diff options
Diffstat (limited to 'src/intel/blorp/blorp_nir_builder.h')
-rw-r--r-- | src/intel/blorp/blorp_nir_builder.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/intel/blorp/blorp_nir_builder.h b/src/intel/blorp/blorp_nir_builder.h new file mode 100644 index 00000000000..7f23abdef4d --- /dev/null +++ b/src/intel/blorp/blorp_nir_builder.h @@ -0,0 +1,102 @@ +/* + * Copyright © 2017 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "compiler/nir/nir_builder.h" + +static inline nir_ssa_def * +blorp_nir_frag_coord(nir_builder *b) +{ + nir_variable *frag_coord = + nir_variable_create(b->shader, nir_var_shader_in, + glsl_vec4_type(), "gl_FragCoord"); + + frag_coord->data.location = VARYING_SLOT_POS; + frag_coord->data.origin_upper_left = true; + + return nir_load_var(b, frag_coord); +} + +static inline nir_ssa_def * +blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer) +{ + nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); + tex->op = nir_texop_txf_ms_mcs; + tex->sampler_dim = GLSL_SAMPLER_DIM_MS; + tex->dest_type = nir_type_int; + + nir_ssa_def *coord; + if (layer) { + tex->is_array = true; + tex->coord_components = 3; + coord = nir_vec3(b, nir_channel(b, xy_pos, 0), + nir_channel(b, xy_pos, 1), + layer); + } else { + tex->is_array = false; + tex->coord_components = 2; + coord = nir_channels(b, xy_pos, 0x3); + } + tex->src[0].src_type = nir_tex_src_coord; + tex->src[0].src = nir_src_for_ssa(coord); + + /* Blorp only has one texture and it's bound at unit 0 */ + tex->texture_index = 0; + tex->sampler_index = 0; + + nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); + nir_builder_instr_insert(b, &tex->instr); + + return &tex->dest.ssa; +} + +static inline nir_ssa_def * +blorp_nir_mcs_is_clear_color(nir_builder *b, + nir_ssa_def *mcs, + uint32_t samples) +{ + switch (samples) { + case 2: + /* Empirical evidence suggests that the value returned from the + * sampler is not always 0x3 for clear color so we need to mask it. + */ + return nir_ieq(b, nir_iand(b, nir_channel(b, mcs, 0), + nir_imm_int(b, 0x3)), + nir_imm_int(b, 0x3)); + + case 4: + return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0xff)); + + case 8: + return nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, ~0)); + + case 16: + /* For 16x MSAA, the MCS is actually an ivec2 */ + return nir_iand(b, nir_ieq(b, nir_channel(b, mcs, 0), + nir_imm_int(b, ~0)), + nir_ieq(b, nir_channel(b, mcs, 1), + nir_imm_int(b, ~0))); + + default: + unreachable("Invalid sample count"); + } +} |