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path: root/src/mesa/drivers/common/driverfuncs.c
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Diffstat (limited to 'src/mesa/drivers/common/driverfuncs.c')
-rw-r--r--src/mesa/drivers/common/driverfuncs.c49
1 files changed, 46 insertions, 3 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index 1e44904b930..f543de183a1 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -30,6 +30,7 @@
#include "framebuffer.h"
#include "occlude.h"
#include "program.h"
+#include "prog_execute.h"
#include "renderbuffer.h"
#include "texcompress.h"
#include "texformat.h"
@@ -43,6 +44,7 @@
#include "fbobject.h"
#include "texrender.h"
#endif
+#include "shader_api.h"
#include "arrayobj.h"
#include "driverfuncs.h"
@@ -127,7 +129,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->NewProgram = _mesa_new_program;
driver->DeleteProgram = _mesa_delete_program;
#if FEATURE_MESA_program_debug
- driver->GetFragmentProgramRegister = _swrast_get_program_register;
+ driver->GetProgramRegister = _mesa_get_program_register;
#endif /* FEATURE_MESA_program_debug */
/* simple state commands */
@@ -248,4 +250,45 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->EndList = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
+
+
+ /* XXX temporary here */
+ _mesa_init_glsl_driver_functions(driver);
+}
+
+
+/**
+ * Plug in Mesa's GLSL functions.
+ */
+void
+_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
+{
+ driver->AttachShader = _mesa_attach_shader;
+ driver->BindAttribLocation = _mesa_bind_attrib_location;
+ driver->CompileShader = _mesa_compile_shader;
+ driver->CreateProgram = _mesa_create_program;
+ driver->CreateShader = _mesa_create_shader;
+ driver->DeleteProgram2 = _mesa_delete_program2;
+ driver->DeleteShader = _mesa_delete_shader;
+ driver->DetachShader = _mesa_detach_shader;
+ driver->GetActiveAttrib = _mesa_get_active_attrib;
+ driver->GetActiveUniform = _mesa_get_active_uniform;
+ driver->GetAttachedShaders = _mesa_get_attached_shaders;
+ driver->GetAttribLocation = _mesa_get_attrib_location;
+ driver->GetHandle = _mesa_get_handle;
+ driver->GetProgramiv = _mesa_get_programiv;
+ driver->GetProgramInfoLog = _mesa_get_program_info_log;
+ driver->GetShaderiv = _mesa_get_shaderiv;
+ driver->GetShaderInfoLog = _mesa_get_shader_info_log;
+ driver->GetShaderSource = _mesa_get_shader_source;
+ driver->GetUniformfv = _mesa_get_uniformfv;
+ driver->GetUniformLocation = _mesa_get_uniform_location;
+ driver->IsProgram = _mesa_is_program;
+ driver->IsShader = _mesa_is_shader;
+ driver->LinkProgram = _mesa_link_program;
+ driver->ShaderSource = _mesa_shader_source;
+ driver->Uniform = _mesa_uniform;
+ driver->UniformMatrix = _mesa_uniform_matrix;
+ driver->UseProgram = _mesa_use_program;
+ driver->ValidateProgram = _mesa_validate_program;
}