diff options
Diffstat (limited to 'src/gallium/drivers/svga/svga_pipe_vs.c')
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_vs.c | 60 |
1 files changed, 47 insertions, 13 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index c3ac663b4a2..630f4907895 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -32,11 +32,11 @@ #include "tgsi/tgsi_text.h" #include "svga_context.h" -#include "svga_tgsi.h" #include "svga_hw_reg.h" #include "svga_cmd.h" #include "svga_debug.h" #include "svga_shader.h" +#include "svga_streamout.h" /** @@ -100,6 +100,7 @@ svga_create_vs_state(struct pipe_context *pipe, { struct svga_context *svga = svga_context(pipe); struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); + if (!vs) return NULL; @@ -123,10 +124,12 @@ svga_create_vs_state(struct pipe_context *pipe, vs->base.id = svga->debug.shader_id++; - if (SVGA_DEBUG & DEBUG_TGSI || 0) { - debug_printf("%s id: %u, inputs: %u, outputs: %u\n", - __FUNCTION__, vs->base.id, - vs->base.info.num_inputs, vs->base.info.num_outputs); + vs->generic_outputs = svga_get_generic_outputs_mask(&vs->base.info); + + /* check for any stream output declarations */ + if (templ->stream_output.num_outputs) { + vs->base.stream_output = svga_create_stream_output(svga, &vs->base, + &templ->stream_output); } return vs; @@ -139,6 +142,17 @@ svga_bind_vs_state(struct pipe_context *pipe, void *shader) struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; struct svga_context *svga = svga_context(pipe); + if (vs == svga->curr.vs) + return; + + /* If the currently bound vertex shader has a generated geometry shader, + * then unbind the geometry shader before binding a new vertex shader. + * We need to unbind the geometry shader here because there is no + * pipe_shader associated with the generated geometry shader. + */ + if (svga->curr.vs != NULL && svga->curr.vs->gs != NULL) + svga->pipe.bind_gs_state(&svga->pipe, NULL); + svga->curr.vs = vs; svga->dirty |= SVGA_NEW_VS; } @@ -154,20 +168,40 @@ svga_delete_vs_state(struct pipe_context *pipe, void *shader) svga_hwtnl_flush_retry(svga); + assert(vs->base.parent == NULL); + + /* Check if there is a generated geometry shader to go with this + * vertex shader. If there is, then delete the geometry shader as well. + */ + if (vs->gs != NULL) { + svga->pipe.delete_gs_state(&svga->pipe, vs->gs); + } + + if (vs->base.stream_output != NULL) + svga_delete_stream_output(svga, vs->base.stream_output); + draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); for (variant = vs->base.variants; variant; variant = tmp) { tmp = variant->next; - ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); - (void) ret; /* PIPE_ERROR_ not handled yet */ - - /* - * Remove stale references to this variant to ensure a new variant on the - * same address will be detected as a change. - */ - if (variant == svga->state.hw_draw.vs) + /* Check if deleting currently bound shader */ + if (variant == svga->state.hw_draw.vs) { + ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_VS, NULL); + assert(ret == PIPE_OK); + } svga->state.hw_draw.vs = NULL; + } + + ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = svga_destroy_shader_variant(svga, SVGA3D_SHADERTYPE_VS, variant); + assert(ret == PIPE_OK); + } } FREE((void *)vs->base.tokens); |