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Diffstat (limited to 'src/gallium/drivers/svga/svga_tgsi_insn.c')
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_insn.c105
1 files changed, 65 insertions, 40 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index bac956066a5..00c91a4fa61 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -29,6 +29,7 @@
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_pstipple.h"
#include "svga_tgsi_emit.h"
#include "svga_context.h"
@@ -862,7 +863,7 @@ create_common_immediate( struct svga_shader_emitter *emit )
idx++;
/* Emit constant {2, 0, 0, 0} (only the 2 is used for now) */
- if (emit->key.vkey.adjust_attrib_range) {
+ if (emit->key.vs.adjust_attrib_range) {
if (!emit_def_const( emit, SVGA3D_CONST_TYPE_FLOAT,
idx, 2.0f, 0.0f, 0.0f, 0.0f ))
return FALSE;
@@ -1015,7 +1016,7 @@ get_tex_dimensions( struct svga_shader_emitter *emit, int sampler_num )
struct src_register reg;
/* the width/height indexes start right after constants */
- idx = emit->key.fkey.tex[sampler_num].width_height_idx +
+ idx = emit->key.tex[sampler_num].width_height_idx +
emit->info.file_max[TGSI_FILE_CONSTANT] + 1;
reg = src_register( SVGA3DREG_CONST, idx );
@@ -1723,7 +1724,7 @@ emit_tex2(struct svga_shader_emitter *emit,
texcoord = translate_src_register( emit, &insn->Src[0] );
sampler = translate_src_register( emit, &insn->Src[1] );
- if (emit->key.fkey.tex[sampler.base.num].unnormalized ||
+ if (emit->key.tex[sampler.base.num].unnormalized ||
emit->dynamic_branching_level > 0)
tmp = get_temp( emit );
@@ -1755,7 +1756,7 @@ emit_tex2(struct svga_shader_emitter *emit,
/* Explicit normalization of texcoords:
*/
- if (emit->key.fkey.tex[sampler.base.num].unnormalized) {
+ if (emit->key.tex[sampler.base.num].unnormalized) {
struct src_register wh = get_tex_dimensions( emit, sampler.base.num );
/* MUL tmp, SRC0, WH */
@@ -1891,14 +1892,14 @@ emit_tex(struct svga_shader_emitter *emit,
const unsigned unit = src1.base.num;
/* check for shadow samplers */
- boolean compare = (emit->key.fkey.tex[unit].compare_mode ==
+ boolean compare = (emit->key.tex[unit].compare_mode ==
PIPE_TEX_COMPARE_R_TO_TEXTURE);
/* texture swizzle */
- boolean swizzle = (emit->key.fkey.tex[unit].swizzle_r != PIPE_SWIZZLE_RED ||
- emit->key.fkey.tex[unit].swizzle_g != PIPE_SWIZZLE_GREEN ||
- emit->key.fkey.tex[unit].swizzle_b != PIPE_SWIZZLE_BLUE ||
- emit->key.fkey.tex[unit].swizzle_a != PIPE_SWIZZLE_ALPHA);
+ boolean swizzle = (emit->key.tex[unit].swizzle_r != PIPE_SWIZZLE_RED ||
+ emit->key.tex[unit].swizzle_g != PIPE_SWIZZLE_GREEN ||
+ emit->key.tex[unit].swizzle_b != PIPE_SWIZZLE_BLUE ||
+ emit->key.tex[unit].swizzle_a != PIPE_SWIZZLE_ALPHA);
boolean saturate = insn->Instruction.Saturate;
@@ -1965,7 +1966,7 @@ emit_tex(struct svga_shader_emitter *emit,
/* Compare texture sample value against R component of texcoord */
if (!emit_select(emit,
- emit->key.fkey.tex[unit].compare_func,
+ emit->key.tex[unit].compare_func,
writemask( dst2, TGSI_WRITEMASK_XYZ ),
r_coord,
tex_src_x))
@@ -1991,10 +1992,10 @@ emit_tex(struct svga_shader_emitter *emit,
/* swizzle from tex_result to dst (handles saturation too, if any) */
emit_tex_swizzle(emit,
dst, src(tex_result),
- emit->key.fkey.tex[unit].swizzle_r,
- emit->key.fkey.tex[unit].swizzle_g,
- emit->key.fkey.tex[unit].swizzle_b,
- emit->key.fkey.tex[unit].swizzle_a);
+ emit->key.tex[unit].swizzle_r,
+ emit->key.tex[unit].swizzle_g,
+ emit->key.tex[unit].swizzle_b,
+ emit->key.tex[unit].swizzle_a);
}
return TRUE;
@@ -3113,7 +3114,7 @@ make_immediate(struct svga_shader_emitter *emit,
static boolean
emit_vs_preamble(struct svga_shader_emitter *emit)
{
- if (!emit->key.vkey.need_prescale) {
+ if (!emit->key.vs.need_prescale) {
if (!make_immediate( emit, 0, 0, .5, .5,
&emit->imm_0055))
return FALSE;
@@ -3190,7 +3191,7 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
* logicop workaround.
