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Diffstat (limited to 'src/gallium/frontends/nine/resource9.c')
-rw-r--r--src/gallium/frontends/nine/resource9.c171
1 files changed, 171 insertions, 0 deletions
diff --git a/src/gallium/frontends/nine/resource9.c b/src/gallium/frontends/nine/resource9.c
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+++ b/src/gallium/frontends/nine/resource9.c
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+/*
+ * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "resource9.h"
+#include "device9.h"
+#include "nine_helpers.h"
+#include "nine_defines.h"
+
+#include "util/u_inlines.h"
+#include "util/u_resource.h"
+
+#include "pipe/p_screen.h"
+
+#define DBG_CHANNEL DBG_RESOURCE
+
+HRESULT
+NineResource9_ctor( struct NineResource9 *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_resource *initResource,
+ BOOL Allocate,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool,
+ DWORD Usage)
+{
+ struct pipe_screen *screen;
+ HRESULT hr;
+
+ DBG("This=%p pParams=%p initResource=%p Allocate=%d "
+ "Type=%d Pool=%d Usage=%d\n",
+ This, pParams, initResource, (int) Allocate,
+ Type, Pool, Usage);
+
+ hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr))
+ return hr;
+
+ This->info.screen = screen = This->base.device->screen;
+ if (initResource)
+ pipe_resource_reference(&This->resource, initResource);
+
+ if (Allocate) {
+ assert(!initResource);
+
+ /* On Windows it is possible allocation fails when
+ * IDirect3DDevice9::GetAvailableTextureMem() still reports
+ * enough free space.
+ *
+ * Some games allocate surfaces
+ * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
+ * the available texture memory size.
+ *
+ * We are not using the drivers VRAM statistics because:
+ * * This would add overhead to each resource allocation.
+ * * Freeing memory is lazy and takes some time, but applications
+ * expects the memory counter to change immediately after allocating
+ * or freeing memory.
+ *
+ * Vertexbuffers and indexbuffers are not accounted !
+ */
+ if (This->info.target != PIPE_BUFFER) {
+ This->size = util_resource_size(&This->info);
+
+ p_atomic_add(&This->base.device->available_texture_mem, -This->size);
+ if (This->base.device->available_texture_mem <=
+ This->base.device->available_texture_limit) {
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+ }
+
+ DBG("(%p) Creating pipe_resource.\n", This);
+ This->resource = screen->resource_create(screen, &This->info);
+ if (!This->resource)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ This->type = Type;
+ This->pool = Pool;
+ This->usage = Usage;
+ This->priority = 0;
+
+ return D3D_OK;
+}
+
+void
+NineResource9_dtor( struct NineResource9 *This )
+{
+ DBG("This=%p\n", This);
+
+ /* NOTE: We do have to use refcounting, the driver might
+ * still hold a reference. */
+ pipe_resource_reference(&This->resource, NULL);
+
+ /* NOTE: size is 0, unless something has actually been allocated */
+ if (This->base.device)
+ p_atomic_add(&This->base.device->available_texture_mem, This->size);
+
+ NineUnknown_dtor(&This->base);
+}
+
+struct pipe_resource *
+NineResource9_GetResource( struct NineResource9 *This )
+{
+ return This->resource;
+}
+
+D3DPOOL
+NineResource9_GetPool( struct NineResource9 *This )
+{
+ return This->pool;
+}
+
+DWORD NINE_WINAPI
+NineResource9_SetPriority( struct NineResource9 *This,
+ DWORD PriorityNew )
+{
+ DWORD prev;
+ DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
+
+ if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
+ return 0;
+
+ prev = This->priority;
+ This->priority = PriorityNew;
+ return prev;
+}
+
+DWORD NINE_WINAPI
+NineResource9_GetPriority( struct NineResource9 *This )
+{
+ if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
+ return 0;
+
+ return This->priority;
+}
+
+/* NOTE: Don't forget to adjust locked vtable if you change this ! */
+void NINE_WINAPI
+NineResource9_PreLoad( struct NineResource9 *This )
+{
+ if (This->pool != D3DPOOL_MANAGED)
+ return;
+ /* We don't treat managed vertex or index buffers different from
+ * default ones (are managed vertex buffers even allowed ?), and
+ * the PreLoad for textures is overridden by superclass.
+ */
+}
+
+D3DRESOURCETYPE NINE_WINAPI
+NineResource9_GetType( struct NineResource9 *This )
+{
+ return This->type;
+}