summaryrefslogtreecommitdiff
path: root/src/gallium/state_trackers/vega/shaders_cache.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/state_trackers/vega/shaders_cache.c')
-rw-r--r--src/gallium/state_trackers/vega/shaders_cache.c462
1 files changed, 0 insertions, 462 deletions
diff --git a/src/gallium/state_trackers/vega/shaders_cache.c b/src/gallium/state_trackers/vega/shaders_cache.c
deleted file mode 100644
index c1082ca3673..00000000000
--- a/src/gallium/state_trackers/vega/shaders_cache.c
+++ /dev/null
@@ -1,462 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2009 VMware, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "shaders_cache.h"
-
-#include "vg_context.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "tgsi/tgsi_build.h"
-#include "tgsi/tgsi_dump.h"
-#include "tgsi/tgsi_parse.h"
-#include "tgsi/tgsi_util.h"
-#include "tgsi/tgsi_text.h"
-
-#include "util/u_memory.h"
-#include "util/u_math.h"
-#include "util/u_debug.h"
-#include "cso_cache/cso_hash.h"
-#include "cso_cache/cso_context.h"
-
-#include "VG/openvg.h"
-
-#include "asm_fill.h"
-
-/* Essentially we construct an ubber-shader based on the state
- * of the pipeline. The stages are:
- * 1) Paint generation (color/gradient/pattern)
- * 2) Image composition (normal/multiply/stencil)
- * 3) Color transform
- * 4) Per-channel alpha generation
- * 5) Extended blend (multiply/screen/darken/lighten)
- * 6) Mask
- * 7) Premultiply/Unpremultiply
- * 8) Color transform (to black and white)
- */
-#define SHADER_STAGES 8
-
-struct cached_shader {
- void *driver_shader;
- struct pipe_shader_state state;
-};
-
-struct shaders_cache {
- struct vg_context *pipe;
-
- struct cso_hash *hash;
-};
-
-
-static INLINE struct tgsi_token *tokens_from_assembly(const char *txt, int num_tokens)
-{
- struct tgsi_token *tokens;
-
- tokens = (struct tgsi_token *) MALLOC(num_tokens * sizeof(tokens[0]));
-
- tgsi_text_translate(txt, tokens, num_tokens);
-
-#if DEBUG_SHADERS
- tgsi_dump(tokens, 0);
-#endif
-
- return tokens;
-}
-
-/*
-static const char max_shader_preamble[] =
- "FRAG\n"
- "DCL IN[0], POSITION, LINEAR\n"
- "DCL IN[1], GENERIC[0], PERSPECTIVE\n"
- "DCL OUT[0], COLOR, CONSTANT\n"
- "DCL CONST[0..9], CONSTANT\n"
- "DCL TEMP[0..9], CONSTANT\n"
- "DCL SAMP[0..9], CONSTANT\n";
-
- max_shader_preamble strlen == 175
-*/
-#define MAX_PREAMBLE 175
-
-static INLINE VGint range_min(VGint min, VGint current)
-{
- if (min < 0)
- min = current;
- else
- min = MIN2(min, current);
- return min;
-}
-
-static INLINE VGint range_max(VGint max, VGint current)
-{
- return MAX2(max, current);
-}
-
-static void *
-combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders,
- struct pipe_context *pipe,
- struct pipe_shader_state *shader)
-{
- VGboolean declare_input = VG_FALSE;
- VGint start_const = -1, end_const = 0;
- VGint start_temp = -1, end_temp = 0;
- VGint start_sampler = -1, end_sampler = 0;
- VGint i, current_shader = 0;
- VGint num_consts, num_temps, num_samplers;
- struct ureg_program *ureg;
- struct ureg_src in[2];
- struct ureg_src *sampler = NULL;
- struct ureg_src *constant = NULL;
- struct ureg_dst out, *temp = NULL;
- void *p = NULL;
-
- for (i = 0; i < num_shaders; ++i) {
- if (shaders[i]->num_consts)
- start_const = range_min(start_const, shaders[i]->start_const);
- if (shaders[i]->num_temps)
- start_temp = range_min(start_temp, shaders[i]->start_temp);
- if (shaders[i]->num_samplers)
- start_sampler = range_min(start_sampler, shaders[i]->start_sampler);
-
- end_const = range_max(end_const, shaders[i]->start_const +
- shaders[i]->num_consts);
