summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_state_tnl.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c497
1 files changed, 0 insertions, 497 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
deleted file mode 100644
index 09fe7266576..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ /dev/null
@@ -1,497 +0,0 @@
-/*
- * Copyright (C) 2009-2010 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_gldefs.h"
-#include "nouveau_util.h"
-#include "nv10_3d.xml.h"
-#include "nv10_driver.h"
-#include "util/bitscan.h"
-
-void
-nv10_emit_clip_plane(struct gl_context *ctx, int emit)
-{
-}
-
-static inline unsigned
-get_material_bitmask(unsigned m)
-{
- unsigned ret = 0;
-
- if (m & MAT_BIT_FRONT_EMISSION)
- ret |= NV10_3D_COLOR_MATERIAL_EMISSION;
- if (m & MAT_BIT_FRONT_AMBIENT)
- ret |= NV10_3D_COLOR_MATERIAL_AMBIENT;
- if (m & MAT_BIT_FRONT_DIFFUSE)
- ret |= NV10_3D_COLOR_MATERIAL_DIFFUSE;
- if (m & MAT_BIT_FRONT_SPECULAR)
- ret |= NV10_3D_COLOR_MATERIAL_SPECULAR;
-
- return ret;
-}
-
-void
-nv10_emit_color_material(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
-
- BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
- PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
-}
-
-static unsigned
-get_fog_mode(unsigned mode)
-{
- switch (mode) {
- case GL_LINEAR:
- return NV10_3D_FOG_MODE_LINEAR;
- case GL_EXP:
- return NV10_3D_FOG_MODE_EXP;
- case GL_EXP2:
- return NV10_3D_FOG_MODE_EXP2;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_fog_source(unsigned source, unsigned distance_mode)
-{
- switch (source) {
- case GL_FOG_COORDINATE_EXT:
- return NV10_3D_FOG_COORD_FOG;
- case GL_FRAGMENT_DEPTH_EXT:
- switch (distance_mode) {
- case GL_EYE_PLANE_ABSOLUTE_NV:
- return NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS;
- case GL_EYE_PLANE:
- return NV10_3D_FOG_COORD_DIST_ORTHOGONAL;
- case GL_EYE_RADIAL_NV:
- return NV10_3D_FOG_COORD_DIST_RADIAL;
- default:
- assert(0);
- }
- default:
- assert(0);
- }
-}
-
-void
-nv10_get_fog_coeff(struct gl_context *ctx, float k[3])
-{
- struct gl_fog_attrib *f = &ctx->Fog;
-
- switch (f->Mode) {
- case GL_LINEAR:
- k[0] = 2 + f->Start / (f->End - f->Start);
- k[1] = -1 / (f->End - f->Start);
- break;
-
- case GL_EXP:
- k[0] = 1.5;
- k[1] = -0.09 * f->Density;
- break;
-
- case GL_EXP2:
- k[0] = 1.5;
- k[1] = -0.21 * f->Density;
- break;
-
- default:
- assert(0);
- }
-
- k[2] = 0;
-}
-
-void
-nv10_emit_fog(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_fog_attrib *f = &ctx->Fog;
- unsigned source = nctx->fallback == HWTNL ?
- f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
- float k[3];
-
- nv10_get_fog_coeff(ctx, k);
-
- BEGIN_NV04(push, NV10_3D(FOG_MODE), 4);
- PUSH_DATA (push, get_fog_mode(f->Mode));
- PUSH_DATA (push, get_fog_source(source, f->FogDistanceMode));
- PUSH_DATAb(push, f->Enabled);
- PUSH_DATA (push, pack_rgba_f(MESA_FORMAT_R8G8B8A8_UNORM, f->Color));
-
- BEGIN_NV04(push, NV10_3D(FOG_COEFF(0)), 3);
- PUSH_DATAp(push, k, 3);
-
- context_dirty(ctx, FRAG);
-}
-
-static inline unsigned
-get_light_mode(struct gl_light *l)
-{
- if (l->Enabled) {
- if (l->_Flags & LIGHT_SPOT)
- return NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL;
- else if (l->_Flags & LIGHT_POSITIONAL)
- return NV10_3D_ENABLED_LIGHTS_0_POSITIONAL;
- else
- return NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL;
- } else {
- return NV10_3D_ENABLED_LIGHTS_0_DISABLED;
- }
-}
-
-void
-nv10_emit_light_enable(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- uint32_t en_lights = 0;
- int i;
-
- if (nctx->fallback != HWTNL) {
- BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
- PUSH_DATA (push, 0);
- return;
- }
-
- for (i = 0; i < MAX_LIGHTS; i++)
- en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
-
- BEGIN_NV04(push, NV10_3D(ENABLED_LIGHTS), 1);
- PUSH_DATA (push, en_lights);
- BEGIN_NV04(push, NV10_3D(LIGHTING_ENABLE), 1);
- PUSH_DATAb(push, ctx->Light.Enabled);
- BEGIN_NV04(push, NV10_3D(NORMALIZE_ENABLE), 1);
- PUSH_DATAb(push, ctx->Transform.Normalize);
-}
-
-void
-nv10_emit_light_model(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_lightmodel *m = &ctx->Light.Model;
-
- BEGIN_NV04(push, NV10_3D(SEPARATE_SPECULAR_ENABLE), 1);
- PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_MODEL), 1);
- PUSH_DATA (push, ((m->LocalViewer ?
