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-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/Makefile4
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl1554
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl191
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h47
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl269
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl2492
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl287
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl700
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl470
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl129
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl84
-rw-r--r--src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h25
12 files changed, 6252 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/Makefile b/src/gallium/state_trackers/d3d1x/d3dapi/Makefile
new file mode 100644
index 00000000000..8b16b1bcbcf
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/Makefile
@@ -0,0 +1,4 @@
+all: idl
+
+include ../Makefile.inc
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl
new file mode 100644
index 00000000000..c371bbea134
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10.idl
@@ -0,0 +1,1554 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* modified by Luca Barbieri on Sep 2010 to:
+ * - converted to using d3dcommon.idl
+ * - add missing D3D10_FORMAT_SUPPORT
+ * - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE
+*/
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi.idl";
+import "d3dcommon.idl";
+
+cpp_quote("#ifndef _D3D10_CONSTANTS")
+cpp_quote("#define _D3D10_CONSTANTS")
+const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
+const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
+const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
+const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
+const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
+const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
+const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
+const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
+const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_FLOAT32_MAX = 3.402823466e+38;
+const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
+const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
+const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
+const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
+const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
+const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
+const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
+const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
+const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
+const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
+const float D3D10_LINEAR_GAMMA = 1.0;
+const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
+const float D3D10_MAX_DEPTH = 1.0;
+const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
+const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D10_MIN_DEPTH = 0.0;
+const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
+const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
+const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
+const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
+const float D3D10_SRGB_GAMMA = 2.2;
+const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
+const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
+const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
+const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
+const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
+const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
+const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
+const float D3D_SPEC_VERSION = 1.050005;
+const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
+const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
+const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
+const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
+const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
+const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
+const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
+const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
+const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
+const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
+const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
+const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
+const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
+const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
+const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
+const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
+const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
+const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
+const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
+const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
+const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
+const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
+const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
+const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
+const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
+const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
+const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
+const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
+const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
+const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
+const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
+const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
+const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
+const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
+const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
+const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
+const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
+const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
+const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
+const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
+const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
+const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
+const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
+const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
+const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
+const unsigned int D3D10_REQ_MIP_LEVELS = 14;
+const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
+const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
+const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
+const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
+const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
+const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
+const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
+const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
+const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
+const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
+const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
+const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
+const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
+const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
+const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
+const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
+const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
+const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
+const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
+const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
+const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
+const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
+const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
+const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
+const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
+const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
+const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
+const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
+const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
+const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
+const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
+const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D_MAJOR_VERSION = 10;
+const unsigned int D3D_MINOR_VERSION = 0;
+const unsigned int D3D_SPEC_DATE_DAY = 8;
+const unsigned int D3D_SPEC_DATE_MONTH = 8;
+const unsigned int D3D_SPEC_DATE_YEAR = 2006;
+cpp_quote("#endif")
+
+const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
+const unsigned int _FACD3D10 = 0x87;
+const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
+const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
+const unsigned int D3D10_SDK_VERSION = 29;
+
+cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
+cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
+cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
+cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
+
+typedef enum D3D10_FORMAT_SUPPORT
+{
+ D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D10_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+} D3D10_FORMAT_SUPPORT;
+
+
+typedef enum D3D10_BLEND {
+ D3D10_BLEND_ZERO = 1,
+ D3D10_BLEND_ONE = 2,
+ D3D10_BLEND_SRC_COLOR = 3,
+ D3D10_BLEND_INV_SRC_COLOR = 4,
+ D3D10_BLEND_SRC_ALPHA = 5,
+ D3D10_BLEND_INV_SRC_ALPHA = 6,
+ D3D10_BLEND_DEST_ALPHA = 7,
+ D3D10_BLEND_INV_DEST_ALPHA = 8,
+ D3D10_BLEND_DEST_COLOR = 9,
+ D3D10_BLEND_INV_DEST_COLOR = 10,
+ D3D10_BLEND_SRC_ALPHA_SAT = 11,
+ D3D10_BLEND_BLEND_FACTOR = 14,
+ D3D10_BLEND_INV_BLEND_FACTOR = 15,
+ D3D10_BLEND_SRC1_COLOR = 16,
+ D3D10_BLEND_INV_SRC1_COLOR = 17,
+ D3D10_BLEND_SRC1_ALPHA = 18,
+ D3D10_BLEND_INV_SRC1_ALPHA = 19
+} D3D10_BLEND;
+
+typedef enum D3D10_BLEND_OP {
+ D3D10_BLEND_OP_ADD = 1,
+ D3D10_BLEND_OP_SUBTRACT,
+ D3D10_BLEND_OP_REV_SUBTRACT,
+ D3D10_BLEND_OP_MIN,
+ D3D10_BLEND_OP_MAX,
+} D3D10_BLEND_OP;
+
+typedef struct D3D10_BLEND_DESC {
+ BOOL AlphaToCoverageEnable;
+ BOOL BlendEnable[8];
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask[8];
+} D3D10_BLEND_DESC;
+
+typedef enum D3D10_DEPTH_WRITE_MASK {
+ D3D10_DEPTH_WRITE_MASK_ZERO,
+ D3D10_DEPTH_WRITE_MASK_ALL,
+} D3D10_DEPTH_WRITE_MASK;
+
+typedef enum D3D10_COMPARISON_FUNC {
+ D3D10_COMPARISON_NEVER = 1,
+ D3D10_COMPARISON_LESS,
+ D3D10_COMPARISON_EQUAL,
+ D3D10_COMPARISON_LESS_EQUAL,
+ D3D10_COMPARISON_GREATER,
+ D3D10_COMPARISON_NOT_EQUAL,
+ D3D10_COMPARISON_GREATER_EQUAL,
+ D3D10_COMPARISON_ALWAYS,
+} D3D10_COMPARISON_FUNC;
+
+typedef enum D3D10_STENCIL_OP {
+ D3D10_STENCIL_OP_KEEP = 1,
+ D3D10_STENCIL_OP_ZERO,
+ D3D10_STENCIL_OP_REPLACE,
+ D3D10_STENCIL_OP_INCR_SAT,
+ D3D10_STENCIL_OP_DECR_SAT,
+ D3D10_STENCIL_OP_INVERT,
+ D3D10_STENCIL_OP_INCR,
+ D3D10_STENCIL_OP_DECR,
+} D3D10_STENCIL_OP;
+
+typedef struct D3D10_DEPTH_STENCILOP_DESC {
+ D3D10_STENCIL_OP StencilFailOp;
+ D3D10_STENCIL_OP StencilDepthFailOp;
+ D3D10_STENCIL_OP StencilPassOp;
+ D3D10_COMPARISON_FUNC StencilFunc;
+} D3D10_DEPTH_STENCILOP_DESC;
+
+typedef struct D3D10_DEPTH_STENCIL_DESC {
+ BOOL DepthEnable;
+ D3D10_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D10_COMPARISON_FUNC DepthFunc;
+ BOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D10_DEPTH_STENCILOP_DESC FrontFace;
+ D3D10_DEPTH_STENCILOP_DESC BackFace;
+} D3D10_DEPTH_STENCIL_DESC;
+
+typedef enum D3D10_FILL_MODE {
+ D3D10_FILL_WIREFRAME = 2,
+ D3D10_FILL_SOLID,
+} D3D10_FILL_MODE;
+
+typedef enum D3D10_CULL_MODE {
+ D3D10_CULL_NONE = 1,
+ D3D10_CULL_FRONT,
+ D3D10_CULL_BACK,
+} D3D10_CULL_MODE;
+
+typedef struct D3D10_RASTERIZER_DESC {
+ D3D10_FILL_MODE FillMode;
+ D3D10_CULL_MODE CullMode;
+ BOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ BOOL DepthClipEnable;
+ BOOL ScissorEnable;
+ BOOL MultisampleEnable;
+ BOOL AntialiasedLineEnable;
+} D3D10_RASTERIZER_DESC;
+
+typedef enum D3D10_FILTER {
+ D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
+ D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
+ D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
+ D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D10_FILTER_ANISOTROPIC = 0x55,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
+ D3D10_FILTER_TEXT_1BIT = 0x80000000
+} D3D10_FILTER;
+
+typedef enum D3D10_TEXTURE_ADDRESS_MODE {
+ D3D10_TEXTURE_ADDRESS_WRAP = 1,
+ D3D10_TEXTURE_ADDRESS_MIRROR,
+ D3D10_TEXTURE_ADDRESS_CLAMP,
+ D3D10_TEXTURE_ADDRESS_BORDER,
+ D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
+} D3D10_TEXTURE_ADDRESS_MODE;
+
+typedef struct D3D10_SAMPLER_DESC {
+ D3D10_FILTER Filter;
+ D3D10_TEXTURE_ADDRESS_MODE AddressU;
+ D3D10_TEXTURE_ADDRESS_MODE AddressV;
+ D3D10_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D10_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[4];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D10_SAMPLER_DESC;
+
+typedef enum D3D10_COUNTER {
+ D3D10_COUNTER_GPU_IDLE,
+ D3D10_COUNTER_VERTEX_PROCESSING,
+ D3D10_COUNTER_GEOMETRY_PROCESSING,
+ D3D10_COUNTER_PIXEL_PROCESSING,
+ D3D10_COUNTER_OTHER_GPU_PROCESSING,
+ D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
+ D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
+ D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
+ D3D10_COUNTER_VS_MEMORY_LIMITED,
+ D3D10_COUNTER_VS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_GS_MEMORY_LIMITED,
+ D3D10_COUNTER_GS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_PS_MEMORY_LIMITED,
+ D3D10_COUNTER_PS_COMPUTATION_LIMITED,
+ D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
+ D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
+ D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D10_COUNTER;
+
+typedef struct D3D10_COUNTER_DESC {
+ D3D10_COUNTER Counter;
+ UINT MiscFlags;
+} D3D10_COUNTER_DESC;
+
+typedef enum D3D10_COUNTER_TYPE {
+ D3D10_COUNTER_TYPE_FLOAT32,
+ D3D10_COUNTER_TYPE_UINT16,
+ D3D10_COUNTER_TYPE_UINT32,
+ D3D10_COUNTER_TYPE_UINT64,
+} D3D10_COUNTER_TYPE;
+
+typedef struct D3D10_COUNTER_INFO {
+ D3D10_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D10_COUNTER_INFO;
+
+typedef enum D3D10_RESOURCE_DIMENSION {
+ D3D10_RESOURCE_DIMENSION_UNKNOWN,
+ D3D10_RESOURCE_DIMENSION_BUFFER,
+ D3D10_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D10_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D10_RESOURCE_DIMENSION_TEXTURE3D,
+} D3D10_RESOURCE_DIMENSION;
+
+typedef enum D3D10_USAGE {
+ D3D10_USAGE_DEFAULT,
+ D3D10_USAGE_IMMUTABLE,
+ D3D10_USAGE_DYNAMIC,
+ D3D10_USAGE_STAGING,
+} D3D10_USAGE;
+
+typedef struct D3D10_BUFFER_DESC {
+ UINT ByteWidth;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_BUFFER_DESC;
+
+typedef enum D3D10_MAP {
+ D3D10_MAP_READ = 1,
+ D3D10_MAP_WRITE,
+ D3D10_MAP_READ_WRITE,
+ D3D10_MAP_WRITE_DISCARD,
+ D3D10_MAP_WRITE_NO_OVERWRITE,
+} D3D10_MAP;
+
+typedef struct D3D10_TEXTURE1D_DESC {
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE1D_DESC;
+
+typedef struct D3D10_TEXTURE2D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE2D_DESC;
+
+typedef struct D3D10_TEXTURE3D_DESC {
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D10_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D10_TEXTURE3D_DESC;
+
+typedef enum D3D10_DSV_DIMENSION
+{
+ D3D10_DSV_DIMENSION_UNKNOWN,
+ D3D10_DSV_DIMENSION_TEXTURE1D,
+ D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_DSV_DIMENSION_TEXTURE2D,
+ D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_DSV_DIMENSION_TEXTURE2DMS,
+ D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
+} D3D10_DSV_DIMENSION;
+
+typedef struct D3D10_TEX1D_DSV {
+ UINT MipSlice;
+} D3D10_TEX1D_DSV;
+
+typedef struct D3D10_TEX1D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_DSV;
+
+typedef struct D3D10_TEX2D_DSV {
+ UINT MipSlice;
+} D3D10_TEX2D_DSV;
+
+typedef struct D3D10_TEX2D_ARRAY_DSV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_DSV;
+
+typedef struct D3D10_TEX2DMS_DSV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_DSV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_DSV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_DSV;
+
+typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_DSV_DIMENSION ViewDimension;
+ union {
+ D3D10_TEX1D_DSV Texture1D;
+ D3D10_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D10_TEX2D_DSV Texture2D;
+ D3D10_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D10_TEX2DMS_DSV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ } DUMMYUNIONNAME;
+} D3D10_DEPTH_STENCIL_VIEW_DESC;
+
+typedef enum D3D10_RTV_DIMENSION {
+ D3D10_RTV_DIMENSION_UNKNOWN,
+ D3D10_RTV_DIMENSION_BUFFER,
+ D3D10_RTV_DIMENSION_TEXTURE1D,
+ D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE2D,
+ D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE2DMS,
+ D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_RTV_DIMENSION_TEXTURE3D,
+} D3D10_RTV_DIMENSION;
+
+typedef struct D3D10_BUFFER_RTV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_RTV;
+
+typedef struct D3D10_TEX1D_RTV {
+ UINT MipSlice;
+} D3D10_TEX1D_RTV;
+
+typedef struct D3D10_TEX1D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_RTV;
+
+typedef struct D3D10_TEX2D_RTV {
+ UINT MipSlice;
+} D3D10_TEX2D_RTV;
+
+typedef struct D3D10_TEX2D_ARRAY_RTV {
