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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_texture.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_texture.c456
1 files changed, 456 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
new file mode 100644
index 00000000000..ab6e93cceb4
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
@@ -0,0 +1,456 @@
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "nouveau_driver.h"
+#include "nouveau_context.h"
+#include "nouveau_texture.h"
+#include "nouveau_util.h"
+
+#include "main/texobj.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/texcompress.h"
+#include "main/texgetimage.h"
+#include "main/mipmap.h"
+#include "main/texfetch.h"
+
+static struct gl_texture_object *
+nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
+{
+ struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
+
+ _mesa_initialize_texture_object(&nt->base, name, target);
+
+ return &nt->base;
+}
+
+static void
+nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
+{
+ struct nouveau_texture *nt = to_nouveau_texture(t);
+ int i;
+
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
+ nouveau_surface_ref(NULL, &nt->surfaces[i]);
+
+ _mesa_delete_texture_object(ctx, t);
+}
+
+static struct gl_texture_image *
+nouveau_teximage_new(GLcontext *ctx)
+{
+ struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
+
+ return &nti->base;
+}
+
+static void
+nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
+{
+ struct nouveau_teximage *nti = to_nouveau_teximage(ti);
+
+ nouveau_surface_ref(NULL, &nti->surface);
+}
+
+static void
+nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
+{
+ struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ int ret;
+
+ ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
+ assert(!ret);
+
+ ti->Data = s->bo->map;
+}
+
+static void
+nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
+{
+ struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+
+ nouveau_bo_unmap(s->bo);
+ ti->Data = NULL;
+}
+
+static gl_format
+nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
+ GLenum srcFormat, GLenum srcType)
+{
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ case GL_RGBA8:
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return MESA_FORMAT_ARGB8888;
+ case GL_RGB5_A1:
+ return MESA_FORMAT_ARGB1555;
+ case GL_RGBA2:
+ case GL_RGBA4:
+ return MESA_FORMAT_ARGB4444;
+
+ case 3:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ return MESA_FORMAT_RGB565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_ALPHA8:
+ return MESA_FORMAT_A8;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_LUMINANCE8:
+ return MESA_FORMAT_L8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_LUMINANCE8_ALPHA8:
+ return MESA_FORMAT_ARGB8888;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_INTENSITY8:
+ return MESA_FORMAT_ARGB8888;
+
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ return MESA_FORMAT_CI8;
+
+ default:
+ assert(0);
+ }
+}
+
+static void
+nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+ unsigned bo_flags = NOUVEAU_BO_GART | NOUVEAU_BO_RDWR | NOUVEAU_BO_MAP;
+ int ret;
+
+ /* Allocate a new bo for the image. */
+ nouveau_surface_alloc(ctx, s, LINEAR, bo_flags, ti->TexFormat,
+ width, height);
+ ti->RowStride = s->pitch / s->cpp;
+
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
+ format, type, pixels, packing,
+ "glTexImage");
+ if (!pixels)
+ return;
+
+ /* Store the pixel data. */
+ nouveau_teximage_map(ctx, ti);
+
+ ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
+ ti->TexFormat, ti->Data,
+ 0, 0, 0, s->pitch,
+ ti->ImageOffsets,
+ width, height, depth,
+ format, type, pixels, packing);
+ assert(ret);
+
+ nouveau_teximage_unmap(ctx, ti);
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
+ texture_dirty(t);
+}
+
+static void
+nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage(ctx, 1, target, level, internalFormat,
+ width, 1, 1, border, format, type, pixels,
+ packing, t, ti);
+}
+
+static void
+nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage(ctx, 2, target, level, internalFormat,
+ width, height, 1, border, format, type, pixels,
+ packing, t, ti);
+}
+
+static void
+nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage(ctx, 3, target, level, internalFormat,
+ width, height, depth, border, format, type, pixels,
+ packing, t, ti);
+}
+
+static void
+nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage_map(ctx, ti);
+ _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels,
