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-rw-r--r--src/compiler/glsl_types.h1915
1 files changed, 884 insertions, 1031 deletions
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 62b10885b4e..fefba4115f3 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -36,36 +36,24 @@
#include "util/macros.h"
#ifdef __cplusplus
-#include "mesa/main/config.h"
-#endif
-
-struct glsl_type;
-
-#ifdef __cplusplus
extern "C" {
#endif
-struct _mesa_glsl_parse_state;
-struct glsl_symbol_table;
-
-extern void
-glsl_type_singleton_init_or_ref();
+typedef struct glsl_type glsl_type;
+typedef struct glsl_struct_field glsl_struct_field;
extern void
-glsl_type_singleton_decref();
+glsl_type_singleton_init_or_ref(void);
extern void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
+glsl_type_singleton_decref(void);
-void
-glsl_print_type(FILE *f, const struct glsl_type *t);
+void encode_type_to_blob(struct blob *blob, const glsl_type *type);
-void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
+const glsl_type *decode_type_from_blob(struct blob_reader *blob);
-const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
-
-typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
- unsigned *size, unsigned *align);
+typedef void (*glsl_type_size_align_func)(const glsl_type *type,
+ unsigned *size, unsigned *alignment);
enum glsl_base_type {
/* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
@@ -83,7 +71,9 @@ enum glsl_base_type {
GLSL_TYPE_UINT64,
GLSL_TYPE_INT64,
GLSL_TYPE_BOOL,
+ GLSL_TYPE_COOPERATIVE_MATRIX,
GLSL_TYPE_SAMPLER,
+ GLSL_TYPE_TEXTURE,
GLSL_TYPE_IMAGE,
GLSL_TYPE_ATOMIC_UINT,
GLSL_TYPE_STRUCT,
@@ -91,11 +81,10 @@ enum glsl_base_type {
GLSL_TYPE_ARRAY,
GLSL_TYPE_VOID,
GLSL_TYPE_SUBROUTINE,
- GLSL_TYPE_FUNCTION,
GLSL_TYPE_ERROR
};
-/* Return the bit size of a type. Note that this differs from
+/* Return the bit size of a type. Note that this differs from
* glsl_get_bit_size in that it returns 32 bits for bools, whereas at
* the NIR level we would want to return 1 bit for bools.
*/
@@ -122,6 +111,7 @@ static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_TEXTURE:
case GLSL_TYPE_SAMPLER:
return 64;
@@ -158,6 +148,7 @@ static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
type == GLSL_TYPE_INT64 ||
type == GLSL_TYPE_BOOL ||
type == GLSL_TYPE_SAMPLER ||
+ type == GLSL_TYPE_TEXTURE ||
type == GLSL_TYPE_IMAGE;
}
@@ -172,6 +163,7 @@ glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
case GLSL_TYPE_UINT:
case GLSL_TYPE_FLOAT: /* TODO handle mediump */
case GLSL_TYPE_SUBROUTINE:
+ case GLSL_TYPE_COOPERATIVE_MATRIX:
return 32;
case GLSL_TYPE_FLOAT16:
@@ -188,6 +180,7 @@ glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
case GLSL_TYPE_UINT64:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_TEXTURE:
return 64;
default:
@@ -283,22 +276,35 @@ enum {
GLSL_PRECISION_LOW
};
-#ifdef __cplusplus
-} /* extern "C" */
+enum glsl_cmat_use {
+ GLSL_CMAT_USE_NONE = 0,
+ GLSL_CMAT_USE_A,
+ GLSL_CMAT_USE_B,
+ GLSL_CMAT_USE_ACCUMULATOR,
+};
+
+struct glsl_cmat_description {
+ /* MSVC can't merge bitfields of different types and also sign extend enums,
+ * so use uint8_t for those cases.
+ */
+ uint8_t element_type:5; /* enum glsl_base_type */
+ uint8_t scope:3; /* mesa_scope */
+ uint8_t rows;
+ uint8_t cols;
+ uint8_t use; /* enum glsl_cmat_use */
+};
-#include "GL/gl.h"
-#include "util/ralloc.h"
-#include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
+const char *glsl_get_type_name(const glsl_type *type);
struct glsl_type {
- GLenum gl_type;
- glsl_base_type base_type:8;
+ uint32_t gl_type;
+ enum glsl_base_type base_type:8;
- glsl_base_type sampled_type:8; /**< Type of data returned using this
- * sampler or image. Only \c
- * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
- * and \c GLSL_TYPE_UINT are valid.
- */
+ enum glsl_base_type sampled_type:8; /**< Type of data returned using this
+ * sampler or image. Only \c
+ * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
+ * and \c GLSL_TYPE_UINT are valid.
+ */
unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
unsigned sampler_shadow:1;
@@ -306,6 +312,8 @@ struct glsl_type {
unsigned interface_packing:2;
unsigned interface_row_major:1;
+ struct glsl_cmat_description cmat_desc;
+
/**
* For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
*
@@ -313,13 +321,8 @@ struct glsl_type {
*/
unsigned packed:1;
-private:
- glsl_type() : mem_ctx(NULL)
- {
- // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
- }
+ unsigned has_builtin_name:1;
-public:
/**
* \name Vector and matrix element counts
*
@@ -340,11 +343,11 @@ public:
unsigned length;
/**
- * Name of the data type
+ * Identifier to the name of the data type
*
- * Will never be \c NULL.
+ * Use glsl_get_type_name() to access the actual name.
*/
- const char *name;
+ uintptr_t name_id;
/**
* Explicit array, matrix, or vector stride. This is used to communicate
@@ -364,1144 +367,994 @@ public:
* Subtype of composite data types.
*/
union {
- const struct glsl_type *array; /**< Type of array elements. */
- struct glsl_function_param *parameters; /**< Parameters to function. */
- struct glsl_struct_field *structure; /**< List of struct fields. */
+ const glsl_type *array; /**< Type of array elements. */
+ const glsl_struct_field *structure; /**< List of struct fields. */
} fields;
+};
- /**
- * \name Pointers to various public type singletons
- */
- /*@{*/
-#undef DECL_TYPE
-#define DECL_TYPE(NAME, ...) \
- static const glsl_type *const NAME##_type;
-#undef STRUCT_TYPE
-#define STRUCT_TYPE(NAME) \
- static const glsl_type *const struct_##NAME##_type;
-#include "compiler/builtin_type_macros.h"
- /*@}*/
-
- /**
- * Convenience accessors for vector types (shorter than get_instance()).
- * @{
- */
- static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
- static const glsl_type *vec(unsigned components);
- static const glsl_type *f16vec(unsigned components);
- static const glsl_type *dvec(unsigned components);
- static const glsl_type *ivec(unsigned components);
- static const glsl_type *uvec(unsigned components);
- static const glsl_type *bvec(unsigned components);
- static const glsl_type *i64vec(unsigned components);
- static const glsl_type *u64vec(unsigned components);
- static const glsl_type *i16vec(unsigned components);
- static const glsl_type *u16vec(unsigned components);
- static const glsl_type *i8vec(unsigned components);
- static const glsl_type *u8vec(unsigned components);
- /**@}*/
-
- /**
- * For numeric and boolean derived types returns the basic scalar type
- *
- * If the type is a numeric or boolean scalar, vector, or matrix type,
- * this function gets the scalar type of the individual components. For
- * all other types, including arrays of numeric or boolean types, the
- * error type is returned.
- */
- const glsl_type *get_base_type() const;
-
- /**
- * Get the basic scalar type which this type aggregates.
- *
- * If the type is a numeric or boolean scalar, vector, or matrix, or an
- * array of any of those, this function gets the scalar type of the
- * individual components. For structs and arrays of structs, this function
- * returns the struct type. For samplers and arrays of samplers, this
- * function returns the sampler type.
- */
- const glsl_type *get_scalar_type() const;
-
- /**
- * Gets the "bare" type without any decorations or layout information.
- */
- const glsl_type *get_bare_type() const;
-
- /**
- * Gets the float16 version of this type.
- */
- const glsl_type *get_float16_type() const;
-
- /**
- * Gets the int16 version of this type.
- */
- const glsl_type *get_int16_type() const;
-
- /**
- * Gets the uint16 version of this type.
