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Diffstat (limited to 'src/gallium/drivers/d3d12/d3d12_compiler.cpp')
-rw-r--r--src/gallium/drivers/d3d12/d3d12_compiler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/d3d12/d3d12_compiler.cpp b/src/gallium/drivers/d3d12/d3d12_compiler.cpp
index 94ff702d352..d5e677d03ee 100644
--- a/src/gallium/drivers/d3d12/d3d12_compiler.cpp
+++ b/src/gallium/drivers/d3d12/d3d12_compiler.cpp
@@ -1347,7 +1347,7 @@ d3d12_create_shader_impl(struct d3d12_context *ctx,
/* Integer cube maps are not supported in DirectX because sampling is not supported
* on integer textures and TextureLoad is not supported for cube maps, so we have to
* lower integer cube maps to be handled like 2D textures arrays*/
- NIR_PASS_V(nir, dxil_nir_lower_int_cubemaps);
+ NIR_PASS_V(nir, dxil_nir_lower_int_cubemaps, true);
/* Keep this initial shader as the blue print for possible variants */
sel->initial = nir;