- NV10_3D_LIGHT_MODEL_LOCAL_VIEWER : 0) |
- (_mesa_need_secondary_color(ctx) ?
- NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
- (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
- NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
-}
-
-static float
-get_shine(const float p[], float x)
-{
- const int n = 15;
- const float *y = &p[1];
- float f = (n - 1) * (1 - 1 / (1 + p[0] * x))
- / (1 - 1 / (1 + p[0] * 1024));
- int i = f;
-
- /* Linear interpolation in f-space (Faster and somewhat more
- * accurate than x-space). */
- if (x == 0)
- return y[0];
- else if (i > n - 2)
- return y[n - 1];
- else
- return y[i] + (y[i + 1] - y[i]) * (f - i);
-}
-
-static const float nv10_spot_params[2][16] = {
- { 0.02, -3.80e-05, -1.77, -2.41, -2.71, -2.88, -2.98, -3.06,
- -3.11, -3.17, -3.23, -3.28, -3.37, -3.47, -3.83, -5.11 },
- { 0.02, -0.01, 1.77, 2.39, 2.70, 2.87, 2.98, 3.06,
- 3.10, 3.16, 3.23, 3.27, 3.37, 3.47, 3.83, 5.11 },
-};
-
-void
-nv10_get_spot_coeff(struct gl_light *l, struct gl_light_uniforms *lu, float k[7])
-{
- float e = lu->SpotExponent;
- float a0, b0, a1, a2, b2, a3;
-
- if (e > 0)
- a0 = -1 - 5.36e-3 / sqrtf(e);
- else
- a0 = -1;
- b0 = 1 / (1 + 0.273 * e);
-
- a1 = get_shine(nv10_spot_params[0], e);
-
- a2 = get_shine(nv10_spot_params[1], e);
- b2 = 1 / (1 + 0.273 * e);
-
- a3 = 0.9 + 0.278 * e;
-
- if (lu->SpotCutoff > 0) {
- float cutoff = MAX2(a3, 1 / (1 - lu->_CosCutoff));
-
- k[0] = MAX2(0, a0 + b0 * cutoff);
- k[1] = a1;
- k[2] = a2 + b2 * cutoff;
- k[3] = - cutoff * l->_NormSpotDirection[0];
- k[4] = - cutoff * l->_NormSpotDirection[1];
- k[5] = - cutoff * l->_NormSpotDirection[2];
- k[6] = 1 - cutoff;
-
- } else {
- k[0] = b0;
- k[1] = a1;
- k[2] = a2 + b2;
- k[3] = - l->_NormSpotDirection[0];
- k[4] = - l->_NormSpotDirection[1];
- k[5] = - l->_NormSpotDirection[2];
- k[6] = -1;
- }
-}
-
-void
-nv10_emit_light_source(struct gl_context *ctx, int emit)
-{
- const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
- struct nouveau_pushbuf *push = context_push(ctx);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
-
- if (l->_Flags & LIGHT_POSITIONAL) {
- BEGIN_NV04(push, NV10_3D(LIGHT_POSITION_X(i)), 3);
- PUSH_DATAp(push, l->_Position, 3);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3);
- PUSH_DATAf(push, lu->ConstantAttenuation);
- PUSH_DATAf(push, lu->LinearAttenuation);
- PUSH_DATAf(push, lu->QuadraticAttenuation);
-
- } else {
- BEGIN_NV04(push, NV10_3D(LIGHT_DIRECTION_X(i)), 3);
- PUSH_DATAp(push, l->_VP_inf_norm, 3);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_HALF_VECTOR_X(i)), 3);
- PUSH_DATAp(push, l->_h_inf_norm, 3);
- }
-
- if (l->_Flags & LIGHT_SPOT) {
- float k[7];
-
- nv10_get_spot_coeff(l, lu, k);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_SPOT_CUTOFF(i, 0)), 7);
- PUSH_DATAp(push, k, 7);
- }
-}
-
-#define USE_COLOR_MATERIAL(attr) \
- (ctx->Light.ColorMaterialEnabled && \
- ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
-
-void
-nv10_emit_material_ambient(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- float (*mat)[4] = ctx->Light.Material.Attrib;
- float c_scene[3], c_factor[3];
- GLbitfield mask;
-
- if (USE_COLOR_MATERIAL(AMBIENT)) {
- COPY_3V(c_scene, ctx->Light.Model.Ambient);
- COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]);
-
- } else if (USE_COLOR_MATERIAL(EMISSION)) {
- SCALE_3V(c_scene, mat[MAT_ATTRIB_FRONT_AMBIENT],
- ctx->Light.Model.Ambient);
- ZERO_3V(c_factor);
-
- } else {
- COPY_3V(c_scene, ctx->Light._BaseColor[0]);
- ZERO_3V(c_factor);
- }
-
- BEGIN_NV04(push, NV10_3D(LIGHT_MODEL_AMBIENT_R), 3);
- PUSH_DATAp(push, c_scene, 3);
