxAnisotropy = 8; - ctx->Const.MaxTextureLodBias = 15; - ctx->Driver.Clear = nv20_clear; - - /* 2D engine. */ - ret = nv04_surface_init(ctx); - if (!ret) - goto fail; - - /* 3D engine. */ - if (context_chipset(ctx) >= 0x25) - kelvin_class = NV25_3D_CLASS; - else - kelvin_class = NV20_3D_CLASS; - - ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, kelvin_class, - NULL, 0, &nctx->hw.eng3d); - if (ret) - goto fail; - - nv20_hwctx_init(ctx); - nv20_vbo_init(ctx); - nv20_swtnl_init(ctx); - - return ctx; - -fail: - nv20_context_destroy(ctx); - return NULL; -} - -const struct nouveau_driver nv20_driver = { - .context_create = nv20_context_create, - .context_destroy = nv20_context_destroy, - .surface_copy = nv04_surface_copy, - .surface_fill = nv04_surface_fill, - .emit = (nouveau_state_func[]) { - nv10_emit_alpha_func, - nv10_emit_blend_color, - nv10_emit_blend_equation, - nv10_emit_blend_func, - nv20_emit_clip_plane, - nv20_emit_clip_plane, - nv20_emit_clip_plane, - nv20_emit_clip_plane, - nv20_emit_clip_plane, - nv20_emit_clip_plane, - nv10_emit_color_mask, - nv20_emit_color_material, - nv10_emit_cull_face, - nv10_emit_front_face, - nv10_emit_depth, - nv10_emit_dither, - nv20_emit_frag, - nv20_emit_framebuffer, - nv20_emit_fog, - nv10_emit_light_enable, - nv20_emit_light_model, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv20_emit_light_source, - nv10_emit_line_stipple, - nv10_emit_line_mode, - nv20_emit_logic_opcode, - nv20_emit_material_ambient, - nv20_emit_material_ambient, - nv20_emit_material_diffuse, - nv20_emit_material_diffuse, - nv20_emit_material_specular, - nv20_emit_material_specular, - nv20_emit_material_shininess, - nv20_emit_material_shininess, - nv20_emit_modelview, - nv20_emit_point_mode, - nv10_emit_point_parameter, - nv10_emit_polygon_mode, - nv10_emit_polygon_offset, - nv10_emit_polygon_stipple, - nv20_emit_projection, - nv10_emit_render_mode, - nv10_emit_scissor, - nv10_emit_shade_model, - nv10_emit_stencil_func, - nv10_emit_stencil_mask, - nv10_emit_stencil_op, - nv20_emit_tex_env, - nv20_emit_tex_env, - nv20_emit_tex_env, - nv20_emit_tex_env, - nv20_emit_tex_gen, - nv20_emit_tex_gen, - nv20_emit_tex_gen, - nv20_emit_tex_gen, - nv20_emit_tex_mat, - nv20_emit_tex_mat, - nv20_emit_tex_mat, - nv20_emit_tex_mat, - nv20_emit_tex_obj, - nv20_emit_tex_obj, - nv20_emit_tex_obj, - nv20_emit_tex_obj, - nv20_emit_viewport, - nv20_emit_tex_shader - }, - .num_emit = NUM_NV20_STATE, -}; |