- */
- const glsl_type *get_uint16_type() const;
-
- /**
- * Get the instance of a built-in scalar, vector, or matrix type
- */
- static const glsl_type *get_instance(unsigned base_type, unsigned rows,
- unsigned columns,
- unsigned explicit_stride = 0,
- bool row_major = false,
- unsigned explicit_alignment = 0);
-
- /**
- * Get the instance of a sampler type
- */
- static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
- bool shadow,
- bool array,
- glsl_base_type type);
-
- static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
- bool array, glsl_base_type type);
-
- /**
- * Get the instance of an array type
- */
- static const glsl_type *get_array_instance(const glsl_type *base,
- unsigned elements,
- unsigned explicit_stride = 0);
-
- /**
- * Get the instance of a record type
- */
- static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
- unsigned num_fields,
- const char *name,
- bool packed = false,
- unsigned explicit_alignment = 0);
-
- /**
- * Get the instance of an interface block type
- */
- static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
- unsigned num_fields,
- enum glsl_interface_packing packing,
- bool row_major,
- const char *block_name);
-
- /**
- * Get the instance of an subroutine type
- */
- static const glsl_type *get_subroutine_instance(const char *subroutine_name);
-
- /**
- * Get the instance of a function type
- */
- static const glsl_type *get_function_instance(const struct glsl_type *return_type,
- const glsl_function_param *parameters,
- unsigned num_params);
-
- /**
- * Get the type resulting from a multiplication of \p type_a * \p type_b
- */
- static const glsl_type *get_mul_type(const glsl_type *type_a,
- const glsl_type *type_b);
-
- /**
- * Query the total number of scalars that make up a scalar, vector or matrix
- */
- unsigned components() const
- {
- return vector_elements * matrix_columns;
- }
-
- /**
- * Calculate the number of components slots required to hold this type
- *
- * This is used to determine how many uniform or varying locations a type
- * might occupy.
- */
- unsigned component_slots() const;
-
- unsigned component_slots_aligned(unsigned offset) const;
-
- /**
- * Calculate offset between the base location of the struct in
- * uniform storage and a struct member.
- * For the initial call, length is the index of the member to find the
- * offset for.
- */
- unsigned struct_location_offset(unsigned length) const;
-
- /**
- * Calculate the number of unique values from glGetUniformLocation for the
- * elements of the type.
- *
- * This is used to allocate slots in the UniformRemapTable, the amount of
- * locations may not match with actual used storage space by the driver.
- */
- unsigned uniform_locations() const;
+#include "builtin_types.h"
- /**
- * Used to count the number of varyings contained in the type ignoring
- * innermost array elements.
- */
- unsigned varying_count() const;
-
- /**
- * Calculate the number of vec4 slots required to hold this type.
- *
- * This is the underlying recursive type_size function for
- * count_attribute_slots() (vertex inputs and varyings) but also for
- * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
- */
- unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
+struct glsl_struct_field {
+ const glsl_type *type;
+ const char *name;
/**
- * Calculate the number of vec4 slots required to hold this type.
+ * For interface blocks, gl_varying_slot corresponding to the input/output
+ * if this is a built-in input/output (i.e. a member of the built-in
+ * gl_PerVertex interface block); -1 otherwise.
*
- * This is the underlying recursive type_size function for
- * gallium's PIPE_CAP_PACKED_UNIFORMS case.
+ * Ignored for structs.
*/
- unsigned count_dword_slots(bool bindless) const;
+ int location;
/**
- * Calculate the number of attribute slots required to hold this type
- *
- * This implements the language rules of GLSL 1.50 for counting the number
- * of slots used by a vertex attribute. It also determines the number of
- * varying slots the type will use up in the absence of varying packing
- * (and thus, it can be used to measure the number of varying slots used by
- * the varyings that are generated by lower_packed_varyings).
- *
- * For vertex shader attributes - doubles only take one slot.
- * For inter-shader varyings - dvec3/dvec4 take two slots.
- *
- * Vulkan doesn’t make this distinction so the argument should always be
- * false.
+ * For interface blocks, members may explicitly assign the component used
+ * by a varying. Ignored for structs.
*/
- unsigned count_attribute_slots(bool is_gl_vertex_input) const {
- return count_vec4_slots(is_gl_vertex_input, true);
- }
+ int component;
/**
- * Alignment in bytes of the start of this type in a std140 uniform
- * block.
- */
- unsigned std140_base_alignment(bool row_major) const;
-
- /** Size in bytes of this type in a std140 uniform block.
+ * For interface blocks, members may have an explicit byte offset
+ * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
*
- * Note that this is not GL_UNIFORM_SIZE (which is the number of
- * elements in the array)
+ * Unless used for xfb_offset this field is ignored for structs.
*/
- unsigned std140_size(bool row_major) const;
+ int offset;
/**
- * Gets an explicitly laid out type with the std140 layout.
+ * For interface blocks, members may define a transform feedback buffer;
+ * -1 otherwise.
*/
- const glsl_type *get_explicit_std140_type(bool row_major) const;
+ int xfb_buffer;
/**
- * Alignment in bytes of the start of this type in a std430 shader
- * storage block.
+ * For interface blocks, members may define a transform feedback stride;
+ * -1 otherwise.
*/
- unsigned std430_base_alignment(bool row_major) const;
+ int xfb_stride;
/**
- * Calculate array stride in bytes of this type in a std430 shader storage
- * block.
+ * Layout format, applicable to image variables only.
*/
- unsigned std430_array_stride(bool row_major) const;
+ enum pipe_format image_format;
- /**
- * Size in bytes of this type in a std430 shader storage block.
- *
- * Note that this is not GL_BUFFER_SIZE
- */
- unsigned std430_size(bool row_major) const;
+ union {
+ struct {
+ /**
+ * For interface blocks, the interpolation mode (as in
+ * ir_variable::interpolation). 0 otherwise.
+ */
+ unsigned interpolation:3;
- /**
- * Gets an explicitly laid out type with the std430 layout.
- */
- const glsl_type *get_explicit_std430_type(bool row_major) const;
+ /**
+ * For interface blocks, 1 if this variable uses centroid interpolation (as
+ * in ir_variable::centroid). 0 otherwise.
+ */
+ unsigned centroid:1;
- /**
- * Gets an explicitly laid out interface type.
- */
- const glsl_type *get_explicit_interface_type(bool supports_std430) const;
+ /**
+ * For interface blocks, 1 if this variable uses sample interpolation (as
+ * in ir_variable::sample). 0 otherwise.
+ */
+ unsigned sample:1;
- /** Returns an explicitly laid out type given a type and size/align func
- *
- * The size/align func is only called for scalar and vector types and the
- * returned type is otherwise laid out in the natural way as follows:
- *
- * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
- *
- * - Structure types have their elements in-order and as tightly packed as
- * possible following the alignment required by the size/align func.
- *
- * - All composite types (structures, matrices, and arrays) have an
- * alignment equal to the highest alignment of any member of the composite.
- *
- * The types returned by this function are likely not suitable for most UBO
- * or SSBO layout because they do not add the extra array and substructure
- * alignment that is required by std140 and std430.
- */
- const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
- unsigned *size, unsigned *align) const;
+ /**
+ * Layout of the matrix. Uses glsl_matrix_layout values.
+ */
+ unsigned matrix_layout:2;
- const glsl_type *replace_vec3_with_vec4() const;
+ /**
+ * For interface blocks, 1 if this variable is a per-patch input or output
+ * (as in ir_variable::patch). 0 otherwise.
+ */
+ unsigned patch:1;
- /**
- * Alignment in bytes of the start of this type in OpenCL memory.
- */
- unsigned cl_alignment() const;
+ /**
+ * Precision qualifier
+ */
+ unsigned precision:2;
- /**
- * Size in bytes of this type in OpenCL memory
- */
- unsigned cl_size() const;
+ /**
+ * Memory qualifiers, applicable to buffer variables defined in shader
+ * storage buffer objects (SSBOs)
+ */
+ unsigned memory_read_only:1;
+ unsigned memory_write_only:1;
+ unsigned memory_coherent:1;
+ unsigned memory_volatile:1;
+ unsigned memory_restrict:1;
- /**
- * Size in bytes of this type based on its explicit data.
- *
- * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
- * through explicit offset, stride and matrix layout, so the size
- * can/should be computed used those values.
- *
- * Note that the value returned by this method is only correct if such
- * values are set, so only with SPIR-V shaders. Should not be used with
- * GLSL shaders.
- */
- unsigned explicit_size(bool align_to_stride=false) const;
+ /**
+ * Any of the xfb_* qualifiers trigger the shader to be in transform
+ * feedback mode so we need to keep track of whether the buffer was
+ * explicitly set or if its just been assigned the default global value.
+ */
+ unsigned explicit_xfb_buffer:1;
- /**
- * \brief Can this type be implicitly converted to another?
