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-rw-r--r--src/glsl/ast_to_hir.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1088ca26779..d2b97d2848f 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2490,7 +2490,7 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
"uniform block layout qualifiers row_major and "
"column_major may not be applied to variables "
"outside of uniform blocks");
- } else if (!type->is_matrix()) {
+ } else if (!type->without_array()->is_matrix()) {
/* The OpenGL ES 3.0 conformance tests did not originally allow
* matrix layout qualifiers on non-matrices. However, the OpenGL
* 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
@@ -2501,15 +2501,6 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
"uniform block layout qualifiers row_major and "
"column_major applied to non-matrix types may "
"be rejected by older compilers");
- } else if (type->is_record()) {
- /* We allow 'layout(row_major)' on structure types because it's the only
- * way to get row-major layouts on matrices contained in structures.
- */
- _mesa_glsl_warning(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major applied to structure types is not "
- "strictly conformant and may be rejected by other "
- "compilers");
}
}