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_RTV;
+
+typedef struct D3D10_TEX2DMS_RTV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_RTV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_RTV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_RTV;
+
+typedef struct D3D10_TEX3D_RTV {
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D10_TEX3D_RTV;
+
+typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_RTV_DIMENSION ViewDimension;
+ union {
+ D3D10_BUFFER_RTV Buffer;
+ D3D10_TEX1D_RTV Texture1D;
+ D3D10_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D10_TEX2D_RTV Texture2D;
+ D3D10_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D10_TEX2DMS_RTV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D10_TEX3D_RTV Texture3D;
+ } DUMMYUNIONNAME;
+} D3D10_RENDER_TARGET_VIEW_DESC;
+
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
+
+typedef struct D3D10_BUFFER_SRV {
+ UINT ElementOffset;
+ UINT ElementWidth;
+} D3D10_BUFFER_SRV;
+
+typedef struct D3D10_TEX1D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX1D_SRV;
+
+typedef struct D3D10_TEX1D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX1D_ARRAY_SRV;
+
+typedef struct D3D10_TEX2D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX2D_SRV;
+
+typedef struct D3D10_TEX2D_ARRAY_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2D_ARRAY_SRV;
+
+typedef struct D3D10_TEX2DMS_SRV {
+ UINT UnusedField_NothingToDefine;
+} D3D10_TEX2DMS_SRV;
+
+typedef struct D3D10_TEX2DMS_ARRAY_SRV {
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D10_TEX2DMS_ARRAY_SRV;
+
+typedef struct D3D10_TEX3D_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEX3D_SRV;
+
+typedef struct D3D10_TEXCUBE_SRV {
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D10_TEXCUBE_SRV;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION ViewDimension;
+ union {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ } DUMMYUNIONNAME;
+} D3D10_SHADER_RESOURCE_VIEW_DESC;
+
+typedef struct D3D10_BOX {
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D10_BOX;
+
+typedef struct D3D10_SUBRESOURCE_DATA {
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D10_SUBRESOURCE_DATA;
+
+typedef struct D3D10_SO_DECLARATION_ENTRY {
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D10_SO_DECLARATION_ENTRY;
+
+typedef enum D3D10_INPUT_CLASSIFICATION {
+ D3D10_INPUT_PER_VERTEX_DATA,
+ D3D10_INPUT_PER_INSTANCE_DATA,
+} D3D10_INPUT_CLASSIFICATION;
+
+typedef struct D3D10_INPUT_ELEMENT_DESC {
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D10_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D10_INPUT_ELEMENT_DESC;
+
+typedef enum D3D10_QUERY {
+ D3D10_QUERY_EVENT,
+ D3D10_QUERY_OCCLUSION,
+ D3D10_QUERY_TIMESTAMP,
+ D3D10_QUERY_TIMESTAMP_DISJOINT,
+ D3D10_QUERY_PIPELINE_STATISTICS,
+ D3D10_QUERY_OCCLUSION_PREDICATE,
+ D3D10_QUERY_SO_STATISTICS,
+ D3D10_QUERY_SO_OVERFLOW_PREDICATE,
+} D3D10_QUERY;
+
+typedef struct D3D10_QUERY_DESC {
+ D3D10_QUERY Query;
+ UINT MiscFlags;
+} D3D10_QUERY_DESC;
+
+typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
+
+typedef RECT D3D10_RECT;
+
+typedef struct D3D10_VIEWPORT {
+ INT TopLeftX;
+ INT TopLeftY;
+ UINT Width;
+ UINT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D10_VIEWPORT;
+
+typedef struct D3D10_MAPPED_TEXTURE2D {
+ void *pData;
+ UINT RowPitch;
+} D3D10_MAPPED_TEXTURE2D;
+
+typedef struct D3D10_MAPPED_TEXTURE3D {
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D10_MAPPED_TEXTURE3D;
+
+typedef enum D3D10_BIND_FLAG {
+ D3D10_BIND_VERTEX_BUFFER = 0x1,
+ D3D10_BIND_INDEX_BUFFER = 0x2,
+ D3D10_BIND_CONSTANT_BUFFER = 0x4,
+ D3D10_BIND_SHADER_RESOURCE = 0x8,
+ D3D10_BIND_STREAM_OUTPUT = 0x10,
+ D3D10_BIND_RENDER_TARGET = 0x20,
+ D3D10_BIND_DEPTH_STENCIL = 0x40
+} D3D10_BIND_FLAG;
+
+typedef enum D3D10_CPU_ACCESS_FLAG {
+ D3D10_CPU_ACCESS_WRITE = 0x10000,
+ D3D10_CPU_ACCESS_READ = 0x20000
+} D3D10_CPU_ACCESS_FLAG;
+
+typedef enum D3D10_RESOURCE_MISC_FLAG {
+ D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
+ D3D10_RESOURCE_MISC_SHARED = 0x2,
+ D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
+ D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
+ D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
+} D3D10_RESOURCE_MISC_FLAG;
+
+typedef enum D3D10_MAP_FLAG {
+ D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
+} D3D10_MAP_FLAG;
+
+typedef enum D3D10_CLEAR_FLAG {
+ D3D10_CLEAR_DEPTH = 0x1,
+ D3D10_CLEAR_STENCIL = 0x2
+} D3D10_CLEAR_FLAG;
+
+typedef enum D3D10_COLOR_WRITE_ENABLE {
+ D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
+ D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
+ D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
+ D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
+ D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
+ D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
+} D3D10_COLOR_WRITE_ENABLE;
+
+typedef enum D3D10_TEXTURECUBE_FACE {
+ D3D10_TEXTURECUBE_FACE_POSITIVE_X,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
+ D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
+ D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
+} D3D10_TEXTURECUBE_FACE;
+
+typedef enum D3D10_ASYNC_GETDATA_FLAG {
+ D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
+} D3D10_ASYNC_GETDATA_FLAG;
+
+typedef enum D3D10_FILTER_TYPE {
+ D3D10_FILTER_TYPE_POINT,
+ D3D10_FILTER_TYPE_LINEAR
+} D3D10_FILTER_TYPE;
+
+typedef enum D3D10_QUERY_MISC_FLAG {
+ D3D10_QUERY_MISC_PREDICATEHINT = 0x1
+} D3D10_QUERY_MISC_FLAG;
+
+typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
+ UINT64 Frequency;
+ BOOL Disjoint;
+} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
+
+typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
+
+typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D10_QUERY_DATA_SO_STATISTICS;
+
+typedef enum D3D10_CREATE_DEVICE_FLAG {
+ D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
+ D3D10_CREATE_DEVICE_DEBUG = 0x2,
+ D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
+ D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
+} D3D10_CREATE_DEVICE_FLAG;
+
+/* Core */
+
+interface ID3D10Device;
+
+[
+ object,
+ local,
+ uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10DeviceChild : IUnknown
+{
+ void GetDevice(
+ [out] ID3D10Device **ppDevice);
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData);
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData);
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData);
+}
+
+/* Resource */
+
+[
+ object,
+ local,
+ uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Resource : ID3D10DeviceChild
+{
+ void GetType(
+ [out] D3D10_RESOURCE_DIMENSION *rType);
+ void SetEvictionPriority(
+ [in] UINT EvictionPriority);
+ UINT GetEvictionPriority();
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Buffer : ID3D10Resource
+{
+ HRESULT Map(
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] void **ppData);
+ void Unmap();
+ void GetDesc(
+ [out] D3D10_BUFFER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture1D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] void **ppData);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE1D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture2D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE2D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
+]
+interface ID3D10Texture3D : ID3D10Resource
+{
+ HRESULT Map(
+ [in] UINT Subresource,
+ [in] D3D10_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
+ void Unmap(
+ [in] UINT Subresource);
+ void GetDesc(
+ [out] D3D10_TEXTURE3D_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
+]
+interface ID3D10View : ID3D10DeviceChild
+{
+ void GetResource(
+ [out] ID3D10Resource **ppResource);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10DepthStencilView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
+}
+
+
+[
+ object,
+ local,
+ uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10RenderTargetView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10ShaderResourceView : ID3D10View
+{
+ void GetDesc(
+ [out] D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
+}
+
+/* Resource End */
+
+[
+ object,
+ local,
+ uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
+]
+interface ID3D10BlendState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_BLEND_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
+]
+interface ID3D10DepthStencilState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_DEPTH_STENCIL_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(6316be88-54cd-4040-ab44-20461bc81f68)
+]
+interface ID3D10GeometryShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10InputLayout : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
+]
+interface ID3D10PixelShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
+]
+interface ID3D10RasterizerState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_RASTERIZER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10SamplerState : ID3D10DeviceChild
+{
+ void GetDesc(
+ [out] D3D10_SAMPLER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10VertexShader : ID3D10DeviceChild
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Asynchronous : ID3D10DeviceChild
+{
+ void Begin();
+ void End();
+ HRESULT GetData(
+ [out] void *pData,
+ [in] UINT DataSize,
+ [in] UINT GetDataFlags);
+ UINT GetDataSize();
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Counter : ID3D10Asynchronous
+{
+ void GetDesc(
+ [out] D3D10_COUNTER_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Query : ID3D10Asynchronous
+{
+ void GetDesc(
+ [out] D3D10_QUERY_DESC *pDesc);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Predicate : ID3D10Query
+{
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Device : IUnknown
+{
+ void VSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void PSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
+ void PSSetShader(
+ [in] ID3D10PixelShader *pPixelShader);
+ void PSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in]ID3D10SamplerState *const *ppSamplers);
+ void VSSetShader(
+ [in] ID3D10VertexShader *pVertexShader);
+ void DrawIndexed(
+ [in] UINT IndexCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation);
+ void Draw(
+ [in] UINT VertexCount,
+ [in] UINT StartVertexLocation);
+ void PSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void IASetInputLayout(
+ [in] ID3D10InputLayout *pInputLayout);
+ void IASetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppVertexBuffers,
+ [in] const UINT *pStrides,
+ [in] const UINT *pOffsets);
+ void IASetIndexBuffer(
+ [in] ID3D10Buffer *pIndexBuffer,
+ [in] DXGI_FORMAT Format,
+ [in] UINT Offset);
+ void DrawIndexedInstanced(
+ [in] UINT IndexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation,
+ [in] UINT StartInstanceLocation);
+ void DrawInstanced(
+ [in] UINT VertexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartVertexLocation,
+ [in] UINT StartInstanceLocation);
+ void GSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppConstantBuffers);
+ void GSSetShader(
+ [in] ID3D10GeometryShader *pShader);
+ void IASetPrimitiveTopology(
+ [in] D3D10_PRIMITIVE_TOPOLOGY Topology);
+ void VSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView *const *ppShaderResourceViews);
+ void VSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D10SamplerState *const *ppSamplers);
+ void SetPredication(
+ [in] ID3D10Predicate *pPredicate,
+ [in] BOOL PredicateValue);
+ void GSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D10ShaderResourceView * const *ppShaderResourceViews);
+ void GSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D10SamplerState *const *ppSamplers);
+ void OMSetRenderTargets(
+ [in] UINT NumViews,
+ [in] ID3D10RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D10DepthStencilView *pDepthStencilView);
+ void OMSetBlendState(
+ [in] ID3D10BlendState *pBlendState,
+ [in] const FLOAT BlendFactor[4],
+ [in] UINT SampleMask);
+ void OMSetDepthStencilState(
+ [in] ID3D10DepthStencilState *pDepthStencilState,
+ [in] UINT StencilRef);
+ void SOSetTargets(
+ [in] UINT NumBuffers,
+ [in] ID3D10Buffer *const *ppSOTargets,
+ [in] const UINT *pOffsets);
+ void DrawAuto();
+ void RSSetState(
+ [in] ID3D10RasterizerState *pRasterizerState);
+ void RSSetViewports(
+ [in] UINT NumViewports,
+ [in] const D3D10_VIEWPORT *pViewports);
+ void RSSetScissorRects(
+ [in] UINT NumRects,
+ [in] const D3D10_RECT *pRects);
+ void CopySubresourceRegion(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] UINT DstX,
+ [in] UINT DstY,
+ [in] UINT DstZ,
+ [in] ID3D10Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] const D3D10_BOX *pSrcBox);
+ void CopyResource(
+ [in] ID3D10Resource *pDstResource,
+ [in] ID3D10Resource *pSrcResource);
+ void UpdateSubresource(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] const D3D10_BOX *pDstBox,
+ [in] const void *pSrcData,
+ [in] UINT SrcRowPitch,
+ [in] UINT SrcDepthPitch);
+ void ClearRenderTargetView(
+ [in] ID3D10RenderTargetView *pRenderTargetView,
+ [in] const FLOAT ColorRGBA[4]);
+ void ClearDepthStencilView(
+ [in] ID3D10DepthStencilView *pDepthStencilView,
+ [in] UINT ClearFlags,
+ [in] FLOAT Depth,
+ [in] UINT8 Stencil);
+ void GenerateMips(
+ [in] ID3D10ShaderResourceView *pShaderResourceView);
+ void ResolveSubresource(
+ [in] ID3D10Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] ID3D10Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] DXGI_FORMAT Format);
+ void VSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void PSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void PSGetShader(
+ [out] ID3D10PixelShader **ppPixelShader);
+ void PSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void VSGetShader(
+ [out] ID3D10VertexShader **ppVertexShader);
+ void PSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void IAGetInputLayout(
+ [out] ID3D10InputLayout **ppInputLayout);
+ void IAGetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppVertexBuffers,
+ [out] UINT *pStrides,
+ [out] UINT *pOffsets);
+ void IAGetIndexBuffer(
+ [out] ID3D10Buffer **pIndexBuffer,
+ [out] DXGI_FORMAT *Format,
+ [out] UINT *Offset);
+ void GSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppConstantBuffers);
+ void GSGetShader(
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ void IAGetPrimitiveTopology(
+ [out] D3D10_PRIMITIVE_TOPOLOGY *pTopology);
+ void VSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void VSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void GetPredication(
+ [out] ID3D10Predicate **ppPredicate,
+ [out] BOOL *pPredicateValue);
+ void GSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D10ShaderResourceView **ppShaderResourceViews);
+ void GSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D10SamplerState **ppSamplers);
+ void OMGetRenderTargets(
+ [in] UINT NumViews,
+ [out] ID3D10RenderTargetView **ppRenderTargetViews,
+ [out] ID3D10DepthStencilView **ppDepthStencilView);
+ void OMGetBlendState(
+ [out] ID3D10BlendState **ppBlendState,
+ [out] FLOAT BlendFactor[4],
+ [out] UINT *pSampleMask);
+ void OMGetDepthStencilState(
+ [out] ID3D10DepthStencilState **ppDepthStencilState,
+ [out] UINT *pStencilRef);
+ void SOGetTargets(
+ [in] UINT NumBuffers,
+ [out] ID3D10Buffer **ppSOTargets,
+ [out] UINT *pOffsets);
+ void RSGetState(
+ [out] ID3D10RasterizerState **ppRasterizerState);
+ void RSGetViewports(
+ [in, out] UINT *NumViewports,
+ [out] D3D10_VIEWPORT *pViewports);
+ void RSGetScissorRects(
+ [in, out] UINT *NumRects,
+ [out] D3D10_RECT *pRects);
+ HRESULT GetDeviceRemovedReason();
+ HRESULT SetExceptionMode(
+ [in] UINT RaiseFlags);
+ UINT GetExceptionMode();
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData);
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData);
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData);
+ void ClearState();
+ void Flush();
+ HRESULT CreateBuffer(
+ [in] const D3D10_BUFFER_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Buffer **ppBuffer);
+ HRESULT CreateTexture1D(
+ [in] const D3D10_TEXTURE1D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture1D **ppTexture1D);
+ HRESULT CreateTexture2D(
+ [in] const D3D10_TEXTURE2D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture2D **ppTexture2D);
+ HRESULT CreateTexture3D(
+ [in] const D3D10_TEXTURE3D_DESC *pDesc,
+ [in] const D3D10_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D10Texture3D **ppTexture3D);
+ HRESULT CreateShaderResourceView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ [out] ID3D10ShaderResourceView **ppSRView);
+ HRESULT CreateRenderTargetView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
+ [out] ID3D10RenderTargetView **ppRTView);
+ HRESULT CreateDepthStencilView(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ [out] ID3D10DepthStencilView **ppDepthStencilView);
+ HRESULT CreateInputLayout(
+ [in] const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
+ [in] UINT NumElements,
+ [in] const void *pShaderBytecodeWithInputSignature,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10InputLayout **ppInputLayout);
+ HRESULT CreateVertexShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10VertexShader **ppVertexShader);
+ HRESULT CreateGeometryShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ HRESULT CreateGeometryShaderWithStreamOutput(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
+ [in] UINT NumEntries,
+ [in] UINT OutputStreamStride,