*/
if (emit->unit == PIPE_SHADER_FRAGMENT &&
- emit->key.fkey.white_fragments) {
+ emit->key.fs.white_fragments) {
struct src_register one = get_one_immediate(emit);
if (!submit_op1( emit,
@@ -3200,7 +3201,7 @@ emit_ps_postamble(struct svga_shader_emitter *emit)
return FALSE;
}
else if (emit->unit == PIPE_SHADER_FRAGMENT &&
- i < emit->key.fkey.write_color0_to_n_cbufs) {
+ i < emit->key.fs.write_color0_to_n_cbufs) {
/* Write temp color output [0] to true output [i] */
if (!submit_op1(emit, inst_token(SVGA3DOP_MOV),
emit->true_color_output[i],
@@ -3244,7 +3245,7 @@ emit_vs_postamble(struct svga_shader_emitter *emit)
/* Need to perform various manipulations on vertex position to cope
* with the different GL and D3D clip spaces.
*/
- if (emit->key.vkey.need_prescale) {
+ if (emit->key.vs.need_prescale) {
SVGA3dShaderDestToken temp_pos = emit->temp_pos;
SVGA3dShaderDestToken depth = emit->depth_pos;
SVGA3dShaderDestToken pos = emit->true_pos;
@@ -3372,7 +3373,7 @@ emit_light_twoside(struct svga_shader_emitter *emit)
if_token = inst_token( SVGA3DOP_IFC );
- if (emit->key.fkey.front_ccw)
+ if (emit->key.fs.front_ccw)
if_token.control = SVGA3DOPCOMP_LT;
else
if_token.control = SVGA3DOPCOMP_GT;
@@ -3423,7 +3424,7 @@ emit_frontface(struct svga_shader_emitter *emit)
temp = dst_register( SVGA3DREG_TEMP,
emit->nr_hw_temp++ );
- if (emit->key.fkey.front_ccw) {
+ if (emit->key.fs.front_ccw) {
pass = get_zero_immediate(emit);
fail = get_one_immediate(emit);
} else {
@@ -3494,8 +3495,8 @@ emit_inverted_texcoords(struct svga_shader_emitter *emit)
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
{
- unsigned adjust_mask = (emit->key.vkey.adjust_attrib_range |
- emit->key.vkey.adjust_attrib_w_1);
+ unsigned adjust_mask = (emit->key.vs.adjust_attrib_range |
+ emit->key.vs.adjust_attrib_w_1);
while (adjust_mask) {
/* Adjust vertex attrib range and/or set W component = 1 */
@@ -3506,7 +3507,7 @@ emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
emit->nr_hw_temp++;
- if (emit->key.vkey.adjust_attrib_range & (1 << index)) {
+ if (emit->key.vs.adjust_attrib_range & (1 << index)) {
/* The vertex input/attribute is supposed to be a signed value in
* the range [-1,1] but we actually fetched/converted it to the
* range [0,1]. This most likely happens when the app specifies a
@@ -3558,7 +3559,7 @@ emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
return FALSE;
}
- if (emit->key.vkey.adjust_attrib_w_1 & (1 << index)) {
+ if (emit->key.vs.adjust_attrib_w_1 & (1 << index)) {
/* move 1 into W position of tmp */
if (!submit_op1(emit,
inst_token(SVGA3DOP_MOV),
@@ -3588,10 +3589,10 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
unsigned i;
if (emit->unit == PIPE_SHADER_FRAGMENT) {
- if (emit->key.fkey.light_twoside)
+ if (emit->key.fs.light_twoside)
return TRUE;
- if (emit->key.fkey.white_fragments)
+ if (emit->key.fs.white_fragments)
return TRUE;
if (emit->emit_frontface)
@@ -3606,16 +3607,16 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
