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diff --git a/src/gallium/drivers/virgl/ci/deqp-virgl-gles-fails.txt b/src/gallium/drivers/virgl/ci/deqp-virgl-gles-fails.txt
deleted file mode 100644
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@@ -1,181 +0,0 @@
-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
-dEQP-GLES2.functional.polygon_offset.default_displacement_with_units,Fail
-dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center,Fail
-dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center,Fail
-dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
-dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
-dEQP-GLES3.functional.polygon_offset.default_displacement_with_units,Fail
-dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units,Fail
-dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units,Fail
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4,Fail
-dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9,Fail
-dEQP-GLES31.functional.image_load_store.buffer.image_size.readonly_12,Fail
-dEQP-GLES31.functional.image_load_store.buffer.image_size.writeonly_32,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_equal,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.global_state.vertex_tessellation_fragment.fbo_bbox_larger,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_equal,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.default_framebuffer_bbox_larger,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_equal,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_draw.vertex_tessellation_fragment.fbo_bbox_larger,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.default_framebuffer,Fail
-dEQP-GLES31.functional.primitive_bounding_box.wide_points.tessellation_set_per_primitive.vertex_tessellation_fragment.fbo,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_atomic_counters,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_input_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_output_vertices,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_texture_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_total_output_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.max_geometry_uniform_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.sample_variables.max_samples,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_patch_vertices,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_input_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_output_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_texture_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_control_total_output_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counter_buffers,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_atomic_counters,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_image_uniforms,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_input_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_output_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_uniform_components,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_gen_level,Fail
-dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_patch_components,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.dynamically_uniform_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.uniform_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.isamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.sampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.samplercubeshadow,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.tessellation_control.usamplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.isamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.sampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.samplercubeshadow,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.tessellation_control.usampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.isamplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.sampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.samplercubeshadow,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.tessellation_control.usamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.isamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler2dshadow,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.sampler3d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercube,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.samplercubeshadow,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2darray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usampler2d,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.uniform.tessellation_control.usamplercubearray,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_tessellation_control,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_1,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_rbo_2,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_1,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.multisample_texture_2,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_1,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_rbo_2,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_1,Fail
-dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.multisample_texture_2,Fail
-KHR-GL30.transform_feedback.api_errors_test,Fail
-KHR-GL30.transform_feedback.capture_vertex_interleaved_test,Fail
-KHR-GL30.transform_feedback.capture_vertex_separate_test,Fail
-KHR-GL30.transform_feedback.discard_vertex_test,Fail
-KHR-GL30.transform_feedback.draw_xfb_instanced_test,Crash
-KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test,Crash
-KHR-GL30.transform_feedback.get_xfb_varying,Fail
-KHR-GL30.transform_feedback.query_vertex_interleaved_test,Fail
-KHR-GL30.transform_feedback.query_vertex_separate_test,Fail
-KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue,Fail
-KHR-GL31.transform_feedback.capture_vertex_interleaved_test,Fail
-KHR-GL31.transform_feedback.capture_vertex_separate_test,Fail
-KHR-GL31.transform_feedback.discard_vertex_test,Fail
-KHR-GL31.transform_feedback.draw_xfb_instanced_test,Fail
-KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test,Crash
-KHR-GL31.transform_feedback.query_vertex_interleaved_test,Fail
-KHR-GL31.transform_feedback.query_vertex_separate_test,Fail
-KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue,Fail
-KHR-GL32.transform_feedback.capture_vertex_interleaved_test,Fail
-KHR-GL32.transform_feedback.capture_vertex_separate_test,Fail
-KHR-GL32.transform_feedback.discard_vertex_test,Fail
-KHR-GL32.transform_feedback.draw_xfb_instanced_test,Crash
-KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test,Crash
-KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs,Fail
-KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs,Fail
-KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs,Fail
-KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs,Fail
-KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream,Fail
-KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream,Fail
-KHR-GL32.transform_feedback.query_vertex_interleaved_test,Fail
-KHR-GL32.transform_feedback.query_vertex_separate_test,Fail