+ [out] ID3D10GeometryShader **ppGeometryShader);
+ HRESULT CreatePixelShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D10PixelShader **ppPixelShader);
+ HRESULT CreateBlendState(
+ [in] const D3D10_BLEND_DESC *pBlendStateDesc,
+ [out] ID3D10BlendState **ppBlendState);
+ HRESULT CreateDepthStencilState(
+ [in] const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ [out] ID3D10DepthStencilState **ppDepthStencilState);
+ HRESULT CreateRasterizerState(
+ [in] const D3D10_RASTERIZER_DESC *pRasterizerDesc,
+ [out] ID3D10RasterizerState **ppRasterizerState);
+ HRESULT CreateSamplerState(
+ [in] const D3D10_SAMPLER_DESC *pSamplerDesc,
+ [out] ID3D10SamplerState **ppSamplerState);
+ HRESULT CreateQuery(
+ [in] const D3D10_QUERY_DESC *pQueryDesc,
+ [out] ID3D10Query **ppQuery);
+ HRESULT CreatePredicate(
+ [in] const D3D10_QUERY_DESC *pPredicateDesc,
+ [out] ID3D10Predicate **ppPredicate);
+ HRESULT CreateCounter(
+ [in] const D3D10_COUNTER_DESC *pCounterDesc,
+ [out] ID3D10Counter **ppCounter);
+ HRESULT CheckFormatSupport(
+ [in] DXGI_FORMAT Format,
+ [out] UINT *pFormatSupport);
+ HRESULT CheckMultisampleQualityLevels(
+ [in] DXGI_FORMAT Format,
+ [in] UINT SampleCount,
+ [out] UINT *pNumQualityLevels);
+ void CheckCounterInfo(
+ [out] D3D10_COUNTER_INFO *pCounterInfo);
+ HRESULT CheckCounter(
+ [in] const D3D10_COUNTER_DESC *pDesc,
+ [out] D3D10_COUNTER_TYPE *pType,
+ [out] UINT *pActiveCounters,
+ [out] LPSTR szName,
+ [in, out] UINT *pNameLength,
+ [out] LPSTR szUnits,
+ [in, out] UINT *pUnitsLength,
+ [out] LPSTR szDescription,
+ [in, out] UINT *pDescriptionLength);
+ UINT GetCreationFlags();
+ HRESULT OpenSharedResource(
+ [in] HANDLE hResource,
+ [in] REFIID ReturnedInterface,
+ [out] void **ppResource);
+ void SetTextFilterSize(
+ [in] UINT Width,
+ [in] UINT Height);
+ void GetTextFilterSize(
+ [out] UINT *pWidth,
+ [out] UINT *pHeight);
+}
+
+[
+ object,
+ local,
+ uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
+]
+interface ID3D10Multithread : IUnknown
+{
+ void Enter();
+ void Leave();
+ BOOL SetMultithreadProtected(
+ [in] BOOL bMTProtect);
+ BOOL GetMultithreadProtected();
+}
+
+cpp_quote("#include \"d3d10misc.h\"")
+cpp_quote("#include \"d3d10shader.h\"")
+cpp_quote("#include \"d3d10effect.h\"")
+/* TODO: Include "d310sdklayers.h" as soon as it exists */
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
new file mode 100644
index 00000000000..b507e098901
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10_1.idl
@@ -0,0 +1,191 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "d3d10.idl";
+import "d3dcommon.idl";
+
+const unsigned int D3D10_1_SDK_VERSION = 0x20;
+
+cpp_quote("#ifndef _D3D10_1_CONSTANTS")
+cpp_quote("#define _D3D10_1_CONSTANTS")
+const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
+const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
+const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
+const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
+const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
+const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
+const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
+cpp_quote("#endif")
+
+typedef enum D3D10_FEATURE_LEVEL1
+{
+ D3D10_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D10_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D10_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D10_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D10_FEATURE_LEVEL_9_3 = 0x9300
+} D3D10_FEATURE_LEVEL1;
+
+typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
+{
+ BOOL BlendEnable;
+ D3D10_BLEND SrcBlend;
+ D3D10_BLEND DestBlend;
+ D3D10_BLEND_OP BlendOp;
+ D3D10_BLEND SrcBlendAlpha;
+ D3D10_BLEND DestBlendAlpha;
+ D3D10_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D10_RENDER_TARGET_BLEND_DESC1;
+
+typedef struct D3D10_BLEND_DESC1
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
+} D3D10_BLEND_DESC1;
+
+typedef struct D3D10_TEXCUBE_ARRAY_SRV1
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D10_TEXCUBE_ARRAY_SRV1;
+
+typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
+
+typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
+{
+ DXGI_FORMAT Format;
+ D3D10_SRV_DIMENSION1 ViewDimension;
+ union
+ {
+ D3D10_BUFFER_SRV Buffer;
+ D3D10_TEX1D_SRV Texture1D;
+ D3D10_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D10_TEX2D_SRV Texture2D;
+ D3D10_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D10_TEX2DMS_SRV Texture2DMS;
+ D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D10_TEX3D_SRV Texture3D;
+ D3D10_TEXCUBE_SRV TextureCube;
+ D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
+ } ;
+} D3D10_SHADER_RESOURCE_VIEW_DESC1;
+
+typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
+{
+ D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
+} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
+
+[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
+interface ID3D10BlendState1 : ID3D10BlendState
+{
+ void GetDesc1(
+ [out] D3D10_BLEND_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
+interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
+{
+ void GetDesc1(
+ [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
+interface ID3D10Device1 : ID3D10Device
+{
+ HRESULT CreateShaderResourceView1(
+ [in] ID3D10Resource *pResource,
+ [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc,
+ [out,optional] ID3D10ShaderResourceView1 **ppSRView
+ );
+
+ HRESULT CreateBlendState1(
+ [in] const D3D10_BLEND_DESC1 *pBlendStateDesc,
+ [out, optional] ID3D10BlendState1 **ppBlendState
+ );
+
+ D3D10_FEATURE_LEVEL1 GetFeatureLevel();
+};
+
+//cpp_quote("#include \"d3d10_1shader.h\"")
+
+typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
+
+HRESULT D3D10CreateDevice1(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D10_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
+ [in] UINT SDKVersion,
+ [out,optional] ID3D10Device1** ppDevice
+);
+
+typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
+ [in,optional] IDXGIAdapter*,
+ D3D10_DRIVER_TYPE,
+ HMODULE,
+ UINT,
+ D3D10_FEATURE_LEVEL1 HardwareLevels,
+ UINT,
+ [in, optional] DXGI_SWAP_CHAIN_DESC*,
+ [out,optional] IDXGISwapChain**,
+ [out,optional] ID3D10Device1**
+);
+
+HRESULT D3D10CreateDeviceAndSwapChain1(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D10_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in] D3D10_FEATURE_LEVEL1 HardwareLevel,
+ [in] UINT SDKVersion,
+ [in,optional] DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ [out,optional] IDXGISwapChain** ppSwapChain,
+ [out,optional] ID3D10Device1** ppDevice
+);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h
new file mode 100644
index 00000000000..d2241e643e2
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10misc.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2008 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifndef __D3D10MISC_H__
+#define __D3D10MISC_H__
+
+#include "d3d10.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef enum D3D10_DRIVER_TYPE {
+ D3D10_DRIVER_TYPE_HARDWARE = 0,
+ D3D10_DRIVER_TYPE_REFERENCE = 1,
+ D3D10_DRIVER_TYPE_NULL = 2,
+ D3D10_DRIVER_TYPE_SOFTWARE = 3,
+ D3D10_DRIVER_TYPE_WARP = 5, // added by Luca Barbieri in Sep 2010
+} D3D10_DRIVER_TYPE;
+
+HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
+
+HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
+ HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
+ IDXGISwapChain **swapchain, ID3D10Device **device);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __D3D10MISC_H__ */
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
new file mode 100644
index 00000000000..c4668a87dd2
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d10shader.idl
@@ -0,0 +1,269 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "d3d10.idl";
+
+cpp_quote("#define D3D10_TX_VERSION(a, b) (('T' << 24) | ('X' << 16) | ((a) << 8) | (b)))")
+
+const unsigned int D3D10_SHADER_DEBUG = (1 << 0);
+const unsigned int D3D10_SHADER_SKIP_VALIDATION = (1 << 1);
+const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = (1 << 2);
+const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = (1 << 3);
+const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = (1 << 4);
+const unsigned int D3D10_SHADER_PARTIAL_PRECISION = (1 << 5);
+const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = (1 << 6);
+const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = (1 << 7);
+const unsigned int D3D10_SHADER_NO_PRESHADER = (1 << 8);
+const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = (1 << 9);
+const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = (1 << 10);
+const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = (1 << 11);
+const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = (1 << 12);
+const unsigned int D3D10_SHADER_IEEE_STRICTNESS = (1 << 13);
+const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = (1 << 18);
+
+
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = (1 << 14);
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0;
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = ((1 << 14) | (1 << 15));
+const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = (1 << 15);
+
+typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
+typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO;
+
+
+typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
+typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS;
+typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS;
+typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS;
+typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
+typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE;
+typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS;
+typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS;
+typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
+typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE;
+typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS;
+typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS;
+typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
+typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE;
+typedef D3D_NAME D3D10_NAME;
+typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
+typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
+typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
+typedef ID3DInclude* LPD3D10INCLUDE;
+
+cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
+cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
+cpp_quote("#define D3D10_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
+
+typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+} D3D10_SIGNATURE_PARAMETER_DESC;
+
+typedef struct _D3D10_SHADER_BUFFER_DESC
+{
+ LPCSTR Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D10_SHADER_BUFFER_DESC;
+
+typedef struct _D3D10_SHADER_VARIABLE_DESC
+{
+ LPCSTR Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ LPVOID DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D10_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D10_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ LPCSTR Name;
+} D3D10_SHADER_TYPE_DESC;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D10_TESSELLATOR_DOMAIN;
+typedef D3D_TESSELLATOR_PARTITIONING D3D10_TESSELLATOR_PARTITIONING;
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D10_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D10_SHADER_DESC
+{
+ UINT Version;
+ LPCSTR Creator;
+ UINT Flags;
+
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+} D3D10_SHADER_DESC;
+
+typedef struct _D3D10_SHADER_INPUT_BIND_DESC
+{
+ LPCSTR Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D10_SHADER_INPUT_BIND_DESC;
+
+[local, object, uuid("C530AD7D-9B16-4395-A979-BA2ECFF83ADD")]
+interface ID3D10ShaderReflectionType
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_TYPE_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionType* GetMemberTypeByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionType* GetMemberTypeByName(
+ [in] LPCSTR Name
+ );
+
+ LPCSTR GetMemberTypeName(
+ [in] UINT Index
+ );
+};
+
+interface ID3D10ShaderReflectionConstantBuffer;
+
+[object, local, uuid("1BF63C95-2650-405d-99C1-3636BD1DA0A1")]
+interface ID3D10ShaderReflectionVariable
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_VARIABLE_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionType* GetType();
+};
+
+[object, local, uuid("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0")]
+interface ID3D10ShaderReflectionConstantBuffer
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_BUFFER_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionVariable* GetVariableByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+};
+
+[object,local,uuid("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA")]
+interface ID3D10ShaderReflection : IUnknown
+{
+ HRESULT GetDesc(
+ [out] D3D10_SHADER_DESC *pDesc
+ );
+
+ ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
+ [in] UINT Index
+ );
+
+ ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDesc(
+ [in] UINT ResourceIndex,
+ [out] D3D10_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ HRESULT GetInputParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetOutputParameterDesc
+ (
+ [in] UINT ParameterIndex,
+ [out] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+};
+
+HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
+ LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
+HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly);
+LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice);
+LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice);
+LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice);
+HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector);
+HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines,
+ LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs);
+HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
+HRESULT D3D10GetShaderDebugInfo(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
new file mode 100644
index 00000000000..5a57da36ee7
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11.idl
@@ -0,0 +1,2492 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+import "dxgi.idl";
+import "d3dcommon.idl";
+
+const unsigned int D3D11_SDK_VERSION = 7;
+
+cpp_quote("#ifndef _D3D11_CONSTANTS")
+cpp_quote("#define _D3D11_CONSTANTS")
+const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
+const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
+const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
+const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
+const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
+const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
+const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
+const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
+const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
+const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
+const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
+const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
+const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
+const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
+const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
+const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
+const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
+const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
+const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
+const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
+const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
+const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
+const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
+const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
+const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
+const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
+const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
+const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
+const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
+const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
+const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
+const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
+const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
+const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
+const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
+const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
+const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
+const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
+const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
+const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
+const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
+const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
+const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
+const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
+const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
+const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
+const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
+const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
+const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
+const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192;
+const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