return TRUE;
/* look for any PIPE_SWIZZLE_ZERO/ONE terms */
- for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].swizzle_r > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_g > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_b > PIPE_SWIZZLE_ALPHA ||
- emit->key.fkey.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
+ for (i = 0; i < emit->key.num_textures; i++) {
+ if (emit->key.tex[i].swizzle_r > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_g > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_b > PIPE_SWIZZLE_ALPHA ||
+ emit->key.tex[i].swizzle_a > PIPE_SWIZZLE_ALPHA)
return TRUE;
}
- for (i = 0; i < emit->key.fkey.num_textures; i++) {
- if (emit->key.fkey.tex[i].compare_mode
+ for (i = 0; i < emit->key.num_textures; i++) {
+ if (emit->key.tex[i].compare_mode
== PIPE_TEX_COMPARE_R_TO_TEXTURE)
return TRUE;
}
@@ -3623,8 +3624,8 @@ needs_to_create_common_immediate(const struct svga_shader_emitter *emit)
else if (emit->unit == PIPE_SHADER_VERTEX) {
if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
return TRUE;
- if (emit->key.vkey.adjust_attrib_range ||
- emit->key.vkey.adjust_attrib_w_1)
+ if (emit->key.vs.adjust_attrib_range ||
+ emit->key.vs.adjust_attrib_w_1)
return TRUE;
}
@@ -3772,7 +3773,7 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit)
if (!emit_ps_preamble( emit ))
return FALSE;
- if (emit->key.fkey.light_twoside) {
+ if (emit->key.fs.light_twoside) {
if (!emit_light_twoside( emit ))
return FALSE;
}
@@ -3787,14 +3788,14 @@ svga_shader_emit_helpers(struct svga_shader_emitter *emit)
}
else {
assert(emit->unit == PIPE_SHADER_VERTEX);
- if (emit->key.vkey.adjust_attrib_range ||
- emit->key.vkey.adjust_attrib_w_1) {
- if (!emit_adjusted_vertex_attribs(emit))
+ if (emit->key.vs.adjust_attrib_range) {
+ if (!emit_adjusted_vertex_attribs(emit) ||
+ emit->key.vs.adjust_attrib_w_1) {
return FALSE;
+ }
}
}
-
return TRUE;
}
@@ -3808,10 +3809,30 @@ svga_shader_emit_instructions(struct svga_shader_emitter *emit,
const struct tgsi_token *tokens)
{
struct tgsi_parse_context parse;
+ const struct tgsi_token *new_tokens = NULL;
boolean ret = TRUE;
boolean helpers_emitted = FALSE;
unsigned line_nr = 0;
+ if (emit->unit == PIPE_SHADER_FRAGMENT && emit->key.fs.pstipple) {
+ unsigned unit;
+
+ new_tokens = util_pstipple_create_fragment_shader(tokens, &unit, 0);
+
+ if (new_tokens) {
+ /* Setup texture state for stipple */
+ emit->key.tex[unit].texture_target = PIPE_TEXTURE_2D;
+ emit->key.tex[unit].swizzle_r = TGSI_SWIZZLE_X;
+ emit->key.tex[unit].swizzle_g = TGSI_SWIZZLE_Y;
+ emit->key.tex[unit].swizzle_b = TGSI_SWIZZLE_Z;
+ emit->key.tex[unit].swizzle_a = TGSI_SWIZZLE_W;
+
+ emit->pstipple_sampler_unit = unit;
+
+ tokens = new_tokens;
+ }
+ }
+
tgsi_parse_init( &parse, tokens );
emit->internal_imm_count = 0;
@@ -3878,5 +3899,9 @@ svga_shader_emit_instructions(struct svga_shader_emitter *emit,
done:
tgsi_parse_free( &parse );
+ if (new_tokens) {
+ tgsi_free_tokens(new_tokens);
+ }
+
return ret;
}