- *
- * \return True if the types are identical or if this type can be converted
- * to \c desired according to Section 4.1.10 of the GLSL spec.
- *
- * \verbatim
- * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
- * Implicit Conversions:
- *
- * In some situations, an expression and its type will be implicitly
- * converted to a different type. The following table shows all allowed
- * implicit conversions:
- *
- * Type of expression | Can be implicitly converted to
- * --------------------------------------------------
- * int float
- * uint
- *
- * ivec2 vec2
- * uvec2
- *
- * ivec3 vec3
- * uvec3
- *
- * ivec4 vec4
- * uvec4
- *
- * There are no implicit array or structure conversions. For example,
- * an array of int cannot be implicitly converted to an array of float.
- * There are no implicit conversions between signed and unsigned
- * integers.
- * \endverbatim
- */
- bool can_implicitly_convert_to(const glsl_type *desired,
- _mesa_glsl_parse_state *state) const;
+ unsigned implicit_sized_array:1;
+ };
+ unsigned flags;
+ };
+#ifdef __cplusplus
+#define DEFAULT_CONSTRUCTORS(_type, _name) \
+ type(_type), name(_name), location(-1), component(-1), offset(-1), \
+ xfb_buffer(0), xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
- /**
- * Query whether or not a type is a scalar (non-vector and non-matrix).
- */
- bool is_scalar() const
+ glsl_struct_field(const glsl_type *_type,
+ int _precision,
+ const char *_name)
+ : DEFAULT_CONSTRUCTORS(_type, _name)
{
- return (vector_elements == 1)
- && (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_IMAGE);
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = _precision;
}
- /**
- * Query whether or not a type is a vector
- */
- bool is_vector() const
+ glsl_struct_field(const glsl_type *_type, const char *_name)
+ : DEFAULT_CONSTRUCTORS(_type, _name)
{
- return (vector_elements > 1)
- && (matrix_columns == 1)
- && (base_type >= GLSL_TYPE_UINT)
- && (base_type <= GLSL_TYPE_BOOL);
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = GLSL_PRECISION_NONE;
}
- /**
- * Query whether or not a type is a matrix
- */
- bool is_matrix() const
+ glsl_struct_field()
+ : DEFAULT_CONSTRUCTORS(NULL, NULL)
{
- /* GLSL only has float matrices. */
- return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
- base_type == GLSL_TYPE_DOUBLE ||
- base_type == GLSL_TYPE_FLOAT16);
+ matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
+ precision = GLSL_PRECISION_NONE;
}
+#undef DEFAULT_CONSTRUCTORS
+#endif
+};
- /**
- * Query whether or not a type is a non-array numeric type
- */
- bool is_numeric() const
- {
- return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
- }
+static inline enum glsl_base_type glsl_get_base_type(const glsl_type *t) { return t->base_type; }
- /**
- * Query whether or not a type is an integer.
- */
- bool is_integer() const
- {
- return glsl_base_type_is_integer(base_type);
- }
+static inline unsigned
+glsl_get_bit_size(const glsl_type *t)
+{
+ return glsl_base_type_get_bit_size(glsl_get_base_type(t));
+}
- /**
- * Query whether or not a type is a 16-bit integer.
- */
- bool is_integer_16() const
- {
- return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16;
- }
+static inline bool glsl_type_is_boolean(const glsl_type *t) { return t->base_type == GLSL_TYPE_BOOL; }
+static inline bool glsl_type_is_sampler(const glsl_type *t) { return t->base_type == GLSL_TYPE_SAMPLER; }
+static inline bool glsl_type_is_texture(const glsl_type *t) { return t->base_type == GLSL_TYPE_TEXTURE; }
+static inline bool glsl_type_is_image(const glsl_type *t) { return t->base_type == GLSL_TYPE_IMAGE; }
+static inline bool glsl_type_is_atomic_uint(const glsl_type *t) { return t->base_type == GLSL_TYPE_ATOMIC_UINT; }
+static inline bool glsl_type_is_struct(const glsl_type *t) { return t->base_type == GLSL_TYPE_STRUCT; }
+static inline bool glsl_type_is_interface(const glsl_type *t) { return t->base_type == GLSL_TYPE_INTERFACE; }
+static inline bool glsl_type_is_array(const glsl_type *t) { return t->base_type == GLSL_TYPE_ARRAY; }
+static inline bool glsl_type_is_cmat(const glsl_type *t) { return t->base_type == GLSL_TYPE_COOPERATIVE_MATRIX; }
+static inline bool glsl_type_is_void(const glsl_type *t) { return t->base_type == GLSL_TYPE_VOID; }
+static inline bool glsl_type_is_subroutine(const glsl_type *t) { return t->base_type == GLSL_TYPE_SUBROUTINE; }
+static inline bool glsl_type_is_error(const glsl_type *t) { return t->base_type == GLSL_TYPE_ERROR; }
+static inline bool glsl_type_is_double(const glsl_type *t) { return t->base_type == GLSL_TYPE_DOUBLE; }
+static inline bool glsl_type_is_float(const glsl_type *t) { return t->base_type == GLSL_TYPE_FLOAT; }
+
+static inline bool
+glsl_type_is_numeric(const glsl_type *t)
+{
+ return t->base_type >= GLSL_TYPE_UINT &&
+ t->base_type <= GLSL_TYPE_INT64;
+}
- /**
- * Query whether or not a type is an 32-bit integer.
- */
- bool is_integer_32() const
- {
- return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
- }
+static inline bool
+glsl_type_is_integer(const glsl_type *t)
+{
+ return glsl_base_type_is_integer(t->base_type);
+}
- /**
- * Query whether or not a type is a 64-bit integer.
- */
- bool is_integer_64() const
- {
- return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
- }
+static inline bool
+glsl_type_is_struct_or_ifc(const glsl_type *t)
+{
+ return glsl_type_is_struct(t) || glsl_type_is_interface(t);
+}
- /**
- * Query whether or not a type is a 32-bit or 64-bit integer
- */
- bool is_integer_32_64() const
- {
- return is_integer_32() || is_integer_64();
- }
+static inline bool
+glsl_type_is_packed(const glsl_type *t)
+{
+ return t->packed;
+}
- /**
- * Query whether or not a type is a 16-bit or 32-bit integer
- */
- bool is_integer_16_32() const
- {
- return is_integer_16() || is_integer_32();
- }
+static inline bool
+glsl_type_is_16bit(const glsl_type *t)
+{
+ return glsl_base_type_is_16bit(t->base_type);
+}
- /**
- * Query whether or not a type is a 16-bit, 32-bit or 64-bit integer
- */
- bool is_integer_16_32_64() const
- {
- return is_integer_16() || is_integer_32() || is_integer_64();
- }
+static inline bool
+glsl_type_is_32bit(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT ||
+ t->base_type == GLSL_TYPE_INT ||
+ t->base_type == GLSL_TYPE_FLOAT;
+}
- /**
- * Query whether or not type is an integral type, or for struct and array
- * types, contains an integral type.
- */
- bool contains_integer() const;
+static inline bool
+glsl_type_is_64bit(const glsl_type *t)
+{
+ return glsl_base_type_is_64bit(t->base_type);
+}
- /**
- * Query whether or not type is a double type, or for struct, interface and
- * array types, contains a double type.
- */
- bool contains_double() const;
+static inline bool
+glsl_type_is_integer_16(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT16 || t->base_type == GLSL_TYPE_INT16;
+}
- /**
- * Query whether or not type is a 64-bit type, or for struct, interface and
- * array types, contains a double type.