+const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1;
+const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1;
+const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
+const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
+const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0;
+const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
+const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0;
+const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
+const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16;
+const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0;
+const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
+const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
+const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0;
+const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0;
+const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
+const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
+const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0;
+const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
+const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
+const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
+const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
+const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
+const float D3D11_FLOAT32_MAX = 3.402823466e+38;
+const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
+const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
+const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
+const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055;
+const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92;
+const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055;
+const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
+const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
+const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
+const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
+const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32;
+const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32;
+const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
+const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
+const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0;
+const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
+const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
+const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
+const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
+const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
+const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
+const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
+const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
+const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
+const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
+const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
+const float D3D11_LINEAR_GAMMA = 1.0;
+const unsigned int D3D11_MAJOR_VERSION = 11;
+const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0;
+const float D3D11_MAX_DEPTH = 1.0;
+const unsigned int D3D11_MAX_MAXANISOTROPY = 16;
+const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
+const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34;
+const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
+const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0;
+const float D3D11_MIN_DEPTH = 0.0;
+const unsigned int D3D11_MIN_MAXANISOTROPY = 0;
+const unsigned int D3D11_MINOR_VERSION = 0;
+const float D3D11_MIP_LOD_BIAS_MAX = 15.99;
+const float D3D11_MIP_LOD_BIAS_MIN = -16.0;
+const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
+const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
+const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
+const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
+const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
+const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
+const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
+const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
+const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
+const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
+const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
+const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
+const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
+const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
+const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
+const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
+const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
+const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
+const unsigned int D3D11_REQ_MAXANISOTROPY = 16;
+const unsigned int D3D11_REQ_MIP_LEVELS = 15;
+const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
+const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
+const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
+const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25;
+const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
+const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
+const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
+const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
+const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
+const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
+const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
+const unsigned int D3D11_SHADER_MAJOR_VERSION = 5;
+const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535;
+const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
+const unsigned int D3D11_SHADER_MAX_INTERFACES = 253;
+const unsigned int D3D11_SHADER_MAX_TYPES = 65535;
+const unsigned int D3D11_SHADER_MINOR_VERSION = 0;
+const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
+const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
+const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
+const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
+const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
+const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4;
+const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
+const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
+const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
+const unsigned int D3D11_SO_STREAM_COUNT = 4;
+const unsigned int D3D11_SPEC_DATE_DAY = 04;
+const unsigned int D3D11_SPEC_DATE_MONTH = 06;
+const unsigned int D3D11_SPEC_DATE_YEAR = 2009;
+const unsigned int D3D11_SPEC_VERSION = 1.0;
+const float D3D11_SRGB_GAMMA = 2.2;
+const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
+const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
+const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4;
+const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055;
+const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
+const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
+const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
+const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
+const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
+const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
+const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4;
+const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
+const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
+const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
+const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
+const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
+const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
+const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
+const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
+const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
+const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
+const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
+const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767;
+const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
+const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
+const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
+const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
+const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
+const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
+const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
+cpp_quote("#endif")
+
+const unsigned int _FACD3D11 = 0x87C;
+const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1;
+
+cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))")
+cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))")
+cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)")
+cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)")
+cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)")
+cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)")
+
+typedef enum D3D11_INPUT_CLASSIFICATION
+{
+ D3D11_INPUT_PER_VERTEX_DATA,
+ D3D11_INPUT_PER_INSTANCE_DATA
+} D3D11_INPUT_CLASSIFICATION;
+
+const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
+
+typedef struct D3D11_INPUT_ELEMENT_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ DXGI_FORMAT Format;
+ UINT InputSlot;
+ UINT AlignedByteOffset;
+ D3D11_INPUT_CLASSIFICATION InputSlotClass;
+ UINT InstanceDataStepRate;
+} D3D11_INPUT_ELEMENT_DESC;
+
+typedef enum D3D11_FILL_MODE
+{
+ D3D11_FILL_WIREFRAME = 2,
+ D3D11_FILL_SOLID = 3
+} D3D11_FILL_MODE;
+
+typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
+
+typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
+
+typedef enum D3D11_CULL_MODE
+{
+ D3D11_CULL_NONE = 1,
+ D3D11_CULL_FRONT = 2,
+ D3D11_CULL_BACK = 3
+} D3D11_CULL_MODE;
+
+typedef struct D3D11_SO_DECLARATION_ENTRY
+{
+ UINT Stream;
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ BYTE StartComponent;
+ BYTE ComponentCount;
+ BYTE OutputSlot;
+} D3D11_SO_DECLARATION_ENTRY;
+
+typedef struct D3D11_VIEWPORT
+{
+ FLOAT TopLeftX;
+ FLOAT TopLeftY;
+ FLOAT Width;
+ FLOAT Height;
+ FLOAT MinDepth;
+ FLOAT MaxDepth;
+} D3D11_VIEWPORT;
+
+typedef enum D3D11_RESOURCE_DIMENSION
+{
+ D3D11_RESOURCE_DIMENSION_UNKNOWN,
+ D3D11_RESOURCE_DIMENSION_BUFFER,
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D,
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D,
+ D3D11_RESOURCE_DIMENSION_TEXTURE3D,
+} D3D11_RESOURCE_DIMENSION;
+
+typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
+
+typedef enum D3D11_DSV_DIMENSION
+{
+ D3D11_DSV_DIMENSION_UNKNOWN,
+ D3D11_DSV_DIMENSION_TEXTURE1D,
+ D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_DSV_DIMENSION_TEXTURE2D,
+ D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_DSV_DIMENSION_TEXTURE2DMS,
+ D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
+} D3D11_DSV_DIMENSION;
+
+
+typedef enum D3D11_RTV_DIMENSION
+{
+ D3D11_RTV_DIMENSION_UNKNOWN,
+ D3D11_RTV_DIMENSION_BUFFER,
+ D3D11_RTV_DIMENSION_TEXTURE1D,
+ D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE2D,
+ D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE2DMS,
+ D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D11_RTV_DIMENSION_TEXTURE3D
+} D3D11_RTV_DIMENSION;
+
+typedef enum D3D11_UAV_DIMENSION
+{
+ D3D11_UAV_DIMENSION_UNKNOWN,
+ D3D11_UAV_DIMENSION_BUFFER,
+ D3D11_UAV_DIMENSION_TEXTURE1D,
+ D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_UAV_DIMENSION_TEXTURE2D,
+ D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_UAV_DIMENSION_TEXTURE3D = 8
+} D3D11_UAV_DIMENSION;
+
+typedef enum D3D11_USAGE
+{
+ D3D11_USAGE_DEFAULT,
+ D3D11_USAGE_IMMUTABLE,
+ D3D11_USAGE_DYNAMIC,
+ D3D11_USAGE_STAGING
+} D3D11_USAGE;
+
+typedef enum D3D11_BIND_FLAG
+{
+ D3D11_BIND_VERTEX_BUFFER = 1,
+ D3D11_BIND_INDEX_BUFFER = 2,
+ D3D11_BIND_CONSTANT_BUFFER = 4,
+ D3D11_BIND_SHADER_RESOURCE = 8,
+ D3D11_BIND_STREAM_OUTPUT = 0x10,
+ D3D11_BIND_RENDER_TARGET = 0x20,
+ D3D11_BIND_DEPTH_STENCIL = 0x40,
+ D3D11_BIND_UNORDERED_ACCESS = 0x80
+} D3D11_BIND_FLAG;
+
+typedef enum D3D11_CPU_ACCESS_FLAG
+{
+ D3D11_CPU_ACCESS_WRITE = 0x10000,
+ D3D11_CPU_ACCESS_READ = 0x20000
+} D3D11_CPU_ACCESS_FLAG;
+
+typedef enum D3D11_RESOURCE_MISC_FLAG
+{
+ D3D11_RESOURCE_MISC_GENERATE_MIPS = 1,
+ D3D11_RESOURCE_MISC_SHARED = 2,
+ D3D11_RESOURCE_MISC_TEXTURECUBE = 4,
+ D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
+ D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
+ D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
+ D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
+ D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
+ D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200
+} D3D11_RESOURCE_MISC_FLAG;
+
+typedef enum D3D11_MAP
+{
+ D3D11_MAP_READ = 1,
+ D3D11_MAP_WRITE,
+ D3D11_MAP_READ_WRITE,
+ D3D11_MAP_WRITE_DISCARD,
+ D3D11_MAP_WRITE_NO_OVERWRITE
+} D3D11_MAP;
+
+typedef enum D3D11_MAP_FLAG
+{
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
+} D3D11_MAP_FLAG;
+
+typedef enum D3D11_RAISE_FLAG
+{
+ D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1
+} D3D11_RAISE_FLAG;
+
+typedef
+enum D3D11_CLEAR_FLAG
+{
+ D3D11_CLEAR_DEPTH = 1,
+ D3D11_CLEAR_STENCIL = 2
+} D3D11_CLEAR_FLAG;
+
+typedef RECT D3D11_RECT;
+
+typedef struct D3D11_BOX
+{
+ UINT left;
+ UINT top;
+ UINT front;
+ UINT right;
+ UINT bottom;
+ UINT back;
+} D3D11_BOX;
+
+typedef enum D3D11_COMPARISON_FUNC
+{
+ D3D11_COMPARISON_NEVER = 1,
+ D3D11_COMPARISON_LESS,
+ D3D11_COMPARISON_EQUAL,
+ D3D11_COMPARISON_LESS_EQUAL,
+ D3D11_COMPARISON_GREATER,
+ D3D11_COMPARISON_NOT_EQUAL,
+ D3D11_COMPARISON_GREATER_EQUAL,
+ D3D11_COMPARISON_ALWAYS
+} D3D11_COMPARISON_FUNC;
+
+typedef enum D3D11_DEPTH_WRITE_MASK
+{
+ D3D11_DEPTH_WRITE_MASK_ZERO,
+ D3D11_DEPTH_WRITE_MASK_ALL
+} D3D11_DEPTH_WRITE_MASK;
+
+typedef enum D3D11_STENCIL_OP
+{
+ D3D11_STENCIL_OP_KEEP = 1,
+ D3D11_STENCIL_OP_ZERO,
+ D3D11_STENCIL_OP_REPLACE,
+ D3D11_STENCIL_OP_INCR_SAT,
+ D3D11_STENCIL_OP_DECR_SAT,
+ D3D11_STENCIL_OP_INVERT,
+ D3D11_STENCIL_OP_INCR,
+ D3D11_STENCIL_OP_DECR
+} D3D11_STENCIL_OP;
+
+typedef struct D3D11_DEPTH_STENCILOP_DESC
+{
+ D3D11_STENCIL_OP StencilFailOp;
+ D3D11_STENCIL_OP StencilDepthFailOp;
+ D3D11_STENCIL_OP StencilPassOp;
+ D3D11_COMPARISON_FUNC StencilFunc;
+} D3D11_DEPTH_STENCILOP_DESC;
+
+typedef struct D3D11_DEPTH_STENCIL_DESC
+{
+ BOOL DepthEnable;
+ D3D11_DEPTH_WRITE_MASK DepthWriteMask;
+ D3D11_COMPARISON_FUNC DepthFunc;
+ BOOL StencilEnable;
+ UINT8 StencilReadMask;
+ UINT8 StencilWriteMask;
+ D3D11_DEPTH_STENCILOP_DESC FrontFace;
+ D3D11_DEPTH_STENCILOP_DESC BackFace;
+} D3D11_DEPTH_STENCIL_DESC;
+
+
+typedef enum D3D11_BLEND
+{
+ D3D11_BLEND_ZERO = 1,
+ D3D11_BLEND_ONE,
+ D3D11_BLEND_SRC_COLOR,
+ D3D11_BLEND_INV_SRC_COLOR,
+ D3D11_BLEND_SRC_ALPHA,
+ D3D11_BLEND_INV_SRC_ALPHA,
+ D3D11_BLEND_DEST_ALPHA,
+ D3D11_BLEND_INV_DEST_ALPHA,
+ D3D11_BLEND_DEST_COLOR,
+ D3D11_BLEND_INV_DEST_COLOR ,
+ D3D11_BLEND_SRC_ALPHA_SAT,
+
+ D3D11_BLEND_BLEND_FACTOR = 14,
+ D3D11_BLEND_INV_BLEND_FACTOR,
+ D3D11_BLEND_SRC1_COLOR,
+ D3D11_BLEND_INV_SRC1_COLOR ,
+ D3D11_BLEND_SRC1_ALPHA,
+ D3D11_BLEND_INV_SRC1_ALPHA
+} D3D11_BLEND;
+
+typedef enum D3D11_BLEND_OP
+{
+ D3D11_BLEND_OP_ADD = 1,
+ D3D11_BLEND_OP_SUBTRACT,
+ D3D11_BLEND_OP_REV_SUBTRACT,
+ D3D11_BLEND_OP_MIN,
+ D3D11_BLEND_OP_MAX
+} D3D11_BLEND_OP;
+
+typedef enum D3D11_COLOR_WRITE_ENABLE
+{
+ D3D11_COLOR_WRITE_ENABLE_RED = 1,
+ D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
+ D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
+ D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
+ D3D11_COLOR_WRITE_ENABLE_ALL = 0xf
+} D3D11_COLOR_WRITE_ENABLE;
+
+typedef struct D3D11_RENDER_TARGET_BLEND_DESC
+{
+ BOOL BlendEnable;
+ D3D11_BLEND SrcBlend;
+ D3D11_BLEND DestBlend;
+ D3D11_BLEND_OP BlendOp;
+ D3D11_BLEND SrcBlendAlpha;
+ D3D11_BLEND DestBlendAlpha;
+ D3D11_BLEND_OP BlendOpAlpha;
+ UINT8 RenderTargetWriteMask;
+} D3D11_RENDER_TARGET_BLEND_DESC;
+
+typedef struct D3D11_BLEND_DESC
+{
+ BOOL AlphaToCoverageEnable;
+ BOOL IndependentBlendEnable;
+ D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
+} D3D11_BLEND_DESC;
+
+typedef struct D3D11_RASTERIZER_DESC
+{
+ D3D11_FILL_MODE FillMode;
+ D3D11_CULL_MODE CullMode;
+ BOOL FrontCounterClockwise;
+ INT DepthBias;
+ FLOAT DepthBiasClamp;
+ FLOAT SlopeScaledDepthBias;
+ BOOL DepthClipEnable;
+ BOOL ScissorEnable;
+ BOOL MultisampleEnable;
+ BOOL AntialiasedLineEnable;
+} D3D11_RASTERIZER_DESC;
+
+typedef struct D3D11_SUBRESOURCE_DATA
+{
+ const void *pSysMem;
+ UINT SysMemPitch;
+ UINT SysMemSlicePitch;
+} D3D11_SUBRESOURCE_DATA;
+
+typedef struct D3D11_MAPPED_SUBRESOURCE
+{
+ void *pData;
+ UINT RowPitch;
+ UINT DepthPitch;
+} D3D11_MAPPED_SUBRESOURCE;
+
+typedef struct D3D11_BUFFER_DESC
+{
+ UINT ByteWidth;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+ UINT StructureByteStride;
+} D3D11_BUFFER_DESC;
+
+typedef struct D3D11_TEXTURE1D_DESC
+{
+ UINT Width;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE1D_DESC;
+
+typedef struct D3D11_TEXTURE2D_DESC
+{
+ UINT Width;
+ UINT Height;
+ UINT MipLevels;
+ UINT ArraySize;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE2D_DESC;
+
+typedef struct D3D11_TEXTURE3D_DESC
+{
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ DXGI_FORMAT Format;
+ D3D11_USAGE Usage;
+ UINT BindFlags;
+ UINT CPUAccessFlags;
+ UINT MiscFlags;
+} D3D11_TEXTURE3D_DESC;
+
+typedef enum D3D11_TEXTURECUBE_FACE
+{