- end_temp = range_max(end_temp, shaders[i]->start_temp +
- shaders[i]->num_temps);
- end_sampler = range_max(end_sampler, shaders[i]->start_sampler +
- shaders[i]->num_samplers);
- if (shaders[i]->needs_position)
- declare_input = VG_TRUE;
- }
- /* if they're still unitialized, initialize them */
- if (start_const < 0)
- start_const = 0;
- if (start_temp < 0)
- start_temp = 0;
- if (start_sampler < 0)
- start_sampler = 0;
-
- num_consts = end_const - start_const;
- num_temps = end_temp - start_temp;
- num_samplers = end_sampler - start_sampler;
-
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- if (!ureg)
- return NULL;
-
- if (declare_input) {
- in[0] = ureg_DECL_fs_input(ureg,
- TGSI_SEMANTIC_POSITION,
- 0,
- TGSI_INTERPOLATE_LINEAR);
- in[1] = ureg_DECL_fs_input(ureg,
- TGSI_SEMANTIC_GENERIC,
- 0,
- TGSI_INTERPOLATE_PERSPECTIVE);
- }
-
- /* we always have a color output */
- out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
-
- if (num_consts >= 1) {
- constant = malloc(sizeof(struct ureg_src) * end_const);
- for (i = start_const; i < end_const; i++) {
- constant[i] = ureg_DECL_constant(ureg, i);
- }
-
- }
-
- if (num_temps >= 1) {
- temp = malloc(sizeof(struct ureg_dst) * end_temp);
- for (i = start_temp; i < end_temp; i++) {
- temp[i] = ureg_DECL_temporary(ureg);
- }
- }
-
- if (num_samplers >= 1) {
- sampler = malloc(sizeof(struct ureg_src) * end_sampler);
- for (i = start_sampler; i < end_sampler; i++) {
- sampler[i] = ureg_DECL_sampler(ureg, i);
- }
- }
-
- while (current_shader < num_shaders) {
- if ((current_shader + 1) == num_shaders) {
- shaders[current_shader]->func(ureg,
- &out,
- in,
- sampler,
- temp,
- constant);
- } else {
- shaders[current_shader]->func(ureg,
- &temp[0],
- in,
- sampler,
- temp,
- constant);
- }
- current_shader++;
- }
-
- ureg_END(ureg);
-
- shader->tokens = ureg_finalize(ureg);
- if (!shader->tokens) {
- ureg_destroy(ureg);
- return NULL;
- }
-
- p = pipe->create_fs_state(pipe, shader);
-
- if (num_temps >= 1) {
- for (i = start_temp; i < end_temp; i++) {
- ureg_release_temporary(ureg, temp[i]);
- }
- }
-
- ureg_destroy(ureg);
-
- free(temp);
- free(constant);
- free(sampler);
-
- return p;
-}
-
-static void *
-create_shader(struct pipe_context *pipe,
- int id,
- struct pipe_shader_state *shader)
-{
- int idx = 0, sh;
- const struct shader_asm_info * shaders[SHADER_STAGES];
-
- /* first stage */
- sh = SHADERS_GET_PAINT_SHADER(id);
- switch (sh << SHADERS_PAINT_SHIFT) {
- case VEGA_SOLID_FILL_SHADER:
- case VEGA_LINEAR_GRADIENT_SHADER:
- case VEGA_RADIAL_GRADIENT_SHADER:
- case VEGA_PATTERN_SHADER:
- case VEGA_PAINT_DEGENERATE_SHADER:
- shaders[idx] = &shaders_paint_asm[(sh >> SHADERS_PAINT_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* second stage */
- sh = SHADERS_GET_IMAGE_SHADER(id);
- switch (sh) {
- case VEGA_IMAGE_NORMAL_SHADER:
- case VEGA_IMAGE_MULTIPLY_SHADER:
- case VEGA_IMAGE_STENCIL_SHADER:
- shaders[idx] = &shaders_image_asm[(sh >> SHADERS_IMAGE_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* sanity check */
- assert(idx == ((!sh || sh == VEGA_IMAGE_NORMAL_SHADER) ? 1 : 2));
-
- /* third stage */
- sh = SHADERS_GET_COLOR_TRANSFORM_SHADER(id);
- switch (sh) {
- case VEGA_COLOR_TRANSFORM_SHADER:
- shaders[idx] = &shaders_color_transform_asm[
- (sh >> SHADERS_COLOR_TRANSFORM_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* fourth stage */
- sh = SHADERS_GET_ALPHA_SHADER(id);
- switch (sh) {
- case VEGA_ALPHA_NORMAL_SHADER:
- case VEGA_ALPHA_PER_CHANNEL_SHADER:
- shaders[idx] = &shaders_alpha_asm[