- */
- bool contains_64bit() const;
+static inline bool
+glsl_type_is_integer_32(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT || t->base_type == GLSL_TYPE_INT;
+}
- /**
- * Query whether or not a type is a float type
- */
- bool is_float() const
- {
- return base_type == GLSL_TYPE_FLOAT;
- }
+static inline bool
+glsl_type_is_integer_64(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT64 || t->base_type == GLSL_TYPE_INT64;
+}
- /**
- * Query whether or not a type is a half-float or float type
- */
- bool is_float_16_32() const
- {
- return base_type == GLSL_TYPE_FLOAT16 || is_float();
- }
+static inline bool
+glsl_type_is_integer_32_64(const glsl_type *t)
+{
+ return glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
+}
- /**
- * Query whether or not a type is a half-float, float or double
- */
- bool is_float_16_32_64() const
- {
- return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
- }
+static inline bool
+glsl_type_is_integer_16_32(const glsl_type *t)
+{
+ return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t);
+}
- /**
- * Query whether or not a type is a float or double
- */
- bool is_float_32_64() const
- {
- return is_float() || is_double();
- }
+static inline bool
+glsl_type_is_integer_16_32_64(const glsl_type *t)
+{
+ return glsl_type_is_integer_16(t) || glsl_type_is_integer_32(t) || glsl_type_is_integer_64(t);
+}
- bool is_int_16_32_64() const
- {
- return base_type == GLSL_TYPE_INT16 ||
- base_type == GLSL_TYPE_INT ||
- base_type == GLSL_TYPE_INT64;
- }
+static inline bool
+glsl_type_is_float_16(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_FLOAT16;
+}
- bool is_uint_16_32_64() const
- {
- return base_type == GLSL_TYPE_UINT16 ||
- base_type == GLSL_TYPE_UINT ||
- base_type == GLSL_TYPE_UINT64;
- }
+static inline bool
+glsl_type_is_float_16_32(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t);
+}
- bool is_int_16_32() const
- {
- return base_type == GLSL_TYPE_INT ||
- base_type == GLSL_TYPE_INT16;
- }
+static inline bool
+glsl_type_is_float_16_32_64(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_FLOAT16 || glsl_type_is_float(t) || glsl_type_is_double(t);
+}
- bool is_uint_16_32() const
- {
- return base_type == GLSL_TYPE_UINT ||
- base_type == GLSL_TYPE_UINT16;
- }
+static inline bool
+glsl_type_is_float_32_64(const glsl_type *t)
+{
+ return glsl_type_is_float(t) || glsl_type_is_double(t);
+}
- /**
- * Query whether or not a type is a double type
- */
- bool is_double() const
- {
- return base_type == GLSL_TYPE_DOUBLE;
- }
+static inline bool
+glsl_type_is_int_16_32_64(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_INT16 ||
+ t->base_type == GLSL_TYPE_INT ||
+ t->base_type == GLSL_TYPE_INT64;
+}
- /**
- * Query whether a 64-bit type takes two slots.
- */
- bool is_dual_slot() const
- {
- return is_64bit() && vector_elements > 2;
- }
+static inline bool
+glsl_type_is_uint_16_32_64(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT16 ||
+ t->base_type == GLSL_TYPE_UINT ||
+ t->base_type == GLSL_TYPE_UINT64;
+}
- /**
- * Query whether or not a type is 64-bit
- */
- bool is_64bit() const
- {
- return glsl_base_type_is_64bit(base_type);
- }
+static inline bool
+glsl_type_is_int_16_32(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_INT ||
+ t->base_type == GLSL_TYPE_INT16;
+}
- /**
- * Query whether or not a type is 16-bit
- */
- bool is_16bit() const
- {
- return glsl_base_type_is_16bit(base_type);
- }
+static inline bool
+glsl_type_is_uint_16_32(const glsl_type *t)
+{
+ return t->base_type == GLSL_TYPE_UINT ||
+ t->base_type == GLSL_TYPE_UINT16;
+}
- /**
- * Query whether or not a type is 32-bit
- */
- bool is_32bit() const
- {
- return base_type == GLSL_TYPE_UINT ||
- base_type == GLSL_TYPE_INT ||
- base_type == GLSL_TYPE_FLOAT;
- }
+static inline bool
+glsl_type_is_unsized_array(const glsl_type *t)
+{
+ return glsl_type_is_array(t) && t->length == 0;
+}
- /**
- * Query whether or not a type is a non-array boolean type
- */
- bool is_boolean() const
- {
- return base_type == GLSL_TYPE_BOOL;
- }
+static inline bool
+glsl_type_is_array_of_arrays(const glsl_type *t)
+{
+ return glsl_type_is_array(t) && glsl_type_is_array(t->fields.array);
+}
- /**
- * Query whether or not a type is a sampler
- */
- bool is_sampler() const
- {
- return base_type == GLSL_TYPE_SAMPLER;
- }
+static inline bool
+glsl_type_is_bare_sampler(const glsl_type *t)
+{
+ return glsl_type_is_sampler(t) && t->sampled_type == GLSL_TYPE_VOID;
+}
- /**
- * Query whether or not type is a sampler, or for struct, interface and
- * array types, contains a sampler.
- */
- bool contains_sampler() const;
+bool glsl_type_is_vector(const glsl_type *t);
+bool glsl_type_is_scalar(const glsl_type *t);
+bool glsl_type_is_vector_or_scalar(const glsl_type *t);
+bool glsl_type_is_matrix(const glsl_type *t);
+bool glsl_type_is_array_or_matrix(const glsl_type *t);
- /**
- * Query whether or not type is an array or for struct, interface and
- * array types, contains an array.
- */
- bool contains_array() const;
-
- /**
- * Get the Mesa texture target index for a sampler type.
- */
- gl_texture_index sampler_index() const;
+/**
+ * Query whether a 64-bit type takes two slots.
+ */
+bool glsl_type_is_dual_slot(const glsl_type *t);
- /**
- * Query whether or not type is an image, or for struct, interface and
- * array types, contains an image.
- */
- bool contains_image() const;
+bool glsl_type_is_leaf(const glsl_type *type);
- /**
- * Query whether or not a type is an image
- */
- bool is_image() const
- {
- return base_type == GLSL_TYPE_IMAGE;
- }
+static inline bool
+glsl_matrix_type_is_row_major(const glsl_type *t)
+{
+ assert((glsl_type_is_matrix(t) && t->explicit_stride) || glsl_type_is_interface(t));
+ return t->interface_row_major;
+}
- /**
- * Query whether or not a type is an array
- */
- bool is_array() const
- {
- return base_type == GLSL_TYPE_ARRAY;
- }
+static inline bool
+glsl_sampler_type_is_shadow(const glsl_type *t)
+{
+ assert(glsl_type_is_sampler(t));
+ return t->sampler_shadow;
+}
- bool is_array_of_arrays() const
- {
- return is_array() && fields.array->is_array();
- }
+static inline bool
+glsl_sampler_type_is_array(const glsl_type *t)
+{
+ assert(glsl_type_is_sampler(t) ||
+ glsl_type_is_texture(t) ||
+ glsl_type_is_image(t));
+ return t->sampler_array;
+}
- /**
- * Query whether or not a type is a record
- */
- bool is_struct() const
- {
- return base_type == GLSL_TYPE_STRUCT;
- }
+static inline bool
+glsl_struct_type_is_packed(const glsl_type *t)
+{
+ assert(glsl_type_is_struct(t));
+ return t->packed;
+}
- /**
- * Query whether or not a type is an interface
- */
- bool is_interface() const
- {
- return base_type == GLSL_TYPE_INTERFACE;
- }
+/**
+ * Gets the "bare" type without any decorations or layout information.
+ */
+const glsl_type *glsl_get_bare_type(const glsl_type *t);
- /**
- * Query whether or not a type is the void type singleton.
- */
- bool is_void() const
- {
- return base_type == GLSL_TYPE_VOID;
- }
+/**
+ * Get the basic scalar type which this type aggregates.
+ *
+ * If the type is a numeric or boolean scalar, vector, or matrix, or an
+ * array of any of those, this function gets the scalar type of the
+ * individual components. For structs and arrays of structs, this function
+ * returns the struct type. For samplers and arrays of samplers, this
+ * function returns the sampler type.
+ */
+const glsl_type *glsl_get_scalar_type(const glsl_type *t);
- /**
- * Query whether or not a type is the error type singleton.
- */
- bool is_error() const
- {
- return base_type == GLSL_TYPE_ERROR;
- }
+/**
+ * For numeric and boolean derived types returns the basic scalar type
+ *
+ * If the type is a numeric or boolean scalar, vector, or matrix type,
+ * this function gets the scalar type of the individual components. For
+ * all other types, including arrays of numeric or boolean types, the
+ * error type is returned.
+ */
+const glsl_type *glsl_get_base_glsl_type(const glsl_type *t);
- /**
- * Query if a type is unnamed/anonymous (named by the parser)
- */
+unsigned glsl_get_length(const glsl_type *t);
- bool is_subroutine() const
- {
- return base_type == GLSL_TYPE_SUBROUTINE;
- }
- bool contains_subroutine() const;
+static inline unsigned
+glsl_get_vector_elements(const glsl_type *t)
+{
+ return t->vector_elements;
+}
- bool is_anonymous() const
- {
- return !strncmp(name, "#anon", 5);
- }
+/**
+ * Query the total number of scalars that make up a scalar, vector or matrix
+ */
+static inline unsigned
+glsl_get_components(const glsl_type *t)
+{
+ return t->vector_elements * t->matrix_columns;
+}
- /**
- * Get the type stripped of any arrays
- *
- * \return
- * Pointer to the type of elements of the first non-array type for array
- * types, or pointer to itself for non-array types.