+ D3D11_TEXTURECUBE_FACE_POSITIVE_X,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
+} D3D11_TEXTURECUBE_FACE;
+
+typedef struct D3D11_BUFFER_SRV
+{
+ union
+ {
+ UINT FirstElement;
+ UINT ElementOffset;
+ };
+ union
+ {
+ UINT NumElements;
+ UINT ElementWidth;
+ };
+} D3D11_BUFFER_SRV;
+
+typedef enum D3D11_BUFFEREX_SRV_FLAG
+{
+ D3D11_BUFFEREX_SRV_FLAG_RAW = 1
+} D3D11_BUFFEREX_SRV_FLAG;
+
+typedef struct D3D11_BUFFEREX_SRV
+{
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFEREX_SRV;
+
+typedef struct D3D11_TEX1D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX1D_SRV;
+
+typedef struct D3D11_TEX1D_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_SRV;
+
+typedef struct D3D11_TEX2D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX2D_SRV;
+
+typedef struct D3D11_TEX2D_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_SRV;
+
+typedef struct D3D11_TEX3D_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEX3D_SRV;
+
+typedef struct D3D11_TEXCUBE_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+} D3D11_TEXCUBE_SRV;
+
+typedef struct D3D11_TEXCUBE_ARRAY_SRV
+{
+ UINT MostDetailedMip;
+ UINT MipLevels;
+ UINT First2DArrayFace;
+ UINT NumCubes;
+} D3D11_TEXCUBE_ARRAY_SRV;
+
+typedef struct D3D11_TEX2DMS_SRV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_SRV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_SRV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_SRV;
+
+typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_SRV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_SRV Buffer;
+ D3D11_TEX1D_SRV Texture1D;
+ D3D11_TEX1D_ARRAY_SRV Texture1DArray;
+ D3D11_TEX2D_SRV Texture2D;
+ D3D11_TEX2D_ARRAY_SRV Texture2DArray;
+ D3D11_TEX2DMS_SRV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
+ D3D11_TEX3D_SRV Texture3D;
+ D3D11_TEXCUBE_SRV TextureCube;
+ D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
+ D3D11_BUFFEREX_SRV BufferEx;
+ };
+} D3D11_SHADER_RESOURCE_VIEW_DESC;
+
+
+typedef struct D3D11_BUFFER_RTV
+{
+ union
+ {
+ UINT FirstElement;
+ UINT ElementOffset;
+ };
+ union
+ {
+ UINT NumElements;
+ UINT ElementWidth;
+ };
+} D3D11_BUFFER_RTV;
+
+typedef struct D3D11_TEX1D_RTV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_RTV;
+
+typedef struct D3D11_TEX1D_ARRAY_RTV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_RTV;
+
+typedef struct D3D11_TEX2D_RTV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_RTV;
+
+typedef struct D3D11_TEX2DMS_RTV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_RTV;
+
+typedef struct D3D11_TEX2D_ARRAY_RTV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_RTV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_RTV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_RTV;
+
+typedef struct D3D11_TEX3D_RTV
+{
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_RTV;
+
+typedef struct D3D11_RENDER_TARGET_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_RTV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_RTV Buffer;
+ D3D11_TEX1D_RTV Texture1D;
+ D3D11_TEX1D_ARRAY_RTV Texture1DArray;
+ D3D11_TEX2D_RTV Texture2D;
+ D3D11_TEX2D_ARRAY_RTV Texture2DArray;
+ D3D11_TEX2DMS_RTV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
+ D3D11_TEX3D_RTV Texture3D;
+ };
+} D3D11_RENDER_TARGET_VIEW_DESC;
+
+typedef struct D3D11_TEX1D_DSV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_DSV;
+
+typedef struct D3D11_TEX1D_ARRAY_DSV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_DSV;
+
+typedef struct D3D11_TEX2D_DSV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_DSV;
+
+typedef struct D3D11_TEX2D_ARRAY_DSV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_DSV;
+
+typedef struct D3D11_TEX2DMS_DSV
+{
+ UINT UnusedField_NothingToDefine;
+} D3D11_TEX2DMS_DSV;
+
+typedef struct D3D11_TEX2DMS_ARRAY_DSV
+{
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2DMS_ARRAY_DSV;
+
+typedef enum D3D11_DSV_FLAG
+{
+ D3D11_DSV_READ_ONLY_DEPTH = 1L,
+ D3D11_DSV_READ_ONLY_STENCIL = 2L
+} D3D11_DSV_FLAG;
+
+typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_DSV_DIMENSION ViewDimension;
+ UINT Flags;
+ union
+ {
+ D3D11_TEX1D_DSV Texture1D;
+ D3D11_TEX1D_ARRAY_DSV Texture1DArray;
+ D3D11_TEX2D_DSV Texture2D;
+ D3D11_TEX2D_ARRAY_DSV Texture2DArray;
+ D3D11_TEX2DMS_DSV Texture2DMS;
+ D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
+ };
+} D3D11_DEPTH_STENCIL_VIEW_DESC;
+
+typedef enum D3D11_BUFFER_UAV_FLAG
+{
+ D3D11_BUFFER_UAV_FLAG_RAW = 1,
+ D3D11_BUFFER_UAV_FLAG_APPEND = 2,
+ D3D11_BUFFER_UAV_FLAG_COUNTER = 4
+} D3D11_BUFFER_UAV_FLAG;
+
+typedef struct D3D11_BUFFER_UAV
+{
+ UINT FirstElement;
+ UINT NumElements;
+ UINT Flags;
+} D3D11_BUFFER_UAV;
+
+typedef struct D3D11_TEX1D_UAV
+{
+ UINT MipSlice;
+} D3D11_TEX1D_UAV;
+
+typedef struct D3D11_TEX1D_ARRAY_UAV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX1D_ARRAY_UAV;
+
+typedef struct D3D11_TEX2D_UAV
+{
+ UINT MipSlice;
+} D3D11_TEX2D_UAV;
+
+typedef struct D3D11_TEX2D_ARRAY_UAV
+{
+ UINT MipSlice;
+ UINT FirstArraySlice;
+ UINT ArraySize;
+} D3D11_TEX2D_ARRAY_UAV;
+
+typedef struct D3D11_TEX3D_UAV
+{
+ UINT MipSlice;
+ UINT FirstWSlice;
+ UINT WSize;
+} D3D11_TEX3D_UAV;
+
+typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
+{
+ DXGI_FORMAT Format;
+ D3D11_UAV_DIMENSION ViewDimension;
+ union
+ {
+ D3D11_BUFFER_UAV Buffer;
+ D3D11_TEX1D_UAV Texture1D;
+ D3D11_TEX1D_ARRAY_UAV Texture1DArray;
+ D3D11_TEX2D_UAV Texture2D;
+ D3D11_TEX2D_ARRAY_UAV Texture2DArray;
+ D3D11_TEX3D_UAV Texture3D;
+ };
+} D3D11_UNORDERED_ACCESS_VIEW_DESC;
+
+typedef enum D3D11_FILTER
+{
+ D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
+ D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
+ D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
+ D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D11_FILTER_ANISOTROPIC = 0x55,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
+} D3D11_FILTER;
+
+typedef enum D3D11_FILTER_TYPE
+{
+ D3D11_FILTER_TYPE_POINT,
+ D3D11_FILTER_TYPE_LINEAR
+} D3D11_FILTER_TYPE;
+
+const unsigned int D3D11_FILTER_TYPE_MASK = 3;
+const unsigned int D3D11_MIN_FILTER_SHIFT = 4;
+const unsigned int D3D11_MAG_FILTER_SHIFT = 2;
+const unsigned int D3D11_MIP_FILTER_SHIFT = 0;
+const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80;
+const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40;
+
+cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
+cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))")
+cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
+cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)")
+cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))")
+
+typedef enum D3D11_TEXTURE_ADDRESS_MODE
+{
+ D3D11_TEXTURE_ADDRESS_WRAP = 1,
+ D3D11_TEXTURE_ADDRESS_MIRROR = 2,
+ D3D11_TEXTURE_ADDRESS_CLAMP = 3,
+ D3D11_TEXTURE_ADDRESS_BORDER = 4,
+ D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
+} D3D11_TEXTURE_ADDRESS_MODE;
+
+typedef struct D3D11_SAMPLER_DESC
+{
+ D3D11_FILTER Filter;
+ D3D11_TEXTURE_ADDRESS_MODE AddressU;
+ D3D11_TEXTURE_ADDRESS_MODE AddressV;
+ D3D11_TEXTURE_ADDRESS_MODE AddressW;
+ FLOAT MipLODBias;
+ UINT MaxAnisotropy;
+ D3D11_COMPARISON_FUNC ComparisonFunc;
+ FLOAT BorderColor[ 4 ];
+ FLOAT MinLOD;
+ FLOAT MaxLOD;
+} D3D11_SAMPLER_DESC;
+
+typedef enum D3D11_FORMAT_SUPPORT
+{
+ D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D11_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+ D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
+ D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
+} D3D11_FORMAT_SUPPORT;
+
+typedef enum D3D11_FORMAT_SUPPORT2
+{
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
+} D3D11_FORMAT_SUPPORT2;
+
+typedef enum D3D11_ASYNC_GETDATA_FLAG
+{
+ D3D11_ASYNC_GETDATA_DONOTFLUSH = 1
+} D3D11_ASYNC_GETDATA_FLAG;
+
+typedef enum D3D11_QUERY
+{
+ D3D11_QUERY_EVENT,
+ D3D11_QUERY_OCCLUSION,
+ D3D11_QUERY_TIMESTAMP,
+ D3D11_QUERY_TIMESTAMP_DISJOINT,
+ D3D11_QUERY_PIPELINE_STATISTICS,
+ D3D11_QUERY_OCCLUSION_PREDICATE,
+ D3D11_QUERY_SO_STATISTICS,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE,
+ D3D11_QUERY_SO_STATISTICS_STREAM0,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
+ D3D11_QUERY_SO_STATISTICS_STREAM1,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
+ D3D11_QUERY_SO_STATISTICS_STREAM2,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
+ D3D11_QUERY_SO_STATISTICS_STREAM3,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
+} D3D11_QUERY;
+
+typedef enum D3D11_QUERY_MISC_FLAG
+{
+ D3D11_QUERY_MISC_PREDICATEHINT = 1
+} D3D11_QUERY_MISC_FLAG;
+
+typedef struct D3D11_QUERY_DESC
+{
+ D3D11_QUERY Query;
+ UINT MiscFlags;
+} D3D11_QUERY_DESC;
+
+typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
+{
+ UINT64 Frequency;
+ BOOL Disjoint;
+} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
+
+typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
+{
+ UINT64 IAVertices;
+ UINT64 IAPrimitives;
+ UINT64 VSInvocations;
+ UINT64 GSInvocations;
+ UINT64 GSPrimitives;
+ UINT64 CInvocations;
+ UINT64 CPrimitives;
+ UINT64 PSInvocations;
+ UINT64 HSInvocations;
+ UINT64 DSInvocations;
+ UINT64 CSInvocations;
+} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
+
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+
+typedef enum D3D11_COUNTER
+{
+ D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
+} D3D11_COUNTER;
+
+typedef enum D3D11_COUNTER_TYPE
+{
+ D3D11_COUNTER_TYPE_FLOAT32,
+ D3D11_COUNTER_TYPE_UINT16,
+ D3D11_COUNTER_TYPE_UINT32,
+ D3D11_COUNTER_TYPE_UINT64,
+} D3D11_COUNTER_TYPE;
+
+typedef struct D3D11_COUNTER_DESC
+{
+ D3D11_COUNTER Counter;
+ UINT MiscFlags;
+} D3D11_COUNTER_DESC;
+
+typedef struct D3D11_COUNTER_INFO
+{
+ D3D11_COUNTER LastDeviceDependentCounter;
+ UINT NumSimultaneousCounters;
+ UINT8 NumDetectableParallelUnits;
+} D3D11_COUNTER_INFO;
+
+typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
+{
+ D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
+} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
+
+typedef enum D3D11_DEVICE_CONTEXT_TYPE
+{
+ D3D11_DEVICE_CONTEXT_IMMEDIATE,
+ D3D11_DEVICE_CONTEXT_DEFERRED,
+} D3D11_DEVICE_CONTEXT_TYPE;
+
+typedef struct D3D11_CLASS_INSTANCE_DESC
+{
+ UINT InstanceId;
+ UINT InstanceIndex;
+ UINT TypeId;
+ UINT ConstantBuffer;
+ UINT BaseConstantBufferOffset;
+ UINT BaseTexture;
+ UINT BaseSampler;
+ BOOL Created;
+} D3D11_CLASS_INSTANCE_DESC;
+
+typedef enum D3D11_FEATURE
+{
+ D3D11_FEATURE_THREADING,
+ D3D11_FEATURE_DOUBLES,
+ D3D11_FEATURE_FORMAT_SUPPORT,
+ D3D11_FEATURE_FORMAT_SUPPORT2,
+ D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
+} D3D11_FEATURE;
+
+typedef struct D3D11_FEATURE_DATA_THREADING
+{
+ BOOL DriverConcurrentCreates;
+ BOOL DriverCommandLists;
+} D3D11_FEATURE_DATA_THREADING;
+
+typedef struct D3D11_FEATURE_DATA_DOUBLES
+{
+ BOOL DoublePrecisionFloatShaderOps;
+} D3D11_FEATURE_DATA_DOUBLES;
+
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
+{
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
+
+typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
+{
+ DXGI_FORMAT InFormat;
+ UINT OutFormatSupport2;
+} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
+
+typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
+{
+ BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
+} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
+
+interface ID3D11Device;
+
+[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
+interface ID3D11DeviceChild : IUnknown {
+ void GetDevice(
+ [out] ID3D11Device **ppDevice
+ );
+
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData
+ );
+
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData
+ );
+
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData
+ );
+};
+
+[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")]
+interface ID3D11InputLayout : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
+interface ID3D11DepthStencilState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_DEPTH_STENCIL_DESC *pDesc
+ );
+};
+
+[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
+interface ID3D11BlendState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_BLEND_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
+interface ID3D11RasterizerState : ID3D11DeviceChild {
+ void GetDesc(
+ [out] D3D11_RASTERIZER_DESC *pDesc
+ );
+};
+
+[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")]
+interface ID3D11SamplerState : ID3D11DeviceChild
+{
+ void GetDesc(
+ [out] D3D11_SAMPLER_DESC *pDesc
+ );
+
+};
+
+[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
+interface ID3D11Resource : ID3D11DeviceChild {
+ void GetType(
+ [out] D3D11_RESOURCE_DIMENSION *pResourceDimension
+ );
+
+ void SetEvictionPriority(
+ [in] UINT EvictionPriority
+ );
+
+ UINT GetEvictionPriority(
+ );
+};
+
+[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
+interface ID3D11Buffer : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_BUFFER_DESC *pDesc
+ );
+
+};
+
+[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
+interface ID3D11Texture1D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE1D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
+interface ID3D11Texture2D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE2D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
+interface ID3D11Texture3D : ID3D11Resource {
+ void GetDesc(
+ [out] D3D11_TEXTURE3D_DESC *pDesc
+ );
+};
+
+[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
+interface ID3D11View : ID3D11DeviceChild {
+ void GetResource(
+ [out] ID3D11Resource **ppResource
+ );
+
+};
+
+[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
+interface ID3D11ShaderResourceView : ID3D11View {
+ void GetDesc(
+ [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")]
+interface ID3D11RenderTargetView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")]
+interface ID3D11DepthStencilView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")]
+interface ID3D11UnorderedAccessView : ID3D11View
+{
+ void GetDesc(
+ [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc
+ );
+};
+
+[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")]
+interface ID3D11VertexShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
+interface ID3D11HullShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")]
+interface ID3D11DomainShader : ID3D11DeviceChild
+{
+};
+
+
+[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")]
+interface ID3D11GeometryShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")]
+interface ID3D11PixelShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")]
+interface ID3D11ComputeShader : ID3D11DeviceChild
+{
+};
+
+[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")]
+interface ID3D11Asynchronous : ID3D11DeviceChild
+{
+ UINT GetDataSize();
+};
+
+[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")]
+interface ID3D11Query : ID3D11Asynchronous
+{
+ void GetDesc(
+ [out] D3D11_QUERY_DESC *pDesc
+ );
+};
+
+[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")]
+interface ID3D11Predicate : ID3D11Query
+{
+};
+
+[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")]
+interface ID3D11Counter : ID3D11Asynchronous
+{
+ void GetDesc(
+ [out] D3D11_COUNTER_DESC *pDesc
+ );
+};
+
+interface ID3D11ClassLinkage;
+
+[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")]
+interface ID3D11ClassInstance : ID3D11DeviceChild
+{
+ void GetClassLinkage(
+ [out] ID3D11ClassLinkage **ppLinkage
+ );
+
+ void GetDesc(
+ [out] D3D11_CLASS_INSTANCE_DESC *pDesc
+ );
+
+ void GetInstanceName(
+ [out] LPSTR pInstanceName,
+ [in, out] SIZE_T *pBufferLength
+ );
+
+ void GetTypeName(
+ [out] LPSTR pTypeName,
+ [in, out] SIZE_T *pBufferLength
+ );
+};
+
+[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")]
+interface ID3D11ClassLinkage : ID3D11DeviceChild
+{
+ HRESULT GetClassInstance(
+ [in] LPCSTR pClassInstanceName,
+ [in] UINT InstanceIndex,
+ [out] ID3D11ClassInstance **ppInstance
+ );
+
+ HRESULT CreateClassInstance(
+ [in] LPCSTR pClassTypeName,
+ [in] UINT ConstantBufferOffset,
+ [in] UINT ConstantVectorOffset,
+ [in] UINT TextureOffset,
+ [in] UINT SamplerOffset,
+ [out] ID3D11ClassInstance **ppInstance
+ );
+};
+
+[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")]
+interface ID3D11CommandList : ID3D11DeviceChild
+{
+ UINT GetContextFlags();
+};
+
+interface ID3D11DeviceContext;
+
+[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")]
+interface ID3D11Device : IUnknown
+{
+ HRESULT CreateBuffer(
+ [in] const D3D11_BUFFER_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Buffer **ppBuffer
+ );
+
+ HRESULT CreateTexture1D(
+ [in] const D3D11_TEXTURE1D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture1D **ppTexture1D
+ );
+
+ HRESULT CreateTexture2D(
+ [in] const D3D11_TEXTURE2D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture2D **ppTexture2D
+ );
+
+ HRESULT CreateTexture3D(
+ [in] const D3D11_TEXTURE3D_DESC *pDesc,
+ [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
+ [out] ID3D11Texture3D **ppTexture3D
+ );
+
+ HRESULT CreateShaderResourceView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
+ [out] ID3D11ShaderResourceView **ppSRView
+ );
+
+ HRESULT CreateUnorderedAccessView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
+ [out] ID3D11UnorderedAccessView **ppUAView
+ );
+
+ HRESULT CreateRenderTargetView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
+ [out] ID3D11RenderTargetView **ppRTView
+ );
+
+ HRESULT CreateDepthStencilView(
+ [in] ID3D11Resource *pResource,
+ [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
