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Diffstat (limited to 'src/intel/blorp/blorp_nir_builder.h')
-rw-r--r--src/intel/blorp/blorp_nir_builder.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_nir_builder.h b/src/intel/blorp/blorp_nir_builder.h
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+++ b/src/intel/blorp/blorp_nir_builder.h
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+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "compiler/nir/nir_builder.h"
+
+static inline nir_ssa_def *
+blorp_nir_frag_coord(nir_builder *b)
+{
+ nir_variable *frag_coord =
+ nir_variable_create(b->shader, nir_var_shader_in,
+ glsl_vec4_type(), "gl_FragCoord");
+
+ frag_coord->data.location = VARYING_SLOT_POS;
+ frag_coord->data.origin_upper_left = true;
+
+ return nir_load_var(b, frag_coord);
+}
+
+static inline nir_ssa_def *
+blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer)
+{
+ nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
+ tex->op = nir_texop_txf_ms_mcs;
+ tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
+ tex->dest_type = nir_type_int;
+
+ nir_ssa_def *coord;
+ if (layer) {
+ tex->is_array = true;
+ tex->coord_components = 3;
+ coord = nir_vec3(b, nir_channel(b, xy_pos, 0),
+ nir_channel(b, xy_pos, 1),
+ layer);
+ } else {
+ tex->is_array = false;
+ tex->coord_components = 2;
+ coord = nir_channels(b, xy_pos, 0x3);
+ }
+ tex->src[0].src_type = nir_tex_src_coord;
+ tex->src[0].src = nir_src_for_ssa(coord);
+
+ /* Blorp only has one texture and it's bound at unit 0 */
+ tex->texture_index = 0;
+ tex->sampler_index = 0;
+
+ nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
+ nir_builder_instr_insert(b, &tex->instr);
+
+ return &tex->dest.ssa;
+}
+
+static inline nir_ssa_def *
+blorp_nir_mcs_is_clear_color(nir_builder *b,
+ nir_ssa_def *mcs,
+ uint32_t samples)
+{
+ switch (samples) {
+ case 2:
+ /* Empirical evidence suggests that the value returned from the
+ * sampler is not always 0x3 for clear color so we need to mask it.
+ */
+ return nir_ieq(b, nir_iand(b, nir_channel(b, mcs, 0),
+ nir_imm_int(b, 0x3)),
+ nir_imm_int(b, 0x3));
+
+ case 4:
+ return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0xff));
+
+ case 8:
+ return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, ~0));
+
+ case 16:
+ /* For 16x MSAA, the MCS is actually an ivec2 */
+ return nir_iand(b, nir_ieq(b, nir_channel(b, mcs, 0),
+ nir_imm_int(b, ~0)),
+ nir_ieq(b, nir_channel(b, mcs, 1),
+ nir_imm_int(b, ~0)));
+
+ default:
+ unreachable("Invalid sample count");
+ }
+}