- */
- const glsl_type *without_array() const
- {
- const glsl_type *t = this;
+static inline unsigned
+glsl_get_matrix_columns(const glsl_type *t)
+{
+ return t->matrix_columns;
+}
- while (t->is_array())
- t = t->fields.array;
+const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
+ const glsl_type *arrays);
- return t;
- }
+/**
+ * Query the number of elements in an array type
+ *
+ * \return
+ * The number of elements in the array for array types or -1 for non-array
+ * types. If the number of elements in the array has not yet been declared,
+ * zero is returned.
+ */
+static inline int
+glsl_array_size(const glsl_type *t)
+{
+ return glsl_type_is_array(t) ? t->length : -1;
+}
- /**
- * Return the total number of elements in an array including the elements
- * in arrays of arrays.
- */
- unsigned arrays_of_arrays_size() const
- {
- if (!is_array())
- return 0;
+/**
+ * Return the total number of elements in an array including the elements
+ * in arrays of arrays.
+ */
+unsigned glsl_get_aoa_size(const glsl_type *t);
- unsigned size = length;
- const glsl_type *array_base_type = fields.array;
+const glsl_type *glsl_get_array_element(const glsl_type *t);
- while (array_base_type->is_array()) {
- size = size * array_base_type->length;
- array_base_type = array_base_type->fields.array;
- }
- return size;
- }
+/**
+ * Get the type stripped of any arrays
+ *
+ * \return
+ * Pointer to the type of elements of the first non-array type for array
+ * types, or pointer to itself for non-array types.
+ */
+const glsl_type *glsl_without_array(const glsl_type *t);
- /**
- * Return bit size for this type.
- */
- unsigned bit_size() const
- {
- return glsl_base_type_bit_size(this->base_type);
- }
+const glsl_type *glsl_without_array_or_matrix(const glsl_type *t);
+const glsl_type *glsl_type_wrap_in_arrays(const glsl_type *t,
+ const glsl_type *arrays);
+const glsl_type *glsl_get_cmat_element(const glsl_type *t);
+const struct glsl_cmat_description *glsl_get_cmat_description(const glsl_type *t);
- /**
- * Query whether or not a type is an atomic_uint.
- */
- bool is_atomic_uint() const
- {
- return base_type == GLSL_TYPE_ATOMIC_UINT;
- }
+/**
+ * Return the amount of atomic counter storage required for a type.
+ */
+unsigned glsl_atomic_size(const glsl_type *type);
- /**
- * Return the amount of atomic counter storage required for a type.
- */
- unsigned atomic_size() const
- {
- if (is_atomic_uint())
- return ATOMIC_COUNTER_SIZE;
- else if (is_array())
- return length * fields.array->atomic_size();
- else
- return 0;
- }
+/**
+ * Type A contains type B if A is B or A is a composite type (struct,
+ * interface, array) that has an element that contains B.
+ */
+bool glsl_type_contains_32bit(const glsl_type *t);
+bool glsl_type_contains_64bit(const glsl_type *t);
+bool glsl_type_contains_image(const glsl_type *t);
+bool glsl_contains_atomic(const glsl_type *t);
+bool glsl_contains_double(const glsl_type *t);
+bool glsl_contains_integer(const glsl_type *t);
+bool glsl_contains_opaque(const glsl_type *t);
+bool glsl_contains_sampler(const glsl_type *t);
+bool glsl_contains_array(const glsl_type *t);
+bool glsl_contains_subroutine(const glsl_type *t);
+
+static inline enum glsl_sampler_dim
+glsl_get_sampler_dim(const glsl_type *t)
+{
+ assert(glsl_type_is_sampler(t) ||
+ glsl_type_is_texture(t) ||
+ glsl_type_is_image(t));
+ return (enum glsl_sampler_dim)t->sampler_dimensionality;
+}
- /**
- * Return whether a type contains any atomic counters.
- */
- bool contains_atomic() const
- {
- return atomic_size() > 0;
- }
+static inline enum glsl_base_type
+glsl_get_sampler_result_type(const glsl_type *t)
+{
+ assert(glsl_type_is_sampler(t) ||
+ glsl_type_is_texture(t) ||
+ glsl_type_is_image(t));
+ return (enum glsl_base_type)t->sampled_type;
+}
- /**
- * Return whether a type contains any opaque types.
- */
- bool contains_opaque() const;
+/**
+ * Return the number of coordinate components needed for this
+ * sampler or image type.
+ *
+ * This is based purely on the sampler's dimensionality. For example, this
+ * returns 1 for sampler1D, and 3 for sampler2DArray.
+ *
+ * Note that this is often different than actual coordinate type used in
+ * a texturing built-in function, since those pack additional values (such
+ * as the shadow comparator or projector) into the coordinate type.
+ */
+int glsl_get_sampler_coordinate_components(const glsl_type *t);
- /**
- * Query the full type of a matrix row
- *
- * \return
- * If the type is not a matrix, \c glsl_type::error_type is returned.
- * Otherwise a type matching the rows of the matrix is returned.
- */
- const glsl_type *row_type() const
- {
- if (!is_matrix())
- return error_type;
+/**
+ * Compares whether this type matches another type without taking into
+ * account the precision in structures.
+ *
+ * This is applied recursively so that structures containing structure
+ * members can also ignore the precision.
+ */
+bool glsl_type_compare_no_precision(const glsl_type *a, const glsl_type *b);
- if (explicit_stride && !interface_row_major)
- return get_instance(base_type, matrix_columns, 1, explicit_stride);
- else
- return get_instance(base_type, matrix_columns, 1);
- }
+/**
+ * Compare a record type against another record type.
+ *
+ * This is useful for matching record types declared on the same shader
+ * stage as well as across different shader stages.
+ * The option to not match name is needed for matching record types
+ * declared across different shader stages.
+ * The option to not match locations is to deal with places where the
+ * same struct is defined in a block which has a location set on it.
+ */
+bool glsl_record_compare(const glsl_type *a, const glsl_type *b,
+ bool match_name, bool match_locations,
+ bool match_precision);
+
+const glsl_type *glsl_get_struct_field(const glsl_type *t, unsigned index);
+const glsl_struct_field *glsl_get_struct_field_data(const glsl_type *t, unsigned index);
+
+/**
+ * Calculate offset between the base location of the struct in
+ * uniform storage and a struct member.
+ * For the initial call, length is the index of the member to find the
+ * offset for.
+ */
+unsigned glsl_get_struct_location_offset(const glsl_type *t, unsigned length);
- /**
- * Query the full type of a matrix column
- *
- * \return
- * If the type is not a matrix, \c glsl_type::error_type is returned.
- * Otherwise a type matching the columns of the matrix is returned.
- */
- const glsl_type *column_type() const
- {
- if (!is_matrix())
- return error_type;
+/**
+ * Get the location of a field within a record type
+ */
+int glsl_get_field_index(const glsl_type *t, const char *name);
- if (interface_row_major) {
- /* If we're row-major, the vector element stride is the same as the
- * matrix stride and we have no alignment (i.e. component-aligned).
- */
- return get_instance(base_type, vector_elements, 1,
- explicit_stride, false, 0);
- } else {
- /* Otherwise, the vector is tightly packed (stride=0). For
- * alignment, we treat a matrix as an array of columns make the same
- * assumption that the alignment of the column is the same as the
- * alignment of the whole matrix.
- */
- return get_instance(base_type, vector_elements, 1,
- 0, false, explicit_alignment);
- }
- }
+/**
+ * Get the type of a structure field
+ *
+ * \return
+ * Pointer to the type of the named field. If the type is not a structure
+ * or the named field does not exist, \c &glsl_type_builtin_error is returned.
+ */
+const glsl_type *glsl_get_field_type(const glsl_type *t, const char *name);
- /**
- * Get the type of a structure field
- *
- * \return
- * Pointer to the type of the named field. If the type is not a structure
- * or the named field does not exist, \c glsl_type::error_type is returned.
- */
- const glsl_type *field_type(const char *name) const;
+static inline int
+glsl_get_struct_field_offset(const glsl_type *t, unsigned index)
+{
+ return t->fields.structure[index].offset;
+}
- /**
- * Get the location of a field within a record type
- */
- int field_index(const char *name) const;
+static inline const char *
+glsl_get_struct_elem_name(const glsl_type *t, unsigned index)
+{
+ return t->fields.structure[index].name;
+}
- /**
- * Query the number of elements in an array type
- *
- * \return
- * The number of elements in the array for array types or -1 for non-array
- * types. If the number of elements in the array has not yet been declared,
- * zero is returned.