+ [out] ID3D11DepthStencilView **ppDepthStencilView
+ );
+
+ HRESULT CreateInputLayout(
+ [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
+ [in] UINT NumElements,
+ [in] const void *pShaderBytecodeWithInputSignature,
+ [in] SIZE_T BytecodeLength,
+ [out] ID3D11InputLayout **ppInputLayout
+ );
+
+ HRESULT CreateVertexShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11VertexShader **ppVertexShader
+ );
+
+ HRESULT CreateGeometryShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11GeometryShader **ppGeometryShader
+ );
+
+ HRESULT CreateGeometryShaderWithStreamOutput(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
+ [in] UINT NumEntries,
+ [in] const UINT *pBufferStrides,
+ [in] UINT NumStrides,
+ [in] UINT RasterizedStream,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11GeometryShader **ppGeometryShader
+ );
+
+ HRESULT CreatePixelShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11PixelShader **ppPixelShader
+ );
+
+ HRESULT CreateHullShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11HullShader **ppHullShader
+ );
+
+ HRESULT CreateDomainShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11DomainShader **ppDomainShader
+ );
+
+ HRESULT CreateComputeShader(
+ [in] const void *pShaderBytecode,
+ [in] SIZE_T BytecodeLength,
+ [in] ID3D11ClassLinkage *pClassLinkage,
+ [out] ID3D11ComputeShader **ppComputeShader
+ );
+
+ HRESULT CreateClassLinkage(
+ [out] ID3D11ClassLinkage **ppLinkage
+ );
+
+ HRESULT CreateBlendState(
+ [in] const D3D11_BLEND_DESC *pBlendStateDesc,
+ [out] ID3D11BlendState **ppBlendState
+ );
+
+ HRESULT CreateDepthStencilState(
+ [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
+ [out] ID3D11DepthStencilState **ppDepthStencilState
+ );
+
+ HRESULT CreateRasterizerState(
+ [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
+ [out] ID3D11RasterizerState **ppRasterizerState
+ );
+
+ HRESULT CreateSamplerState(
+ [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
+ [out] ID3D11SamplerState **ppSamplerState
+ );
+
+ HRESULT CreateQuery(
+ [in] const D3D11_QUERY_DESC *pQueryDesc,
+ [out] ID3D11Query **ppQuery
+ );
+
+ HRESULT CreatePredicate(
+ [in] const D3D11_QUERY_DESC *pPredicateDesc,
+ [out] ID3D11Predicate **ppPredicate
+ );
+
+ HRESULT CreateCounter(
+ [in] const D3D11_COUNTER_DESC *pCounterDesc,
+ [out] ID3D11Counter **ppCounter
+ );
+
+ HRESULT CreateDeferredContext(
+ [in] UINT ContextFlags,
+ [out] ID3D11DeviceContext **ppDeferredContext
+ );
+
+ HRESULT OpenSharedResource(
+ [in] HANDLE hResource,
+ [in] REFIID ReturnedInterface,
+ [out] void **ppResource
+ );
+
+ HRESULT CheckFormatSupport(
+ [in] DXGI_FORMAT Format,
+ [out] UINT *pFormatSupport
+ );
+
+ HRESULT CheckMultisampleQualityLevels(
+ [in] DXGI_FORMAT Format,
+ [in] UINT SampleCount,
+ [out] UINT *pNumQualityLevels
+ );
+
+ void CheckCounterInfo(
+ [out] D3D11_COUNTER_INFO *pCounterInfo
+ );
+
+ HRESULT CheckCounter(
+ [in] const D3D11_COUNTER_DESC *pDesc,
+ [out] D3D11_COUNTER_TYPE *pType,
+ [out] UINT *pActiveCounters,
+ [out] LPSTR szName,
+ [in, out, optional] UINT *pNameLength,
+ [out] LPSTR szUnits,
+ [in, out, optional] UINT *pUnitsLength,
+ [out] LPSTR szDescription,
+ [in, out, optional] UINT *pDescriptionLength
+ );
+
+ HRESULT CheckFeatureSupport(
+ [in] D3D11_FEATURE Feature,
+ [out] void *pFeatureSupportData,
+ [in] UINT FeatureSupportDataSize
+ );
+
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *pDataSize,
+ [out] void *pData
+ );
+
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT DataSize,
+ [in] const void *pData
+ );
+
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *pData
+ );
+
+ D3D_FEATURE_LEVEL GetFeatureLevel();
+
+ UINT GetCreationFlags();
+
+ HRESULT GetDeviceRemovedReason();
+
+ void GetImmediateContext(
+ [out] ID3D11DeviceContext **ppImmediateContext
+ );
+
+ HRESULT SetExceptionMode(
+ [in] UINT RaiseFlags
+ );
+
+ UINT GetExceptionMode();
+};
+
+[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
+interface ID3D11DeviceContext : ID3D11DeviceChild
+{
+ void VSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void PSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void PSSetShader(
+ [in] ID3D11PixelShader *pPixelShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void PSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void VSSetShader(
+ [in] ID3D11VertexShader *pVertexShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void DrawIndexed(
+ [in] UINT IndexCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation
+ );
+
+ void Draw(
+ [in] UINT VertexCount,
+ [in] UINT StartVertexLocation
+ );
+
+ HRESULT Map(
+ [in] ID3D11Resource *pResource,
+ [in] UINT Subresource,
+ [in] D3D11_MAP MapType,
+ [in] UINT MapFlags,
+ [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource
+ );
+
+ void Unmap(
+ [in] ID3D11Resource *pResource,
+ [in] UINT Subresource
+ );
+
+ void PSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void IASetInputLayout(
+ [in] ID3D11InputLayout *pInputLayout
+ );
+
+ void IASetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppVertexBuffers,
+ [in] const UINT *pStrides,
+ [in] const UINT *pOffsets
+ );
+
+ void IASetIndexBuffer(
+ [in] ID3D11Buffer *pIndexBuffer,
+ [in] DXGI_FORMAT Format,
+ [in] UINT Offset
+ );
+
+ void DrawIndexedInstanced(
+ [in] UINT IndexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartIndexLocation,
+ [in] INT BaseVertexLocation,
+ [in] UINT StartInstanceLocation
+ );
+
+ void DrawInstanced(
+ [in] UINT VertexCountPerInstance,
+ [in] UINT InstanceCount,
+ [in] UINT StartVertexLocation,
+ [in] UINT StartInstanceLocation
+ );
+
+ void GSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void GSSetShader(
+ [in] ID3D11GeometryShader *pShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void IASetPrimitiveTopology(
+ [in] D3D11_PRIMITIVE_TOPOLOGY Topology
+ );
+
+ void VSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void VSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void Begin(
+ [in] ID3D11Asynchronous *pAsync
+ );
+
+ void End(
+ [in] ID3D11Asynchronous *pAsync
+ );
+
+ HRESULT GetData(
+ [in] ID3D11Asynchronous *pAsync,
+ [out] void *pData,
+ [in] UINT DataSize,
+ [in] UINT GetDataFlags
+ );
+
+ void SetPredication(
+ [in] ID3D11Predicate *pPredicate,
+ [in] BOOL PredicateValue
+ );
+
+ void GSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void GSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void OMSetRenderTargets(
+ [in] UINT NumViews,
+ [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D11DepthStencilView *pDepthStencilView
+ );
+
+ void OMSetRenderTargetsAndUnorderedAccessViews(
+ [in] UINT NumRTVs,
+ [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
+ [in] ID3D11DepthStencilView *pDepthStencilView,
+ [in] UINT UAVStartSlot,
+ [in] UINT NumUAVs,
+ [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ [in] const UINT *pUAVInitialCounts
+ );
+
+ void OMSetBlendState(
+ [in] ID3D11BlendState *pBlendState,
+ [in] const FLOAT BlendFactor[ 4 ],
+ [in] UINT SampleMask
+ );
+
+ void OMSetDepthStencilState(
+ [in] ID3D11DepthStencilState *pDepthStencilState,
+ [in] UINT StencilRef
+ );
+
+ void SOSetTargets(
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppSOTargets,
+ [in] const UINT *pOffsets
+ );
+
+ void DrawAuto(
+ );
+
+ void DrawIndexedInstancedIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void DrawInstancedIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void Dispatch(
+ [in] UINT ThreadGroupCountX,
+ [in] UINT ThreadGroupCountY,
+ [in] UINT ThreadGroupCountZ
+ );
+
+ void DispatchIndirect(
+ [in] ID3D11Buffer *pBufferForArgs,
+ [in] UINT AlignedByteOffsetForArgs
+ );
+
+ void RSSetState(
+ [in] ID3D11RasterizerState *pRasterizerState
+ );
+
+ void RSSetViewports(
+ [in] UINT NumViewports,
+ [in] const D3D11_VIEWPORT *pViewports
+ );
+
+ void RSSetScissorRects(
+ [in] UINT NumRects,
+ [in] const D3D11_RECT *pRects
+ );
+
+ void CopySubresourceRegion(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] UINT DstX,
+ [in] UINT DstY,
+ [in] UINT DstZ,
+ [in] ID3D11Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] const D3D11_BOX *pSrcBox
+ );
+
+ void CopyResource(
+ [in] ID3D11Resource *pDstResource,
+ [in] ID3D11Resource *pSrcResource
+ );
+
+ void UpdateSubresource(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] const D3D11_BOX *pDstBox,
+ [in] const void *pSrcData,
+ [in] UINT SrcRowPitch,
+ [in] UINT SrcDepthPitch
+ );
+
+ void CopyStructureCount(
+ [in] ID3D11Buffer *pDstBuffer,
+ [in] UINT DstAlignedByteOffset,
+ [in] ID3D11UnorderedAccessView *pSrcView
+ );
+
+ void ClearRenderTargetView(
+ [in] ID3D11RenderTargetView *pRenderTargetView,
+ [in] const FLOAT ColorRGBA[ 4 ]
+ );
+
+ void ClearUnorderedAccessViewUint(
+ [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
+ [in] const UINT Values[ 4 ]
+ );
+
+ void ClearUnorderedAccessViewFloat(
+ [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
+ [in] const FLOAT Values[ 4 ]
+ );
+
+ void ClearDepthStencilView(
+ [in] ID3D11DepthStencilView *pDepthStencilView,
+ [in] UINT ClearFlags,
+ [in] FLOAT Depth,
+ [in] UINT8 Stencil
+ );
+
+ void GenerateMips(
+ [in] ID3D11ShaderResourceView *pShaderResourceView
+ );
+
+ void SetResourceMinLOD(
+ [in] ID3D11Resource *pResource,
+ [in] FLOAT MinLOD
+ );
+
+ FLOAT GetResourceMinLOD(
+ [in] ID3D11Resource *pResource
+ );
+
+ void ResolveSubresource(
+ [in] ID3D11Resource *pDstResource,
+ [in] UINT DstSubresource,
+ [in] ID3D11Resource *pSrcResource,
+ [in] UINT SrcSubresource,
+ [in] DXGI_FORMAT Format
+ );
+
+ void ExecuteCommandList(
+ [in] ID3D11CommandList *pCommandList,
+ [in] BOOL RestoreContextState
+ );
+
+ void HSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void HSSetShader(
+ [in] ID3D11HullShader *pHullShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void HSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void HSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void DSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void DSSetShader(
+ [in] ID3D11DomainShader *pDomainShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void DSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void DSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void CSSetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [in] ID3D11ShaderResourceView *const *ppShaderResourceViews
+ );
+
+ void CSSetUnorderedAccessViews(
+ [in] UINT StartSlot,
+ [in] UINT NumUAVs,
+ [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
+ [in] const UINT *pUAVInitialCounts
+ );
+
+ void CSSetShader(
+ [in] ID3D11ComputeShader *pComputeShader,
+ [in] ID3D11ClassInstance *const *ppClassInstances,
+ [in] UINT NumClassInstances
+ );
+
+ void CSSetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [in] ID3D11SamplerState *const *ppSamplers
+ );
+
+ void CSSetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [in] ID3D11Buffer *const *ppConstantBuffers
+ );
+
+ void VSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void PSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void PSGetShader(
+ [out] ID3D11PixelShader **ppPixelShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void PSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void VSGetShader(
+ [out] ID3D11VertexShader **ppVertexShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void PSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void IAGetInputLayout(
+ [out] ID3D11InputLayout **ppInputLayout
+ );
+
+ void IAGetVertexBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppVertexBuffers,
+ [out] UINT *pStrides,
+ [out] UINT *pOffsets
+ );
+
+ void IAGetIndexBuffer(
+ [out] ID3D11Buffer **pIndexBuffer,
+ [out] DXGI_FORMAT *Format,
+ [out] UINT *Offset
+ );
+
+ void GSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void GSGetShader(
+ [out] ID3D11GeometryShader **ppGeometryShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void IAGetPrimitiveTopology(
+ [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology
+ );
+
+ void VSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void VSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void GetPredication(
+ [out] ID3D11Predicate **ppPredicate,
+ [out] BOOL *pPredicateValue
+ );
+
+ void GSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void GSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void OMGetRenderTargets(
+ [in] UINT NumViews,
+ [out] ID3D11RenderTargetView **ppRenderTargetViews,
+ [out] ID3D11DepthStencilView **ppDepthStencilView
+ );
+
+ void OMGetRenderTargetsAndUnorderedAccessViews(
+ [in] UINT NumRTVs,
+ [out] ID3D11RenderTargetView **ppRenderTargetViews,
+ [out] ID3D11DepthStencilView **ppDepthStencilView,
+ [in] UINT UAVStartSlot,
+ [in] UINT NumUAVs,
+ [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ );
+
+ void OMGetBlendState(
+ [out] ID3D11BlendState **ppBlendState,
+ [out] FLOAT BlendFactor[ 4 ],
+ [out] UINT *pSampleMask
+ );
+
+ void OMGetDepthStencilState(
+ [out] ID3D11DepthStencilState **ppDepthStencilState,
+ [out] UINT *pStencilRef
+ );
+
+ void SOGetTargets(
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppSOTargets
+ );
+
+ void RSGetState(
+ [out] ID3D11RasterizerState **ppRasterizerState
+ );
+
+ void RSGetViewports(
+ [in, out] /*_range*/ UINT *pNumViewports,
+ [out] D3D11_VIEWPORT *pViewports
+ );
+
+ void RSGetScissorRects(
+ [in, out] /*_range*/ UINT *pNumRects,
+ [out] D3D11_RECT *pRects
+ );
+
+ void HSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void HSGetShader(
+ [out] ID3D11HullShader **ppHullShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void HSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void HSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void DSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void DSGetShader(
+ [out] ID3D11DomainShader **ppDomainShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void DSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void DSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void CSGetShaderResources(
+ [in] UINT StartSlot,
+ [in] UINT NumViews,
+ [out] ID3D11ShaderResourceView **ppShaderResourceViews
+ );
+
+ void CSGetUnorderedAccessViews(
+ [in] UINT StartSlot,
+ [in] UINT NumUAVs,
+ [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews
+ );
+
+ void CSGetShader(
+ [out] ID3D11ComputeShader **ppComputeShader,
+ [out] ID3D11ClassInstance **ppClassInstances,
+ [in, out, optional] UINT *pNumClassInstances
+ );
+
+ void CSGetSamplers(
+ [in] UINT StartSlot,
+ [in] UINT NumSamplers,
+ [out] ID3D11SamplerState **ppSamplers
+ );
+
+ void CSGetConstantBuffers(
+ [in] UINT StartSlot,
+ [in] UINT NumBuffers,
+ [out] ID3D11Buffer **ppConstantBuffers
+ );
+
+ void ClearState();
+
+ void Flush();
+
+ D3D11_DEVICE_CONTEXT_TYPE GetType();
+
+ UINT GetContextFlags();
+
+ HRESULT FinishCommandList(
+ [in] BOOL RestoreDeferredContextState,
+ [out] ID3D11CommandList **ppCommandList
+ );
+};
+
+cpp_quote("#include \"d3d10_1.h\"")
+cpp_quote("#include \"d3d10shader.h\"")
+cpp_quote("#include \"d3d10effect.h\"")
+/*cpp_quote("#include \"d3d10_1shader.h\"") */
+
+typedef enum D3D11_CREATE_DEVICE_FLAG
+{
+ D3D11_CREATE_DEVICE_SINGLETHREADED = 1,
+ D3D11_CREATE_DEVICE_DEBUG = 2,
+ D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4,
+ D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
+} D3D11_CREATE_DEVICE_FLAG;
+
+
+HRESULT D3D11CreateDevice(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
+ [in] UINT FeatureLevels,
+ [in] UINT SDKVersion,
+ [out,optional] ID3D11Device** ppDevice,
+ [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
+ [out,optional] ID3D11DeviceContext** ppImmediateContext
+);
+
+typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
+ [in,optional] IDXGIAdapter*,
+ D3D_DRIVER_TYPE,
+ HMODULE,
+ UINT,
+ [in,optional] const D3D_FEATURE_LEVEL*,
+ UINT FeatureLevels,
+ UINT,
+ [in, optional] const DXGI_SWAP_CHAIN_DESC*,
+ [out,optional] IDXGISwapChain**,
+ [out,optional] ID3D11Device**,
+ [out,optional] D3D_FEATURE_LEVEL*,
+ [out,optional] ID3D11DeviceContext**
+);
+
+HRESULT D3D11CreateDeviceAndSwapChain(
+ [in,optional] IDXGIAdapter* pAdapter,
+ [in] D3D_DRIVER_TYPE DriverType,
+ [in] HMODULE Software,
+ [in] UINT Flags,
+ [in,optional] const D3D_FEATURE_LEVEL* pFeatureLevels,
+ [in] UINT FeatureLevels,
+ [in] UINT SDKVersion,
+ [in,optional] const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
+ [out,optional] IDXGISwapChain** ppSwapChain,
+ [out,optional] ID3D11Device** ppDevice,
+ [out,optional] D3D_FEATURE_LEVEL* pFeatureLevel,
+ [out,optional] ID3D11DeviceContext** ppImmediateContext
+);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
new file mode 100644
index 00000000000..09588a02f5a
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3d11shader.idl
@@ -0,0 +1,287 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "d3dcommon.idl";
+
+typedef enum D3D11_SHADER_VERSION_TYPE
+{
+ D3D11_SHVER_PIXEL_SHADER,
+ D3D11_SHVER_VERTEX_SHADER,
+ D3D11_SHVER_GEOMETRY_SHADER,
+
+ D3D11_SHVER_HULL_SHADER,
+ D3D11_SHVER_DOMAIN_SHADER,
+ D3D11_SHVER_COMPUTE_SHADER,
+} D3D11_SHADER_VERSION_TYPE;
+
+cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
+cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
+cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
+
+typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
+typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
+
+typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