+ packing, t, ti);
+ nouveau_teximage_unmap(ctx, ti);
+
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ texture_dirty(t);
+}
+
+static void
+nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint width, GLint height,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage_map(ctx, ti);
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset,
+ width, height, format, type, pixels,
+ packing, t, ti);
+ nouveau_teximage_unmap(ctx, ti);
+
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ texture_dirty(t);
+}
+
+static void
+nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint width,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage_map(ctx, ti);
+ _mesa_store_texsubimage1d(ctx, target, level, xoffset,
+ width, format, type, pixels,
+ packing, t, ti);
+ nouveau_teximage_unmap(ctx, ti);
+
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ texture_dirty(t);
+}
+
+static void
+nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *t,
+ struct gl_texture_image *ti)
+{
+ nouveau_teximage_map(ctx, ti);
+ _mesa_get_teximage(ctx, target, level, format, type, pixels,
+ t, ti);
+ nouveau_teximage_unmap(ctx, ti);
+}
+
+static void
+nouveau_bind_texture(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *t)
+{
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
+}
+
+static void
+nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
+{
+ int i;
+
+ for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
+ if (t->Image[0][i])
+ nouveau_teximage_map(ctx, t->Image[0][i]);
+ }
+}
+
+static void
+nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
+{
+ int i;
+
+ for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
+ if (t->Image[0][i])
+ nouveau_teximage_unmap(ctx, t->Image[0][i]);
+ }
+}
+
+static void
+relayout_miptree(GLcontext *ctx, struct gl_texture_object *t)
+{
+ struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
+ unsigned last_level, offset = 0;
+ unsigned size;
+ int i, ret;
+
+ if (t->MinFilter == GL_NEAREST ||
+ t->MinFilter == GL_LINEAR)
+ last_level = t->BaseLevel;
+ else
+ last_level = t->_MaxLevel;
+
+ /* Deallocate the old storage. */
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
+ nouveau_bo_ref(NULL, &ss[i].bo);
+
+ /* Relayout the mipmap tree. */
+ for (i = t->BaseLevel; i <= last_level; i++) {
+ struct nouveau_surface *s =
+ &to_nouveau_teximage(t->Image[0][i])->surface;
+
+ size = s->width * s->height * s->cpp;
+
+ /* Images larger than 16B have to be aligned. */
+ if (size > 16)
+ offset = align(offset, 64);
+
+ ss[i] = (struct nouveau_surface) {
+ .offset = offset,
+ .layout = SWIZZLED,
+ .format = s->format,
+ .width = s->width,
+ .height = s->height,
+ .cpp = s->cpp,
+ .pitch = s->width * s->cpp,
+ };
+
+ offset += size;
+ }
+
+ /* Get new storage. */
+ size = align(offset, 64);
+
+ ret = nouveau_bo_new(context_dev(ctx),
+ NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
+ 0, size, &ss[last_level].bo);
+ assert(!ret);
+
+ for (i = t->BaseLevel; i < last_level; i++)
+ nouveau_bo_ref(ss[last_level].bo, &ss[i].bo);
+}
+
+void
+nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
+{
+ struct nouveau_texture *nt = to_nouveau_texture(t);
+ int i;
+
+ if (!nt->dirty)
+ return;
+
+ nt->dirty = GL_FALSE;
+
+ relayout_miptree(ctx, t);
+
+ /* Copy the teximages to the actual swizzled miptree. */
+ for (i = t->BaseLevel; i < MAX_TEXTURE_LEVELS; i++) {
+ struct gl_texture_image *ti = t->Image[0][i];
+ struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
+
+ if (!nt->surfaces[i].bo)
+ break;
+
+ context_drv(ctx)->surface_copy(ctx, &nt->surfaces[i], s,
+ 0, 0, 0, 0,
+ s->width, s->height);
+ }
+}
+
+void
+nouveau_texture_functions_init(struct dd_function_table *functions)
+{
+ functions->NewTextureObject = nouveau_texture_new;
+ functions->DeleteTexture = nouveau_texture_free;
+ functions->NewTextureImage = nouveau_teximage_new;
+ functions->FreeTexImageData = nouveau_teximage_free;
+ functions->ChooseTextureFormat = nouveau_choose_tex_format;
+ functions->TexImage1D = nouveau_teximage_1d;
+ functions->TexImage2D = nouveau_teximage_2d;
+ functions->TexImage3D = nouveau_teximage_3d;
+ functions->TexSubImage1D = nouveau_texsubimage_1d;
+ functions->TexSubImage2D = nouveau_texsubimage_2d;
+ functions->TexSubImage3D = nouveau_texsubimage_3d;
+ functions->GetTexImage = nouveau_get_teximage;
+ functions->BindTexture = nouveau_bind_texture;
+ functions->MapTexture = nouveau_texture_map;
+ functions->UnmapTexture = nouveau_texture_unmap;
+}