- */
- int array_size() const
- {
- return is_array() ? length : -1;
+static inline const glsl_type *glsl_void_type(void) { return &glsl_type_builtin_void; }
+static inline const glsl_type *glsl_float_type(void) { return &glsl_type_builtin_float; }
+static inline const glsl_type *glsl_float16_t_type(void) { return &glsl_type_builtin_float16_t; }
+static inline const glsl_type *glsl_double_type(void) { return &glsl_type_builtin_double; }
+static inline const glsl_type *glsl_vec2_type(void) { return &glsl_type_builtin_vec2; }
+static inline const glsl_type *glsl_dvec2_type(void) { return &glsl_type_builtin_dvec2; }
+static inline const glsl_type *glsl_uvec2_type(void) { return &glsl_type_builtin_uvec2; }
+static inline const glsl_type *glsl_ivec2_type(void) { return &glsl_type_builtin_ivec2; }
+static inline const glsl_type *glsl_bvec2_type(void) { return &glsl_type_builtin_bvec2; }
+static inline const glsl_type *glsl_vec4_type(void) { return &glsl_type_builtin_vec4; }
+static inline const glsl_type *glsl_dvec4_type(void) { return &glsl_type_builtin_dvec4; }
+static inline const glsl_type *glsl_uvec4_type(void) { return &glsl_type_builtin_uvec4; }
+static inline const glsl_type *glsl_ivec4_type(void) { return &glsl_type_builtin_ivec4; }
+static inline const glsl_type *glsl_bvec4_type(void) { return &glsl_type_builtin_bvec4; }
+static inline const glsl_type *glsl_int_type(void) { return &glsl_type_builtin_int; }
+static inline const glsl_type *glsl_uint_type(void) { return &glsl_type_builtin_uint; }
+static inline const glsl_type *glsl_int64_t_type(void) { return &glsl_type_builtin_int64_t; }
+static inline const glsl_type *glsl_uint64_t_type(void) { return &glsl_type_builtin_uint64_t; }
+static inline const glsl_type *glsl_int16_t_type(void) { return &glsl_type_builtin_int16_t; }
+static inline const glsl_type *glsl_uint16_t_type(void) { return &glsl_type_builtin_uint16_t; }
+static inline const glsl_type *glsl_int8_t_type(void) { return &glsl_type_builtin_int8_t; }
+static inline const glsl_type *glsl_uint8_t_type(void) { return &glsl_type_builtin_uint8_t; }
+static inline const glsl_type *glsl_bool_type(void) { return &glsl_type_builtin_bool; }
+static inline const glsl_type *glsl_atomic_uint_type(void) { return &glsl_type_builtin_atomic_uint; }
+
+static inline const glsl_type *
+glsl_floatN_t_type(unsigned bit_size)
+{
+ switch (bit_size) {
+ case 16: return &glsl_type_builtin_float16_t;
+ case 32: return &glsl_type_builtin_float;
+ case 64: return &glsl_type_builtin_double;
+ default:
+ unreachable("Unsupported bit size");
}
+}
- /**
- * Query whether the array size for all dimensions has been declared.
- */
- bool is_unsized_array() const
- {
- return is_array() && length == 0;
+static inline const glsl_type *
+glsl_intN_t_type(unsigned bit_size)
+{
+ switch (bit_size) {
+ case 8: return &glsl_type_builtin_int8_t;
+ case 16: return &glsl_type_builtin_int16_t;
+ case 32: return &glsl_type_builtin_int;
+ case 64: return &glsl_type_builtin_int64_t;
+ default:
+ unreachable("Unsupported bit size");
}
+}
- /**
- * Return the number of coordinate components needed for this
- * sampler or image type.
- *
- * This is based purely on the sampler's dimensionality. For example, this
- * returns 1 for sampler1D, and 3 for sampler2DArray.
- *
- * Note that this is often different than actual coordinate type used in
- * a texturing built-in function, since those pack additional values (such
- * as the shadow comparator or projector) into the coordinate type.
- */
- int coordinate_components() const;
-
- /**
- * Compares whether this type matches another type without taking into
- * account the precision in structures.
- *
- * This is applied recursively so that structures containing structure
- * members can also ignore the precision.
- */
- bool compare_no_precision(const glsl_type *b) const;
-
- /**
- * Compare a record type against another record type.
- *
- * This is useful for matching record types declared on the same shader
- * stage as well as across different shader stages.
- * The option to not match name is needed for matching record types
- * declared across different shader stages.
- * The option to not match locations is to deal with places where the
- * same struct is defined in a block which has a location set on it.
- */
- bool record_compare(const glsl_type *b, bool match_name,
- bool match_locations = true,
- bool match_precision = true) const;
-
- /**
- * Get the type interface packing.
- */
- enum glsl_interface_packing get_interface_packing() const
- {
- return (enum glsl_interface_packing)interface_packing;
+static inline const glsl_type *
+glsl_uintN_t_type(unsigned bit_size)
+{
+ switch (bit_size) {
+ case 8: return &glsl_type_builtin_uint8_t;
+ case 16: return &glsl_type_builtin_uint16_t;
+ case 32: return &glsl_type_builtin_uint;
+ case 64: return &glsl_type_builtin_uint64_t;
+ default:
+ unreachable("Unsupported bit size");
}
+}
- /**
- * Get the type interface packing used internally. For shared and packing
- * layouts this is implementation defined.
- */
- enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
- {
- enum glsl_interface_packing packing = this->get_interface_packing();
- if (packing == GLSL_INTERFACE_PACKING_STD140 ||
- (!std430_supported &&
- (packing == GLSL_INTERFACE_PACKING_SHARED ||
- packing == GLSL_INTERFACE_PACKING_PACKED))) {
- return GLSL_INTERFACE_PACKING_STD140;
- } else {
- assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
- (std430_supported &&
- (packing == GLSL_INTERFACE_PACKING_SHARED ||
- packing == GLSL_INTERFACE_PACKING_PACKED)));
- return GLSL_INTERFACE_PACKING_STD430;
- }
- }
+const glsl_type *glsl_vec_type(unsigned components);
+const glsl_type *glsl_f16vec_type(unsigned components);
+const glsl_type *glsl_dvec_type(unsigned components);
+const glsl_type *glsl_ivec_type(unsigned components);
+const glsl_type *glsl_uvec_type(unsigned components);
+const glsl_type *glsl_bvec_type(unsigned components);
+const glsl_type *glsl_i64vec_type(unsigned components);
+const glsl_type *glsl_u64vec_type(unsigned components);
+const glsl_type *glsl_i16vec_type(unsigned components);
+const glsl_type *glsl_u16vec_type(unsigned components);
+const glsl_type *glsl_i8vec_type(unsigned components);
+const glsl_type *glsl_u8vec_type(unsigned components);
+
+const glsl_type *glsl_simple_explicit_type(unsigned base_type, unsigned rows,
+ unsigned columns,
+ unsigned explicit_stride,
+ bool row_major,
+ unsigned explicit_alignment);
+
+static inline const glsl_type *
+glsl_simple_type(unsigned base_type, unsigned rows, unsigned columns)
+{
+ return glsl_simple_explicit_type(base_type, rows, columns, 0, false, 0);
+}
- /**
- * Check if the type interface is row major
- */
- bool get_interface_row_major() const
- {
- return (bool) interface_row_major;
- }
+const glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
+ bool shadow,
+ bool array,
+ enum glsl_base_type type);
+const glsl_type *glsl_bare_sampler_type(void);
+const glsl_type *glsl_bare_shadow_sampler_type(void);
+const glsl_type *glsl_texture_type(enum glsl_sampler_dim dim,
+ bool array,
+ enum glsl_base_type type);
+const glsl_type *glsl_image_type(enum glsl_sampler_dim dim,
+ bool array, enum glsl_base_type type);
+const glsl_type *glsl_array_type(const glsl_type *element,
+ unsigned array_size,
+ unsigned explicit_stride);
+const glsl_type *glsl_cmat_type(const struct glsl_cmat_description *desc);
+const glsl_type *glsl_struct_type_with_explicit_alignment(const glsl_struct_field *fields,
+ unsigned num_fields,
+ const char *name,
+ bool packed,
+ unsigned explicit_alignment);
+
+static inline const glsl_type *
+glsl_struct_type(const glsl_struct_field *fields, unsigned num_fields,
+ const char *name, bool packed)
+{
+ return glsl_struct_type_with_explicit_alignment(fields, num_fields, name, packed, 0);
+}
- ~glsl_type();
+const glsl_type *glsl_interface_type(const glsl_struct_field *fields,
+ unsigned num_fields,
+ enum glsl_interface_packing packing,
+ bool row_major,
+ const char *block_name);
+const glsl_type *glsl_subroutine_type(const char *subroutine_name);
-private:
+/**
+ * Query the full type of a matrix row
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the rows of the matrix is returned.