+{
+ LPCSTR SemanticName;
+ UINT SemanticIndex;
+ UINT Register;
+ D3D_NAME SystemValueType;
+ D3D_REGISTER_COMPONENT_TYPE ComponentType;
+ BYTE Mask;
+ BYTE ReadWriteMask;
+ UINT Stream;
+} D3D11_SIGNATURE_PARAMETER_DESC;
+
+typedef struct _D3D11_SHADER_BUFFER_DESC
+{
+ LPCSTR Name;
+ D3D_CBUFFER_TYPE Type;
+ UINT Variables;
+ UINT Size;
+ UINT uFlags;
+} D3D11_SHADER_BUFFER_DESC;
+
+typedef struct _D3D11_SHADER_VARIABLE_DESC
+{
+ LPCSTR Name;
+ UINT StartOffset;
+ UINT Size;
+ UINT uFlags;
+ LPVOID DefaultValue;
+ UINT StartTexture;
+ UINT TextureSize;
+ UINT StartSampler;
+ UINT SamplerSize;
+} D3D11_SHADER_VARIABLE_DESC;
+
+typedef struct _D3D11_SHADER_TYPE_DESC
+{
+ D3D_SHADER_VARIABLE_CLASS Class;
+ D3D_SHADER_VARIABLE_TYPE Type;
+ UINT Rows;
+ UINT Columns;
+ UINT Elements;
+ UINT Members;
+ UINT Offset;
+ LPCSTR Name;
+} D3D11_SHADER_TYPE_DESC;
+
+typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
+typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
+typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
+
+typedef struct _D3D11_SHADER_DESC
+{
+ UINT Version;
+ LPCSTR Creator;
+ UINT Flags;
+
+ UINT ConstantBuffers;
+ UINT BoundResources;
+ UINT InputParameters;
+ UINT OutputParameters;
+
+ UINT InstructionCount;
+ UINT TempRegisterCount;
+ UINT TempArrayCount;
+ UINT DefCount;
+ UINT DclCount;
+ UINT TextureNormalInstructions;
+ UINT TextureLoadInstructions;
+ UINT TextureCompInstructions;
+ UINT TextureBiasInstructions;
+ UINT TextureGradientInstructions;
+ UINT FloatInstructionCount;
+ UINT IntInstructionCount;
+ UINT UintInstructionCount;
+ UINT StaticFlowControlCount;
+ UINT DynamicFlowControlCount;
+ UINT MacroInstructionCount;
+ UINT ArrayInstructionCount;
+ UINT CutInstructionCount;
+ UINT EmitInstructionCount;
+ D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
+ UINT GSMaxOutputVertexCount;
+ D3D_PRIMITIVE InputPrimitive;
+ UINT PatchConstantParameters;
+ UINT cGSInstanceCount;
+ UINT cControlPoints;
+ D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
+ D3D_TESSELLATOR_PARTITIONING HSPartitioning;
+ D3D_TESSELLATOR_DOMAIN TessellatorDomain;
+
+ UINT cBarrierInstructions;
+ UINT cInterlockedInstructions;
+ UINT cTextureStoreInstructions;
+} D3D11_SHADER_DESC;
+
+typedef struct _D3D11_SHADER_INPUT_BIND_DESC
+{
+ LPCSTR Name;
+ D3D_SHADER_INPUT_TYPE Type;
+ UINT BindPoint;
+ UINT BindCount;
+
+ UINT uFlags;
+ D3D_RESOURCE_RETURN_TYPE ReturnType;
+ D3D_SRV_DIMENSION Dimension;
+ UINT NumSamples;
+} D3D11_SHADER_INPUT_BIND_DESC;
+
+[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")]
+interface ID3D11ShaderReflectionType
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_TYPE_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionType* GetMemberTypeByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionType* GetMemberTypeByName(
+ [in] LPCSTR Name
+ );
+
+ LPCSTR GetMemberTypeName(
+ [in] UINT Index
+ );
+
+ HRESULT IsEqual(
+ [in] ID3D11ShaderReflectionType* pType
+ );
+ ID3D11ShaderReflectionType* GetSubType();
+ ID3D11ShaderReflectionType* GetBaseClass();
+ UINT GetNumInterfaces();
+ ID3D11ShaderReflectionType* GetInterfaceByIndex(
+ [in] UINT uIndex
+ );
+ HRESULT IsOfType(
+ [in] ID3D11ShaderReflectionType* pType
+ );
+ HRESULT ImplementsInterface(
+ [in] ID3D11ShaderReflectionType* pBase
+ );
+};
+
+interface ID3D11ShaderReflectionConstantBuffer;
+
+[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")]
+interface ID3D11ShaderReflectionVariable
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_VARIABLE_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionType* GetType();
+ ID3D11ShaderReflectionConstantBuffer* GetBuffer();
+
+ UINT GetInterfaceSlot(
+ [in] UINT uArrayIndex
+ );
+};
+
+[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
+interface ID3D11ShaderReflectionConstantBuffer
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_BUFFER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+};
+
+[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")]
+interface ID3D11ShaderReflection
+{
+ HRESULT GetDesc(
+ [out] D3D11_SHADER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
+ [in] UINT Index
+ );
+
+ ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDesc(
+ [in] UINT ResourceIndex,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ HRESULT GetInputParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetOutputParameterDesc
+ (
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ HRESULT GetPatchConstantParameterDesc(
+ [in] UINT ParameterIndex,
+ [out] D3D11_SIGNATURE_PARAMETER_DESC *pDesc
+ );
+
+ ID3D11ShaderReflectionVariable* GetVariableByName(
+ [in] LPCSTR Name
+ );
+
+ HRESULT GetResourceBindingDescByName(
+ [in] LPCSTR Name,
+ [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
+ );
+
+ UINT GetMovInstructionCount();
+ UINT GetMovcInstructionCount();
+ UINT GetConversionInstructionCount();
+ UINT GetBitwiseInstructionCount();
+ D3D_PRIMITIVE GetGSInputPrimitive();
+ BOOL IsSampleFrequencyShader();
+ UINT GetNumInterfaceSlots();
+
+ HRESULT GetMinFeatureLevel(
+ [out] D3D_FEATURE_LEVEL* pLevel
+ );
+
+ UINT GetThreadGroupSize(
+ [out,optional] UINT* pSizeX,
+ [out,optional] UINT* pSizeY,
+ [out,optional] UINT* pSizeZ
+ );
+};
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
new file mode 100644
index 00000000000..3594bf58f8c
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/d3dcommon.idl
@@ -0,0 +1,700 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+typedef const void* LPCVOID;
+
+typedef enum D3D_DRIVER_TYPE
+{
+ D3D_DRIVER_TYPE_UNKNOWN,
+ D3D_DRIVER_TYPE_HARDWARE,
+ D3D_DRIVER_TYPE_REFERENCE,
+ D3D_DRIVER_TYPE_NULL,
+ D3D_DRIVER_TYPE_SOFTWARE,
+ D3D_DRIVER_TYPE_WARP,
+} D3D_DRIVER_TYPE;
+
+typedef enum D3D_FEATURE_LEVEL
+{
+ D3D_FEATURE_LEVEL_9_1 = 0x9100,
+ D3D_FEATURE_LEVEL_9_2 = 0x9200,
+ D3D_FEATURE_LEVEL_9_3 = 0x9300,
+ D3D_FEATURE_LEVEL_10_0 = 0xa000,
+ D3D_FEATURE_LEVEL_10_1 = 0xa100,
+ D3D_FEATURE_LEVEL_11_0 = 0xb000
+} D3D_FEATURE_LEVEL;
+
+typedef enum D3D_PRIMITIVE_TOPOLOGY
+{
+ D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
+ D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
+
+ D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
+ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
+
+ D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
+ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
+ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
+
+ D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
+ D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
+ D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
+} D3D_PRIMITIVE_TOPOLOGY;
+
+typedef enum D3D_PRIMITIVE
+{
+ D3D_PRIMITIVE_UNDEFINED = 0,
+ D3D_PRIMITIVE_POINT,
+ D3D_PRIMITIVE_LINE,
+ D3D_PRIMITIVE_TRIANGLE,
+
+ D3D_PRIMITIVE_LINE_ADJ = 6,
+ D3D_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
+ D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
+
+ D3D10_PRIMITIVE_UNDEFINED = 0,
+ D3D10_PRIMITIVE_POINT,
+ D3D10_PRIMITIVE_LINE,
+ D3D10_PRIMITIVE_TRIANGLE,
+
+ D3D10_PRIMITIVE_LINE_ADJ = 6,
+ D3D10_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D11_PRIMITIVE_UNDEFINED = 0,
+ D3D11_PRIMITIVE_POINT,
+ D3D11_PRIMITIVE_LINE,
+ D3D11_PRIMITIVE_TRIANGLE,
+
+ D3D11_PRIMITIVE_LINE_ADJ = 6,
+ D3D11_PRIMITIVE_TRIANGLE_ADJ,
+
+ D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
+ D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
+ D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
+} D3D_PRIMITIVE;
+
+typedef enum D3D_SRV_DIMENSION
+{
+ D3D_SRV_DIMENSION_UNKNOWN = 0,
+ D3D_SRV_DIMENSION_BUFFER,
+ D3D_SRV_DIMENSION_TEXTURE1D,
+ D3D_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D_SRV_DIMENSION_TEXTURE2D,
+ D3D_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D_SRV_DIMENSION_TEXTURE2DMS,
+ D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D_SRV_DIMENSION_TEXTURE3D,
+ D3D_SRV_DIMENSION_TEXTURECUBE,
+ D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
+ D3D_SRV_DIMENSION_BUFFEREX,
+
+ D3D10_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_SRV_DIMENSION_BUFFER,
+ D3D10_SRV_DIMENSION_TEXTURE1D,
+ D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE2D,
+ D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE2DMS,
+ D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_SRV_DIMENSION_TEXTURE3D,
+ D3D10_SRV_DIMENSION_TEXTURECUBE,
+
+ D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
+ D3D10_1_SRV_DIMENSION_BUFFER,
+ D3D10_1_SRV_DIMENSION_TEXTURE1D,
+ D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE2D,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
+ D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D10_1_SRV_DIMENSION_TEXTURE3D,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBE,
+ D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
+
+ D3D11_SRV_DIMENSION_UNKNOWN = 0,
+ D3D11_SRV_DIMENSION_BUFFER,
+ D3D11_SRV_DIMENSION_TEXTURE1D,
+ D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE2D,
+ D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE2DMS,
+ D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
+ D3D11_SRV_DIMENSION_TEXTURE3D,
+ D3D11_SRV_DIMENSION_TEXTURECUBE,
+ D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
+ D3D11_SRV_DIMENSION_BUFFEREX,
+} D3D_SRV_DIMENSION;
+
+typedef struct _D3D_SHADER_MACRO
+{
+ LPCSTR Name;
+ LPCSTR Definition;
+} D3D_SHADER_MACRO;
+
+typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
+
+[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)]
+interface ID3D10Blob : IUnknown
+{
+ LPVOID GetBufferPointer();
+ SIZE_T GetBufferSize();
+};
+
+typedef enum _D3D_INCLUDE_TYPE
+{
+ D3D_INCLUDE_LOCAL = 0,
+ D3D_INCLUDE_SYSTEM,
+
+ D3D10_INCLUDE_LOCAL = 0,
+ D3D10_INCLUDE_SYSTEM,
+
+ D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
+} D3D_INCLUDE_TYPE;
+
+[object, local]
+interface ID3DInclude : IUnknown
+{
+ HRESULT Open(
+ [in] D3D_INCLUDE_TYPE IncludeType,
+ [in] LPCSTR pFileName,
+ [in] LPCVOID pParentData,
+ [out] LPCVOID *ppData,
+ [in] UINT *pBytes
+ );
+ HRESULT Close(
+ [in] LPCVOID pData
+ );
+};
+
+typedef enum _D3D_SHADER_VARIABLE_CLASS
+{
+ D3D_SVC_SCALAR = 0,
+ D3D_SVC_VECTOR,
+ D3D_SVC_MATRIX_ROWS,
+ D3D_SVC_MATRIX_COLUMNS,
+ D3D_SVC_OBJECT,
+ D3D_SVC_STRUCT,
+ D3D_SVC_INTERFACE_CLASS,
+ D3D_SVC_INTERFACE_POINTER,
+
+ D3D10_SVC_SCALAR = 0,
+ D3D10_SVC_VECTOR,
+ D3D10_SVC_MATRIX_ROWS,
+ D3D10_SVC_MATRIX_COLUMNS,
+ D3D10_SVC_OBJECT,
+ D3D10_SVC_STRUCT,
+ D3D11_SVC_INTERFACE_CLASS,
+ D3D11_SVC_INTERFACE_POINTER,
+ D3D_SVC_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_CLASS;
+
+typedef enum _D3D_SHADER_VARIABLE_FLAGS
+{
+ D3D_SVF_USERPACKED = 1,
+ D3D_SVF_USED = 2,
+ D3D_SVF_INTERFACE_POINTER = 4,
+ D3D_SVF_INTERFACE_PARAMETER = 8,
+
+ D3D10_SVF_USERPACKED = 1,
+ D3D10_SVF_USED = 2,
+ D3D10_SVF_INTERFACE_POINTER = 4,
+ D3D10_SVF_INTERFACE_PARAMETER = 8,
+
+ D3D_SVF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_FLAGS;
+
+typedef enum _D3D_SHADER_VARIABLE_TYPE
+{
+ D3D_SVT_VOID = 0,
+ D3D_SVT_BOOL,
+ D3D_SVT_INT,
+ D3D_SVT_FLOAT,
+ D3D_SVT_STRING,
+ D3D_SVT_TEXTURE,
+ D3D_SVT_TEXTURE1D,
+ D3D_SVT_TEXTURE2D,
+ D3D_SVT_TEXTURE3D,
+ D3D_SVT_TEXTURECUBE,
+ D3D_SVT_SAMPLER,
+ D3D_SVT_SAMPLER1D,
+ D3D_SVT_SAMPLER2D,
+ D3D_SVT_SAMPLER3D,
+ D3D_SVT_SAMPLERCUBE,
+ D3D_SVT_PIXELSHADER,
+ D3D_SVT_VERTEXSHADER,
+ D3D_SVT_PIXELFRAGMENT,
+ D3D_SVT_VERTEXFRAGMENT,
+ D3D_SVT_UINT,
+ D3D_SVT_UINT8,
+ D3D_SVT_GEOMETRYSHADER,
+ D3D_SVT_RASTERIZER,
+ D3D_SVT_DEPTHSTENCIL,
+ D3D_SVT_BLEND,
+ D3D_SVT_BUFFER,
+ D3D_SVT_CBUFFER,
+ D3D_SVT_TBUFFER,
+ D3D_SVT_TEXTURE1DARRAY,
+ D3D_SVT_TEXTURE2DARRAY,
+ D3D_SVT_RENDERTARGETVIEW,
+ D3D_SVT_DEPTHSTENCILVIEW,
+ D3D_SVT_TEXTURE2DMS,
+ D3D_SVT_TEXTURE2DMSARRAY,
+ D3D_SVT_TEXTURECUBEARRAY,
+ D3D_SVT_HULLSHADER,
+ D3D_SVT_DOMAINSHADER,
+ D3D_SVT_INTERFACE_POINTER,
+ D3D_SVT_COMPUTESHADER,
+ D3D_SVT_DOUBLE,
+ D3D_SVT_RWTEXTURE1D,
+ D3D_SVT_RWTEXTURE1DARRAY,
+ D3D_SVT_RWTEXTURE2D,
+ D3D_SVT_RWTEXTURE2DARRAY,
+ D3D_SVT_RWTEXTURE3D,
+ D3D_SVT_RWBUFFER,
+ D3D_SVT_BYTEADDRESS_BUFFER,
+ D3D_SVT_RWBYTEADDRESS_BUFFER,
+ D3D_SVT_STRUCTURED_BUFFER,
+ D3D_SVT_RWSTRUCTURED_BUFFER,
+ D3D_SVT_APPEND_STRUCTURED_BUFFER,
+ D3D_SVT_CONSUME_STRUCTURED_BUFFER,
+
+ D3D10_SVT_VOID = 0,
+ D3D10_SVT_BOOL,
+ D3D10_SVT_INT,
+ D3D10_SVT_FLOAT,
+ D3D10_SVT_STRING,
+ D3D10_SVT_TEXTURE,
+ D3D10_SVT_TEXTURE1D,
+ D3D10_SVT_TEXTURE2D,
+ D3D10_SVT_TEXTURE3D,
+ D3D10_SVT_TEXTURECUBE,
+ D3D10_SVT_SAMPLER,
+ D3D10_SVT_SAMPLER1D,
+ D3D10_SVT_SAMPLER2D,
+ D3D10_SVT_SAMPLER3D,
+ D3D10_SVT_SAMPLERCUBE,
+ D3D10_SVT_PIXELSHADER,
+ D3D10_SVT_VERTEXSHADER,
+ D3D10_SVT_PIXELFRAGMENT,
+ D3D10_SVT_VERTEXFRAGMENT,
+ D3D10_SVT_UINT,
+ D3D10_SVT_UINT8,
+ D3D10_SVT_GEOMETRYSHADER,
+ D3D10_SVT_RASTERIZER,
+ D3D10_SVT_DEPTHSTENCIL,
+ D3D10_SVT_BLEND,
+ D3D10_SVT_BUFFER,
+ D3D10_SVT_CBUFFER,
+ D3D10_SVT_TBUFFER,
+ D3D10_SVT_TEXTURE1DARRAY,
+ D3D10_SVT_TEXTURE2DARRAY,
+ D3D10_SVT_RENDERTARGETVIEW,
+ D3D10_SVT_DEPTHSTENCILVIEW,
+ D3D10_SVT_TEXTURE2DMS,
+ D3D10_SVT_TEXTURE2DMSARRAY,
+ D3D10_SVT_TEXTURECUBEARRAY,
+
+ D3D11_SVT_HULLSHADER,
+ D3D11_SVT_DOMAINSHADER,
+ D3D11_SVT_INTERFACE_POINTER,
+ D3D11_SVT_COMPUTESHADER,
+ D3D11_SVT_DOUBLE,
+ D3D11_SVT_RWTEXTURE1D,
+ D3D11_SVT_RWTEXTURE1DARRAY,
+ D3D11_SVT_RWTEXTURE2D,
+ D3D11_SVT_RWTEXTURE2DARRAY,
+ D3D11_SVT_RWTEXTURE3D,
+ D3D11_SVT_RWBUFFER,
+ D3D11_SVT_BYTEADDRESS_BUFFER,
+ D3D11_SVT_RWBYTEADDRESS_BUFFER,
+ D3D11_SVT_STRUCTURED_BUFFER,
+ D3D11_SVT_RWSTRUCTURED_BUFFER,
+ D3D11_SVT_APPEND_STRUCTURED_BUFFER,
+ D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
+
+ D3D_SVT_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_VARIABLE_TYPE;
+
+typedef enum _D3D_SHADER_INPUT_FLAGS
+{
+ D3D_SIF_USERPACKED = 1,
+ D3D_SIF_COMPARISON_SAMPLER = 2,
+ D3D_SIF_TEXTURE_COMPONENT_0 = 4,
+ D3D_SIF_TEXTURE_COMPONENT_1 = 8,
+ D3D_SIF_TEXTURE_COMPONENTS = 12,
+
+ D3D10_SIF_USERPACKED = 1,
+ D3D10_SIF_COMPARISON_SAMPLER = 2,
+ D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
+ D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
+ D3D10_SIF_TEXTURE_COMPONENTS = 12,
+
+ D3D_SIF_FORCE_DWORD = 0x7fffffff
+ } D3D_SHADER_INPUT_FLAGS;
+
+typedef enum _D3D_SHADER_INPUT_TYPE
+{
+ D3D_SIT_CBUFFER = 0,
+ D3D_SIT_TBUFFER,
+ D3D_SIT_TEXTURE,
+ D3D_SIT_SAMPLER,
+ D3D_SIT_UAV_RWTYPED,
+ D3D_SIT_STRUCTURED,
+ D3D_SIT_UAV_RWSTRUCTURED,
+ D3D_SIT_BYTEADDRESS,
+ D3D_SIT_UAV_RWBYTEADDRESS,
+ D3D_SIT_UAV_APPEND_STRUCTURED,
+ D3D_SIT_UAV_CONSUME_STRUCTURED,
+ D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
+
+ D3D10_SIT_CBUFFER = 0,
+ D3D10_SIT_TBUFFER,
+ D3D10_SIT_TEXTURE,
+ D3D10_SIT_SAMPLER,
+
+ D3D11_SIT_UAV_RWTYPED,
+ D3D11_SIT_STRUCTURED,
+ D3D11_SIT_UAV_RWSTRUCTURED,
+ D3D11_SIT_BYTEADDRESS,
+ D3D11_SIT_UAV_RWBYTEADDRESS,
+ D3D11_SIT_UAV_APPEND_STRUCTURED,
+ D3D11_SIT_UAV_CONSUME_STRUCTURED,
+ D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
+ } D3D_SHADER_INPUT_TYPE;
+
+typedef enum _D3D_SHADER_CBUFFER_FLAGS
+{
+ D3D_CBF_USERPACKED = 1,
+
+ D3D10_CBF_USERPACKED = 1,
+
+ D3D_CBF_FORCE_DWORD = 0x7fffffff
+} D3D_SHADER_CBUFFER_FLAGS;
+
+typedef enum _D3D_CBUFFER_TYPE
+{
+ D3D_CT_CBUFFER = 0,
+ D3D_CT_TBUFFER,
+ D3D_CT_INTERFACE_POINTERS,
+ D3D_CT_RESOURCE_BIND_INFO,
+
+ D3D10_CT_CBUFFER = 0,
+ D3D10_CT_TBUFFER,
+
+ D3D11_CT_CBUFFER = 0,
+ D3D11_CT_TBUFFER,
+ D3D11_CT_INTERFACE_POINTERS,
+ D3D11_CT_RESOURCE_BIND_INFO,
+} D3D_CBUFFER_TYPE;
+
+typedef enum D3D_NAME
+{
+ D3D_NAME_UNDEFINED = 0,
+ D3D_NAME_POSITION,
+ D3D_NAME_CLIP_DISTANCE,
+ D3D_NAME_CULL_DISTANCE,
+ D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D_NAME_VERTEX_ID,
+ D3D_NAME_PRIMITIVE_ID,
+ D3D_NAME_INSTANCE_ID,
+ D3D_NAME_IS_FRONT_FACE,
+ D3D_NAME_SAMPLE_INDEX,
+ D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+
+ D3D_NAME_TARGET = 64,
+ D3D_NAME_DEPTH,
+ D3D_NAME_COVERAGE,
+ D3D_NAME_DEPTH_GREATER_EQUAL,
+ D3D_NAME_DEPTH_LESS_EQUAL,
+
+ D3D10_NAME_UNDEFINED = 0,
+ D3D10_NAME_POSITION,
+ D3D10_NAME_CLIP_DISTANCE,
+ D3D10_NAME_CULL_DISTANCE,
+ D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
+ D3D10_NAME_VIEWPORT_ARRAY_INDEX,
+ D3D10_NAME_VERTEX_ID,
+ D3D10_NAME_PRIMITIVE_ID,
+ D3D10_NAME_INSTANCE_ID,
+ D3D10_NAME_IS_FRONT_FACE,
+ D3D10_NAME_SAMPLE_INDEX,
+
+ D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
+ D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
+ D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
+
+ D3D10_NAME_TARGET = 64,
+ D3D10_NAME_DEPTH ,
+ D3D10_NAME_COVERAGE,
+
+ D3D11_NAME_DEPTH_GREATER_EQUAL,
+ D3D11_NAME_DEPTH_LESS_EQUAL,
+} D3D_NAME;
+
+typedef enum D3D_RESOURCE_RETURN_TYPE
+{
+ D3D_RETURN_TYPE_UNORM = 1,
+ D3D_RETURN_TYPE_SNORM,
+ D3D_RETURN_TYPE_SINT,
+ D3D_RETURN_TYPE_UINT,
+ D3D_RETURN_TYPE_FLOAT,
+ D3D_RETURN_TYPE_MIXED,
+ D3D_RETURN_TYPE_DOUBLE,
+ D3D_RETURN_TYPE_CONTINUED,
+
+ D3D10_RETURN_TYPE_UNORM = 1,
+ D3D10_RETURN_TYPE_SNORM,
+ D3D10_RETURN_TYPE_SINT,
+ D3D10_RETURN_TYPE_UINT,
+ D3D10_RETURN_TYPE_FLOAT,
+ D3D10_RETURN_TYPE_MIXED,
+
+ D3D11_RETURN_TYPE_UNORM = 1,
+ D3D11_RETURN_TYPE_SNORM,
+ D3D11_RETURN_TYPE_SINT,
+ D3D11_RETURN_TYPE_UINT,
+ D3D11_RETURN_TYPE_FLOAT,
+ D3D11_RETURN_TYPE_MIXED,
+ D3D11_RETURN_TYPE_DOUBLE,
+ D3D11_RETURN_TYPE_CONTINUED,
+} D3D_RESOURCE_RETURN_TYPE;
+
+typedef enum D3D_REGISTER_COMPONENT_TYPE
+{
+ D3D_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D_REGISTER_COMPONENT_UINT32,
+ D3D_REGISTER_COMPONENT_SINT32,
+ D3D_REGISTER_COMPONENT_FLOAT32,
+
+ D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
+ D3D10_REGISTER_COMPONENT_UINT32,
