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diff --git a/docs/relnotes/8.0.2.rst b/docs/relnotes/8.0.2.rst new file mode 100644 index 00000000000..402b61ac100 --- /dev/null +++ b/docs/relnotes/8.0.2.rst @@ -0,0 +1,135 @@ +Mesa 8.0.2 Release Notes / March 21, 2012 +========================================= + +Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 +release. + +Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.0. + +See the `Compiling/Installing page <../install.html>`__ for +prerequisites for DRI hardware acceleration. + +MD5 checksums +------------- + +:: + + 70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz + a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 + d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip + +New features +------------ + +None. + +Bug fixes +--------- + +This list is likely incomplete. + +- `Bug 38720 <https://bugs.freedesktop.org/show_bug.cgi?id=38720>`__ - + [SNB] Trine triggers a GPU hang +- `Bug 40059 <https://bugs.freedesktop.org/show_bug.cgi?id=40059>`__ - + [SNB] hang in "Amnesia: The Dark Descent" demo +- `Bug 45216 <https://bugs.freedesktop.org/show_bug.cgi?id=45216>`__ - + [SNB] GPU hang in OilRush +- `Bug 46631 <https://bugs.freedesktop.org/show_bug.cgi?id=46631>`__ - + It's really hard to hit the fast path for the fallback glReadPixels + code +- `Bug 46679 <https://bugs.freedesktop.org/show_bug.cgi?id=46679>`__ - + glReadPixels on a luminance texture returns the wrong values +- `Bug 46311 <https://bugs.freedesktop.org/show_bug.cgi?id=46311>`__ - + Missing support of point size in Mesa core +- `Bug 46665 <https://bugs.freedesktop.org/show_bug.cgi?id=46665>`__ - + [PNV] webgl conformance case max texture fails +- `Bug 45975 <https://bugs.freedesktop.org/show_bug.cgi?id=45975>`__ - + [Gen4 + ILK] render with pointcoord will fail to render +- `Bug 46666 <https://bugs.freedesktop.org/show_bug.cgi?id=46666>`__ - + [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER + set to LINEAR + +Changes +------- + +The full set of changes can be viewed by using the following GIT +command: + +:: + + git log mesa-8.0.1..mesa-8.0.2 + +Brian Paul (7): + +- svga: add null vs pointer check in update_need_pipeline() +- util: add mutex lock in u_debug_memory.c code +- mesa: add \_mesa_rebase_rgba_float/uint() functions +- mesa: use \_mesa_rebase_rgba_float/uint() in glReadPixels code +- mesa: use \_mesa_rebase_rgba_float/uint() in glGetTexImage code +- mesa: fix GL_LUMINANCE handling in glGetTexImage +- docs: add links to 8.0.1 release notes + +Daniel Vetter (1): + +- i965: fixup W-tile offset computation to take swizzling into account + +Dylan Noblesmith (1): + +- mesa: add back glGetnUniform*v() overflow error reporting + +Ian Romanick (1): + +- docs: Add 8.0.1 release md5sums + +Jakob Bornecrantz (3): + +- mesa: Include mesa ES mapi generated files +- mesa: Bump version number to 8.0.2 +- docs: Add 8.0.2 release notes + +Jeremy Huddleston (3): + +- darwin: config file cleanups +- darwin: Build create_context.c +- darwin: Link against libxcb + +José Fonseca (1): + +- svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to + SVGA3D_TEMPREG_MAX. + +Kenneth Graunke (2): + +- i965: Only set Last Render Target Select on the last FB write. +- i965: Fix Gen6+ dynamic state upper bound on older kernels. + +Marek Olšák (1): + +- gallium/rtasm: properly detect SSE and SSE2 + +Neil Roberts (1): + +- mesa: Don't disable fast path for normalized types + +Tom Stellard (1): + +- r300/compiler: Fix bug when lowering KILP on r300 cards + +Yuanhan Liu (6): + +- mesa: let GL3 buf obj queries not depend on opengl major version +- tnl: let \_TNL_ATTRIB_POINTSIZE do not depend on + ctx->VertexProgram._Enabled +- i915: fix wrong rendering of gl_PointSize on Pineview +- i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect + check +- i965: handle gl_PointCoord for Gen4 and Gen5 platforms +- i915: fallback for NPOT cubemap texture + +Zack Rusin (3): + +- svga: fix a crash happening before setting fragment shaders. +- svga: Fix stencil op mapping +- svga: fix the rasterizer state resets |