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Diffstat (limited to 'src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp')
-rw-r--r--src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp b/src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp
new file mode 100644
index 00000000000..6f43533ad1f
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+++ b/src/gallium/drivers/r600/sfn/sfn_shader_compute.cpp
@@ -0,0 +1,145 @@
+/* -*- mesa-c++ -*-
+ *
+ * Copyright (c) 2018 Collabora LTD
+ *
+ * Author: Gert Wollny <gert.wollny@collabora.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "sfn_shader_compute.h"
+#include "sfn_instruction_fetch.h"
+
+namespace r600 {
+
+ComputeShaderFromNir::ComputeShaderFromNir(r600_pipe_shader *sh,
+ r600_pipe_shader_selector& sel,
+ UNUSED const r600_shader_key& key):
+ ShaderFromNirProcessor (PIPE_SHADER_COMPUTE, sel, sh->shader,
+ sh->scratch_space_needed),
+ m_reserved_registers(0)
+{
+}
+
+bool ComputeShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr)
+{
+ return true;
+}
+bool ComputeShaderFromNir::allocate_reserved_registers()
+{
+ int thread_id_sel = m_reserved_registers++;
+ int wg_id_sel = m_reserved_registers++;
+
+ for (int i = 0; i < 3; ++i) {
+ auto tmp = new GPRValue(thread_id_sel, i);
+ tmp->set_as_input();
+ m_local_invocation_id[i] = PValue(tmp);
+ inject_register(tmp->sel(), i, m_local_invocation_id[i], false);
+
+ tmp = new GPRValue(wg_id_sel, i);
+ tmp->set_as_input();
+ m_workgroup_id[i] = PValue(tmp);
+ inject_register(tmp->sel(), i, m_workgroup_id[i], false);
+ }
+ return true;
+}
+
+bool ComputeShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr)
+{
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_local_invocation_id:
+ return emit_load_3vec(instr, m_local_invocation_id);
+ case nir_intrinsic_load_work_group_id:
+ return emit_load_3vec(instr, m_workgroup_id);
+ case nir_intrinsic_load_num_work_groups:
+ return emit_load_num_work_groups(instr);
+ case nir_intrinsic_control_barrier:
+ return emit_barrier(instr);
+ default:
+ return false;
+ }
+}
+
+bool ComputeShaderFromNir::emit_load_3vec(nir_intrinsic_instr* instr,
+ const std::array<PValue,3>& src)
+{
+ AluInstruction *ir = nullptr;
+ for (int i = 0; i < 3; ++i) {
+ ir = new AluInstruction(op1_mov, from_nir(instr->dest, i), src[i], {alu_write});
+ emit_instruction(ir);
+ }
+ ir->set_flag(alu_last_instr);
+ return true;
+}
+
+bool ComputeShaderFromNir::emit_barrier(UNUSED nir_intrinsic_instr* instr)
+{
+ AluInstruction *ir = new AluInstruction(op0_group_barrier);
+ ir->set_flag(alu_last_instr);
+ emit_instruction(ir);
+ return true;
+}
+
+bool ComputeShaderFromNir::emit_load_num_work_groups(nir_intrinsic_instr* instr)
+{
+ int temp = allocate_temp_register();
+ PValue a_zero(new GPRValue(temp, 1));
+ emit_instruction(new AluInstruction(op1_mov, a_zero, Value::zero, EmitInstruction::last_write));
+ GPRVector dest;
+ for (int i = 0; i < 3; ++i)
+ dest.set_reg_i(i, from_nir(instr->dest, i));
+ dest.set_reg_i(3, from_nir(instr->dest, 7));
+
+ auto ir = new FetchInstruction(vc_fetch, no_index_offset,
+ fmt_32_32_32_32, vtx_nf_int, vtx_es_none, a_zero, dest, 16,
+ false, 16, R600_BUFFER_INFO_CONST_BUFFER, 0,
+ bim_none, false, false, 0, 0, 0, PValue(), {0,1,2,7});
+ ir->set_flag(vtx_srf_mode);
+ emit_instruction(ir);
+ return true;
+}
+
+bool ComputeShaderFromNir::do_process_inputs(UNUSED nir_variable *input)
+{
+ return true;
+}
+
+bool ComputeShaderFromNir::do_process_outputs(UNUSED nir_variable *output)
+{
+ return true;
+}
+
+bool ComputeShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var,
+ UNUSED nir_intrinsic_instr* instr)
+{
+ return true;
+}
+
+bool ComputeShaderFromNir::do_emit_store_deref(UNUSED const nir_variable *out_var,
+ UNUSED nir_intrinsic_instr* instr)
+{
+ return true;
+}
+void ComputeShaderFromNir::do_finalize()
+{
+
+}
+
+}