+ D3D10_REGISTER_COMPONENT_SINT32,
+ D3D10_REGISTER_COMPONENT_FLOAT32,
+} D3D_REGISTER_COMPONENT_TYPE;
+
+typedef enum D3D_TESSELLATOR_DOMAIN
+{
+ D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D_TESSELLATOR_DOMAIN_TRI,
+ D3D_TESSELLATOR_DOMAIN_QUAD,
+
+ D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
+ D3D11_TESSELLATOR_DOMAIN_ISOLINE,
+ D3D11_TESSELLATOR_DOMAIN_TRI,
+ D3D11_TESSELLATOR_DOMAIN_QUAD,
+} D3D_TESSELLATOR_DOMAIN;
+
+typedef enum D3D_TESSELLATOR_PARTITIONING
+{
+ D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D_TESSELLATOR_PARTITIONING_POW2,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+
+ D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
+ D3D11_TESSELLATOR_PARTITIONING_INTEGER,
+ D3D11_TESSELLATOR_PARTITIONING_POW2,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
+ D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
+} D3D_TESSELLATOR_PARTITIONING;
+
+typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
+{
+ D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D_TESSELLATOR_OUTPUT_POINT,
+ D3D_TESSELLATOR_OUTPUT_LINE,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+
+ D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
+ D3D11_TESSELLATOR_OUTPUT_POINT,
+ D3D11_TESSELLATOR_OUTPUT_LINE,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
+ D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
+} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
+
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
new file mode 100644
index 00000000000..d268e43c0dd
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgi.idl
@@ -0,0 +1,470 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
+
+import "dxgitype.idl";
+
+const UINT _FACDXGI = 0x87a;
+
+cpp_quote("#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x)")
+cpp_quote("#define DXGI_STATUS_OCCLUDED MAKE_DXGI_STATUS(1)")
+cpp_quote("#define DXGI_STATUS_CLIPPED MAKE_DXGI_STATUS(2)")
+cpp_quote("#define DXGI_STATUS_NO_REDIRECTION MAKE_DXGI_STATUS(4)")
+cpp_quote("#define DXGI_STATUS_NO_DESKTOP_ACCESS MAKE_DXGI_STATUS(5)")
+cpp_quote("#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_STATUS(6)")
+cpp_quote("#define DXGI_STATUS_MODE_CHANGED MAKE_DXGI_STATUS(7)")
+cpp_quote("#define DXGI_STATUS_MODE_CHANGE_IN_PROGRESS MAKE_DXGI_STATUS(8)")
+
+cpp_quote("#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x)")
+cpp_quote("#define DXGI_ERROR_INVALID_CALL MAKE_DXGI_HRESULT(1)")
+cpp_quote("#define DXGI_ERROR_NOT_FOUND MAKE_DXGI_HRESULT(2)")
+cpp_quote("#define DXGI_ERROR_MORE_DATA MAKE_DXGI_HRESULT(3)")
+cpp_quote("#define DXGI_ERROR_UNSUPPORTED MAKE_DXGI_HRESULT(4)")
+cpp_quote("#define DXGI_ERROR_DEVICE_REMOVED MAKE_DXGI_HRESULT(5)")
+cpp_quote("#define DXGI_ERROR_DEVICE_HUNG MAKE_DXGI_HRESULT(6)")
+cpp_quote("#define DXGI_ERROR_DEVICE_RESET MAKE_DXGI_HRESULT(7)")
+cpp_quote("#define DXGI_ERROR_WAS_STILL_DRAWING MAKE_DXGI_HRESULT(10)")
+cpp_quote("#define DXGI_ERROR_FRAME_STATISTICS_DISJOINT MAKE_DXGI_HRESULT(11)")
+cpp_quote("#define DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_HRESULT(12)")
+cpp_quote("#define DXGI_ERROR_DRIVER_INTERNAL_ERROR MAKE_DXGI_HRESULT(32)")
+cpp_quote("#define DXGI_ERROR_NONEXCLUSIVE MAKE_DXGI_HRESULT(33)")
+cpp_quote("#define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE MAKE_DXGI_HRESULT(34)")
+
+cpp_quote("#if 0")
+typedef HANDLE HMONITOR;
+typedef struct _LUID {
+ DWORD LowPart;
+ LONG HighPart;
+} LUID, *PLUID;
+cpp_quote("#endif")
+
+typedef UINT DXGI_USAGE;
+const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x10L;
+const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x20L;
+const DXGI_USAGE DXGI_USAGE_BACK_BUFFER = 0x40L;
+const DXGI_USAGE DXGI_USAGE_SHARED = 0x80L;
+const DXGI_USAGE DXGI_USAGE_READ_ONLY = 0x100L;
+
+typedef enum DXGI_SWAP_EFFECT {
+ DXGI_SWAP_EFFECT_DISCARD = 0,
+ DXGI_SWAP_EFFECT_SEQUENTIAL = 1,
+} DXGI_SWAP_EFFECT;
+
+typedef enum DXGI_RESIDENCY {
+ DXGI_RESIDENCY_FULLY_RESIDENT = 1,
+ DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2,
+ DXGI_RESIDENCY_EVICTED_TO_DISK = 3,
+} DXGI_RESIDENCY;
+
+typedef struct DXGI_SURFACE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_FORMAT Format;
+ DXGI_SAMPLE_DESC SampleDesc;
+} DXGI_SURFACE_DESC;
+
+typedef struct DXGI_MAPPED_RECT {
+ INT Pitch;
+ BYTE *pBits;
+} DXGI_MAPPED_RECT;
+
+typedef struct DXGI_OUTPUT_DESC {
+ WCHAR DeviceName[32];
+ RECT DesktopCoordinates;
+ BOOL AttachedToDesktop;
+ DXGI_MODE_ROTATION Rotation;
+ HMONITOR Monitor;
+} DXGI_OUTPUT_DESC;
+
+typedef struct DXGI_FRAME_STATISTICS {
+ UINT PresentCount;
+ UINT PresentRefreshCount;
+ UINT SyncRefreshCount;
+ LARGE_INTEGER SyncQPCTime;
+ LARGE_INTEGER SyncGPUTime;
+} DXGI_FRAME_STATISTICS;
+
+typedef struct DXGI_ADAPTER_DESC {
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+} DXGI_ADAPTER_DESC;
+
+typedef struct DXGI_SWAP_CHAIN_DESC {
+ DXGI_MODE_DESC BufferDesc;
+ DXGI_SAMPLE_DESC SampleDesc;
+ DXGI_USAGE BufferUsage;
+ UINT BufferCount;
+ HWND OutputWindow;
+ BOOL Windowed;
+ DXGI_SWAP_EFFECT SwapEffect;
+ UINT Flags;
+} DXGI_SWAP_CHAIN_DESC;
+
+typedef struct DXGI_SHARED_RESOURCE {
+ HANDLE Handle;
+} DXGI_SHARED_RESOURCE;
+
+[
+ object,
+ local,
+ uuid(aec22fb8-76f3-4639-9be0-28eb43a67a2e)
+]
+interface IDXGIObject : IUnknown
+{
+ HRESULT SetPrivateData(
+ [in] REFGUID guid,
+ [in] UINT data_size,
+ [in] const void *data
+ );
+ HRESULT SetPrivateDataInterface(
+ [in] REFGUID guid,
+ [in] const IUnknown *object
+ );
+ HRESULT GetPrivateData(
+ [in] REFGUID guid,
+ [in, out] UINT *data_size,
+ [out] void *data
+ );
+ HRESULT GetParent(
+ [in] REFIID riid,
+ [out] void **parent
+ );
+}
+
+[
+ object,
+ local,
+ uuid(3d3e0379-f9de-4d58-bb6c-18d62992f1a6)
+]
+interface IDXGIDeviceSubObject : IDXGIObject
+{
+ HRESULT GetDevice(
+ [in] REFIID riid,
+ [out] void **device
+ );
+}
+
+[
+ object,
+ local,
+ uuid(cafcb56c-6ac3-4889-bf47-9e23bbd260ec)
+]
+interface IDXGISurface : IDXGIDeviceSubObject
+{
+ HRESULT GetDesc(
+ [out] DXGI_SURFACE_DESC *desc
+ );
+ HRESULT Map(
+ [out] DXGI_MAPPED_RECT *mapped_rect,
+ [in] UINT flags
+ );
+ HRESULT Unmap(
+ );
+}
+
+[
+ object,
+ local,
+ uuid(ae02eedb-c735-4690-8d52-5a8dc20213aa)
+]
+interface IDXGIOutput : IDXGIObject
+{
+ HRESULT GetDesc(
+ [out] DXGI_OUTPUT_DESC *desc
+ );
+ HRESULT GetDisplayModeList(
+ [in] DXGI_FORMAT format,
+ [in] UINT flags,
+ [in, out] UINT *mode_count,
+ [out] DXGI_MODE_DESC *desc
+ );
+ HRESULT FindClosestMatchingMode(
+ [in] const DXGI_MODE_DESC *mode,
+ [out] DXGI_MODE_DESC *closest_match,
+ [in] IUnknown *device
+ );
+ HRESULT WaitForVBlank(
+ );
+ HRESULT TakeOwnership(
+ [in] IUnknown *device,
+ [in] BOOL exclusive
+ );
+ void ReleaseOwnership(
+ );
+ HRESULT GetGammaControlCapabilities(
+ [out] DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps
+ );
+ HRESULT SetGammaControl(
+ [in] const DXGI_GAMMA_CONTROL *gamma_control
+ );
+ HRESULT GetGammaControl(
+ [out] DXGI_GAMMA_CONTROL *gamma_control
+ );
+ HRESULT SetDisplaySurface(
+ [in] IDXGISurface *surface
+ );
+ HRESULT GetDisplaySurfaceData(
+ [in] IDXGISurface *surface
+ );
+ HRESULT GetFrameStatistics(
+ [out] DXGI_FRAME_STATISTICS *stats
+ );
+}
+
+[
+ object,
+ local,
+ uuid(2411e7e1-12ac-4ccf-bd14-9798e8534dc0)
+]
+interface IDXGIAdapter : IDXGIObject
+{
+ HRESULT EnumOutputs(
+ [in] UINT output_idx,
+ [in, out] IDXGIOutput **output
+ );
+ HRESULT GetDesc(
+ [out] DXGI_ADAPTER_DESC *desc
+ );
+ HRESULT CheckInterfaceSupport(
+ [in] REFGUID guid,
+ [out] LARGE_INTEGER *umd_version
+ );
+}
+
+[
+ object,
+ local,
+ uuid(310d36a0-d2e7-4c0a-aa04-6a9d23b8886a)
+]
+interface IDXGISwapChain : IDXGIDeviceSubObject
+{
+ HRESULT Present(
+ [in] UINT sync_interval,
+ [in] UINT flags
+ );
+ HRESULT GetBuffer(
+ [in] UINT buffer_idx,
+ [in] REFIID riid,
+ [in, out] void **surface
+ );
+ HRESULT SetFullscreenState(
+ [in] BOOL fullscreen,
+ [in] IDXGIOutput *target
+ );
+ HRESULT GetFullscreenState(
+ [out] BOOL *fullscreen,
+ [out] IDXGIOutput **target
+ );
+ HRESULT GetDesc(
+ [out] DXGI_SWAP_CHAIN_DESC *desc
+ );
+ HRESULT ResizeBuffers(
+ [in] UINT buffer_count,
+ [in] UINT width,
+ [in] UINT height,
+ [in] DXGI_FORMAT format,
+ [in] UINT flags
+ );
+ HRESULT ResizeTarget(
+ [in] const DXGI_MODE_DESC *target_mode_desc
+ );
+ HRESULT GetContainingOutput(
+ [out] IDXGIOutput **output
+ );
+ HRESULT GetFrameStatistics(
+ [out] DXGI_FRAME_STATISTICS *stats
+ );
+ HRESULT GetLastPresentCount(
+ [out] UINT *last_present_count
+ );
+}
+
+[
+ object,
+ local,
+ uuid(7b7166ec-21c7-44ae-b21a-c9ae321ae369)
+]
+interface IDXGIFactory : IDXGIObject
+{
+ HRESULT EnumAdapters(
+ [in] UINT adapter_idx,
+ [out] IDXGIAdapter **adapter
+ );
+ HRESULT MakeWindowAssociation(
+ [in] HWND window,
+ [in] UINT flags
+ );
+ HRESULT GetWindowAssociation(
+ [in] HWND *window
+ );
+ HRESULT CreateSwapChain(
+ [in] IUnknown *device,
+ [in] DXGI_SWAP_CHAIN_DESC *desc,
+ [out] IDXGISwapChain **swapchain
+ );
+ HRESULT CreateSoftwareAdapter(
+ [in] HMODULE swrast,
+ [out] IDXGIAdapter **adapter
+ );
+}
+
+[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory);
+
+[
+ object,
+ local,
+ uuid(54ec77fa-1377-44e6-8c32-88fd5f44c84c)
+]
+interface IDXGIDevice : IDXGIObject
+{
+ HRESULT GetAdapter(
+ [out] IDXGIAdapter **adapter
+ );
+ HRESULT CreateSurface(
+ [in] const DXGI_SURFACE_DESC *desc,
+ [in] UINT surface_count,
+ [in] DXGI_USAGE usage,
+ [in] const DXGI_SHARED_RESOURCE *shared_resource,
+ [out] IDXGISurface **surface
+ );
+ HRESULT QueryResourceResidency(
+ [in] IUnknown *const *resources,
+ [out] DXGI_RESIDENCY *residency,
+ [in] UINT resource_count
+ );
+ HRESULT SetGPUThreadPriority(
+ [in] INT priority
+ );
+ HRESULT GetGPUThreadPriority(
+ [out] INT *priority
+ );
+}
+
+
+// BEGIN parts added for Gallium
+
+const unsigned int DXGI_MAP_READ = 1;
+const unsigned int DXGI_MAP_WRITE = 2;
+const unsigned int DXGI_MAP_DISCARD = 4;
+
+const unsigned int DXGI_CPU_ACCESS_NONE = 0;
+const unsigned int DXGI_CPU_ACCESS_DYNAMIC = 1;
+const unsigned int DXGI_CPU_ACCESS_READ_WRITE = 2;
+const unsigned int DXGI_CPU_ACCESS_SCRATCH = 3;
+const unsigned int DXGI_CPU_ACCESS_FIELD = 15;
+const unsigned int DXGI_USAGE_DISCARD_ON_PRESENT = 0x200;
+const unsigned int DXGI_USAGE_UNORDERED_ACCESS = 0x400;
+
+const unsigned int DXGI_PRESENT_TEST = 1;
+const unsigned int DXGI_PRESENT_DO_NOT_SEQUENCE = 2;
+const unsigned int DXGI_PRESENT_RESTART = 4;
+
+typedef enum DXGI_SWAP_CHAIN_FLAG
+{
+ DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1,
+ DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2,
+ DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4
+} DXGI_SWAP_CHAIN_FLAG;
+
+typedef struct DXGI_ADAPTER_DESC1
+{
+ WCHAR Description[128];
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ SIZE_T DedicatedVideoMemory;
+ SIZE_T DedicatedSystemMemory;
+ SIZE_T SharedSystemMemory;
+ LUID AdapterLuid;
+ UINT Flags;
+} DXGI_ADAPTER_DESC1;
+
+[object, local, uuid("035f3ab4-482e-4e50-b41f-8a7f8bd8960b")]
+interface IDXGIResource : IDXGIDeviceSubObject
+{
+ HRESULT GetSharedHandle(
+ [out] HANDLE *pSharedHandle
+ );
+
+ HRESULT GetUsage(
+ [out] DXGI_USAGE *pUsage
+ );
+
+ HRESULT SetEvictionPriority(
+ [in] UINT EvictionPriority
+ );
+
+ HRESULT GetEvictionPriority(
+ [out] UINT *pEvictionPriority
+ );
+};
+
+[object, local, uuid("4AE63092-6327-4c1b-80AE-BFE12EA32B86")]
+interface IDXGISurface1 : IDXGISurface
+{
+ HRESULT GetDC(
+ [in] BOOL Discard,
+ [out] HDC *phdc
+ );
+
+ HRESULT ReleaseDC(
+ [in, optional] RECT *pDirtyRect
+ );
+ };
+
+[object, local, uuid("77db970f-6276-48ba-ba28-070143b4392c")]
+interface IDXGIDevice1 : IDXGIDevice
+{
+ HRESULT SetMaximumFrameLatency(
+ [in] UINT MaxLatency
+ );
+
+ HRESULT GetMaximumFrameLatency(
+ [out] UINT *pMaxLatency
+ );
+};
+
+[object, local, uuid("29038f61-3839-4626-91fd-086879011a05")]
+interface IDXGIAdapter1 : IDXGIAdapter
+{
+ HRESULT GetDesc1(
+ [out] DXGI_ADAPTER_DESC1 *pDesc
+ );
+};
+
+[object, local, uuid("770aae78-f26f-4dba-a829-253c83d1b387")]
+interface IDXGIFactory1 : IDXGIFactory
+{
+ HRESULT EnumAdapters1(
+ [in] UINT Adapter,
+ [out] IDXGIAdapter1 **ppAdapter
+ );
+
+ BOOL IsCurrent();
+};
+
+[local] HRESULT CreateDXGIFactory1(REFIID riid, void **factory);
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl
new file mode 100644
index 00000000000..28846e96014
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgiformat.idl
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2010 Luca Barbieri
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+typedef enum DXGI_FORMAT {
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_TYPELESS,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32_TYPELESS,
+ DXGI_FORMAT_R32G32B32_FLOAT,
+ DXGI_FORMAT_R32G32B32_UINT,
+ DXGI_FORMAT_R32G32B32_SINT,
+ DXGI_FORMAT_R16G16B16A16_TYPELESS,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R32G32_TYPELESS,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G8X24_TYPELESS,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ DXGI_FORMAT_X32_TYPELESS_G8X24_UINT,
+ DXGI_FORMAT_R10G10B10A2_TYPELESS,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R16G16_TYPELESS,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R32_TYPELESS,
+ DXGI_FORMAT_D32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_X24_TYPELESS_G8_UINT,
+ DXGI_FORMAT_R8G8_TYPELESS,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R16_TYPELESS,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R8_TYPELESS,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_R1_UNORM,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R8G8_B8G8_UNORM,
+ DXGI_FORMAT_G8R8_G8B8_UNORM,
+ DXGI_FORMAT_BC1_TYPELESS,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM_SRGB,
+ DXGI_FORMAT_BC2_TYPELESS,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_BC2_UNORM_SRGB,
+ DXGI_FORMAT_BC3_TYPELESS,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_BC3_UNORM_SRGB,
+ DXGI_FORMAT_BC4_TYPELESS,
+ DXGI_FORMAT_BC4_UNORM,
+ DXGI_FORMAT_BC4_SNORM,
+ DXGI_FORMAT_BC5_TYPELESS,
+ DXGI_FORMAT_BC5_UNORM,
+ DXGI_FORMAT_BC5_SNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8X8_UNORM,
+ DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM,
+ DXGI_FORMAT_B8G8R8A8_TYPELESS,
+ DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
+ DXGI_FORMAT_B8G8R8X8_TYPELESS,
+ DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
+ DXGI_FORMAT_BC6H_TYPELESS,
+ DXGI_FORMAT_BC6H_UF16,
+ DXGI_FORMAT_BC6H_SF16,
+ DXGI_FORMAT_BC7_TYPELESS,
+ DXGI_FORMAT_BC7_UNORM,
+ DXGI_FORMAT_BC7_UNORM_SRGB,
+ DXGI_FORMAT_FORCE_UINT = 0xffffffff
+} DXGI_FORMAT;
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl b/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl
new file mode 100644
index 00000000000..95844076936
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/dxgitype.idl
@@ -0,0 +1,84 @@
+/*
+ * Copyright 2007 Andras Kovacs
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/* DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
+
+import "oaidl.idl";
+import "ocidl.idl";
+
+import "dxgiformat.idl";
+
+typedef struct DXGI_SAMPLE_DESC {
+ UINT Count;
+ UINT Quality;
+} DXGI_SAMPLE_DESC;
+
+typedef enum DXGI_MODE_ROTATION {
+ DXGI_MODE_ROTATION_UNSPECIFIED = 0,
+ DXGI_MODE_ROTATION_IDENTITY = 1,
+ DXGI_MODE_ROTATION_ROTATE90 = 2,
+ DXGI_MODE_ROTATION_ROTATE180 = 3,
+ DXGI_MODE_ROTATION_ROTATE270 = 4,
+} DXGI_MODE_ROTATION;
+
+typedef enum DXGI_MODE_SCANLINE_ORDER {
+ DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
+ DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1,
+ DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
+ DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
+} DXGI_MODE_SCANLINE_ORDER;
+
+typedef enum DXGI_MODE_SCALING {
+ DXGI_MODE_SCALING_UNSPECIFIED = 0,
+ DXGI_MODE_SCALING_CENTERED = 1,
+ DXGI_MODE_SCALING_STRETCHED = 2,
+} DXGI_MODE_SCALING;
+
+typedef struct DXGI_RATIONAL {
+ UINT Numerator;
+ UINT Denominator;
+} DXGI_RATIONAL;
+
+typedef struct DXGI_MODE_DESC {
+ UINT Width;
+ UINT Height;
+ DXGI_RATIONAL RefreshRate;
+ DXGI_FORMAT Format;
+ DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
+ DXGI_MODE_SCALING Scaling;
+} DXGI_MODE_DESC;
+
+typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES {
+ BOOL ScaleAndOffsetSupported;
+ float MaxConvertedValue;
+ float MinConvertedValue;
+ UINT NumGammaControlPoints;
+ float ControlPointPositions[1025];
+} DXGI_GAMMA_CONTROL_CAPABILITIES;
+
+typedef struct DXGI_RGB {
+ float Red;
+ float Green;
+ float Blue;
+} DXGI_RGB;
+
+typedef struct DXGI_GAMMA_CONTROL {
+ DXGI_RGB Scale;
+ DXGI_RGB Offset;
+ DXGI_RGB GammaCurve[1025];
+} DXGI_GAMMA_CONTROL;
diff --git a/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h b/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h
new file mode 100644
index 00000000000..fbd390fbd39
--- /dev/null
+++ b/src/gallium/state_trackers/d3d1x/d3dapi/specstrings.h
@@ -0,0 +1,25 @@
+#ifndef SPECSTRINGS_H
+#define SPECSTRINGS_H
+
+#define __in
+#define __in_opt
+#define __out
+#define __out_opt
+#define __inout
+#define __inout_opt
+#define __in_bcount(...)
+#define __in_bcount_opt(...)
+#define __in_ecount(...)
+#define __in_ecount_opt(...)
+#define __in_xcount(...)
+#define __in_xcount_opt(...)
+#define __out_bcount(...)
+#define __out_bcount_opt(...)
+#define __out_ecount(...)
+#define __out_ecount_opt(...)
+#define __out_ecount_part_opt(...)
+#define __in_range(...)
+#define __inout_range(...)
+#define __out_range(...)
+
+#endif