diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_tnl.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nv10_state_tnl.c | 497 |
1 files changed, 0 insertions, 497 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c deleted file mode 100644 index 09fe7266576..00000000000 --- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c +++ /dev/null @@ -1,497 +0,0 @@ -/* - * Copyright (C) 2009-2010 Francisco Jerez. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE - * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION - * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -#include "nouveau_driver.h" -#include "nouveau_context.h" -#include "nouveau_gldefs.h" -#include "nouveau_util.h" -#include "nv10_3d.xml.h" -#include "nv10_driver.h" -#include "util/bitscan.h" - -void -nv10_emit_clip_plane(struct gl_context *ctx, int emit) -{ -} - -static inline unsigned -get_material_bitmask(unsigned m) -{ - unsigned ret = 0; - - if (m & MAT_BIT_FRONT_EMISSION) - ret |= NV10_3D_COLOR_MATERIAL_EMISSION; - if (m & MAT_BIT_FRONT_AMBIENT) - ret |= NV10_3D_COLOR_MATERIAL_AMBIENT; - if (m & MAT_BIT_FRONT_DIFFUSE) - ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE; - if (m & MAT_BIT_FRONT_SPECULAR) - ret |= NV10_3D_COLOR_MATERIAL_SPECULAR; - - return ret; -} - -void -nv10_emit_color_material(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask); - - BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1); - PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0); -} - -static unsigned -get_fog_mode(unsigned mode) -{ - switch (mode) { - case GL_LINEAR: - return NV10_3D_FOG_MODE_LINEAR; - case GL_EXP: - return NV10_3D_FOG_MODE_EXP; - case GL_EXP2: - return NV10_3D_FOG_MODE_EXP2; - default: - assert(0); - } -} - -static unsigned -get_fog_source(unsigned source, unsigned distance_mode) -{ - switch (source) { - case GL_FOG_COORDINATE_EXT: - return NV10_3D_FOG_COORD_FOG; - case GL_FRAGMENT_DEPTH_EXT: - switch (distance_mode) { - case GL_EYE_PLANE_ABSOLUTE_NV: - return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS; - case GL_EYE_PLANE: - return NV10_3D_FOG_COORD_DIST_ORTHOGONAL; - case GL_EYE_RADIAL_NV: - return NV10_3D_FOG_COORD_DIST_RADIAL; - default: - assert(0); - } - default: - assert(0); - } -} - -void -nv10_get_fog_coeff(struct gl_context *ctx, float k[3]) -{ - struct gl_fog_attrib *f = &ctx->Fog; - - switch (f->Mode) { - case GL_LINEAR: - k[0] = 2 + f->Start / (f->End - f->Start); - k[1] = -1 / (f->End - f->Start); - break; - - case GL_EXP: - k[0] = 1.5; - k[1] = -0.09 * f->Density; - break; - - case GL_EXP2: - k[0] = 1.5; - k[1] = -0.21 * f->Density; - break; - - default: - assert(0); - } - - k[2] = 0; -} - -void -nv10_emit_fog(struct gl_context *ctx, int emit) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_pushbuf *push = context_push(ctx); - struct gl_fog_attrib *f = &ctx->Fog; - unsigned source = nctx->fallback == HWTNL ? - f->FogCoordinateSource : GL_FOG_COORDINATE_EXT; - float k[3]; - - nv10_get_fog_coeff(ctx, k); - - BEGIN_NV04(push, NV10_3D(FOG_MODE), 4); - PUSH_DATA (push, get_fog_mode(f->Mode)); - PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode)); - PUSH_DATAb(push, f->Enabled); - PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_R8G8B8A8_UNORM, f->Color)); - - BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3); - PUSH_DATAp(push, k, 3); - - context_dirty(ctx, FRAG); -} - -static inline unsigned -get_light_mode(struct gl_light *l) -{ - if (l->Enabled) { - if (l->_Flags & LIGHT_SPOT) - return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL; - else if (l->_Flags & LIGHT_POSITIONAL) - return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL; - else - return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL; - } else { - return NV10_3D_ENABLED_LIGHTS_0_DISABLED; - } -} - -void -nv10_emit_light_enable(struct gl_context *ctx, int emit) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_pushbuf *push = context_push(ctx); - uint32_t en_lights = 0; - int i; - - if (nctx->fallback != HWTNL) { - BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); - PUSH_DATA (push, 0); - return; - } - - for (i = 0; i < MAX_LIGHTS; i++) - en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i; - - BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1); - PUSH_DATA (push, en_lights); - BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1); - PUSH_DATAb(push, ctx->Light.Enabled); - BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1); - PUSH_DATAb(push, ctx->Transform.Normalize); -} - -void -nv10_emit_light_model(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - struct gl_lightmodel *m = &ctx->Light.Model; - - BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1); - PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); - - BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1); - PUSH_DATA (push, ((m->LocalViewer ? - NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) | - (_mesa_need_secondary_color(ctx) ? - NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) | - (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? - NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0))); -} - -static float -get_shine(const float p[], float x) -{ - const int n = 15; - const float *y = &p[1]; - float f = (n - 1) * (1 - 1 / (1 + p[0] * x)) - / (1 - 1 / (1 + p[0] * 1024)); - int i = f; - - /* Linear interpolation in f-space (Faster and somewhat more - * accurate than x-space). */ - if (x == 0) - return y[0]; - else if (i > n - 2) - return y[n - 1]; - else - return y[i] + (y[i + 1] - y[i]) * (f - i); -} - -static const float nv10_spot_params[2][16] = { - { 0.02, -3.80e-05, -1.77, -2.41, -2.71, -2.88, -2.98, -3.06, - -3.11, -3.17, -3.23, -3.28, -3.37, -3.47, -3.83, -5.11 }, - { 0.02, -0.01, 1.77, 2.39, 2.70, 2.87, 2.98, 3.06, - 3.10, 3.16, 3.23, 3.27, 3.37, 3.47, 3.83, 5.11 }, -}; - -void -nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7]) -{ - float e = lu->SpotExponent; - float a0, b0, a1, a2, b2, a3; - - if (e > 0) - a0 = -1 - 5.36e-3 / sqrtf(e); - else - a0 = -1; - b0 = 1 / (1 + 0.273 * e); - - a1 = get_shine(nv10_spot_params[0], e); - - a2 = get_shine(nv10_spot_params[1], e); - b2 = 1 / (1 + 0.273 * e); - - a3 = 0.9 + 0.278 * e; - - if (lu->SpotCutoff > 0) { - float cutoff = MAX2(a3, 1 / (1 - lu->_CosCutoff)); - - k[0] = MAX2(0, a0 + b0 * cutoff); - k[1] = a1; - k[2] = a2 + b2 * cutoff; - k[3] = - cutoff * l->_NormSpotDirection[0]; - k[4] = - cutoff * l->_NormSpotDirection[1]; - k[5] = - cutoff * l->_NormSpotDirection[2]; - k[6] = 1 - cutoff; - - } else { - k[0] = b0; - k[1] = a1; - k[2] = a2 + b2; - k[3] = - l->_NormSpotDirection[0]; - k[4] = - l->_NormSpotDirection[1]; - k[5] = - l->_NormSpotDirection[2]; - k[6] = -1; - } -} - -void -nv10_emit_light_source(struct gl_context *ctx, int emit) -{ - const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0; - struct nouveau_pushbuf *push = context_push(ctx); - struct gl_light *l = &ctx->Light.Light[i]; - struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; - - if (l->_Flags & LIGHT_POSITIONAL) { - BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3); - PUSH_DATAp(push, l->_Position, 3); - - BEGIN_NV04(push, NV10_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); - PUSH_DATAf(push, lu->ConstantAttenuation); - PUSH_DATAf(push, lu->LinearAttenuation); - PUSH_DATAf(push, lu->QuadraticAttenuation); - - } else { - BEGIN_NV04(push, NV10_3D(LIGHT_DIRECTION_X(i)), 3); - PUSH_DATAp(push, l->_VP_inf_norm, 3); - - BEGIN_NV04(push, NV10_3D(LIGHT_HALF_VECTOR_X(i)), 3); - PUSH_DATAp(push, l->_h_inf_norm, 3); - } - - if (l->_Flags & LIGHT_SPOT) { - float k[7]; - - nv10_get_spot_coeff(l, lu, k); - - BEGIN_NV04(push, NV10_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7); - PUSH_DATAp(push, k, 7); - } -} - -#define USE_COLOR_MATERIAL(attr) \ - (ctx->Light.ColorMaterialEnabled && \ - ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr)) - -void -nv10_emit_material_ambient(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - float (*mat)[4] = ctx->Light.Material.Attrib; - float c_scene[3], c_factor[3]; - GLbitfield mask; - - if (USE_COLOR_MATERIAL(AMBIENT)) { - COPY_3V(c_scene, ctx->Light.Model.Ambient); - COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]); - - } else if (USE_COLOR_MATERIAL(EMISSION)) { - SCALE_3V(c_scene, mat[MAT_ATTRIB_FRONT_AMBIENT], - ctx->Light.Model.Ambient); - ZERO_3V(c_factor); - - } else { - COPY_3V(c_scene, ctx->Light._BaseColor[0]); - ZERO_3V(c_factor); - } - - BEGIN_NV04(push, NV10_3D(LIGHT_MODEL_AMBIENT_R), 