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diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
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+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#pragma once
+
+#include "brw_reg.h"
+#include "compiler/nir/nir.h"
+#include "brw_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int type_size_scalar(const struct glsl_type *type);
+int type_size_vec4(const struct glsl_type *type);
+int type_size_dvec4(const struct glsl_type *type);
+
+static inline int
+type_size_scalar_bytes(const struct glsl_type *type)
+{
+ return type_size_scalar(type) * 4;
+}
+
+static inline int
+type_size_vec4_bytes(const struct glsl_type *type)
+{
+ return type_size_vec4(type) * 16;
+}
+
+/* Flags set in the instr->pass_flags field by i965 analysis passes */
+enum {
+ BRW_NIR_NON_BOOLEAN = 0x0,
+
+ /* Indicates that the given instruction's destination is a boolean
+ * value but that it needs to be resolved before it can be used.
+ * On Gen <= 5, CMP instructions return a 32-bit value where the bottom
+ * bit represents the actual true/false value of the compare and the top
+ * 31 bits are undefined. In order to use this value, we have to do a
+ * "resolve" operation by replacing the value of the CMP with -(x & 1)
+ * to sign-extend the bottom bit to 0/~0.
+ */
+ BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1,
+
+ /* Indicates that the given instruction's destination is a boolean
+ * value that has intentionally been left unresolved. Not all boolean
+ * values need to be resolved immediately. For instance, if we have
+ *
+ * CMP r1 r2 r3
+ * CMP r4 r5 r6
+ * AND r7 r1 r4
+ *
+ * We don't have to resolve the result of the two CMP instructions
+ * immediately because the AND still does an AND of the bottom bits.
+ * Instead, we can save ourselves instructions by delaying the resolve
+ * until after the AND. The result of the two CMP instructions is left
+ * as BRW_NIR_BOOLEAN_UNRESOLVED.
+ */
+ BRW_NIR_BOOLEAN_UNRESOLVED = 0x2,
+
+ /* Indicates a that the given instruction's destination is a boolean
+ * value that does not need a resolve. For instance, if you AND two
+ * values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both
+ * values will be 0/~0 before we get them and the result of the AND is
+ * also guaranteed to be 0/~0 and does not need a resolve.
+ */
+ BRW_NIR_BOOLEAN_NO_RESOLVE = 0x3,
+
+ /* A mask to mask the boolean status values off of instr->pass_flags */
+ BRW_NIR_BOOLEAN_MASK = 0x3,
+};
+
+void brw_nir_analyze_boolean_resolves(nir_shader *nir);
+
+nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler,
+ nir_shader *nir);
+
+bool brw_nir_lower_intrinsics(nir_shader *nir,
+ struct brw_stage_prog_data *prog_data);
+void brw_nir_lower_vs_inputs(nir_shader *nir,
+ bool is_scalar,
+ bool use_legacy_snorm_formula,
+ const uint8_t *vs_attrib_wa_flags);
+void brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
+ const struct brw_vue_map *vue_map);
+void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
+void brw_nir_lower_fs_inputs(nir_shader *nir,
+ const struct gen_device_info *devinfo,
+ const struct brw_wm_prog_key *key);
+void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar);
+void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
+ GLenum tes_primitive_mode);
+void brw_nir_lower_fs_outputs(nir_shader *nir);
+void brw_nir_lower_cs_shared(nir_shader *nir);
+
+nir_shader *brw_postprocess_nir(nir_shader *nir,
+ const struct brw_compiler *compiler,
+ bool is_scalar);
+
+bool brw_nir_apply_attribute_workarounds(nir_shader *nir,
+ bool use_legacy_snorm_formula,
+ const uint8_t *attrib_wa_flags);
+
+bool brw_nir_apply_trig_workarounds(nir_shader *nir);
+
+void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
+
+nir_shader *brw_nir_apply_sampler_key(nir_shader *nir,
+ const struct brw_compiler *compiler,
+ const struct brw_sampler_prog_key_data *key,
+ bool is_scalar);
+
+enum brw_reg_type brw_type_for_nir_type(const struct gen_device_info *devinfo,
+ nir_alu_type type);
+
+enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type);
+
+void brw_nir_setup_glsl_uniforms(nir_shader *shader,
+ const struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ bool is_scalar);
+
+void brw_nir_setup_arb_uniforms(nir_shader *shader, struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data);
+
+bool brw_nir_opt_peephole_ffma(nir_shader *shader);
+
+#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
+#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
+#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1)
+
+#ifdef __cplusplus
+}
+#endif