+ */
+const glsl_type *glsl_get_row_type(const glsl_type *t);
- static mtx_t hash_mutex;
+/**
+ * Query the full type of a matrix column
+ *
+ * \return
+ * If the type is not a matrix, \c glsl_type::error_type is returned.
+ * Otherwise a type matching the columns of the matrix is returned.
+ */
+const glsl_type *glsl_get_column_type(const glsl_type *t);
- /**
- * ralloc context for the type itself.
- */
- void *mem_ctx;
+/** Returns an explicitly laid out type given a type and size/align func
+ *
+ * The size/align func is only called for scalar and vector types and the
+ * returned type is otherwise laid out in the natural way as follows:
+ *
+ * - Arrays and matrices have a stride of align(elem_size, elem_align).
+ *
+ * - Structure types have their elements in-order and as tightly packed as
+ * possible following the alignment required by the size/align func.
+ *
+ * - All composite types (structures, matrices, and arrays) have an
+ * alignment equal to the highest alignment of any member of the composite.
+ *
+ * The types returned by this function are likely not suitable for most UBO
+ * or SSBO layout because they do not add the extra array and substructure
+ * alignment that is required by std140 and std430.
+ */
+const glsl_type *glsl_get_explicit_type_for_size_align(const glsl_type *type,
+ glsl_type_size_align_func type_info,
+ unsigned *size, unsigned *alignment);
- /** Constructor for vector and matrix types */
- glsl_type(GLenum gl_type,
- glsl_base_type base_type, unsigned vector_elements,
- unsigned matrix_columns, const char *name,
- unsigned explicit_stride = 0, bool row_major = false,
- unsigned explicit_alignment = 0);
+const glsl_type *glsl_type_replace_vec3_with_vec4(const glsl_type *type);
- /** Constructor for sampler or image types */
- glsl_type(GLenum gl_type, glsl_base_type base_type,
- enum glsl_sampler_dim dim, bool shadow, bool array,
- glsl_base_type type, const char *name);
+/**
+ * Gets the float16 version of this type.
+ */
+const glsl_type *glsl_float16_type(const glsl_type *t);
- /** Constructor for record types */
- glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- const char *name, bool packed = false,
- unsigned explicit_alignment = 0);
+/**
+ * Gets the int16 version of this type.
+ */
+const glsl_type *glsl_int16_type(const glsl_type *t);
- /** Constructor for interface types */
- glsl_type(const glsl_struct_field *fields, unsigned num_fields,
- enum glsl_interface_packing packing,
- bool row_major, const char *name);
+/**
+ * Gets the uint16 version of this type.
+ */
+const glsl_type *glsl_uint16_type(const glsl_type *t);
- /** Constructor for interface types */
- glsl_type(const glsl_type *return_type,
- const glsl_function_param *params, unsigned num_params);
+const glsl_type *glsl_type_to_16bit(const glsl_type *old_type);
- /** Constructors for array types */
- glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
+static inline const glsl_type *
+glsl_scalar_type(enum glsl_base_type base_type)
+{
+ return glsl_simple_type(base_type, 1, 1);
+}
- /** Constructor for subroutine types */
- glsl_type(const char *name);
+static inline const glsl_type *
+glsl_vector_type(enum glsl_base_type base_type, unsigned components)
+{
+ const glsl_type *t = glsl_simple_type(base_type, components, 1);
+ assert(t != &glsl_type_builtin_error);
+ return t;
+}
- /** Hash table containing the known explicit matrix and vector types. */
- static struct hash_table *explicit_matrix_types;
+static inline const glsl_type *
+glsl_matrix_type(enum glsl_base_type base_type,
+ unsigned rows, unsigned columns)
+{
+ const glsl_type *t = glsl_simple_type(base_type, rows, columns);
+ assert(t != &glsl_type_builtin_error);
+ return t;
+}
- /** Hash table containing the known array types. */
- static struct hash_table *array_types;
+static inline const glsl_type *
+glsl_explicit_matrix_type(const glsl_type *mat, unsigned stride,
+ bool row_major) {
+ assert(stride > 0);
+ const glsl_type *t = glsl_simple_explicit_type(mat->base_type,
+ mat->vector_elements,
+ mat->matrix_columns,
+ stride, row_major, 0);
+ assert(t != &glsl_type_builtin_error);
+ return t;
- /** Hash table containing the known struct types. */
- static struct hash_table *struct_types;
+}
- /** Hash table containing the known interface types. */
- static struct hash_table *interface_types;
+static inline const glsl_type *
+glsl_transposed_type(const glsl_type *t)
+{
+ assert(glsl_type_is_matrix(t));
+ return glsl_simple_type(t->base_type, t->matrix_columns, t->vector_elements);
+}
- /** Hash table containing the known subroutine types. */
- static struct hash_table *subroutine_types;
+static inline const glsl_type *
+glsl_texture_type_to_sampler(const glsl_type *t, bool is_shadow)
+{
+ assert(glsl_type_is_texture(t));
+ return glsl_sampler_type((enum glsl_sampler_dim)t->sampler_dimensionality,
+ is_shadow, t->sampler_array,
+ (enum glsl_base_type)t->sampled_type);
+}
- /** Hash table containing the known function types. */
- static struct hash_table *function_types;
+static inline const glsl_type *
+glsl_sampler_type_to_texture(const glsl_type *t)
+{
+ assert(glsl_type_is_sampler(t) && !glsl_type_is_bare_sampler(t));
+ return glsl_texture_type((enum glsl_sampler_dim)t->sampler_dimensionality,
+ t->sampler_array,
+ (enum glsl_base_type)t->sampled_type);
+}
- static bool record_key_compare(const void *a, const void *b);
- static unsigned record_key_hash(const void *key);
+const glsl_type *glsl_replace_vector_type(const glsl_type *t, unsigned components);
+const glsl_type *glsl_channel_type(const glsl_type *t);
- /**
- * \name Built-in type flyweights
- */
- /*@{*/
-#undef DECL_TYPE
-#define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
-#undef STRUCT_TYPE
-#define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
-#include "compiler/builtin_type_macros.h"
- /*@}*/
+/**
+ * Get the type resulting from a multiplication of \p type_a * \p type_b
+ */
+const glsl_type *glsl_get_mul_type(const glsl_type *type_a, const glsl_type *type_b);
- /**
- * \name Friend functions.
- *
- * These functions are friends because they must have C linkage and the
- * need to call various private methods or access various private static
- * data.
- */
- /*@{*/
- friend void glsl_type_singleton_init_or_ref(void);
- friend void glsl_type_singleton_decref(void);
- friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
- /*@}*/
-};
+unsigned glsl_type_get_sampler_count(const glsl_type *t);
+unsigned glsl_type_get_texture_count(const glsl_type *t);
+unsigned glsl_type_get_image_count(const glsl_type *t);
-#undef DECL_TYPE
-#undef STRUCT_TYPE
-#endif /* __cplusplus */
+/**
+ * Calculate the number of vec4 slots required to hold this type.
+ *
+ * This is the underlying recursive type_size function for
+ * count_attribute_slots() (vertex inputs and varyings) but also for
+ * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
+ */
+unsigned glsl_count_vec4_slots(const glsl_type *t, bool is_gl_vertex_input, bool is_bindless);
-struct glsl_struct_field {
- const struct glsl_type *type;
- const char *name;
+/**
+ * Calculate the number of vec4 slots required to hold this type.
+ *
+ * This is the underlying recursive type_size function for
+ * gallium's PIPE_CAP_PACKED_UNIFORMS case.
+ */
+unsigned glsl_count_dword_slots(const glsl_type *t, bool is_bindless);
- /**
- * For interface blocks, gl_varying_slot corresponding to the input/output
- * if this is a built-in input/output (i.e. a member of the built-in
- * gl_PerVertex interface block); -1 otherwise.
- *
- * Ignored for structs.
- */
- int location;
+/**
+ * Calculate the number of components slots required to hold this type
+ *
+ * This is used to determine how many uniform or varying locations a type
+ * might occupy.