- (sh >> SHADERS_ALPHA_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* fifth stage */
- sh = SHADERS_GET_BLEND_SHADER(id);
- switch (sh) {
- case VEGA_BLEND_SRC_SHADER:
- case VEGA_BLEND_SRC_OVER_SHADER:
- case VEGA_BLEND_DST_OVER_SHADER:
- case VEGA_BLEND_SRC_IN_SHADER:
- case VEGA_BLEND_DST_IN_SHADER:
- case VEGA_BLEND_MULTIPLY_SHADER:
- case VEGA_BLEND_SCREEN_SHADER:
- case VEGA_BLEND_DARKEN_SHADER:
- case VEGA_BLEND_LIGHTEN_SHADER:
- case VEGA_BLEND_ADDITIVE_SHADER:
- shaders[idx] = &shaders_blend_asm[(sh >> SHADERS_BLEND_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* sixth stage */
- sh = SHADERS_GET_MASK_SHADER(id);
- switch (sh) {
- case VEGA_MASK_SHADER:
- shaders[idx] = &shaders_mask_asm[(sh >> SHADERS_MASK_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* seventh stage */
- sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
- switch (sh) {
- case VEGA_PREMULTIPLY_SHADER:
- case VEGA_UNPREMULTIPLY_SHADER:
- shaders[idx] = &shaders_premultiply_asm[
- (sh >> SHADERS_PREMULTIPLY_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- /* eighth stage */
- sh = SHADERS_GET_BW_SHADER(id);
- switch (sh) {
- case VEGA_BW_SHADER:
- shaders[idx] = &shaders_bw_asm[(sh >> SHADERS_BW_SHIFT) - 1];
- assert(shaders[idx]->id == sh);
- idx++;
- break;
- default:
- break;
- }
-
- return combine_shaders(shaders, idx, pipe, shader);
-}
-
-/*************************************************/
-
-struct shaders_cache * shaders_cache_create(struct vg_context *vg)
-{
- struct shaders_cache *sc = CALLOC_STRUCT(shaders_cache);
-
- sc->pipe = vg;
- sc->hash = cso_hash_create();
-
- return sc;
-}
-
-void shaders_cache_destroy(struct shaders_cache *sc)
-{
- struct cso_hash_iter iter = cso_hash_first_node(sc->hash);
-
- while (!cso_hash_iter_is_null(iter)) {
- struct cached_shader *cached =
- (struct cached_shader *)cso_hash_iter_data(iter);
- cso_delete_fragment_shader(sc->pipe->cso_context,
- cached->driver_shader);
- iter = cso_hash_erase(sc->hash, iter);
- }
-
- cso_hash_delete(sc->hash);
- FREE(sc);
-}
-
-void * shaders_cache_fill(struct shaders_cache *sc,
- int shader_key)
-{
- VGint key = shader_key;
- struct cached_shader *cached;
- struct cso_hash_iter iter = cso_hash_find(sc->hash, key);
-
- if (cso_hash_iter_is_null(iter)) {
- cached = CALLOC_STRUCT(cached_shader);
- cached->driver_shader = create_shader(sc->pipe->pipe, key, &cached->state);
-
- cso_hash_insert(sc->hash, key, cached);
-
- return cached->driver_shader;
- }
-
- cached = (struct cached_shader *)cso_hash_iter_data(iter);
-
- assert(cached->driver_shader);
- return cached->driver_shader;
-}
-
-struct vg_shader * shader_create_from_text(struct pipe_context *pipe,
- const char *txt, int num_tokens,
- int type)
-{
- struct vg_shader *shader = (struct vg_shader *)MALLOC(
- sizeof(struct vg_shader));
- struct tgsi_token *tokens = tokens_from_assembly(txt, num_tokens);
- struct pipe_shader_state state;
-
- debug_assert(type == PIPE_SHADER_VERTEX ||
- type == PIPE_SHADER_FRAGMENT);
-
- state.tokens = tokens;
- memset(&state.stream_output, 0, sizeof(state.stream_output));
- shader->type = type;
- shader->tokens = tokens;
-
- if (type == PIPE_SHADER_FRAGMENT)
- shader->driver = pipe->create_fs_state(pipe, &state);
- else
- shader->driver = pipe->create_vs_state(pipe, &state);
- return shader;
-}
-
-void vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader)
-{
- if (shader->type == PIPE_SHADER_FRAGMENT)
- cso_delete_fragment_shader(ctx->cso_context, shader->driver);
- else
- cso_delete_vertex_shader(ctx->cso_context, shader->driver);
- FREE(shader->tokens);
- FREE(shader);
-}