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Diffstat (limited to 'src/gallium/frontends/nine/resource9.c')
-rw-r--r-- | src/gallium/frontends/nine/resource9.c | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/src/gallium/frontends/nine/resource9.c b/src/gallium/frontends/nine/resource9.c new file mode 100644 index 00000000000..852801624a9 --- /dev/null +++ b/src/gallium/frontends/nine/resource9.c @@ -0,0 +1,171 @@ +/* + * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#include "resource9.h" +#include "device9.h" +#include "nine_helpers.h" +#include "nine_defines.h" + +#include "util/u_inlines.h" +#include "util/u_resource.h" + +#include "pipe/p_screen.h" + +#define DBG_CHANNEL DBG_RESOURCE + +HRESULT +NineResource9_ctor( struct NineResource9 *This, + struct NineUnknownParams *pParams, + struct pipe_resource *initResource, + BOOL Allocate, + D3DRESOURCETYPE Type, + D3DPOOL Pool, + DWORD Usage) +{ + struct pipe_screen *screen; + HRESULT hr; + + DBG("This=%p pParams=%p initResource=%p Allocate=%d " + "Type=%d Pool=%d Usage=%d\n", + This, pParams, initResource, (int) Allocate, + Type, Pool, Usage); + + hr = NineUnknown_ctor(&This->base, pParams); + if (FAILED(hr)) + return hr; + + This->info.screen = screen = This->base.device->screen; + if (initResource) + pipe_resource_reference(&This->resource, initResource); + + if (Allocate) { + assert(!initResource); + + /* On Windows it is possible allocation fails when + * IDirect3DDevice9::GetAvailableTextureMem() still reports + * enough free space. + * + * Some games allocate surfaces + * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure + * the available texture memory size. + * + * We are not using the drivers VRAM statistics because: + * * This would add overhead to each resource allocation. + * * Freeing memory is lazy and takes some time, but applications + * expects the memory counter to change immediately after allocating + * or freeing memory. + * + * Vertexbuffers and indexbuffers are not accounted ! + */ + if (This->info.target != PIPE_BUFFER) { + This->size = util_resource_size(&This->info); + + p_atomic_add(&This->base.device->available_texture_mem, -This->size); + if (This->base.device->available_texture_mem <= + This->base.device->available_texture_limit) { + return D3DERR_OUTOFVIDEOMEMORY; + } + } + + DBG("(%p) Creating pipe_resource.\n", This); + This->resource = screen->resource_create(screen, &This->info); + if (!This->resource) + return D3DERR_OUTOFVIDEOMEMORY; + } + + This->type = Type; + This->pool = Pool; + This->usage = Usage; + This->priority = 0; + + return D3D_OK; +} + +void +NineResource9_dtor( struct NineResource9 *This ) +{ + DBG("This=%p\n", This); + + /* NOTE: We do have to use refcounting, the driver might + * still hold a reference. */ + pipe_resource_reference(&This->resource, NULL); + + /* NOTE: size is 0, unless something has actually been allocated */ + if (This->base.device) + p_atomic_add(&This->base.device->available_texture_mem, This->size); + + NineUnknown_dtor(&This->base); +} + +struct pipe_resource * +NineResource9_GetResource( struct NineResource9 *This ) +{ + return This->resource; +} + +D3DPOOL +NineResource9_GetPool( struct NineResource9 *This ) +{ + return This->pool; +} + +DWORD NINE_WINAPI +NineResource9_SetPriority( struct NineResource9 *This, + DWORD PriorityNew ) +{ + DWORD prev; + DBG("This=%p, PriorityNew=%d\n", This, PriorityNew); + + if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) + return 0; + + prev = This->priority; + This->priority = PriorityNew; + return prev; +} + +DWORD NINE_WINAPI +NineResource9_GetPriority( struct NineResource9 *This ) +{ + if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE) + return 0; + + return This->priority; +} + +/* NOTE: Don't forget to adjust locked vtable if you change this ! */ +void NINE_WINAPI +NineResource9_PreLoad( struct NineResource9 *This ) +{ + if (This->pool != D3DPOOL_MANAGED) + return; + /* We don't treat managed vertex or index buffers different from + * default ones (are managed vertex buffers even allowed ?), and + * the PreLoad for textures is overridden by superclass. + */ +} + +D3DRESOURCETYPE NINE_WINAPI +NineResource9_GetType( struct NineResource9 *This ) +{ + return This->type; +} |