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-## BeOS Generic Makefile v2.0 ##
-
-## Fill in this file to specify the project being created, and the referenced
-## makefile-engine will do all of the hard work for you. This handles both
-## Intel and PowerPC builds of the BeOS.
-
-## Application Specific Settings ---------------------------------------------
-
-# specify the name of the binary
-NAME= libglut.so
-
-# specify the type of binary
-# APP: Application
-# SHARED: Shared library or add-on
-# STATIC: Static library archive
-# DRIVER: Kernel Driver
-TYPE= SHARED
-
-# specify the source files to use
-# full paths or paths relative to the makefile can be included
-# all files, regardless of directory, will have their object
-# files created in the common object directory.
-# Note that this means this makefile will not work correctly
-# if two source files with the same name (source.c or source.cpp)
-# are included from different directories. Also note that spaces
-# in folder names do not work well with this makefile.
-SRCS= glut_util.cpp glutBlocker.cpp glutInit.cpp glutWindow.cpp \
-glutEvent.cpp glutCallback.cpp glutOverlay.cpp glutGet.cpp glutColor.cpp \
-glutCursor.cpp glutMenu.cpp glutDstr.cpp glut_bitmap.cpp glut_bwidth.cpp \
-glut_8x13.cpp glut_9x15.cpp glut_hel10.cpp glut_hel12.cpp glut_hel18.cpp \
-glut_tr10.cpp glut_tr24.cpp glut_mroman.cpp glut_roman.cpp glut_stroke.cpp \
-glut_swidth.cpp glut_shapes.cpp glut_teapot.cpp beos_x11.cpp
-
-# specify the resource files to use
-# full path or a relative path to the resource file can be used.
-RSRCS=
-
-# specify additional libraries to link against
-# there are two acceptable forms of library specifications
-# - if your library follows the naming pattern of:
-# libXXX.so or libXXX.a you can simply specify XXX
-# library: libbe.so entry: be
-#
-# - if your library does not follow the standard library
-# naming scheme you need to specify the path to the library
-# and it's name
-# library: my_lib.a entry: my_lib.a or path/my_lib.a
-LIBS= GL be
-
-# specify additional paths to directories following the standard
-# libXXX.so or libXXX.a naming scheme. You can specify full paths
-# or paths relative to the makefile. The paths included may not
-# be recursive, so include all of the paths where libraries can
-# be found. Directories where source files are found are
-# automatically included.
-LIBPATHS=
-
-# additional paths to look for system headers
-# thes use the form: #include <header>
-# source file directories are NOT auto-included here
-SYSTEM_INCLUDE_PATHS = ../../include /boot/develop/headers/be/opengl
-
-# additional paths to look for local headers
-# thes use the form: #include "header"
-# source file directories are automatically included
-LOCAL_INCLUDE_PATHS =
-
-# specify the level of optimization that you desire
-# NONE, SOME, FULL
-OPTIMIZE= FULL
-
-# specify any preprocessor symbols to be defined. The symbols
-# will be set to a value of 1. For example specify DEBUG if you want
-# DEBUG=1 to be set when compiling.
-DEFINES=
-
-# specify special warning levels
-# if unspecified default warnings will be used
-# NONE = supress all warnings
-# ALL = enable all warnings
-WARNINGS = ALL
-
-# specify whether image symbols will be created
-# so that stack crawls in the debugger are meaningful
-# if TRUE symbols will be created
-SYMBOLS =
-
-# specify debug settings
-# if TRUE will allow application to be run from
-# a source-level debugger
-DEBUGGER =
-
-# specify additional compiler flags for all files
-COMPILER_FLAGS =
-
-# specify additional linker flags
-LINKER_FLAGS =
-
-
-## include the makefile-engine
-include /boot/develop/etc/makefile-engine
-