3); - PUSH_DATAp(push, c_scene, 3); - - if (ctx->Light.ColorMaterialEnabled) { - BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_R), 3); - PUSH_DATAp(push, c_factor, 3); - } - - mask = ctx->Light._EnabledLights; - while (mask) { - const int i = u_bit_scan(&mask); - struct gl_light *l = &ctx->Light.Light[i]; - struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; - float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ? - lu->Ambient : - l->_MatAmbient[0]); - - BEGIN_NV04(push, NV10_3D(LIGHT_AMBIENT_R(i)), 3); - PUSH_DATAp(push, c_light, 3); - } -} - -void -nv10_emit_material_diffuse(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - GLfloat (*mat)[4] = ctx->Light.Material.Attrib; - GLbitfield mask; - - BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_A), 1); - PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]); - - mask = ctx->Light._EnabledLights; - while (mask) { - const int i = u_bit_scan(&mask); - struct gl_light *l = &ctx->Light.Light[i]; - struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; - float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ? - lu->Diffuse : - l->_MatDiffuse[0]); - - BEGIN_NV04(push, NV10_3D(LIGHT_DIFFUSE_R(i)), 3); - PUSH_DATAp(push, c_light, 3); - } -} - -void -nv10_emit_material_specular(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - GLbitfield mask; - - mask = ctx->Light._EnabledLights; - while (mask) { - const int i = u_bit_scan(&mask); - struct gl_light *l = &ctx->Light.Light[i]; - struct gl_light_uniforms *lu = &ctx->Light.LightSource[i]; - float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? - lu->Specular : - l->_MatSpecular[0]); - - BEGIN_NV04(push, NV10_3D(LIGHT_SPECULAR_R(i)), 3); - PUSH_DATAp(push, c_light, 3); - } -} - -static const float nv10_shininess_param[6][16] = { - { 0.70, 0.00, 0.06, 0.06, 0.05, 0.04, 0.02, 0.00, - -0.06, -0.13, -0.24, -0.36, -0.51, -0.66, -0.82, -1.00 }, - { 0.01, 1.00, -2.29, -2.77, -2.96, -3.06, -3.12, -3.18, - -3.24, -3.29, -3.36, -3.43, -3.51, -3.75, -4.33, -5.11 }, - { 0.02, 0.00, 2.28, 2.75, 2.94, 3.04, 3.1, 3.15, - 3.18, 3.22, 3.27, 3.32, 3.39, 3.48, 3.84, 5.11 }, - { 0.70, 0.00, 0.05, 0.06, 0.06, 0.06, 0.05, 0.04, - 0.02, 0.01, -0.03, -0.12, -0.25, -0.43, -0.68, -0.99 }, - { 0.01, 1.00, -1.61, -2.35, -2.67, -2.84, -2.96, -3.05, - -3.08, -3.14, -3.2, -3.26, -3.32, -3.42, -3.54, -4.21 }, - { 0.01, 0.00, 2.25, 2.73, 2.92, 3.03, 3.09, 3.15, - 3.16, 3.21, 3.25, 3.29, 3.35, 3.43, 3.56, 4.22 }, -}; - -void -nv10_get_shininess_coeff(float s, float k[6]) -{ - int i; - - for (i = 0; i < 6; i++) - k[i] = get_shine(nv10_shininess_param[i], s); -} - -void -nv10_emit_material_shininess(struct gl_context *ctx, int emit) -{ - struct nouveau_pushbuf *push = context_push(ctx); - float (*mat)[4] = ctx->Light.Material.Attrib; - float k[6]; - - nv10_get_shininess_coeff( - CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024), - k); - - BEGIN_NV04(push, NV10_3D(MATERIAL_SHININESS(0)), 6); - PUSH_DATAp(push, k, 6); -} - -void -nv10_emit_modelview(struct gl_context *ctx, int emit) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_pushbuf *push = context_push(ctx); - GLmatrix *m = ctx->ModelviewMatrixStack.Top; - - if (nctx->fallback != HWTNL) - return; - - if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled || - (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { - BEGIN_NV04(push, NV10_3D(MODELVIEW_MATRIX(0, 0)), 16); - PUSH_DATAm(push, m->m); - } - - if (ctx->Light.Enabled || - (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) { - int i, j; - - BEGIN_NV04(push, NV10_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12); - for (i = 0; i < 3; i++) - for (j = 0; j < 4; j++) - PUSH_DATAf(push, m->inv[4*i + j]); - } -} - -void -nv10_emit_point_parameter(struct gl_context *ctx, int emit) -{ -} - -void -nv10_emit_projection(struct gl_context *ctx, int emit) -{ - struct nouveau_context *nctx = to_nouveau_context(ctx); - struct nouveau_pushbuf *push = context_push(ctx); - GLmatrix m; - - _math_matrix_ctr(&m); - get_viewport_scale(ctx, m.m); - - if (nv10_use_viewport_zclear(ctx)) - m.m[MAT_SZ] /= 8; - - if (nctx->fallback == HWTNL) - _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix); - - BEGIN_NV04(push, NV10_3D(PROJECTION_MATRIX(0)), 16); - PUSH_DATAm(push, m.m); -} |