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+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Position and shader input interpolation.
+ *
+ * Special attention is given to the interpolation of side by side quads.
+ * Multiplications are made only for the first quad. Interpolation of
+ * inputs for posterior quads are done exclusively with additions, and
+ * perspective divide if necessary.
+ *
+ * @author Jose Fonseca <jfonseca@vmware.com>
+ */
+
+#ifndef LP_BLD_INTERP_H
+#define LP_BLD_INTERP_H
+
+
+#include <llvm-c/Core.h>
+
+#include "tgsi/tgsi_exec.h"
+
+#include "lp_bld_type.h"
+
+
+struct tgsi_token;
+
+
+struct lp_build_interp_soa_context
+{
+ struct lp_build_context base;
+
+ unsigned num_attribs;
+ unsigned mask[1 + PIPE_MAX_SHADER_INPUTS];
+ unsigned mode[1 + PIPE_MAX_SHADER_INPUTS];
+
+ LLVMValueRef a0 [1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
+ LLVMValueRef dadx[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
+ LLVMValueRef dady[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
+
+ /* Attribute values before perspective divide */
+ LLVMValueRef attribs_pre[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
+
+ LLVMValueRef attribs[1 + PIPE_MAX_SHADER_INPUTS][NUM_CHANNELS];
+
+ /*
+ * Convenience pointers. Callers may access this one.
+ */
+ const LLVMValueRef *pos;
+ const LLVMValueRef (*inputs)[NUM_CHANNELS];
+};
+
+
+void
+lp_build_interp_soa_init(struct lp_build_interp_soa_context *bld,
+ const struct tgsi_token *tokens,
+ boolean flatshade,
+ LLVMBuilderRef builder,
+ struct lp_type type,
+ LLVMValueRef a0_ptr,
+ LLVMValueRef dadx_ptr,
+ LLVMValueRef dady_ptr,
+ LLVMValueRef x0,
+ LLVMValueRef y0);
+
+void
+lp_build_interp_soa_update(struct lp_build_interp_soa_context *bld,
+ int quad_index);
+
+
+#endif /* LP_BLD_INTERP_H */