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+Mesa 13.0.2 Release Notes / November 28, 2016
+=============================================
+
+Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1
+release.
+
+Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.4. OpenGL 4.4 is **only** available if requested at context creation
+because compatibility contexts are not supported.
+
+SHA256 checksums
+----------------
+
+::
+
+ 6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz
+ a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz
+
+New features
+------------
+
+None
+
+Bug fixes
+---------
+
+- `Bug 97321 <https://bugs.freedesktop.org/show_bug.cgi?id=97321>`__ -
+ Query INFO_LOG_LENGTH for empty info log should return 0
+- `Bug 97420 <https://bugs.freedesktop.org/show_bug.cgi?id=97420>`__ -
+ "#version 0" crashes glsl_compiler
+- `Bug 98632 <https://bugs.freedesktop.org/show_bug.cgi?id=98632>`__ -
+ Fix build on Hurd without PATH_MAX
+
+Changes
+-------
+
+Ben Widawsky (3):
+
+- i965: Add some APL and KBL SKU strings
+- i965: Reorder PCI ID list to match release order
+- i965/glk: Add basic Geminilake support
+
+Dave Airlie (14):
+
+- radv: fix texturesamples to handle single sample case
+- wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR
+- radv: don't crash on null swapchain destroy.
+- ac/nir/llvm: fix channel in texture gather lowering code.
+- radv: make sure to flush input attachments correctly.
+- radv: fix image view creation for depth and stencil only
+- radv: spir-v allows texture size query with and without lod.
+- vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)
+- vulkan/wsi: store present mode in swapchain base class
+- vulkan/wsi/x11: add support for IMMEDIATE present mode
+- radv: fix texel fetch offset with 2d arrays.
+- radv/si: fix optimal micro tile selection
+- radv/ac/llvm: shadow samplers only return one value.
+- radv: fix 3D clears with baseMiplevel
+
+Eduardo Lima Mitev (2):
+
+- vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR
+- vulkan/wsi/x11: Fix behavior of
+ vkGetPhysicalDeviceSurfacePresentModesKHR
+
+Emil Velikov (5):
+
+- docs: add sha256 checksums for 13.0.1
+- cherry-ignore: add reverted LLVM_LIBDIR patch
+- anv: fix enumeration of properties
+- radv: honour the number of properties available
+- Update version to 13.0.2
+
+Eric Anholt (3):
+
+- vc4: Don't abort when a shader compile fails.
+- vc4: Clamp the shadow comparison value.
+- vc4: Fix register class handling of DDX/DDY arguments.
+
+Gwan-gyeong Mun (2):
+
+- util/disk_cache: close a previously opened handle in disk_cache_put
+ (v2)
+- anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL
+
+Iago Toral Quiroga (1):
+
+- anv/format: handle unsupported formats properly
+
+Ian Romanick (2):
+
+- glcpp: Handle '#version 0' and other invalid values
+- glsl: Parse 0 as a preprocessor INTCONSTANT
+
+Jason Ekstrand (15):
+
+- anv/gen8: Stall when needed in Cmd(Set|Reset)Event
+- anv/wsi: Set the fence to signaled in AcquireNextImageKHR
+- anv: Rework fences
+- vulkan/wsi/wayland: Include pthread.h
+- vulkan/wsi/wayland: Clean up some error handling paths
+- vulkan/wsi: Report the correct min/maxImageCount
+- i965/gs: Allow primitive id to be a system value
+- anv: Handle null in all destructors
+- anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
+- nir/spirv: Fix handling of gl_PrimitiveId
+- anv/blorp: Ignore clears for attachments first used as resolve
+ destinations
+- anv: Implement a depth stall restriction on gen7
+- anv/cmd_buffer: Handle running out of binding tables in compute
+ shaders
+- anv/cmd_buffer: Emit a CS stall before setting a CS pipeline
+- vulkan/wsi/x11: Implement FIFO mode.
+
+Jordan Justen (2):
+
+- isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa
+- i965/hsw: Set integer mode in sampling state for stencil texturing
+
+Kenneth Graunke (4):
+
+- intel: Set min_ds_entries on Broxton.
+- i965: Fix compute shader crash.
+- mesa: Drop PATH_MAX usage.
+- i965: Fix GS push inputs with enhanced layouts.
+
+Kevin Strasser (1):
+
+- vulkan/wsi: Add a thread-safe queue implementation
+
+Lionel Landwerlin (1):
+
+- anv: fix multi level clears with VK_REMAINING_MIP_LEVELS
+
+Lucas Stach (1):
+
+- gbm: request correct version of the DRI2_FENCE extension
+
+Nicolai Hähnle (2):
+
+- radeonsi: store group_size_variable in struct si_compute
+- glsl/lower_output_reads: fix geometry shader output handling with
+ conditional emit
+
+Steinar H. Gunderson (1):
+
+- Fix races during \_mesa_HashWalk().
+
+Tapani Pälli (1):
+
+- mesa: fix empty program log length