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diff --git a/docs/relnotes/10.5.6.html b/docs/relnotes/10.5.6.html deleted file mode 100644 index b2d414bac08..00000000000 --- a/docs/relnotes/10.5.6.html +++ /dev/null @@ -1,147 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> - <meta http-equiv="content-type" content="text/html; charset=utf-8"> - <title>Mesa Release Notes</title> - <link rel="stylesheet" type="text/css" href="../mesa.css"> -</head> -<body> - -<div class="header"> - The Mesa 3D Graphics Library -</div> - -<iframe src="../contents.html"></iframe> -<div class="content"> - -<h1>Mesa 10.5.6 Release Notes / May 23, 2015</h1> - -<p> -Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release. -</p> -<p> -Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 3.3. OpenGL -3.3 is <strong>only</strong> available if requested at context creation -because compatibility contexts are not supported. -</p> - - -<h2>SHA256 checksums</h2> -<pre> -89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz -66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz -</pre> - - -<h2>New features</h2> -<p>None</p> - -<h2>Bug fixes</h2> - -<p>This list is likely incomplete.</p> - -<ul> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li> - -<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li> - -</ul> - - -<h2>Changes</h2> - -<p>Alex Deucher (1):</p> -<ul> - <li>radeonsi: add new bonaire pci id</li> -</ul> - -<p>Axel Davy (2):</p> -<ul> - <li>egl/wayland: properly destroy wayland objects</li> - <li>glx/dri3: Add additional check for gpu offloading case</li> -</ul> - -<p>Emil Velikov (4):</p> -<ul> - <li>docs: Add sha256 sums for the 10.5.5 release</li> - <li>egl/main: fix EGL_KHR_get_all_proc_addresses</li> - <li>targets/osmesa: drop the -module tag from LDFLAGS</li> - <li>Update version to 10.5.6</li> -</ul> - -<p>Francisco Jerez (4):</p> -<ul> - <li>clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.</li> - <li>clover: Wrap event::_status in a method to prevent unlocked access.</li> - <li>clover: Implement locking of the wait_count, _chain and _status members of event.</li> - <li>i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().</li> -</ul> - -<p>Fredrik Höglund (2):</p> -<ul> - <li>main: Require that the texture exists in framebuffer_texture</li> - <li>mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0</li> -</ul> - -<p>Ilia Mirkin (7):</p> -<ul> - <li>nv50/ir: only propagate saturate up if some actual folding took place</li> - <li>nv50: keep track of PGRAPH state in nv50_screen</li> - <li>nvc0: keep track of PGRAPH state in nvc0_screen</li> - <li>nvc0: reset the instanced elements state when doing blit using 3d engine</li> - <li>nv50/ir: only enable mul saturate on G200+</li> - <li>st/mesa: make sure to create a "clean" bool when doing i2b</li> - <li>nvc0: switch mechanism for shader eviction to be a while loop</li> -</ul> - -<p>Jeremy Huddleston Sequoia (2):</p> -<ul> - <li>swrast: Build fix for darwin</li> - <li>darwin: Fix install name of libOSMesa</li> -</ul> - -<p>Laura Ekstrand (2):</p> -<ul> - <li>main: Fix an error generated by FramebufferTexture</li> - <li>main: Complete error conditions for glInvalidate*Framebuffer.</li> -</ul> - -<p>Marta Lofstedt (1):</p> -<ul> - <li>main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE</li> -</ul> - -<p>Rob Clark (2):</p> -<ul> - <li>freedreno: enable a306</li> - <li>freedreno: fix bug in tile/slot calculation</li> -</ul> - -<p>Roland Scheidegger (1):</p> -<ul> - <li>draw: (trivial) fix out-of-bounds vector initialization</li> -</ul> - -<p>Tim Rowley (1):</p> -<ul> - <li>mesa: fix shininess check for ffvertex_prog v2</li> -</ul> - -<p>Tom Stellard (2):</p> -<ul> - <li>clover: Add a mutex to guard queue::queued_events</li> - <li>clover: Fix a bug with multi-threaded events v2</li> -</ul> - - -</div> -</body> -</html> |