+ */
+unsigned glsl_get_component_slots(const glsl_type *t);
- /**
- * For interface blocks, members may explicitly assign the component used
- * by a varying. Ignored for structs.
- */
- int component;
+unsigned glsl_get_component_slots_aligned(const glsl_type *t, unsigned offset);
- /**
- * For interface blocks, members may have an explicit byte offset
- * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
- *
- * Unless used for xfb_offset this field is ignored for structs.
- */
- int offset;
+/**
+ * Used to count the number of varyings contained in the type ignoring
+ * innermost array elements.
+ */
+unsigned glsl_varying_count(const glsl_type *t);
- /**
- * For interface blocks, members may define a transform feedback buffer;
- * -1 otherwise.
- */
- int xfb_buffer;
+/**
+ * Calculate the number of unique values from glGetUniformLocation for the
+ * elements of the type.
+ *
+ * This is used to allocate slots in the UniformRemapTable, the amount of
+ * locations may not match with actual used storage space by the driver.
+ */
+unsigned glsl_type_uniform_locations(const glsl_type *t);
- /**
- * For interface blocks, members may define a transform feedback stride;
- * -1 otherwise.
- */
- int xfb_stride;
+/**
+ * Calculate the number of attribute slots required to hold this type
+ *
+ * This implements the language rules of GLSL 1.50 for counting the number
+ * of slots used by a vertex attribute. It also determines the number of
+ * varying slots the type will use up in the absence of varying packing
+ * (and thus, it can be used to measure the number of varying slots used by
+ * the varyings that are generated by lower_packed_varyings).
+ *
+ * For vertex shader attributes - doubles only take one slot.
+ * For inter-shader varyings - dvec3/dvec4 take two slots.
+ *
+ * Vulkan doesn’t make this distinction so the argument should always be
+ * false.
+ */
+static inline unsigned
+glsl_count_attribute_slots(const glsl_type *t, bool is_gl_vertex_input)
+{
+ return glsl_count_vec4_slots(t, is_gl_vertex_input, true);
+}
- /**
- * Layout format, applicable to image variables only.
- */
- enum pipe_format image_format;
+/**
+ * Size in bytes of this type in OpenCL memory
+ */
+unsigned glsl_get_cl_size(const glsl_type *t);
- union {
- struct {
- /**
- * For interface blocks, the interpolation mode (as in
- * ir_variable::interpolation). 0 otherwise.
- */
- unsigned interpolation:3;
+/**
+ * Alignment in bytes of the start of this type in OpenCL memory.
+ */
+unsigned glsl_get_cl_alignment(const glsl_type *t);
- /**
- * For interface blocks, 1 if this variable uses centroid interpolation (as
- * in ir_variable::centroid). 0 otherwise.
- */
- unsigned centroid:1;
+void glsl_get_cl_type_size_align(const glsl_type *t,
+ unsigned *size, unsigned *align);
- /**
- * For interface blocks, 1 if this variable uses sample interpolation (as
- * in ir_variable::sample). 0 otherwise.
- */
- unsigned sample:1;
+/**
+ * Get the type interface packing used internally. For shared and packing
+ * layouts this is implementation defined.
+ */
+enum glsl_interface_packing glsl_get_internal_ifc_packing(const glsl_type *t, bool std430_supported);
- /**
- * Layout of the matrix. Uses glsl_matrix_layout values.
- */
- unsigned matrix_layout:2;
+static inline enum glsl_interface_packing
+glsl_get_ifc_packing(const glsl_type *t)
+{
+ return (enum glsl_interface_packing)t->interface_packing;
+}
- /**
- * For interface blocks, 1 if this variable is a per-patch input or output
- * (as in ir_variable::patch). 0 otherwise.
- */
- unsigned patch:1;
+/**
+ * Alignment in bytes of the start of this type in a std140 uniform
+ * block.
+ */
+unsigned glsl_get_std140_base_alignment(const glsl_type *t, bool row_major);
- /**
- * Precision qualifier
- */
- unsigned precision:2;
+/** Size in bytes of this type in a std140 uniform block.
+ *
+ * Note that this is not GL_UNIFORM_SIZE (which is the number of
+ * elements in the array)
+ */
+unsigned glsl_get_std140_size(const glsl_type *t, bool row_major);
- /**
- * Memory qualifiers, applicable to buffer variables defined in shader
- * storage buffer objects (SSBOs)
- */
- unsigned memory_read_only:1;
- unsigned memory_write_only:1;
- unsigned memory_coherent:1;
- unsigned memory_volatile:1;
- unsigned memory_restrict:1;
+/**
+ * Calculate array stride in bytes of this type in a std430 shader storage
+ * block.
+ */
+unsigned glsl_get_std430_array_stride(const glsl_type *t, bool row_major);
- /**
- * Any of the xfb_* qualifiers trigger the shader to be in transform
- * feedback mode so we need to keep track of whether the buffer was
- * explicitly set or if its just been assigned the default global value.
- */
- unsigned explicit_xfb_buffer:1;
+/**
+ * Alignment in bytes of the start of this type in a std430 shader
+ * storage block.
+ */
+unsigned glsl_get_std430_base_alignment(const glsl_type *t, bool row_major);
- unsigned implicit_sized_array:1;
- };
- unsigned flags;
- };
-#ifdef __cplusplus
-#define DEFAULT_CONSTRUCTORS(_type, _name) \
- type(_type), name(_name), location(-1), component(-1), offset(-1), \
- xfb_buffer(0), xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
+/**
+ * Size in bytes of this type in a std430 shader storage block.
+ *
+ * Note that this is not GL_BUFFER_SIZE
+ */
+unsigned glsl_get_std430_size(const glsl_type *t, bool row_major);
- glsl_struct_field(const struct glsl_type *_type,
- int _precision,
- const char *_name)
- : DEFAULT_CONSTRUCTORS(_type, _name)
- {
- matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
- precision = _precision;
- }
+/**
+ * Size in bytes of this type based on its explicit data.
+ *
+ * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
+ * through explicit offset, stride and matrix layout, so the size
+ * can/should be computed used those values.
+ *
+ * Note that the value returned by this method is only correct if such
+ * values are set, so only with SPIR-V shaders. Should not be used with
+ * GLSL shaders.
+ */
+unsigned glsl_get_explicit_size(const glsl_type *t, bool align_to_stride);
- glsl_struct_field(const struct glsl_type *_type, const char *_name)
- : DEFAULT_CONSTRUCTORS(_type, _name)
- {
- matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
- precision = GLSL_PRECISION_NONE;
- }
+static inline unsigned
+glsl_get_explicit_stride(const glsl_type *t)
+{
+ return t->explicit_stride;
+}
- glsl_struct_field()
- : DEFAULT_CONSTRUCTORS(NULL, NULL)
- {
- matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
- precision = GLSL_PRECISION_NONE;
- }
-#undef DEFAULT_CONSTRUCTORS
-#endif
-};
+static inline unsigned
+glsl_get_explicit_alignment(const glsl_type *t)
+{
+ return t->explicit_alignment;
+}
-struct glsl_function_param {
- const struct glsl_type *type;
+/**
+ * Gets an explicitly laid out type with the std140 layout.
+ */
+const glsl_type *glsl_get_explicit_std140_type(const glsl_type *t, bool row_major);
- bool in;
- bool out;
-};
+/**
+ * Gets an explicitly laid out type with the std430 layout.
+ */
+const glsl_type *glsl_get_explicit_std430_type(const glsl_type *t, bool row_major);
-static inline unsigned int
-glsl_align(unsigned int a, unsigned int align)
+/**
+ * Gets an explicitly laid out interface type.
+ */
+static inline const glsl_type *
+glsl_get_explicit_interface_type(const glsl_type *t, bool supports_std430)
{
- return (a + align - 1) / align * align;
+ enum glsl_interface_packing packing = glsl_get_internal_ifc_packing(t, supports_std430);
+ if (packing == GLSL_INTERFACE_PACKING_STD140) {
+ return glsl_get_explicit_std140_type(t, t->interface_row_major);
+ } else {
+ assert(packing == GLSL_INTERFACE_PACKING_STD430);
+ return glsl_get_explicit_std430_type(t, t->interface_row_major);
+ }
}
+void glsl_get_natural_size_align_bytes(const glsl_type *t, unsigned *size, unsigned *align);
+void glsl_get_vec4_size_align_bytes(const glsl_type *type, unsigned *size, unsigned *align);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
#endif /* GLSL_TYPES_H */