-
- if (ctx->Light.ColorMaterialEnabled) {
- BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_R), 3);
- PUSH_DATAp(push, c_factor, 3);
- }
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
- lu->Ambient :
- l->_MatAmbient[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_AMBIENT_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-void
-nv10_emit_material_diffuse(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- GLbitfield mask;
-
- BEGIN_NV04(push, NV10_3D(MATERIAL_FACTOR_A), 1);
- PUSH_DATAf(push, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
- lu->Diffuse :
- l->_MatDiffuse[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_DIFFUSE_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-void
-nv10_emit_material_specular(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- GLbitfield mask;
-
- mask = ctx->Light._EnabledLights;
- while (mask) {
- const int i = u_bit_scan(&mask);
- struct gl_light *l = &ctx->Light.Light[i];
- struct gl_light_uniforms *lu = &ctx->Light.LightSource[i];
- float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
- lu->Specular :
- l->_MatSpecular[0]);
-
- BEGIN_NV04(push, NV10_3D(LIGHT_SPECULAR_R(i)), 3);
- PUSH_DATAp(push, c_light, 3);
- }
-}
-
-static const float nv10_shininess_param[6][16] = {
- { 0.70, 0.00, 0.06, 0.06, 0.05, 0.04, 0.02, 0.00,
- -0.06, -0.13, -0.24, -0.36, -0.51, -0.66, -0.82, -1.00 },
- { 0.01, 1.00, -2.29, -2.77, -2.96, -3.06, -3.12, -3.18,
- -3.24, -3.29, -3.36, -3.43, -3.51, -3.75, -4.33, -5.11 },
- { 0.02, 0.00, 2.28, 2.75, 2.94, 3.04, 3.1, 3.15,
- 3.18, 3.22, 3.27, 3.32, 3.39, 3.48, 3.84, 5.11 },
- { 0.70, 0.00, 0.05, 0.06, 0.06, 0.06, 0.05, 0.04,
- 0.02, 0.01, -0.03, -0.12, -0.25, -0.43, -0.68, -0.99 },
- { 0.01, 1.00, -1.61, -2.35, -2.67, -2.84, -2.96, -3.05,
- -3.08, -3.14, -3.2, -3.26, -3.32, -3.42, -3.54, -4.21 },
- { 0.01, 0.00, 2.25, 2.73, 2.92, 3.03, 3.09, 3.15,
- 3.16, 3.21, 3.25, 3.29, 3.35, 3.43, 3.56, 4.22 },
-};
-
-void
-nv10_get_shininess_coeff(float s, float k[6])
-{
- int i;
-
- for (i = 0; i < 6; i++)
- k[i] = get_shine(nv10_shininess_param[i], s);
-}
-
-void
-nv10_emit_material_shininess(struct gl_context *ctx, int emit)
-{
- struct nouveau_pushbuf *push = context_push(ctx);
- float (*mat)[4] = ctx->Light.Material.Attrib;
- float k[6];
-
- nv10_get_shininess_coeff(
- CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
- k);
-
- BEGIN_NV04(push, NV10_3D(MATERIAL_SHININESS(0)), 6);
- PUSH_DATAp(push, k, 6);
-}
-
-void
-nv10_emit_modelview(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- GLmatrix *m = ctx->ModelviewMatrixStack.Top;
-
- if (nctx->fallback != HWTNL)
- return;
-
- if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- BEGIN_NV04(push, NV10_3D(MODELVIEW_MATRIX(0, 0)), 16);
- PUSH_DATAm(push, m->m);
- }
-
- if (ctx->Light.Enabled ||
- (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
- int i, j;
-
- BEGIN_NV04(push, NV10_3D(INVERSE_MODELVIEW_MATRIX(0, 0)), 12);
- for (i = 0; i < 3; i++)
- for (j = 0; j < 4; j++)
- PUSH_DATAf(push, m->inv[4*i + j]);
- }
-}
-
-void
-nv10_emit_point_parameter(struct gl_context *ctx, int emit)
-{
-}
-
-void
-nv10_emit_projection(struct gl_context *ctx, int emit)
-{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
- struct nouveau_pushbuf *push = context_push(ctx);
- GLmatrix m;
-
- _math_matrix_ctr(&m);
- get_viewport_scale(ctx, m.m);
-
- if (nv10_use_viewport_zclear(ctx))
- m.m[MAT_SZ] /= 8;
-
- if (nctx->fallback == HWTNL)
- _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
-
- BEGIN_NV04(push, NV10_3D(PROJECTION_MATRIX(0)), 16);
- PUSH_DATAm(push, m.m);
-}